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Production on ''[[Drawn to Life: The Next Chapter]]'' took place right after ''Lock's Quest'' released. This boded well with THQ, who had great confidence in 5th Cell following the success of their previous titles, resulting in a more ambitious direction for gameplay and story compared to the first game, which led to better critical and fan reception. Its production faced similar issues to the first game's development, with crunch being especially straining on the game's content, to the point where an entire section from [[Lavasteam]] and an additional was removed. One of the more notable removals was the inclusion of multiplayer minigames, first (and, to date, last) documented in a 2009 GameSpot article published in preparation for that year's E3<ref>[https://www.gamespot.com/articles/drawn-to-life-the-next-chapter-first-look/1100-6210312/ Drawn to Life: The Next Chapter First Look - GameSpot]</ref>. Nothing is known about what these minigames would've involved, but given the multiplayer angle, it can be assumed it would've likely incorporated Download Play, similar to trading creations.
 
Production on ''[[Drawn to Life: The Next Chapter]]'' took place right after ''Lock's Quest'' released. This boded well with THQ, who had great confidence in 5th Cell following the success of their previous titles, resulting in a more ambitious direction for gameplay and story compared to the first game, which led to better critical and fan reception. Its production faced similar issues to the first game's development, with crunch being especially straining on the game's content, to the point where an entire section from [[Lavasteam]] and an additional was removed. One of the more notable removals was the inclusion of multiplayer minigames, first (and, to date, last) documented in a 2009 GameSpot article published in preparation for that year's E3<ref>[https://www.gamespot.com/articles/drawn-to-life-the-next-chapter-first-look/1100-6210312/ Drawn to Life: The Next Chapter First Look - GameSpot]</ref>. Nothing is known about what these minigames would've involved, but given the multiplayer angle, it can be assumed it would've likely incorporated Download Play, similar to trading creations.
  
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Another game in development at the same time was what would become 5th Cell's biggest success. Born from combining the concept of ''[https://en.wikipedia.org/wiki/Mad_Libs Mad Libs]'' and a dream Slaczka had about a separate puzzle game, the game was initially under the codename "Wordplay", only for the ''Scribblenauts'' name to eventually be given after the team realized how lame it was. Around half of 5th Cell's staff was working on the game, including technical director Marius Fahlbusch. With his help, the game housed it's own engine, the Objectnaut engine, which allowed for an immensely large amount of spawnable objects with unique properties. Not feeling confident in THQ by that point, 5th Cell wanted to find another publisher for the title as they self-funded it. [[:Wikipedia:Warner Bros. Games|Warner Bros.]] was eventually chosen as the publisher, with the game releasing on September 15th, 2009, with [https://scribblepedia.ink/wiki/Konami Konami] handling the Japanese release two years later.
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Another game in development at the same time was what would become 5th Cell's biggest success. Born from combining the concept of ''[https://en.wikipedia.org/wiki/Mad_Libs Mad Libs]'' and a dream Slaczka had about a separate puzzle game, the game was initially under the codename "Wordplay", only for the ''Scribblenauts'' name to eventually be given after the team realized how lame it was. Around half of 5th Cell's staff was working on the game, including technical director Marius Fahlbusch. With his help, the game housed it's own engine, the Objectnaut engine, which allowed for an immensely large amount of spawnable objects with unique properties. word count for acceptable spawnable objects. Not feeling confident in THQ by that point, 5th Cell wanted to find another publisher for the title as they self-funded it. [[:Wikipedia:Warner Bros. Games|Warner Bros.]] was eventually chosen as the publisher, with the game releasing on September 15th, 2009, with [https://scribblepedia.ink/wiki/Konami Konami] handling the Japanese release two years later.
  
 
===Development of Super Scribblenauts and Drawn to Life/Scribblenauts Collection===
 
===Development of Super Scribblenauts and Drawn to Life/Scribblenauts Collection===

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