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		<id>https://drawntolife.wiki/w/index.php?title=5th_Cell&amp;diff=35045</id>
		<title>5th Cell</title>
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		<updated>2026-06-02T04:29:32Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#adadad&lt;br /&gt;
 |name         = 5th Cell&lt;br /&gt;
 |image        = &amp;lt;tabber&amp;gt;&lt;br /&gt;
  |-|Current   = [[File:5th_Cell_logo.png|200px|center|alt=5th Cell Logo]]&amp;lt;br&amp;gt;Used since 2012&lt;br /&gt;
  |-|Former    = [[File:5th_Cell_Logo_2003.png|200px|center]]&amp;lt;br&amp;gt;Used until 2011&lt;br /&gt;
  &amp;lt;/tabber&amp;gt;&lt;br /&gt;
 |headquarters = Bellevue, Washington, USA 🇺🇸&lt;br /&gt;
 |founded      = August 28, 2003&lt;br /&gt;
 |type         = Developer&amp;lt;br&amp;gt;Self-Publisher&lt;br /&gt;
 |current      = Dormant&lt;br /&gt;
 |games        = {{Icon|DTL}}&amp;lt;br&amp;gt;{{Icon|TNC}}&lt;br /&gt;
 |site         = [http://www.5thcell.com/ Present day Website]&amp;lt;br&amp;gt;[https://web.archive.org/web/20060425181729/http://www.5thcell.com:80/ 2006 Website]&amp;lt;br&amp;gt;[https://web.archive.org/web/20171011061426/http://www.5thcell.com/ 2017 Website]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Advancing Entertainment.|character=Original 5th Cell Slogan}}&lt;br /&gt;
&lt;br /&gt;
'''5th Cell''', also known as '''5th Cell Media''', is a American video game developer and publisher. They are the studio behind the creation of the [[Drawn to Life Series]], as well as the more well-known [http://scribblenauts.wikia.com/wiki/Scribblenauts_Wiki Scribblenauts] series. Despite being the team who initially crafted the series, they only developed two games, ''[[Drawn to Life]]'' and ''[[Drawn to Life: The Next Chapter]]''. Many 5th Cell employees went on to found [[Digital Continue]] in 2016, who would go on to develop [[Drawn to Life: Two Realms]], which released in 2020.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
===Before 5th Cell===&lt;br /&gt;
{{UnusedImage|image=[[File:EpixInteractiveStudiosLogo.jpg|350px]]}}&lt;br /&gt;
Jeremiah Slazcka met Joseph M. Tringali on a gamedev.net forum in 1998 after spotting a development advertisement. A new studio would be created as a result, the Illinois-based Epix Interactive Studios, sometime in 2000. Following this establishment, the two began work on their first game together, a fantasy MMORPG titled Fate. While Tringali intended for Epix to primarly focus on PC titles, including a different RPG, Fate would instead be developed for the original Xbox. Announced in early 2001, this title was slated to be a huge 2002/2003 release for the platform and a pioneer in MMORPGs for consoles the same way [[:Wikipedia:Phantasy Star Online|Phantasy Star Online]] was for the Sega Dreamcast. Not long after, however, the game would be cancelled after one-and-a-half years of development, and Epix would close their doors. This was due to a lack of funding according to Miah&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2008/10/08/independent-view-5th-cells-jeremiah-slaczka Independent View: 5TH Cell's Jeremiah Slaczka, IGN]&amp;lt;/ref&amp;gt;, and the game's website lacked any mention of a publisher.&lt;br /&gt;
&lt;br /&gt;
Following the studio's closure, Joe worked for two other studios in Hong Kong and Miah studied screenwriting for two years, hoping to hone in his writing abilities for when he would start a new studio.&lt;br /&gt;
&lt;br /&gt;
===Founding 5th Cell and Early Game Development===&lt;br /&gt;
{{UnusedImage|image=&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Jeremiah Slaczka=[[File:profile_jeremiah.jpg]]&lt;br /&gt;
|-|Joseph M. Tringali=[[File:profile_joe.jpg]]&lt;br /&gt;
|-|Brett Caird=[[File:profile_brett.jpg]]&lt;br /&gt;
|-|Marius Falbusch=[[File:profile_marius.jpg]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;}}&lt;br /&gt;
Miah met up with Joe again in 2003, and the two co-founded 5th Cell with Brett Caird and Marius Falbusch on August 28th. They initially primarily developed Java-based mobile games during their early years, with the studio building a relationship with [[THQ]] via their THQ Wireless division for these releases. While these games saw modest success, it wasn't until the release of the 2006 PC puzzle game D.N.A when they ventured into more ambitious creative avenues for their games. Unfortunately, D.N.A sold very poorly, leading to 15 employees being laid off.&amp;lt;ref&amp;gt;[https://gamesbeat.com/scribblenauts-game-developer-makes-a-risky-bet-on-being-original/ Scribblenauts game developer makes a risky bet on being original, GamesBeat]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Miah brainstormed ideas for a potential [[Nintendo DS]] game, one that would utilize it's features in a unique way. The original concept of drawings coming to life was within Miah's head for around six months before the studio began working on a prototype. The team wanted the experience to be deeper than a mere gimmick, however they also felt they wanted to allow the player to always draw something new. The platforming aspect was added to that initial concept, with village interaction and a story added as time went on, inspired by the [[:Wikipedia:Square Enix|SquareSoft]] game [[:Wikipedia:ActRaiser|ActRaiser]]&amp;lt;ref&amp;gt;[[File:Actraiser.png|100px]]&amp;lt;/ref&amp;gt;, as well as the visual concepts of [[:wikipedia:Hayao Miyazaki|Hayao Miyazaki]] films.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life===&lt;br /&gt;
5th Cell approached [[:Wikipedia:Nintendo of America|Nintendo of America]] for a DS development kit, but this request was ultimately rejected. As a result, an initial prototype was developed using a homebrewed DS system.&amp;lt;ref&amp;gt;[https://youtu.be/EoxNnnrowm4?t=884 Jeremiah Slazcka interview with the Drawn to Life community, 14:44]&amp;lt;/ref&amp;gt;  After presenting a demo to Nintendo of America, 5th Cell was given the license to develop Nintendo DS games. THQ, who had built a stable relationship with 5th Cell, would later agree to publish the game, and development officially began in early 2006, with four milestone builds made before release.&lt;br /&gt;
&lt;br /&gt;
There were a number of issues both THQ and 5th Cell faced throughout development, ranging from development crunch time to the art conversion process proving difficult. One major issue in particular was in relation to the game's cartridge size; according to Jeremiah Slaczka, THQ opted to pay for a cheaper, smaller cartridge than what the final game had for the team to import it to, which resulted in drawings not being saved upon completion.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=EoxNnnrowm4&amp;amp;t=2897s The Drawn to Life Fanbase Interviews Jeremiah Slaczka, 1:00:54]&amp;lt;/ref&amp;gt; A THQ executive would help the team oppose this, however, convincing THQ to allow for a bigger cartridge size to keep the drawing saving intact.&lt;br /&gt;
&lt;br /&gt;
Drawn to Life took roughly 17 months to finish before it's release, with six of those months being spent in the homebrew stages. THQ would release the game on September 10th, 2007, and 5th Cell would celebrate with a launch party, complete with a cake featuring [[Jowee]].&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: SpongeBob SquarePants Edition===&lt;br /&gt;
Shortly after the release of Drawn to Life, THQ had a meeting with [[Nickelodeon]] over a potential SpongeBob SquarePants crossover, as the episode &amp;quot;Frankendoodle&amp;quot; beared similarities to the game's concept. 5th Cell would refuse to make it, as they were no longer committed to developing licensed titles. As a compromise, THQ allowed them to pitch another game, which ended up being [[:wikipedia:Lock's Quest|Lock's Quest]]. [[Altron]] would develop [[Drawn to Life: SpongeBob SquarePants Edition]], which came out just a few weeks after Lock's Quest in September 2008.&lt;br /&gt;
&lt;br /&gt;
5th Cell would be mentioned in the [[Drawn to Life: SpongeBob SquarePants Edition Credits|Special Thanks]] section in the game's credits.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: The Next Chapter===&lt;br /&gt;
Development for [[Drawn to Life: The Next Chapter]] began shortly after the release of Lock's Quest. 5th Cell aimed to be more ambitious with this title, improving almost every aspect of the original game as well as expanding on the story and universe. THQ was more open to their ideas this time round, resulting in a change in gameplay direction and tone compared to the first game. One major change to the series would be made with [[Mike]], a character introduced in the first game. Introduced in the first game as a joke character, being the only [[Human]] in a world of [[Raposa]], Miah decided to revolve the story around him and change the status quo. This would be accomplished with the story setting up the game's [[Real Life|infamous ending]], directly inspired by the Canadian TV series [[:Wikipedia:The Odyssey (TV series)|The Odyssey]], which featured a kid falling into a coma and visiting a new world within his dreams, which he becomes aware of.&lt;br /&gt;
&lt;br /&gt;
It's development cycle was not free of issues, however; it was also affected by crunch time, resulting in a portion of the game being rushed and a fair amount of content being left out of the final release, including an entire section of [[Lavasteam]] and an additional wind-based village. Being developed in tandem with another 5th Cell title, [[:wikipedia:Scribblenauts (video game)|Scribblenauts]], further complicated development. To the team's confusion, a second [[Drawn to Life: The Next Chapter (Wii)|Drawn to Life: The Next Chapter]] was being developed around the same time for the [[Wii]] by [[Planet Moon Studios]]. Miah had initially rejected the idea of doing an entry for the system due to it not matching the scope he wanted,&amp;lt;ref&amp;gt;[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, Game Developer]&amp;lt;/ref&amp;gt; however he gave his blessing for them to go through with it anyway. 5th Cell would also be thanked in the game's [[Drawn to Life: The Next Chapter (Wii) Credits|Special Thanks]] section in the credits, and it was even declared canon by the DS version's lead designer Matthew Pellicane&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2009/05/27/pre-e3-2009-drawn-to-life-the-next-chapter-ds-interview Pre-E3 Drawn to Life: The Next Chapter DS Interview, IGN]&amp;lt;/ref&amp;gt; - which Miah and Joe would both later backpedal on, as they didn't consider it part of the main story.&lt;br /&gt;
