Checkpoint
From Drawn to Life Wiki
This Article Contains Non-Canon Content! This page contains content that is not a part of the official canon. Drawn to Life: SpongeBob SquarePants Edition. Non-canon media includes; theories, fan art, speculation, or games published by developers other than 5th Cell or Digital Continue. |
Checkpoint | |
Information | |
---|---|
Name | Checkpoint |
Use | Acts as a place for DoodlePants to respawn upon losing a life |
Creation Type | Level Object |
Has Preset | No |
Template Needed | No |
Created In/After | Tutorial |
Game(s) | ![]() |
“Draw a MAGIC PENCIL! You'll return here a lot, so make it great! Zoom in with the magnifying glass to add detail!”
–Design Prompt
“Beautiful! Now you have a place to pop back to when things get tough!”
–Design Prompt
The Checkpoint is the first Level Object drawn in the Tutorial, as well as both Bikini Bottom and Drawn to Life: SpongeBob SquarePants Edition overall. It acts as a save point for when DoodlePants loses a life, unless they arrive at the checkpoint or area.
Appearance[edit]
Due to the Checkpoint being a creation object and having no pre-drawn preset or guide, the appearance of this object is completely dependent on the player.
Levels[edit]
Trivia[edit]
- This the first Checkpoint in the series to be based in smaller portions of a section of a stage, rather than the next area when the player reaches the end of the screen. This trait is shared with the Checkpoint from Drawn to Life: The Next Chapter (Wii).
- Unlike that game's checkpoint, however, it is drawn by the player and doesn't utilize a preset design.
- The Checkpoint is one of only three level creations - alongside the Oopsie Doodle Friend and Victory Display - to appear in every standard level in the game.
Media[edit]
A Checkpoint near the Easel that created it in the Tutorial.