Editing Unused & Removed Features/Wii

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In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], an image of a Shopkeeper that is not [[Isaac]] exists, appearing to be a female [[Raposa]] with white hair. There is no name or artists attached to this character, though it can be assumed that she was replaced by Isaac relatively early in development.
 
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], an image of a Shopkeeper that is not [[Isaac]] exists, appearing to be a female [[Raposa]] with white hair. There is no name or artists attached to this character, though it can be assumed that she was replaced by Isaac relatively early in development.
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==Objects==
 
==Objects==
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===Justin Mullens' Tracks===
 
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{{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}}
 
  
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In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for. It is possible, though unconfirmed, that these tracks may have been made for the cancelled "My Amazing Story".
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===Boss Theme (Intro)===
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{{UnusedImage|image=[[File:BossThemeIntro.ogg]]}}
  
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This track is unused in the game and it likely would have played in the [[Boss]]'s room before the rising [[Shadow]] is activated.
 
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===Lost Credits Track===
 
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{{UnusedImage|image=[[File:JEJTrackGuide.png|100px]]}}
 
  
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According to an internal document partially shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Jared Emerson-Johnson]], [[Drawn to Life: The Next Chapter (Wii) Credits|Chris Remo]] composed the Credits track for the game, though the song used in the final build is the track "Victory in Raposa", composed by [[Drawn to Life: The Next Chapter (Wii) Credits|Rich Vreeland]]. Remo's original track has yet to be discovered.
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===Justin Mullens' Tracks===
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{{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}}
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In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for.
  
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==Text==
 
==Text==
 
===Circi's Tutorial===
 
===Circi's Tutorial===
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There was once a sequence where [[Circi]] would guide the player through [[Rapoville]] in order to find the [[Book of Life]] at the start of the game. A stripped down version of this sequence is in the final release, consisting of the UCO segment and nothing more. The full tutorial was planned to be much more extensive, taking the player through the mechanics and controls of the game.
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There was once a sequence where [[Circi]] would guide the player through [[Rapoville]] in order to find the [[Book of Life]] at the start of the game. A stripped down version of this sequence is in the final release, consisting of the UCO segment and nothing more. The full tutortial was planned to be much more extensive, taking the player through the mechanics and controls of the game.
 
<pre>
 
<pre>
 
!Training Mission
 
!Training Mission
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===Book of Life Startup===
 
===Book of Life Startup===
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{{UnusedImage|image=<tabber>
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{{UnusedImage|image=[[File:BetaWiiMenu.jpg|250px]]}}
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|-|Book=[[File:BetaWiiMenu.jpg|250px]]
 
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|-|Image=[[File:BetaWiiStartupImage.png|250px]]
 
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</tabber>}}
 
  
 
The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build.
 
The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build.

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