&lt;br /&gt;
===Game Failures and 5th Cell Layoffs===&lt;br /&gt;
Following Brett Caird's departure in 2013 and the acquisition of the [[Drawn to Life series]] by [[505 Games]] the same year, the rest of the team focused on other upcoming projects. Three announced games were in development around that time, one of which was Scribblenauts Worlds, a 3D beat-em-up spin-off intended as an early PlayStation 4/Xbox One release that was quietly cancelled after test screenings. 5th Cell also saw the release of an official art book art book of the studio, The Art of 5th Cell, compiled by Edison Yan and published by Udon Entertainment, while containing a foreword by the remaining founders. This book would see release in October 2014 to decent reviews.&lt;br /&gt;
&lt;br /&gt;
Another scrapped project was Anchors in the Drift, a free-to-play Action RPG for mobile devices with additional attacks available via collectable cards. The project was announced and elaborated on by Miah in 2015, with a crowdfunding campaign launched on [[:Wikipedia:Fig (company)|Fig]] as one of their first campaigns, alongside [[:Wikipedia:Psychonauts 2|Psychonauts 2]] and [[:Wikipedia:The Outer Wilds|The Outer Wilds]]. Out of the three launch campaigns, only Anchors in the Drift failed to reach it's $500,000 goal. The game was subsequently reworked into a different, more limited demo released on the [[App Store]] in 2019, which has since been delisted. This concept would be reworked into the [[Steam]] game Castlehold, which released via Early Access in 2021, which would end up being their most recent game release as of January 2026.&lt;br /&gt;
&lt;br /&gt;
5th Cell also set their sights on a new spin-off for mobile devices, Scribblenauts: Fighting Words. A beta for the game was released in 2016 via Apple TestFlight, with photos of the project allowed to be taken but videos were prohibited. Shortly afterwards, however, [[:Wikipedia:Warner Bros. Games|Warner Bros. Interactive Entertainment]] cancelled the title for unknown reasons, after almost two years of development. As a result of this cancellation, 5th Cell was forced to lay off 45 employees from the studio, including lead animator Tim Borrelli. Following this, Joe and composer David J. Franco also left the studio with two other developers to form [[Digital Continue]].&lt;br /&gt;
&lt;br /&gt;
===Potential Drawn to Life 3 Ideas===&lt;br /&gt;
Miah had originally intended to continue the series with the Odyssey inspiration in mind, with Mike being able to return to the Raposa Realm after going to sleep.&amp;lt;ref&amp;gt;[https://youtu.be/EoxNnnrowm4?t=1221 The Drawn to Life Fanbase Interviews Jeremiah Slaczka, 20:21]&amp;lt;/ref&amp;gt; He also suggested the possibility of exploring aspects of Mike as he grew up, as well as how it would affect the Raposa's world. This vision would never go into fruition, as Miah had instead put all hands on deck for other projects, leading to Joe attempting to revive the series instead. One pitch was while he was still at 5th Cell, although this would end up falling through. Two more pitches were made while at Digital Continue, with the third pitch resulting in [[Drawn to Life: Two Realms]], the most recent entry in the series.&lt;br /&gt;
&lt;br /&gt;
Two Realms ended up being the only canon entry to not have Miah or 5th Cell involved at any point during development or mentioned in a Special Thanks section in [[Drawn to Life: Two Realms Credits|the game's credits]], although various past employees would develop it under Digital Continue. While 5th Cell and Digital Continue are both currently still around as developers, there was no new information on new games in development since 2021, leaving their fate uncertain.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Publisher/Co-Developer !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[File:minipoccha.png|125px|center|link=https://web.archive.org/web/20080915045736/http://www.5thcell.com/games.php?menu=0&amp;amp;game=mpoccha]] || [[File:thqwireless.png|center|125px|link=THQ]] || [[File:nokiaseries40&amp;amp;60logo.png|center|100px]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[File:siege.png|125px|center|link=https://web.archive.org/web/20080915045742/http://www.5thcell.com/games.php?menu=0&amp;amp;game=siege]] || [[File:thqwireless.png|center|125px|link=THQ]] || [[File:nokiaseries40&amp;amp;60logo.png|center|100px]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sealteam6.png|125px|center|link=https://web.archive.org/web/20080915045800/http://www.5thcell.com/games.php?menu=0&amp;amp;game=st6]] || [[File:thqwireless.png|center|125px|link=THQ]] || [[File:nokiaseries40&amp;amp;60logo.png|center|100px]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dnalogo.png|125px|center|link=https://web.archive.org/web/20080915045731/http://www.5thcell.com/games.php?menu=0&amp;amp;game=dna]] || [[File:Merscom.png|100px|link=https://www.mobygames.com/company/5930/merscom-llc/]][[File:Enlight.png|100px|link=https://en.wikipedia.org/wiki/Enlight_Software]] || [[File:Microsoft Windows Logo.png|center|100px]] || 2006&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Start_Screen_Drawn_to_Life_Logo.png|center|125px|link=Drawn to Life]] || [[File:THQ_logo_2000.png|center|100px]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Sept. 10, 2007&lt;br /&gt;
|- &lt;br /&gt;
|[[File:lqlogo.png|150px|center|link=https://locksquest.fandom.com/wiki/Lock's_Quest]] || [[File:THQ_logo_2000.png|center|100px]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Sept. 8, 2008&lt;br /&gt;
|- &lt;br /&gt;
|[[File:scribblenauts.png|125px|center|link=https://scribblepedia.ink/wiki/Scribblenauts_(video_game) Scribblenauts]] || [[File:wbgames2005.png|center|50px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Sept. 15, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[File:TNCLogoHQ.png|125px|center|link=Drawn to Life: The Next Chapter]] || [[File:THQ_logo_2000.png|center|100px]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[File:ssnlogo.png|125px|center|link=https://scribblepedia.ink/wiki/Super_Scribblenauts Super Scribblenauts]] || [[File:wbgames2010.png|center|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Oct. 12, 2010&lt;br /&gt;
|- &lt;br /&gt;
|[[File:DtLCollectionLogoRed.png|center|125px|link=Drawn to Life Collection]] || [[File:THQ_logo_2000.png|center|100px]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Nov. 23, 2010&lt;br /&gt;
|- &lt;br /&gt;
|[[File:ScribblenautsRemix-logo.png|center|125px|link=https://scribblepedia.ink/wiki/Scribblenauts_Remix]] ||&amp;lt;center&amp;gt; [[File:wbgames2010.png|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]][[File:irongalaxy.png|100px|link=https://en.wikipedia.org/wiki/Iron_Galaxy]]&amp;lt;/center&amp;gt; || [[File:Apple_iOS_Logo.png|100px]]/[[File:Android_Logo.png|50px]] || Oct. 7, 2011&lt;br /&gt;
|- &lt;br /&gt;
|[[File:runroorunlogo.png|125px|center|https://web.archive.org/web/20130511035846/http://www.5thcell.com/projects/recent-projects/run-roo-run/]] || Self-Published || [[File:Apple_iOS_Logo.png|center|100px]] || Jan. 12, 2012&lt;br /&gt;
|- &lt;br /&gt;
|[[File:hybridlogo.png|125px|center|link=https://web.archive.org/web/20110207210025/http://www.whatishybrid.com/]] || [[File:microsoftstudios.png|center|125px|link=https://en.wikipedia.org/wiki/Xbox_Game_Studios]] || [[File:xboxlivearcadelogo.png|125px]]* || Aug. 8, 2012&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Scribblenauts_Unlimited_Logo.png|center|125px|link=http://scribblenauts.wikia.com/wiki/Scribblenauts_Unlimited]] ||&amp;lt;center&amp;gt;[[File:wbgames2010.png|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]][[File:Nintendo.png|75px|link=Wikipedia:Nintendo]]**&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;[[File:3DS.png|75px]]/[[File:WiiU.png|75px]]&amp;lt;br&amp;gt;[[File:Steam_Logo.png|75px]]/[[File:Apple_iOS_Logo.png|75px]]&amp;lt;br&amp;gt;[[File:Android_Logo.png|50px]]&amp;lt;/center&amp;gt; || Nov 13th, 2012&lt;br /&gt;
|- &lt;br /&gt;
|[[File:snc.png|center|125px|link=https://scribblepedia.ink/wiki/Scribblenauts_Collection]] || [[File:wbgames2010.png|center|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Mar. 5, 2013&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
|[[File:Scribblenauts_Unmasked_Logo.png|125px|center|link=https://scribblepedia.ink/wiki/Scribblenauts_Unmasked:_A_DC_Comics_Adventure]] ||&amp;lt;center&amp;gt; [[File:wbgames2010.png|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]][[File:dccomics.png|40px|link=https://en.wikipedia.org/wiki/DC_Comics]]&amp;lt;/center&amp;gt; || [[File:3DS.png|75px]]/[[File:WiiU.png|75px]]&amp;lt;br&amp;gt;[[File:Steam_Logo.png|center|100px|center]] || Sept. 24, 2013&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:scribblenautsworldslogo.png|125px|center|link=https://scribblepedia.ink/wiki/Scribblenauts_Worlds]] || [[File:wbgames2010.png|center|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || [[File:ps4logo.png|75px]]/[[File:xboxonelogo.png|75px]] || Cancelled&lt;br /&gt;
|- &lt;br /&gt;
|[[File:anchorsinthedriftlogo.png|125px|center]] || Self-Published || [[File:Apple_iOS_Logo.png|100px]]/[[File:Android_Logo.png|50px]] || Cancelled***&lt;br /&gt;
|- &lt;br /&gt;
|[[File:scribblenautsfightingwordslogo.png|150px|center|link=ttps://scribblepedia.ink/wiki/Scribblenauts_Fighting_Words]] || [[File:wbgames2010.png|center|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || [[File:Apple_iOS_Logo.png|center|100px]] || Cancelled&lt;br /&gt;
|- &lt;br /&gt;
|[[File:castleholdlogo.png|125px|link=https://store.steampowered.com/app/1425410/Castlehold/]]**** || Self-Published || [[File:Steam_Logo.png|center|100px]] || Mar. 3, 2021&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*The game is no longer available to purchase following the closure of the Xbox 360 Marketplace in July 2024, however the online servers for many Xbox 360 titles are still active. The status of Hybrid's servers is yet to be clarified, however.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;**3DS/Wii U versions in the EU only.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;***Anchors in the Drift would be reworked twice, eventually releasing as Castlehold.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;****Castlehold is still available on Steam, but remains in Early Access. It also appears to have connection issues upon startup, rendering the game unplayable.&amp;lt;/small&amp;gt;&lt;br /&gt;
