Key

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Key

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Characteristics
Species Raposa
Gender Male
Age Adult
Information
Home Lavasteam
Story Role Minor Character (TNC)
Villager (TR)
Occupation Chief Engineer
Status Alive
Game(s) Drawn to Life: The Next Chapter Link
TR Logo.png
It'll take more than a few Bakis to stop a chief engineer such as myself.

–Key


Key is a Raposa that appears in Drawn to Life: The Next Chapter and Drawn to Life: Two Realms as the chief engineer of Lavasteam and the creator of the Robosa. Key assists the Hero in shutting down the Robosa and defeating the Giant Robosa at the end of Lavasteam's story.

TowerIcon.png Appearance[edit]

Key is an adult, orange furred Raposa with an orange moustache. He wears reflective blue goggles, a blue hat, and overalls with a white undershirt. He is often seen holding a wrench.

Book Icon.png Story[edit]

Drawn to Life: The Next Chapter[edit]

Key is the Chief Engineer of Lavasteam and created the Robosa to assist the miners in the village. However, when Miney took over as King and forced the Raposa villagers to mine Banya Crystals, he began overworking the Robosa, forcing them to mine Banya Crystals as well. Before the Color is drained from the village, Key enters the Magma Flow Factory to work on decommissioned Robosa. When the Color is drained, Key is trapped inside the Factory.

Eventually, Key is saved by the Hero, who is escorted out of the Factory by Key. Once outside, Key is met by Flint, who directs Key and the Hero to go meet Moe and Jowee on the other side of the village. Once everyone meets up, Key explains that the only way to shut down the Robosa would be to flip the Robosa Control Switch and use a key to access the switch, though Miney had the only key. Moe says that everything of Miney's was stored in Lavasteam's Village Hall - Clockwork Tower. However, before they can enter the Hall, Miney corners the four of them and throws them into the Tower's dungeon.

After escaping, Key watches as Miney loses the Robosa Control Key in the lava, and the Robosa begin revolting against the Raposa. The group runs back to the Magma Flow Factory and discusses how to create a second key. Key would get the materials needed to make the key while the Hero would get the key mold from the Robosa Foundry. Once the Hero gives Key the mold, he forges the new key and uses the Control Switch to shut them all down. Now that the Robosa were stopped, Salem secretly sneaks into the Volcanic Core and activates the Giant Robosa Prototype.

The Hero goes to defeat the Giant Robosa with Key's urging, and afterwards, Miney returns to the villagers and apologizes, renouncing himself as King. Key also apologizes for creating the Giant Robosa, and the villagers thank the Hero for their help. Later on, during Mari's prayer to the Creator, Key is seen gathered with other Lavasteam villagers outside the Core.

Drawn to Life: Two Realms[edit]

Between The Next Chapter and Two Realms, the Lavasteam District is established in Rapoville, and shortly before the game's events, Key decides to visit the District with Miney, Moe, and Crazy Diggs. He plays no major role in the story, only notably appearing in the credits, where he enters the mine in Rapoville with Moe, Crazy Diggs, and Jowee.

BoIopen.png Imagination Battle[edit]

Key is still trying to figure out how to build a better Robosa. Inspire him!

–Level Description


A Better Design is an optional battle in Drawn to Life: Two Realms, has one segment, and takes place inside Key's mind.

Rewards[edit]

One Star (200 points): 30 Rapo-Coins
Two Stars (1200 points): 50 Rapo-Coins
Three Stars (2000 points): Wheelie Sticker

Required Enemies[edit]

  • None

Build Mode[edit]

For this level, the player is required to place 4 toys and reach the exit.

Mechanically Correct!

Unused Completion Text


Quote Icon.png Quotes[edit]

These machines are all beat up.
These Robosa were not built for this. How could I let this happen...
Hey you! Don't just stand there. Give me a hand!
You say you are here to rescue me?!
Hmmph. Not that I really need rescuing... But since you are here...
The way out of the factory is through this door.
It's a bit dangerous, but I'll meet you in the village when you are done.

–Key

When encountered in Magma Flow Factory.


It'll take more than a few Bakis to stop a chief engineer such as myself.

–Key

After encountering a Baki in Clockwork Tower.


