Color

From Drawn to Life Wiki
This Article Contains Spoilers!

This article may contain major plot spoilers that threaten to ruin elements of the story!

If you haven't completed Drawn to Life: The Next Chapter Link it is highly recommended that you tread with caution while reading this article!

Color

ColorDropNew.gif

ColorBottleLevel.gif

ColorBottleOverworld.gif

FullColorJar.gif

FullColorJarPop.gif

EmptyColorJar.gif

EmptyJarPop.gif

EmptyJarBounce.gif

JarCork.png

Information
Use To restore Color to the world of Raposa
Village Object No
Retrieved All Levels in Drawn to Life: The Next Chapter (Except Turtle Rock Levels)
Location All Levels in Drawn to Life: The Next Chapter (Except Turtle Rock Levels)
Games Drawn to Life: The Next Chapter Link


Let there be color.

Creator


Color is a currency collected and obtained in Drawn to Life: The Next Chapter. It plays an instrumental part in progressing through the game. Color Drops are earned from getting combos, doing tasks for certain villagers, and can be found throughout almost every level in the game. They appear in either drop form or in a colorful bottle.

Book Icon.png Story[edit]

In the beginning of Drawn to Life: The Next Chapter, Heather has a vision of Wilfre stealing color. Upon waking up from her nightmare, Heather rushes over to the Secret Beach where she finds Wilfre's Scepter and is used as Wilfre's puppet as he uses her form. Wilfre uses this scepter to steal color from the Raposa world. Many Raposa are kidnapped via portals as Wilfre drains the color from the Village. A few of the Raposa narrowly escape losing color and get away on Turtle Rock, a gift from the Creator. They sail away looking for the missing Raposa and color to restore the world.

Color is gathered in the form of droplets that the Hero has to collect throughout the game. They are used to restore parts of villages whose color has been drained by Wilfre. At the end of each level, the Hero receives 100 to 200 Color Drops depending on how well they have done in a level. They are all shown in as liquid in a large, full bottle. In the final battle with Wilfre, he defeats the Hero and begins stealing their color. However, the Raposa pray to the Creator to restore all the color, and the Hero is revived, defeating Wilfre.

ColorStatic.png Restoring Areas[edit]

The player can restore color to certain areas for varying amounts of color, with larger areas usually being more expensive. Some areas have to be recolored in order for the story to progress, while less prominent areas can be chosen to be restored at any point. Restoring all possible areas is required to reach 100% for each village.

When an uncolored area is selected, a message will appear asking you if you would like to restore the area. If yes is selected, you will have to use the stylus to manually recolor the most prominent element of the area. After it is colored in, the surrounding areas will fill in automatically. At the beginning of almost every village segment, the Creator is asked to restore color to the ground. This is done by tapping the screen with the stylus and doesn't cost any color drops.

Trivia[edit]

  • The first building seen to lose color is Creation Hall in the Rapoville.
    • The first object to be seen without color is a carrot in Heather's dream.
    • The first object to be seen without color in the real world is the Hero's mannequin.
  • In the opening sequence, Shadow is seen to spread over areas before they lose color.
    • This does not happen outside of Heather's nightmare.
  • The first building to have its color restored is a boathouse in Watersong.
  • The player can have a maximum of 50000 color drops at any time.
  • Color as a concept in this game may be representative of Mike falling into and out of his coma.
    • The Creator fully restoring the color may be Mike beginning to wake up.
  • Miney considers Color to be a suitable form of payment, as he is not willing to part with Rapo-Coins or Banya Crystals.

PaintingIcon.png Media[edit]