{{ReadMore|:wikipedia:5th Cell#Original Titles}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{IconSVG|Trivia}} Trivia ==&lt;br /&gt;
* According to Jeremiah Slaczka in an interview with Nintendo Power, 5th Cell derived their name from a corporation featured in a script he wrote.&lt;br /&gt;
** Seal Team 6 would also name the antagonistic group after them - Red Cell.&lt;br /&gt;
* Due to 5th Cell creating their own creator page on [[Steam]], their original page within the Scribblenauts releases redirects to [https://store.steampowered.com/developer/WBGames Warner Bros. Games' page].&lt;br /&gt;
* The '''Advancing Entertainment''' slogan was introduced with D.N.A, and would end up being used on the company's website until 2013.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Website=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
5thCellCurrentFront.png|5th Cell's current front page.&lt;br /&gt;
5thCell2006Front.png|5th Cell's front page from 2006.&lt;br /&gt;
5thCell2017Front.png|5th Cell's front page from 2017.&lt;br /&gt;
5thCellDTL2006.png|5th Cell's Drawn to Life page from 2006.&lt;br /&gt;
5thCellDTL2007.png|5th Cell's Drawn to Life page from 2007.&lt;br /&gt;
5thCellDTL2013.png|5th Cell's Drawn to Life page from 2013.&lt;br /&gt;
5thCellDTL2015.png|5th Cell's Drawn to Life page from 2015.&lt;br /&gt;
5thCellTNC2009.png|5th Cell's Drawn to Life: The Next Chapter page from 2009.&lt;br /&gt;
5thCellTNC2013.png|5th Cell's Drawn to Life: The Next Chapter page from 2013.&lt;br /&gt;
5thCellTNC2015.png|5th Cell's Drawn to Life: The Next Chapter page from 2015.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|Screenshots=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DTL1Screen1.png|5th Cell Drawn to Life Website Screenshot&lt;br /&gt;
DTL1Screen2.png|5th Cell Drawn to Life Website Screenshot&lt;br /&gt;
DTL1Screen3.png|5th Cell Drawn to Life Website Screenshot&lt;br /&gt;
DTL1Screen4.png|5th Cell Drawn to Life Website Screenshot&lt;br /&gt;
TNCScreen1.png|5th Cell Drawn to Life: The Next Chapter Website Screenshot&lt;br /&gt;
TNCScreen2.png|5th Cell Drawn to Life: The Next Chapter Website Screenshot&lt;br /&gt;
TNCScreen3.png|5th Cell Drawn to Life: The Next Chapter Website Screenshot&lt;br /&gt;
TNCScreen4.png|5th Cell Drawn to Life: The Next Chapter Website Screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|Other=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheArtof5thCellCover.png|The box art for The Art of 5th Cell.&lt;br /&gt;
JoweeLaunchCake.jpg|A cake featuring Jowee celebrating the launch of Drawn to Life.&lt;br /&gt;
File:JoweeMaxwellCake.jpeg|Cakes for both Jowee and Maxwell celebrating the launch of Drawn to Life: The Next Chapter and Scribblenauts.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Studios|Drawn to Life|5th Cell|boxcolor=#adadad}}&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: The Next Chapter (DS)|5th Cell|boxcolor=#adadad}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Drawn to Life]]&lt;br /&gt;
[[Category:Drawn to Life: The Next Chapter]]&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=Nickelodeon&amp;diff=35044</id>
		<title>Nickelodeon</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=Nickelodeon&amp;diff=35044"/>
		<updated>2026-05-30T12:19:13Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: Sorted game logos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#ff8400&lt;br /&gt;
 |name         = Nickelodeon&lt;br /&gt;
 |image        = &amp;lt;tabber&amp;gt;&lt;br /&gt;
  |-|Network={{#tag:tabber|&lt;br /&gt;
  {{!}}-{{!}}Current=[[File:NickelodeonLogoModern.png|200px]]&amp;lt;br&amp;gt;Used since 2023&lt;br /&gt;
  {{!}}-{{!}}Former={{#tag:tabber|&lt;br /&gt;
  {{!}}-{{!}}1984=[[File:Nickelodeon ''Pink Lemonade'' Logo.png|200px]]&amp;lt;br&amp;gt;&amp;quot;Pink Lemonade&amp;quot; variant, among those used until 2009&lt;br /&gt;
  {{!}}-{{!}}2009=[[File:nicklogo2009.png|200px]]&amp;lt;br&amp;gt;Basic Wordart used from 2009 - 2023&lt;br /&gt;
  }}&lt;br /&gt;
  }}&lt;br /&gt;
  |-|Nick Games={{#tag:tabber|&lt;br /&gt;
   {{!}}-{{!}}Former=[[File:NickGames.png|200px]]&amp;lt;br&amp;gt;Used from 2002 - 2009&lt;br /&gt;
  {{!}}-{{!}}Current=[[File:NickGames2023.png|200px]]&amp;lt;br&amp;gt;Used since 2023 on Nick.com&lt;br /&gt;
  }}&lt;br /&gt;
 &amp;lt;/tabber&amp;gt;&lt;br /&gt;
 |headquarters = One Astor Plaza, New York City, New York, U.S. 🇺🇸&amp;lt;small&amp;gt;(Main HQ)&amp;lt;/small&amp;gt;&lt;br /&gt;
 |founded      = 1977&amp;lt;small&amp;gt; (Network)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;2002&amp;lt;small&amp;gt; (Nick Games)&amp;lt;/small&amp;gt;&lt;br /&gt;
 |type         = Network&amp;lt;br&amp;gt;Licensor&amp;lt;br&amp;gt;Studio&lt;br /&gt;
 |games        = {{Icon|DTL}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(🇦🇺 Competition)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{Icon|DTLSB}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Co-Produced/Licensed)&amp;lt;/small&amp;gt;&lt;br /&gt;
 |site         = [http://nick.com/ Current Website]&amp;lt;br&amp;gt;[https://web.archive.org/web/20080925123032/http://www.nick.com/ Sep. 2008 Website]&lt;br /&gt;
 |current      = Active&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Nickelodeon''' is an American cable network and animation studio, one of the largest in the world. They are responsible not only for animated and live-action children's programming, but also movies and video games, the latter of which they've had a long history with under their '''Nick Games''' banner alongside [[THQ]]. One of these games is [[Drawn to Life: Spongebob Squarepants Edition]], the sole licensed game of the series.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
Founded in 1977 under the QUBE block as C-3 with Pinwheel&amp;lt;ref&amp;gt;[https://web.archive.org/web/20131211111538/http://www.qube-tv.com/qube-tv/GUIDE_PDFS/PAGE47-48.pdf QUBE TV guide, archived 2013]&amp;lt;/ref&amp;gt;, Nickelodeon eventually rebranded and grew into an even grander success globally. This was owed in part to their original animated programming &amp;quot;Nicktoons&amp;quot;, varied live-action programming and subsidiaries such as [[:wikipedia:Nick Jr|Nick Jr]] and [[:wikipedia:Nickelodeon Movies|Nickelodeon Movies]]. [[:wikipedia:SpongeBob SquarePants|SpongeBob SquarePants]], [[:wikipedia:The Loud House|The Loud House]], [[:wikipedia:iCarly|iCarly]] and [[:wikipedia:Henry Danger|Henry Danger]] account for their most successful original programming, whilst [[:wikipedia:Avatar: The Last Airbender|Avatar: The Last Airbender]], [[:wikipedia:Invader Zim|Invader Zim]], [[:wikipedia:Hey Arnold!|Hey Arnold!]], [[:wikipedia:The Adventures of Pete &amp;amp; Pete|The Adventures of Pete &amp;amp; Pete]] and [[:wikipedia:Are You Afraid of the Dark?|Are You Afraid of the Dark?]] are among their most critically-acclaimed. &lt;br /&gt;
&lt;br /&gt;
Starting in 1988 with ''Double Dare'', Nickelodeon would venture into licensing and co-producing video games, with the '''Nick Games''' banner being introduced in 2002. Nickelodeon released a large number of games, most notably those published by [[THQ]], starting their collaborations with ''The Ren &amp;amp; Stimpy Show: Space Cadet Adventures'' in 1992. These include games based on their licensed properties, such as [[:wikipedia:SpongeBob SquarePants: Battle for Bikini Bottom|SpongeBob SquarePants: Battle for Bikini Bottom]] and [[:wikipedia:Teenage Mutant Ninja Turtles: Shredder's Revenge|Teenage Mutant Ninja Turtles: Shredder's Revenge]], as well as original franchises such as [[:wikipedia:Tak and the Power of Juju|Tak and the Power of Juju]].&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life===&lt;br /&gt;
Nickelodeon was not involved with development of the original [[Drawn to Life]]; however, they became intertwined with the series in terms of promotional material. Launching exclusively in Australia, a competition was held to promote Drawn to Life on the game's website, with the goal being to play a now-lost demo of the game. The grand prize winner received a Nintendo DS Lite for themselves and all of their classmates, as well as a copy of the game and a year's worth of THQ titles. Runner-ups won their schools an art pack worth $200 AUD.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: SpongeBob SquarePants Edition===&lt;br /&gt;
After Drawn to Life's release, THQ was looking to publish the next SpongeBob SquarePants game on the DS, and discussed a potential licensed crossover title with Nickelodeon. The idea came after both companies noticed the similarities between the game and the episode [https://spongebob.fandom.com/wiki/Frankendoodle Frankendoodle], which the game would end up being based on. After Jeremiah Slaczka refused to have [[5th Cell]] develop it, THQ instead turned to [[Altron]] to work on the game, utilizing assets from their previous title [[:wikipedia:SpongeBob's Atlantis SquarePantis (video game)|Atlantis SquarePantis]]. Nickelodeon would co-produce the game, as they did for previous SpongeBob titles.&lt;br /&gt;
&lt;br /&gt;
Much like the first game, [[Drawn to Life: Spongebob Squarepants Edition]] would have a promotional website and competition in Australia. The goal again being playing a short demo of the game to draw your Hero, this demo, much like the first game's, remains lost. The winner would receive a Nintendo DS Lite for themselves and each member of their class, as well as a copy of the game; although no runner-up prizes were given out.&lt;br /&gt;
&lt;br /&gt;
An exclusive DS carry case was also developed for the game's release as a pre-order bonus, one of the few pieces of official merchandise the franchise ever got.&lt;br /&gt;
&lt;br /&gt;
===The uDraw and Aftermath of THQ===&lt;br /&gt;
In 2010, the uDraw GameTablet was released for the Wii. Originally convieved as a Drawn to Life peripheral for more licensed spin-offs in the vein of the SpongeBob SquarePants Edition&amp;lt;ref&amp;gt;[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]&amp;lt;/ref&amp;gt;, it eventually spun-off into it's own accessory with it's own exclusive, and limited, lineup of games. Although no Drawn to Life games released for it, two licensed Nickelodeon games would release in 2011 - [[:wikipedia:SpongeBob SquigglePants|SpongeBob SquigglePants]] and [[:wikipedia:The Penguins of Madagascar: Dr. Blowhole Returns – Again!|The Penguins of Madagascar: Dr. Blowhole Returns – Again!]].&lt;br /&gt;
&lt;br /&gt;
