Editing Unused & Removed Features/Wii
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*Hollow Island Owner – Owns multiple hollow houses "Above the Storm" | *Hollow Island Owner – Owns multiple hollow houses "Above the Storm" | ||
*Gardener – Lost their garden "Above the Storm" | *Gardener – Lost their garden "Above the Storm" | ||
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==Objects== | ==Objects== | ||
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{{UnusedImage|image=[[File:WiiTrident.png|250px]]}} | {{UnusedImage|image=[[File:WiiTrident.png|250px]]}} | ||
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a fifth [[Artifacts of Power|Artifact of Power]] was found - Mizu's Trident. It would have been found in the cut Water World inside the belly of a [[Unused & Removed Features/Wii#Squid|giant squid]], and would have been collected by [[Jowee]] and the [[Hero]]. After [[Circi]]'s betrayal, the trident would have been one of the [[ | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a fifth [[Artifacts of Power|Artifact of Power]] was found - Mizu's Trident. It would have been found in the cut Water World inside the belly of a [[Unused & Removed Features/Wii#Squid|giant squid]], and would have been collected by [[Jowee]] and the [[Hero]]. After [[Circi]]'s betrayal, the trident would have been one of the [[Dark Mannequin]]'s arms. |
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{{UnusedImage|image=[[File:IndeesIdols.png|250px]]}} | {{UnusedImage|image=[[File:IndeesIdols.png|250px]]}} | ||
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a Game Design Document mentions collectible, gold idols that [[Indee]] had hidden throughout the levels. According to the GDD, they would have required [[Action Drawing]] to collect. It is unknown how many of these would have been in each level, but a counter would have appeared at the end of each level telling the player how many they had collected. This likely means that the idols would have functioned differently than [[Cookie's Ingredients]], [[Farmer Brown's Seeds]], and [[Zsasha's Treasures]]. | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a Game Design Document mentions collectible, gold idols that [[Indee]] had hidden throughout the levels. According to the GDD, they would have required [[Action Drawing]] to collect. It is unknown how many of these would have been in each level, but a counter would have appeared at the end of each level telling the player how many they had collected. This likely means that the idols would have functioned differently than [[Cookie's Ingredients]], [[Farmer Brown's Seeds]], and [[Zsasha's Treasures]]. |
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{{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}} | {{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}} | ||
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for. |
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The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build. | The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build. | ||
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{{UnusedImage|image=[[File:VerticleCityWii.png|250px]]}} | {{UnusedImage|image=[[File:VerticleCityWii.png|250px]]}} | ||
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a cut or unapproved world was found - Verticle City. Nothing is known about the plot or enemies that would have been in this world, but we do know it was designed by Environment Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]] | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a cut or unapproved world was found - Verticle City. Nothing is known about the plot or enemies that would have been in this world, but we do know it was designed by Environment Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]]. |
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