Ah! Moe is back? Very good news, I will go see them now.
Come, Hero. We shall meet back in town to discuss the best means to resolve this conundrum.

–Key

Upon hearing of Moe's return.


I was just telling them of my rescue... All thanks to you!

–Key


Hum... I created The Robosa with a fail-safe. The Robosa Control Switch, located near The Lava Flow Factory.

–Key

Key figuring out how to stop the Robosa.


Well... it's not that simple. I also created a key, necessary to access the switch.
We considered it prudent.

–Key

Key explaining why the switch can't just be flipped.


Uh... Miney has the key.

–Key


Alright, let's find The Robosa Control Key!

–Key


Miney! Snap out of it! You've gone mad!
The Robosa were not designed to handle all this work! You're overloading them!

–Key

Key before being sent to the dungeon.


Stay back! I got a wrench and I know how to use it!

–Key

Upon coming across a Baki in the dungeon.


Hey! I was just going to show that Baki who's boss.
It'll take more than a few Bakis to stop a Chief Engineer such as myself.

–Key

Upon The Hero defeating the Baki.


Well anyway, I have a plan to stop The Robosa once and for all. Let's get out of this dungeon and end this madness.

–Key


A malfunctioning Robosa is quite dangerous... We should formulate a new plan.

–Key

Upon The Robosa malfunctioning.


We can make another key.
The key itself was not complicated... but I need the materials.

–Key


Wait!
Hero, I will gather the materials needed to make the key.
In exchange, you must find the mold in the (very dangerous) Clockwork Assembly.
It's the small round building near the factory, marked building 7.
Once I have the mold, I can create a new key at any time.
I shall wait for you at The Control Switch by the factory.

–Key


It seems we are at an impasse here. Until we restore color to the switch, I will be unable to activate it.
If you would, please restore the pigmentation to this device.

–Key


There it is! The mold I require! Pardon me while I go to forge this immediately.
It is complete! Here is the key.
Hero, flip the switch!

–Key


Oh dear, that cannot be to specification.

–Key

Upon feeling the ground shake from The Giant Robosa.


You mean the Giant Robosa? Don't tell me...

–Key


It's still in prototype phase though! If we allow it to continue like this, who knows what it will do?

–Key

Upon hearing that The Giant Robosa is destroying the factory.


The Giant Robosa is still just a prototype, so you should be able to stop it, with the right strategy.
While it is extremely durable on the outside, it is irritable and rash. Dodge its clumsy attacks and counter.
Perhaps if you hit its hands enough, you can goad it into opening up a weakness for you.

–Key

Key telling The Hero how to beat the Giant Robosa


Affirmative, you're talking to the Rapo who invented that crazy Giant Robosa!

–Key

Key agreeing that everyone got carried away.


You have my most sincere apologies for involving you in our own village's problems.
If ever I may be of service to you on your endeavors, do not hesitate to request it!

–Key

Key after the Giant Robosa is defeated

Production rates are down... Should we implement unpaid overtime?

–Key

Before completing Sleuthing Extraordinaire


Still waiting for Mari to authorize me to fix that abandoned house...

–Key

Before unlocking A Better Design


Hm, this Robosa design is still just spilling oil everywhere...

–Key

After unlocking A Better Design but before attempting it


You caught me at a bad time. I'm still trying to figure out this Robosa design.

–Key

After losing A Better Design


I got it! If I manipulate the five gear to turn counter clockwise..

–Key

After winning A Better Design

Trivia[edit]

  • Key's character may be a reference to Lock's Quest, another game developed by 5th Cell. Lock, the main character of Lock's Quest, is also an engineer and fights robots.
  • While Key has a moustache in-game, his concept art depicts him with a beard instead.
  • If the player talks to Key before fighting the Giant Robosa, he will give advice on how to beat it.
  • Key has one unused line of dialogue in Drawn to Life: Two Realms due to when his Imagination Battle is triggered:
    • "Wonder if we could use that old house for anyone that doesn't have a home." (End-Game Bark)

PaintingIcon.png Media[edit]

Rift forest08.png In other languages[edit]

Language

Name

Translation

French

Clé

Zique(Two Realms)

Clef/Wrench/Key

Music

German

Schlüssel

Dietrich (Two Realms)

Clef/Wrench/Key

Lockpick