THQ's last few years saw a decline in the number of collaborations with Nickelodeon, with the two companies eventually cutting ties with each other for financial reasons. In 2011, the two released their very last game together, [[:wikipedia:SpongeBob's Surf &amp;amp; Skate Roadtrip|SpongeBob's Surf &amp;amp; Skate Roadtrip]]; the very next year saw THQ declaring Chapter 11 bankruptcy and selling off most of their franchises - and eventually their name - to [[:wikipedia:THQ Nordic|Nordic Games]], now known as THQ Nordic. The Drawn to Life Series was not among them, being sold to [[505 Games]] in April 2013. Nickelodeon's licensed games remained in the hands of the network, with their games division teaming up with other publishers to licensed their franchises to, including THQ Nordic. &lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Works==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Programming=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Show !! Creator !! Production Company(s) !! Start/End Date&lt;br /&gt;
|-&lt;br /&gt;
|Pinwheel || Dr. Vivian Horner || Warner-Amex Satellite Entertainment || Dec. 1, 1977 - &amp;lt;br&amp;gt;Jul. 31, 1984&lt;br /&gt;
|-&lt;br /&gt;
| Double Dare || Geoffrey Darby&amp;lt;br&amp;gt;Dee LaDuke&amp;lt;br&amp;gt;Robert Mittenthal&amp;lt;br&amp;gt;Michael Klinghoffer || Nickelodeon Productions || Oct. 6, 1986 –&amp;lt;br&amp;gt;Feb. 7, 1993&lt;br /&gt;
|-&lt;br /&gt;
| Rugrats || Arlene Klasky&amp;lt;br&amp;gt;Gábor Csupó&amp;lt;br&amp;gt;Paul Germain|| Klasky Csupó&amp;lt;br&amp;gt;Games Animation || Aug. 11, 1991&amp;lt;br&amp;gt;- Aug. 1, 2004&lt;br /&gt;
|-&lt;br /&gt;
| Doug* || Jim Jenkins || Jumbo Pictures&amp;lt;br&amp;gt;Ellipse Programme&amp;lt;br&amp;gt;Games Animation || Aug. 11, 1991&amp;lt;br&amp;gt;- Jan. 2, 1994&lt;br /&gt;
|- &lt;br /&gt;
| The Ren and Stimpy Show || John Kricfalusi || Spümcø&amp;lt;br&amp;gt;Games Animation || Aug. 11, 1991&amp;lt;br&amp;gt;-Dec. 16, 1995&lt;br /&gt;
|- &lt;br /&gt;
| Are You Afraid of the Dark? || D. J. MacHale&amp;lt;br&amp;gt;Ned Kandel || CINAR&amp;lt;br&amp;gt;Nickelodeon Productions || Aug. 15, 1992&amp;lt;br&amp;gt;- Jun. 11, 2000&lt;br /&gt;
|- &lt;br /&gt;
| The Adventures of Pete &amp;amp; Pete || Will McRobb&amp;lt;br&amp;gt;Chris Viscardi || Nickelodeon Productions&amp;lt;br&amp;gt;Gordon Productions&amp;lt;br&amp;gt;Wellsville Pictures || Nov. 28, 1993&amp;lt;br&amp;gt;- Apr. 1, 1996&lt;br /&gt;
|- &lt;br /&gt;
| All That || Mike Tollin&amp;lt;br&amp;gt;Brian Robbins || Nickelodeon Productions&amp;lt;br&amp;gt;Tollin/Robbins Productions || Apr. 16, 1994&amp;lt;br&amp;gt;-Oct. 22, 2005&lt;br /&gt;
|- &lt;br /&gt;
| Hey Arnold! || Craig Bartlett || Snee-Oosh&amp;lt;br&amp;gt;Games Animation || Oct. 7, 1996&amp;lt;br&amp;gt;- Jun. 8, 2004&lt;br /&gt;
|- &lt;br /&gt;
| SpongeBob SquarePants || Stephen Hillenberg || United Plankton Pictures&amp;lt;br&amp;gt;Nickelodeon Animation Studio || May 1, 1999&amp;lt;br&amp;gt;- Present&lt;br /&gt;
|- &lt;br /&gt;
| The Fairly OddParents || Butch Hartman || Frederator Studios&amp;lt;br&amp;gt;Nickelodeon Animation Studio || Mar. 30, 2001&amp;lt;br&amp;gt;-Jul. 26, 2017&lt;br /&gt;
|-&lt;br /&gt;
| Invader Zim || Jhonen Vasquez || Nickelodeon Animation Studio || 	Mar. 30, 2001&amp;lt;br&amp;gt;-Aug. 19, 2006&lt;br /&gt;
|- &lt;br /&gt;
| The Adventures of Jimmy Neutron: Boy Genius || John A. Davis || O Entertainment&amp;lt;br&amp;gt;D.N.A Productions&amp;lt;br&amp;gt;Nickelodeon Animation Studio || Jul. 20, 2002&amp;lt;br&amp;gt;-Nov. 25, 2006&lt;br /&gt;
|-&lt;br /&gt;
| Drake and Josh || Dan Schneider || Schneider's Bakery&amp;lt;br&amp;gt;Nickelodeon Productions || Jan. 11, 2004&amp;lt;br&amp;gt;-Sept. 16, 2007&lt;br /&gt;
|-&lt;br /&gt;
| Danny Phantom || Butch Hartman || Billionfold Inc.&amp;lt;br&amp;gt;Nickelodeon Animation Studio || Apr. 3, 2004&amp;lt;br&amp;gt;-Aug. 24, 2007&lt;br /&gt;
|- &lt;br /&gt;
| Avatar: The Last Airbender || Michael Dante DiMartino&amp;lt;br&amp;gt;Bryan Konietzko || Nickelodeon Animation Studio || Feb. 21, 2005&amp;lt;br&amp;gt;-Jul. 19, 2008&lt;br /&gt;
|-&lt;br /&gt;
| Tak and the Power of Juju || John Blackburn** || THQ&amp;lt;br&amp;gt;Nickelodeon Animation Studio || Aug. 31, 2007&amp;lt;br&amp;gt;-Jan. 24, 2009&lt;br /&gt;
|-&lt;br /&gt;
| iCarly || Dan Schneider || Schneider's Bakery&amp;lt;br&amp;gt;Nickelodeon Productions || Sept. 8, 2007&amp;lt;br&amp;gt;- Nov. 23, 2012&lt;br /&gt;
|- &lt;br /&gt;
| House of Anubis || Hans Bourlon&amp;lt;br&amp;gt;Gert Verhulst || Studio 100&amp;lt;br&amp;gt;Lime Pictures&amp;lt;br&amp;gt;Nickelodeon Productions || Jan. 1 2011&amp;lt;br&amp;gt;- Jun. 17, 2013&lt;br /&gt;
|- &lt;br /&gt;
| Teenage Mutant Ninja Turtles || Ciro Nieli&amp;lt;br&amp;gt;Joshua Sternin&amp;lt;br&amp;gt;Jennifer Ventimilia || Nickelodeon Animation Studio&amp;lt;br&amp;gt;LowBar Productions || Sept. 28, 2012&amp;lt;br&amp;gt;-Nov. 12, 2017&lt;br /&gt;
|- &lt;br /&gt;
| Henry Danger || Dan Schneider&amp;lt;br&amp;gt;Dana Olsen || Schneider's Bakery&amp;lt;br&amp;gt;Nickelodeon Productions || Jul. 26, 2014&amp;lt;br&amp;gt;-Mar. 21, 2020&lt;br /&gt;
|- &lt;br /&gt;
| The Loud House  || Chris Savino || Nickelodeon Animation Studio || May 2, 2016&amp;lt;br&amp;gt;- Present&lt;br /&gt;
|- &lt;br /&gt;
| Big Nate || Mitch Watson ||John Cohen Productions&amp;lt;br&amp;gt;Nickelodeon Animation Studio || Feb. 17, 2022&amp;lt;br&amp;gt;Aug. 26, 2024&lt;br /&gt;
|- &lt;br /&gt;
| Wylde Pak || Paul Watling&amp;lt;br&amp;gt;Kyle Marshall || Nickelodeon Animation Studio || Jun. 6, 2025&amp;lt;br&amp;gt;- Present&lt;br /&gt;
|- &lt;br /&gt;
| Garfield || John Trabbic&amp;lt;br&amp;gt;Jim Davis || Paws, Inc.&amp;lt;br&amp;gt;Nickelodeon Animation Studio || TBA&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;*Nickelodeon only produced Seasons 1 - 4, as Disney would later acquire the series and make the rest.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;**Blackburn created the original games the show is based on.&amp;lt;/small&amp;gt;&lt;br /&gt;
{{ReadMore|:wikipedia:List of programs broadcast by Nickelodeon}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Video Games=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Publisher/Developer !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[file:doubledare.png|125px|center|link=:wikipedia:Double Dare (video game)]] || &amp;lt;center&amp;gt;[[file:gametek.png|100px|link=:wikipedia:GameTek]] / [[file:rarelogo1980s.png|100px|link=https://en.wikipedia.org/wiki/Rare_(company)]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:c64.png|100px|link=:wikipedia:Commodore 64]] / [[file:msdos.png|50px|link=:wikipedia:MS-DOS]]&amp;lt;br&amp;gt;[[file:Nes.png|100px|center|link=:wikipedia:Nintendo Entertainment System]] || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[File:renandstimpyspacecadetadventures.png|125px|center]] || &amp;lt;center&amp;gt;[[File:absoluteentertainment.png|100px]]/[[File:THQlogo1990.png|100px|link=THQ]]&amp;lt;/center&amp;gt; || [[File:gameboylogo.png|125px|center]] || November 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Aahrealmonsters.png|125px|center|link=:wikipedia:Aaahh!!! Real Monsters (video game)]]|| &amp;lt;center&amp;gt;[[file:viacomnewmedia.png|100px|link=:wikipedia:Viacom New Media]] / [[file:realtimeassociates.png|100px|link=:wikipedia:Realtime Associates]]&amp;lt;/center&amp;gt; || [[file:SNES.png|100px|link=:wikipedia:Super Nintendo Entertainment System]] / [[file:Genesis.png|100px|link=:wikipedia:Sega Genesis]] || Aug. 15, 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[file:searchforreptar.png|125px|center|link=https://en.wikipedia.org/wiki/Rugrats:_Search_for_Reptar]] || &amp;lt;center&amp;gt;[[File:n-space.jpg|75px]] / [[File:THQlogo1997.png|60px|link=THQ]]&amp;lt;/center&amp;gt; || [[File:playstation1logo.png|150px|center]] || Nov. 1998&lt;br /&gt;
|- &lt;br /&gt;
| [[File:legendofthelostspatula.png|100px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Legend_of_the_Lost_Spatula]] || &amp;lt;center&amp;gt;[[File:vicariousvisions.png|100px|link=https://en.wikipedia.org/wiki/Blizzard_Albany]]/[[File:THQ_logo_2000.png|100px|link=THQ]]&amp;lt;/center&amp;gt; || [[File:gbclogo.png|125px|center]] || Mar. 5, 2001&lt;br /&gt;
|- &lt;br /&gt;
| [[File:heyarnoldthemovie.png|125px|center|link=https://en.wikipedia.org/wiki/Hey_Arnold!:_The_Movie_(video_game)]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]] [[File:THQ_logo_2000.png|100px|link=THQ]]&amp;lt;/center&amp;gt; || [[File:GameBoyAdvance.png|100px|center|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]] || May 29, 2002&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Takandthepowerrofjuju.png|85px|center|link=https://en.wikipedia.org/wiki/Tak_and_the_Power_of_Juju]] || &amp;lt;center&amp;gt;[[File:avalanchesoftware.png|75px|link=https://en.wikipedia.org/wiki/Avalanche_Software]]/[[file:helixe.png|75px|link=https://en.wikipedia.org/wiki/THQ#Subsidiaries]]&amp;lt;br&amp;gt;[[File:THQ_logo_2000.png|100px|link=THQ]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[File:GameBoyAdvance.png|75px|center|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;center&amp;gt; || Oct. 15, 2003&lt;br /&gt;
|- &lt;br /&gt;
| [[file:bfbb.png|125px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Battle_for_Bikini_Bottom]] || &amp;lt;center&amp;gt;[[file:heavyironstudios.png|75px|link=https://en.wikipedia.org/wiki/Heavy_Iron_Studios]]/[[File:vicariousvisions.png|75px|link=https://en.wikipedia.org/wiki/Blizzard_Albany]]&amp;lt;br&amp;gt;[[File:THQ_logo_2000.png|100px|link=THQ]]&amp;lt;center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|75px]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;/center&amp;gt; || Oct. 29, 2003&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Nicktoonsfreezezframefrenzy.png|100px|center|link=https://spongebob.fandom.com/wiki/Nicktoons_Freeze_Frame_Frenzy]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]] [[File:THQ_logo_2000.png|100px|link=THQ]]&amp;lt;/center&amp;gt; || [[File:GameBoyAdvance.png|100px|center|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]] || Sept. 27, 2004&lt;br /&gt;
|- &lt;br /&gt;
| [[file:spongebobmovie.png|center|100px|link=https://en.wikipedia.org/wiki/The_SpongeBob_SquarePants_Movie_(video_game)]] || &amp;lt;center&amp;gt;[[file:heavyironstudios.png|75px|link=https://en.wikipedia.org/wiki/Heavy_Iron_Studios]]/[[file:Wayforward_Technologies_Logo.png|100px|link=WayForward]]&amp;lt;br&amp;gt;[[File:THQ_logo_2000.png|100px|link=THQ]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|75px]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;/center&amp;gt; || Oct. 27, 2004&lt;br /&gt;
|- &lt;br /&gt;
| [[file:lightscamerapants.png|150px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Lights,_Camera,_Pants!]] || &amp;lt;center&amp;gt;[[file:thqstudioaustralia.png|75px|link=https://en.wikipedia.org/wiki/THQ_Studio_Australia]]/[[file:Wayforward_Technologies_Logo.png|100px|link=WayForward]]&amp;lt;br&amp;gt;[[File:THQ_logo_2000.png|100px|link=THQ]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|75px]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;/center&amp;gt; || Oct. 19, 2005&lt;br /&gt;
|- &lt;br /&gt;
| [[file:nicktoonsunitelogo.png|100px|center|link=https://en.wikipedia.org/wiki/Nicktoons_Unite!]] || &amp;lt;center&amp;gt;[[file:bluetongue.png|75px|link=https://en.wikipedia.org/wiki/Blue_Tongue_Entertainment]]/[[file:climaxstudios.png|75px]]&amp;lt;br&amp;gt;[[File:THQ_logo_2000.png|100px|link=THQ]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]/[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Oct. 26, 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[file:atla.png|125px|center|link=https://en.wikipedia.org/wiki/Avatar:_The_Last_Airbender_(video_game)]] || &amp;lt;center&amp;gt;[[file:thqstudioaustralia.png|100px|link=https://en.wikipedia.org/wiki/THQ_Studio_Australia]]/[[file:tose.png|50px|link=https://en.wikipedia.org/wiki/Tose_(company)]]&amp;lt;br&amp;gt;[[file:halfbrick.png|75px|link=https://en.wikipedia.org/wiki/Halfbrick_Studios]]/[[File:THQ_logo_2000.png|100px|link=THQ]]&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|75px]]/[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]&amp;lt;br&amp;gt;[[file:PSPLogo.png|75px]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Oct. 10, 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[file:breaturefromthekrustykarb.png|center|150px|link=https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Creature_from_the_Krusty_Krab]] || &amp;lt;center&amp;gt;[[file:blitzgameslogo.png|65px|link=https://en.wikipedia.org/wiki/Blitz_Games]]/[[file:Wayforward_Technologies_Logo.png|100px|link=WayForward]]&amp;lt;br&amp;gt;[[File:THQ_logo_2000.png|100px|link=THQ]]&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|center|75px|center|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Oct. 18, 2006&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Start_Screen_Drawn_to_Life_Logo.png|150px|link=Drawn to Life]]*&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[File:5th_Cell_Logo_2003.png|100px|link=5th Cell]] [[File:THQ_logo_2000.png|100px|link=THQ]]&amp;lt;/center&amp;gt; || [[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]] || Sept. 10, 2007 &lt;br /&gt;
|- &lt;br /&gt;
| [[File:atlantissquarepantislogo.png|125px|center|link=https://en.wikipedia.org/wiki/SpongeBob%27s_Atlantis_SquarePantis_(video_game)]] || &amp;lt;center&amp;gt;[[file:blitzgameslogo.png|65px|link=https://en.wikipedia.org/wiki/Blitz_Games]]/[[file:AltronLogo.png|100px|link=Altron]]&amp;lt;br&amp;gt;[[File:THQ_logo_2000.png|100px|link=THQ]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]&amp;lt;br&amp;gt;[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]/[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Oct. 23, 2007&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Spongebob_Logo_1.png|150px|center|link=Drawn to Life: SpongeBob SquarePants Edition]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]] [[File:THQ_logo_2000.png|100px|link=THQ]]&amp;lt;/center&amp;gt; || [[File:Nintendo_DS_Logo.png|center|100px]] || Sept. 15, 2008&lt;br /&gt;
|- &lt;br /&gt;
| [[File:truthorsquarelogo.png|100px|center|link=https://spongebob.fandom.com/wiki/SpongeBob%27s_Truth_or_Square_(Nintendo_DS)]] || &amp;lt;center&amp;gt;[[file:heavyironstudios.png|75px|link=https://en.wikipedia.org/wiki/Heavy_Iron_Studios]]/[[file:barkinglizardstechnologies.png|75px|link=https://en.wikipedia.org/wiki/Barking_Lizards_Technologies]]&amp;lt;br&amp;gt;[[file:AltronLogo.png|100px|link=Altron]]/[[File:THQ_logo_2000.png|100px|link=THQ]] || &amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]] / [[file:Nintendo_Wii_Logo.png|50px|link=Wii]]&amp;lt;br&amp;gt;[[file:PSPLogo.png|75px]] / [[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]] || Oct. 26, 2009&lt;br /&gt;
|- &lt;br /&gt;
| [[file:spongebobsquigglepants.png|125px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquigglePants]] || &amp;lt;center&amp;gt;[[file:Wayforward_Technologies_Logo.png|100px|link=WayForward]]/[[file:THQ_2011_Logo.png|75px|link=THQ]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:Nintendo_Wii_Logo.png|75px|link=Wii]]/ [[file:3DS.png|100px]]&amp;lt;/center&amp;gt; || Apr. 12, 2011&lt;br /&gt;
|- &lt;br /&gt;
| [[file:drblowholereturns.png|100px|center|link=https://en.wikipedia.org/wiki/The_Penguins_of_Madagascar:_Dr._Blowhole_Returns_%E2%80%93_Again!]] || &amp;lt;center&amp;gt;[[file:THQ_2011_Logo.png|75px|link=THQ]] / [[file:dreamworksanimation.png|75px]]&amp;lt;br&amp;gt;[[file:griptonitegameslogo.png|75px|center|link=https://en.wikipedia.org/wiki/Amaze_Entertainment]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]]/[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]&amp;lt;br&amp;gt;[[file:PS3logo.png|75px|link=https://en.wikipedia.org/wiki/PlayStation_3]]/[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Sept. 6, 2011&lt;br /&gt;
|- &lt;br /&gt;
| [[file:spongebobsurfandskateroadstip.png|125px|center|link=https://en.wikipedia.org/wiki/SpongeBob%27s_Surf_%26_Skate_Roadtrip]] || &amp;lt;center&amp;gt;[[file:blitzgameslogo.png|65px|link=https://en.wikipedia.org/wiki/Blitz_Games]]/[[file:sabarasa.png|75px]]&amp;lt;br&amp;gt;[[file:THQ_2011_Logo.png|75px|link=THQ]]&amp;lt;center&amp;gt; || [[file:xbox360logo.png|100px|link=https://en.wikipedia.org/wiki/Xbox_360]] / [[File:Nintendo_DS_Logo.png|100px|link=Nintendo DS]] || Nov. 8, 2011&lt;br /&gt;
|- &lt;br /&gt;
| [[file:bfbbrehyrdrated.png|125px|center|link=:wikipedia:SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated]] || &amp;lt;center&amp;gt;[[File:THQ_Nordic_Logo.png|125px|link=https://en.wikipedia.org/wiki/THQ_Nordic]] / [[file:PurpleLamp.png|100px|link=https://www.purplelamp.com/]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:ps4logo.png|100px]]&amp;lt;br&amp;gt;[[File:xboxonelogo.png|100px]] / [[File:Nintendo_Switch_Logo.png|50px]]&amp;lt;/center&amp;gt; || Jun. 23, 2020&lt;br /&gt;
|- &lt;br /&gt;
| [[file:nasb1.png|125px|center|link=:wikipedia:Nickelodeon All-Star Brawl]] || &amp;lt;center&amp;gt;[[file:GameMill.png|100px]] / [[file:Ludocity.png|100px]]&amp;lt;br&amp;gt;[[file:FairPlayLabs.png|75px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:ps4logo.png|100px]]&amp;lt;br&amp;gt;[[File:xboxonelogo.png|100px]] / [[File:Nintendo_Switch_Logo.png|50px]]&amp;lt;br&amp;gt;[[file:ps5logo.png|100px]] / [[file:XboxSeries.png|100px]]&amp;lt;/center&amp;gt; || Oct. 5, 2021&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[file:SheddersRevenge.png|125px|link=Wikipedia:Teenage Mutant Ninja Turtles: Shredder's Revenge]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:Dotemu.png|100px|link=Wikipedia:Dotemu]] / [[file:TributeGames.png|100px|link=Wikipedia:Tribute Games]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:Nintendo_Switch_Logo.png|50px]]&amp;lt;br&amp;gt;[[File:ps4logo.png|100px]]&amp;lt;/center&amp;gt; || Jun. 16, 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[file:comicshake.png|125px|center|link=:wikipedia:SpongeBob SquarePants: The Cosmic Shake]] || &amp;lt;center&amp;gt;[[File:THQ_Nordic_Logo.png|125px|link=https://en.wikipedia.org/wiki/THQ_Nordic]] / [[file:PurpleLamp.png|100px|link=https://www.purplelamp.com/]] || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:ps4logo.png|100px]]&amp;lt;br&amp;gt;[[File:xboxonelogo.png|100px]] / [[File:Nintendo_Switch_Logo.png|50px]]&amp;lt;br&amp;gt;[[file:ps5logo.png|100px]] / [[file:XboxSeries.png|100px]]&amp;lt;/center&amp;gt; || Jan. 31, 2023&lt;br /&gt;
|- &lt;br /&gt;
| [[file:nasb2.png|125px|center|link=:wikipedia:Nickelodeon All-Star Brawl 2]] || &amp;lt;center&amp;gt;[[file:GameMill.png|100px]] / [[file:FairPlayLabs.png|75px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:ps4logo.png|100px]]&amp;lt;br&amp;gt;[[File:xboxonelogo.png|100px]] / [[File:Nintendo_Switch_Logo.png|50px]]&amp;lt;br&amp;gt;[[file:ps5logo.png|100px]] / [[file:XboxSeries.png|100px]]&amp;lt;/center&amp;gt; || Nov. 7, 2023&lt;br /&gt;
|-&lt;br /&gt;
| [[file:titansofthetide.png|125px|center|link=:wikipedia:SpongeBob SquarePants: Titans of the Tide]] || &amp;lt;center&amp;gt;[[File:THQ_Nordic_Logo.png|125px|link=https://en.wikipedia.org/wiki/THQ_Nordic]] / [[file:PurpleLamp.png|100px|link=https://www.purplelamp.com/]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:Switch2.png|50px]]&amp;lt;br&amp;gt;[[file:ps5logo.png|100px]] / [[file:XboxSeries.png|100px]]&amp;lt;/center&amp;gt; || Nov. 18, 2025&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;*Australian competition only.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{IconSVG|Trivia}} Trivia ==&lt;br /&gt;
* Despite 505 Games buying the Drawn to Life franchise, Nickelodeon retains the rights to SpongeBob SquarePants Edition, as they own the rights to the TV series.&lt;br /&gt;
* Nickelodeon would not create a competition for either version of [[Drawn to Life: The Next Chapter]] in Australia, as THQ instead created it themselves.&lt;br /&gt;
* The in-game variant of the Spanish version's logo in Drawn to Life: SpongeBob SquarePants Edition uses the 2009 Nickelodeon logo, rather than the &amp;quot;Pink Lemonade&amp;quot; variant of the 1984 logo the other versions used.&lt;br /&gt;
**This version also uses Truth or Square's DS icon rather than the regular one.&lt;br /&gt;
* Nickelodeon would reuse the box art for SpongeBob SquarePants Edition for the board game DoodleBob Draw-Off, albeit with a more determined expression on SpongeBob.&lt;br /&gt;
* Interestingly, Altron's SpongeBob game trilogy would use the Nick Arcade and standard Nickelodeon logos rather than the Nick Games logo, despite the latter still being used at the time.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Websites=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DTL.AUSITE.PNG|The prompt presenting links for either the main website or the website based on the original [[Drawn to Life]].&lt;br /&gt;
DTLAUSCOMP.png|The competition page for the first Drawn to Life's website.&lt;br /&gt;
DTLSBAUSSTART.gif|The SpongeBob SquarePants Edition website starting up. ''(Click to View)''&lt;br /&gt;
DTLSBAUSLOAD.gif|The SpongeBob SquarePants Edition website loading after startup. ''(Click to View)''&lt;br /&gt;
DTLSBAUSHOMEPAGEDRAWN.gif|The SpongeBob SquarePants Edition website homepage being drawn. ''(Click to View)''&lt;br /&gt;
DTLSBAUSHOMEPAGEERASED.gif|The SpongeBob SquarePants Edition website homepage being erased. ''(Click to View)''&lt;br /&gt;
DTLSBAUSHOME.png|The SpongeBob SquarePants Edition website homepage.&lt;br /&gt;
DTLSBAUSTHEGAME.png|The SpongeBob SquarePants Edition website game Page.&lt;br /&gt;
DTLSBAUSGAMEPLAY.png|The SpongeBob SquarePants Edition website gameplay Page.&lt;br /&gt;
DTLSBAUSCOMP.png|The SpongeBob SquarePants Edition website competition page containing the winning results for a DTL SB-themed contest. &lt;br /&gt;
DTLSBAUSDOODLEPANTS.png|The SpongeBob SquarePants Edition website's DoodlePants' Profile.&lt;br /&gt;
DTLSBAUSSPONGEBOB.png|The SpongeBob SquarePants Edition website's SpongeBob's Profile.&lt;br /&gt;
DTLSBAUSPATRICK.png|The SpongeBob SquarePants Edition website's Patrick's Profile.&lt;br /&gt;
DTLSBAUSSQUIDAWRD.png|The SpongeBob SquarePants Edition website's Squidward's Profile.&lt;br /&gt;
DTLSBAUSDOODLEBOB.png|The SpongeBob SquarePants Edition website's DoodleBob's Profile.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|Misc.=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Doodlebob_Draw_Off.jpg|The boxart of the board game DoodleBob Draw-Off, with an altered expression on SpongeBob.&lt;br /&gt;
DTLSB CE.png|A Drawn to Life: SpongeBob SquarePants Edition branded DS carry case.&lt;br /&gt;
DTLSBLogos1.png|The Nickelodeon logo in-game when ''Drawn to Life: SpongeBob SquarePants Edition'' starts up.&lt;br /&gt;
Spongebob Logo 1.png|The game's logo featuring the 1984 Nickelodeon logo.&lt;br /&gt;
DTLSB Logo (Spanish).png|The Spanish version of the game's logo featuring the 2009 Nickelodeon logo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: SpongeBob SquarePants Edition|Nickelodeon|boxcolor=#ff8400}}&lt;br /&gt;
&lt;br /&gt;
== {{Icon|Note}} References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Drawn to Life]]&lt;br /&gt;
[[Category:Drawn to Life: SpongeBob SquarePants Edition]]&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=File:Genesis.png&amp;diff=35043</id>
		<title>File:Genesis.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:Genesis.png&amp;diff=35043"/>
		<updated>2026-05-30T12:15:59Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=File:SNES.png&amp;diff=35042</id>
		<title>File:SNES.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:SNES.png&amp;diff=35042"/>
		<updated>2026-05-30T12:15:58Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=File:XboxSeries.png&amp;diff=35041</id>
		<title>File:XboxSeries.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:XboxSeries.png&amp;diff=35041"/>
		<updated>2026-05-30T12:10:37Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=File:FairPlayLabs.png&amp;diff=35040</id>
		<title>File:FairPlayLabs.png</title>
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		<updated>2026-05-30T11:57:10Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
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&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
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		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:Ludocity.png&amp;diff=35039"/>
		<updated>2026-05-30T11:57:07Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
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&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
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		<title>File:Nasb1.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:Nasb1.png&amp;diff=35038"/>
		<updated>2026-05-30T11:54:39Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
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		<author><name>Spectrum</name></author>
	</entry>
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		<title>File:Nasb2.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:Nasb2.png&amp;diff=35037"/>
		<updated>2026-05-30T11:54:37Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
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		<author><name>Spectrum</name></author>
	</entry>
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		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:Titansofthetide.png&amp;diff=35036"/>
		<updated>2026-05-30T11:51:11Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
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&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
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	<entry>
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		<title>File:Comicshake.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:Comicshake.png&amp;diff=35035"/>
		<updated>2026-05-30T11:50:26Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
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&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
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		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:Bfbbrehyrdrated.png&amp;diff=35034"/>
		<updated>2026-05-30T11:49:34Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
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&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=File:Aahrealmonsters.png&amp;diff=35033</id>
		<title>File:Aahrealmonsters.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:Aahrealmonsters.png&amp;diff=35033"/>
		<updated>2026-05-30T11:43:23Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
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&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=File:Doubledare.png&amp;diff=35032</id>
		<title>File:Doubledare.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:Doubledare.png&amp;diff=35032"/>
		<updated>2026-05-30T11:43:21Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
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&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=File:Realtimeassociates.png&amp;diff=35031</id>
		<title>File:Realtimeassociates.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:Realtimeassociates.png&amp;diff=35031"/>
		<updated>2026-05-30T11:40:38Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
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&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
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		<title>File:Viacomnewmedia.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:Viacomnewmedia.png&amp;diff=35030"/>
		<updated>2026-05-30T11:40:36Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
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&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=THQ&amp;diff=35029</id>
		<title>THQ</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=THQ&amp;diff=35029"/>
		<updated>2026-05-30T11:39:27Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
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&lt;div&gt;{{Infobox/Company|boxcolor=#e30000&lt;br /&gt;
 |name         = THQ&lt;br /&gt;
 |image        = &amp;lt;tabber&amp;gt;&lt;br /&gt;
  |-|Final     = [[File:THQ_2011_Logo.png|center|200px]]&amp;lt;br&amp;gt;Used until 2013&lt;br /&gt;
  |-|Former    = [[File:THQ_logo_2000.png|center|275px]]&amp;lt;br&amp;gt;Used until 2011&lt;br /&gt;
  |-|PlayTHQ = [[File:PlayTHQLogo.png|center|200px]]&amp;lt;br&amp;gt;The PlayTHQ Logo, used for casual and family titles from 2007 - 2009&lt;br /&gt;
 &amp;lt;/tabber&amp;gt;&lt;br /&gt;
 |headquarters = Agoura Hills, California, U.S. 🇺🇸&lt;br /&gt;
 |founded      = April 1990&lt;br /&gt;
 |type         = Toy Manufacturer&amp;lt;br&amp;gt;Video Game Publisher&lt;br /&gt;
 |games        = {{Icon|DTL}}&amp;lt;br&amp;gt;{{Icon|DTLSB}}&amp;lt;br&amp;gt;{{Icon|TNC}}&amp;lt;br&amp;gt;{{Icon|Wii}}&amp;lt;br&amp;gt;[[Action Draw Jumper]]&amp;lt;br&amp;gt;{{Icon|Collection}}&lt;br /&gt;
 |site         = [https://web.archive.org/web/20120205175329/http://www.thq.com/?lang=en_US 2012 website]&lt;br /&gt;
 |current      = Closed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''THQ''' was an American video game publisher and owner of a number of development subsidiaries. They were well-known for publishing a large variety of titles, from original IPs such as ''[[:wikipedia:Destroy All Humans|Destroy All Humans]]'', ''[[:wikipedia:Saints Row|Saints Row]]'' and ''[[:wikipedia:Darksiders|Darksiders]]'' to a large number of licensed games, most notably from [[:wikipedia:WWE|WWE]], [[:wikipedia:Pixar|Pixar]] and [[Nickelodeon]]. They were also the studio who originally picked up the [[Drawn to Life Series]], publishing ''[[Drawn to Life]]'', ''[[Drawn to Life: The Next Chapter]]'', ''[[Drawn to Life: The Next Chapter (Wii)]]'', and ''[[Drawn to Life Collection]]''. A subsidiary of THQ, '''PlayTHQ''', also published the [[Altron]]-developed ''[[Drawn to Life: Spongebob Squarepants Edition]]''. &lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
THQ was founded in April 1990 as a toy manufacturer named '''Toy Headquarters''' by [[Wikipedia:Jack Friedman|Jack Friedman]] (1939 - 2010), a veteran in said industry who also founded [[:wikipedia:LJN|LJN]] in 1967 and [[:wikipedia:Jakks Pacific|Jakks Pacific]] in 1995. Both LJN and THQ would venture into video game development and publishing, with the latter beginning to do so in 1991 with ''[[:wikipedia:Peter Pan and the Pirates (video game)|Fox's Peter Pan &amp;amp; The Pirates: The Revenge of Captain Hook]]''. The company would build their long-standing partnership with Nickelodeon early on in their lifetime, releasing ''The Ren &amp;amp; Stimpy Show: Space Cadet Adventures'' the following year.&lt;br /&gt;
&lt;br /&gt;
Upon withdrawing from the toy manufacturer market entirely in 1994, THQ would expand not only in game production, but in studio output through acquisitions of developers such as [[:wikipedia:Heavy Iron Studios|Heavy Iron Studios]] in 1999 and [[:wikipedia:Volition|Volition]] in 2000. The introduction of acclaimed original titles such as ''[[:wikipedia:Red Faction|Red Faction]]'', ''[[:wikipedia:Saints Row (2006 video game)|Saints Row]]'', ''[[:wikipedia:Destroy All Humans! (video game)|Destroy All Humans!]]'' and ''[[:wikipedia:MotoGP: Ultimate Racing Technology|MotoGP: Ultimate Racing Technology]]'' and their extended publishing agreement with Nickelodeon - as well as deals made with companies such as Pixar, the WWE and [[:wikipedia:MGA Entertainment|MGA Entertainment]] - would grow THQ into even further heights across the 2000s.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life===&lt;br /&gt;
After publishing [[5th Cell|5th Cell's]] early mobile titles under the THQ Wireless division, THQ was pitched an original title for the [[Nintendo DS]], one that allowed the player to draw items into the game world. THQ agreed to publish the title, and development on [[Drawn to Life]] began in early 2006.&lt;br /&gt;
&lt;br /&gt;
There were a number of issues both THQ and 5th Cell faced throughout development, ranging from development crunch time to the art conversion process proving difficult. One major issue in particular was in relation to the game's cartridge size; according to Jeremiah Slaczka, THQ opted to pay for a cheaper, smaller cartridge than what the final game had for the team to import it to, which resulted in drawings not being saved upon completion.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=EoxNnnrowm4&amp;amp;t=2897s The Drawn to Life Fanbase Interviews Jeremiah Slaczka, 1:00:54]&amp;lt;/ref&amp;gt; A THQ executive would help the team oppose this, however, convincing THQ to allow for a bigger cartridge size to keep the drawing saving intact.&lt;br /&gt;
&lt;br /&gt;
Drawn to Life took roughly 17 months to finish before it's release, with six of those months being spent in the homebrew stages. THQ would release the game on September 10th, 2007, with [[Agatsuma Entertainment]] reaching an agreement to localize the game in Japan the following year.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: SpongeBob SquarePants Edition===&lt;br /&gt;
After Drawn to Life proved to be a critical and commercial success, THQ was interested in continuing development of the franchise. Upon meeting with Nickelodeon, they got the idea to have 5th Cell develop a crossover title with [[:wikipedia:SpongeBob SquarePants|SpongeBob SquarePants]], as aspects of the season 2 episode &amp;quot;Frankendoodle&amp;quot; bears similarities to the game. 5th Cell refused to work on it, instead deciding to pitch and develop [[:wikipedia:Lock's Quest|Lock's Quest]]; as a result, THQ brought over the Japanese developer [[Altron]] to make the title, as they had seen success themselves with the previous SpongeBob DS title, [[:wikipedia:SpongeBob's Atlantis SquarePantis|Atlantis SquarePantis]]. The game would see release on September 15th, 2008, going on to become the best-selling entry in the series. &lt;br /&gt;
&lt;br /&gt;
Not much is known about the game's development beyond this; much like Drawn to Life, there were a number of unused assets, although all of these were found within the game files and not developer packages or reveals. One major exclusion are for the Versus Mode, such as as portraits and music, suggesting a character selection screen for said mode was considered at one point. The game would also reuse multiple assets from Atlantis SquarePantis, which would also carry over to assets from both games being reused in the next SpongeBob DS title, [[:wikipedia:SpongeBob's Truth or Square (video game)|Truth or Square]]. The Spanish version of Drawn to Life: SpongeBob SquarePants Edition would also reuse the DS Menu icon from that game and have a variant of the in-game logo using the 2009 Nickelodeon logo, suggesting that version released later than the others.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: The Next Chapter===&lt;br /&gt;
Development for [[Drawn to Life: The Next Chapter]] began in 2008, shortly after the release of Lock's Quest. 5th Cell aimed to be more ambitious with this title, improving almost every aspect of the original game. THQ was more open to their ideas this time round, resulting in a change in gameplay direction and tone compared to the first game. It's development cycle was not free of issues, however; it was also affected by crunch time, resulting in a portion of the game being rushed and a fair amount of content being left out of the final release, including an entire section of [[Lavasteam]] and an additional wind-based village. Being developed in tandem with another 5th Cell title, [[:wikipedia:Scribblenauts (video game)|Scribblenauts]], as well as a separate Wii entry in the ''Drawn to Life'' series, further complicated development.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: The Next Chapter (Wii)===&lt;br /&gt;
Said Wii version was also rejected by 5th Cell, as Jeremiah Slaczka thought the system wouldn't allow for them to make it at a good scale.&amp;lt;ref&amp;gt;[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, GameSpot]&amp;lt;/ref&amp;gt; After this meeting, THQ contracted [[Planet Moon Studios]] to develop the title, and the developer would split production to their B-team while working on another game, the cancelled title My Amazing Story. Due to the smaller size of the team and production times being brutal, however, this game would suffer the most crunch out of all the Drawn to Life games published by THQ.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=DTL was supposed to be a simple &amp;quot;safety&amp;quot; production that allowed other studio creative leads to focus on a big 1st-party project for Microsoft Game Studio. When the MGS project wound down and we put eyes back on DTL, we saw that the product was a shockingly scattered mess, barely playable/ parts on the floor, nowhere near being able to produce the expected alpha/ beta/ gold dates - it became an all-hands-on-deck emergency...My senior Art Lead and UI Art Director came into it with me, sleeves rolled up, to focus on lining up each area of the game (characters/ props/ cinematics, levels, user interface/ drawing tool). It was only as we were in the midst of alpha that I was able to offer visual feedback to help pull it all together with polish (TBH most of the individual assets developed by the team looked great, really cute and clean).|character=Ken Capelli}}&lt;br /&gt;
&lt;br /&gt;
THQ was insistent on both versions of The Next Chapter releasing alongside each other, and so Planet Moon Studios put all their focus on the game. They would eventually finish the game in time, despite all the development issues. Both versions would be announced on the same day - May 26th, 2009 - and release October 8th, 2009. While the Wii game became the second best-selling entry in the series, the DS version was better received by critics. The ending of the DS version, however, would draw ire from parents and the [[:wikipedia:ESRB|ESRB]].&lt;br /&gt;
&lt;br /&gt;
A promotional flash game, titled [[Action Draw Jumper]], would release for the Australian website for both versions around the time of the games' release.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life Collection===&lt;br /&gt;
A number of parents complained to the ESRB about the nature of Drawn to Life: the Next Chapter's canon ending - depicting [[Mike]] waking up from a coma he was under and he, [[Heather]] and their parents getting into a car crash - demanding they re-rate the game with a higher age rating. The ESRB informed THQ about this, and the latter took action at once. A collection of the DS Drawn to Life entries was made, with the main change being the ending of The Next Chapter, which now depicts Mike falling from a tree. 5th Cell would not be involved with developing this collection, meaning it was entirely developed internally by THQ. The collection would see release on November 3rd, 2010 exclusively in the US and Australia, and the altered ending would make it's way into later prints of the game in the US. This ending has since been declared non-canon.&lt;br /&gt;
&lt;br /&gt;
===Development and failure of the uDraw GameTablet===&lt;br /&gt;
{{UnusedImage|image=[[File:uDrawBoothe3.jpg|200px]]|caption=The uDraw exhibit at E3 2011}}&lt;br /&gt;
&lt;br /&gt;
After the mixed reception towards [[Drawn to Life: The Next Chapter (Wii)]], THQ noticed a large point of criticism was towards it's Draw Mode controls, which used the Wiimote's IR pointer instead of a stylus like the DS games. After some pitches for failed licensed Drawn to Life games in the vein of the SpongeBob SquarePants Edition fell through - such as tie-ins with Marvel, Pixar, Star Wars and even [[:wikipedia:Conan (2007 video game)|THQ's own take on Conan the Barbarian]] - the idea came to develop a drawing tablet accessory to mitigate the control issue for potential future entries in the series, named the Drawn to Life Pal.&amp;lt;ref&amp;gt;[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers, Linkedin]&amp;lt;/ref&amp;gt; Eventually, however, the Drawn to Life branding was abandoned in favor of making the tablet it's own entity, now named the uDraw.&lt;br /&gt;
&lt;br /&gt;
The tablet released for the Wii on November 14th, 2010, and became a surprise commercial success. THQ wasn't doing as well at the time, so this success inspired them to go all out on development for uDraw games. A considerable amount of titles were developed for it, including an original title, [[:wikipedia:Dood's Big Adventure|Dood's Big Adventure]], and a SpongeBob SquarePants-themed [[:wikipedia:WarioWare|WarioWare]] clone, SpongeBob SquigglePants. THQ became overconfident over the success, however, as they would then release it for the [[:wikipedia:PlayStation 3|PlayStation 3]] and [[:wikipedia:Xbox 360|Xbox 360]] consoles in 2011, as well as an upgraded version of the Wii's tablet. This proved to be a fatal error, as this release resulted in 1.4 million unsold units and a $100 million total loss.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/thq-details-full-extent-of-udraw-disaster THQ's uDraw Disaster, Eurogamer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===THQ's Closure and Auctions===&lt;br /&gt;
In 2012, due to declining sales, various game cancellations and the failure of the uDraw, THQ declared Chapter 11 bankruptcy. They held two auctions to sell off their remaining assets, such as:&lt;br /&gt;
&lt;br /&gt;
* Subsidiaries such as Relic Entertainment (sold to SEGA) and Volition (sold to Koch Media)&lt;br /&gt;
* Intellectual properties such as Homeworld (acquired by Gearbox Software) and Freespace (taken by the series' previous publisher Interplay Entertainment)&lt;br /&gt;
* Games yet to be published such as South Park: The Stick of Truth (picked up by Ubisoft) and Devil's Third (reverted to Valhalla Game Studios and published by Nintendo)&lt;br /&gt;
&lt;br /&gt;
The Drawn to Life Series was sold to [[505 Games]] during the second auction in April 2013 for $301,000, which included all rights to the series except for SpongeBob SquarePants Edition, which Nickelodeon retained.&amp;lt;ref&amp;gt;[https://www.polygon.com/2013/4/22/4254116/drawn-to-life-series-acquired-by-505-games-second-thq-auction/ Drawn to Life series acquired bt 505 Games, Polygon]&amp;lt;/ref&amp;gt; Almost all their remaining IPs have been acquired by the Austrian studio Nordic Games, who later acquired the THQ name itself and renamed themselves to THQ Nordic. While THQ Nordic was able to revive some of THQ's old series and even acquire more of them, the Drawn to Life series was not among them, as 505 Games still owns the rights.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer/Licensor !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fox'speterpanandthepiratesgame.png|100px|center|link=https://en.wikipedia.org/wiki/Peter_Pan_and_the_Pirates_(video_game)]] || &amp;lt;center&amp;gt;[[File:equilbrum.png|125px]]&amp;lt;br&amp;gt;[[File:foxchildrenproductions.png|100px|link=https://en.wikipedia.org/wiki/Fox_Kids]]&amp;lt;/center&amp;gt; || [[file:Nes.png|100px|center|link=:wikipedia:Nintendo Entertainment System]] || Janurary 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[File:renandstimpyspacecadetadventures.png|125px|center]] || &amp;lt;center&amp;gt;[[File:absoluteentertainment.png|75px]]/[[File:Nickelodeon_''Pink_Lemonade''_Logo.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:gameboylogo.png|125px|center]] || November 1992&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:quest64.png|125px]] 🇺🇸&amp;lt;/center&amp;gt; || [[File:imagineer.png|100px|center]] || [[File:N64.png|150px|center]] || Jun. 10, 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[file:searchforreptar.png|125px|center|link=https://en.wikipedia.org/wiki/Rugrats:_Search_for_Reptar]] || &amp;lt;center&amp;gt;[[File:n-space.jpg|75px]]/[[File:Nickelodeon_''Pink_Lemonade''_Logo.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:playstation1logo.png|150px|center]] || Nov. 1998&lt;br /&gt;
|- &lt;br /&gt;
| [[File:legendofthelostspatula.png|100px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Legend_of_the_Lost_Spatula]] || &amp;lt;center&amp;gt;[[File:vicariousvisions.png|100px|link=https://en.wikipedia.org/wiki/Blizzard_Albany]]/[[File:Nickelodeon_''Pink_Lemonade''_Logo.png|50px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:gbclogo.png|125px|center]] || Mar. 5, 2001&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[file:conker'sbadfurday.png|65px|link=https://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day]] 🇪🇺&amp;lt;/center&amp;gt; || [[file:rareware.png|50px|center|link=https://en.wikipedia.org/wiki/Rare_(company)]] || [[File:N64.png|150px|center]] || Apr. 6, 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[file:redfaction.png|125px|center|link=https://en.wikipedia.org/wiki/Red_Faction_(video_game)]] || [[file:volition.png|50px|center|link=https://en.wikipedia.org/wiki/Volition_(company)]] || &amp;lt;center&amp;gt;[[File:Microsoft Windows Logo.png|100px]] / [[file:ps2logo.png|75px]]&amp;lt;/center&amp;gt; || May 22, 2001&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[file:earthwormjim.png|100px|link=https://en.wikipedia.org/wiki/Earthworm_Jim_(video_game)]] 🇪🇺&amp;lt;/center&amp;gt; || [[file:gametitan.png|100px|center|link=https://en.wikipedia.org/wiki/Game_Titan]] || [[File:GameBoyAdvance.png|100px|center|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]] || Sept. 21, 2001&lt;br /&gt;
|- &lt;br /&gt;
| [[file:motogp.png|125px|center|link=https://en.wikipedia.org/wiki/MotoGP:_Ultimate_Racing_Technology]] || &amp;lt;center&amp;gt;[[file:visualimpact.png|50px]]/[[file:climaxstudios.png|100px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]/[[file:ogxboxlogo.png|75px]]&amp;lt;br&amp;gt;[[File:Microsoft Windows Logo.png|center|100px]]&amp;lt;/center&amp;gt; || Feb. 15, 2002&lt;br /&gt;
|- &lt;br /&gt;
| [[File:heyarnoldthemovie.png|125px|center|link=https://en.wikipedia.org/wiki/Hey_Arnold!:_The_Movie_(video_game)]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]] [[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:GameBoyAdvance.png|100px|center|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]] || May 29, 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[File:simpsonsroadrage.png|85px|center|link=https://en.wikipedia.org/wiki/The_Simpsons:_Road_Rage]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]] [[file:foxinteractivelogogb.png|60px|link=https://en.wikipedia.org/wiki/Fox_Interactive]]&amp;lt;/center&amp;gt; || [[File:GameBoyAdvance.png|100px|center]] || Jun. 27, 2003&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Takandthepowerrofjuju.png|85px|center|link=https://en.wikipedia.org/wiki/Tak_and_the_Power_of_Juju]] || &amp;lt;center&amp;gt;[[File:avalanchesoftware.png|75px|link=https://en.wikipedia.org/wiki/Avalanche_Software]]/[[file:helixe.png|75px|link=https://en.wikipedia.org/wiki/THQ#Subsidiaries]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[File:GameBoyAdvance.png|75px|center|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;center&amp;gt; || Oct. 15, 2003&lt;br /&gt;
|- &lt;br /&gt;
| [[file:herecomesthepain.png|100px|center|link=https://en.wikipedia.org/wiki/WWE_SmackDown!_Here_Comes_the_Pain]] || [[file:yuke's.png|100px|center|link=https://en.wikipedia.org/wiki/Yuke%27s]] || [[file:ps2logo.png|100px|center]] || Oct. 27, 2003&lt;br /&gt;
|- &lt;br /&gt;
| [[file:bfbb.png|125px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Battle_for_Bikini_Bottom]] || &amp;lt;center&amp;gt;[[file:heavyironstudios.png|75px|link=https://en.wikipedia.org/wiki/Heavy_Iron_Studios]]/[[File:vicariousvisions.png|75px|link=https://en.wikipedia.org/wiki/Blizzard_Albany]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|75px]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;/center&amp;gt; || Oct. 29, 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[File:minipoccha.png|125px|center|link=https://web.archive.org/web/20080915045736/http://www.5thcell.com/games.php?menu=0&amp;amp;game=mpoccha]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:nokiaseries40&amp;amp;60logo.png|center|100px]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[File:siege.png|125px|center|link=https://web.archive.org/web/20080915045742/http://www.5thcell.com/games.php?menu=0&amp;amp;game=siege]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:nokiaseries40&amp;amp;60logo.png|center|100px]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sealteam6.png|125px|center|link=https://web.archive.org/web/20080915045800/http://www.5thcell.com/games.php?menu=0&amp;amp;game=st6]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:nokiaseries40&amp;amp;60logo.png|center|100px]] || 2004&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Nicktoonsfreezezframefrenzy.png|100px|center|link=https://spongebob.fandom.com/wiki/Nicktoons_Freeze_Frame_Frenzy]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]] [[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:GameBoyAdvance.png|100px|center|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]] || Sept. 27, 2004&lt;br /&gt;
|- &lt;br /&gt;
| [[file:spongebobmovie.png|center|100px|link=https://en.wikipedia.org/wiki/The_SpongeBob_SquarePants_Movie_(video_game)]] || &amp;lt;center&amp;gt;[[file:heavyironstudios.png|75px|link=https://en.wikipedia.org/wiki/Heavy_Iron_Studios]]/[[file:Wayforward_Technologies_Logo.png|100px|link=WayForward]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|75px]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;/center&amp;gt; || Oct. 27, 2004&lt;br /&gt;
|- &lt;br /&gt;
| [[file:destroyallhumans.png|125px|center|link=https://en.wikipedia.org/wiki/Destroy_All_Humans!_(2005_video_game)]] || [[file:pandemicstudios.png|50px|center|link=https://en.wikipedia.org/wiki/Pandemic_Studios]] || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:ogxboxlogo.png|75px]]&amp;lt;/center&amp;gt; || Jun. 21, 2005&lt;br /&gt;
|- &lt;br /&gt;
| [[file:lightscamerapants.png|150px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Lights,_Camera,_Pants!]] || &amp;lt;center&amp;gt;[[file:thqstudioaustralia.png|75px|link=https://en.wikipedia.org/wiki/THQ_Studio_Australia]]/[[file:Wayforward_Technologies_Logo.png|100px|link=WayForward]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|75px]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;/center&amp;gt; || Oct. 19, 2005&lt;br /&gt;
|- &lt;br /&gt;
| [[file:nicktoonsunitelogo.png|100px|center|link=https://en.wikipedia.org/wiki/Nicktoons_Unite!]] || &amp;lt;center&amp;gt;[[file:bluetongue.png|75px|link=https://en.wikipedia.org/wiki/Blue_Tongue_Entertainment]]/[[file:climaxstudios.png|75px]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]/[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Oct. 26, 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[file:saintsrow.png|125px|center|link=https://en.wikipedia.org/wiki/Saints_Row_(2006_video_game)]] || [[file:volition.png|50px|center|link=https://en.wikipedia.org/wiki/Volition_(company)]] || [[file:xbox360logo.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_360]] || Aug. 29, 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[file:atla.png|125px|center|link=https://en.wikipedia.org/wiki/Avatar:_The_Last_Airbender_(video_game)]] || &amp;lt;center&amp;gt;[[file:thqstudioaustralia.png|100px|link=https://en.wikipedia.org/wiki/THQ_Studio_Australia]]/[[file:tose.png|50px|link=https://en.wikipedia.org/wiki/Tose_(company)]]&amp;lt;br&amp;gt;[[file:halfbrick.png|75px|link=https://en.wikipedia.org/wiki/Halfbrick_Studios]]/[[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|75px]]/[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]&amp;lt;br&amp;gt;[[file:PSPLogo.png|75px]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Oct. 10, 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[file:breaturefromthekrustykarb.png|center|150px|link=https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Creature_from_the_Krusty_Krab]] || &amp;lt;center&amp;gt;[[file:blitzgameslogo.png|65px|link=https://en.wikipedia.org/wiki/Blitz_Games]]/[[file:Wayforward_Technologies_Logo.png|100px|link=WayForward]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|center|75px|center|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Oct. 18, 2006&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Start_Screen_Drawn_to_Life_Logo.png|center|150px|link=Drawn to Life]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]] || Sept. 10, 2007 &lt;br /&gt;
|- &lt;br /&gt;
| [[file:conan.png|120px|center|link=https://en.wikipedia.org/wiki/Conan_(2007_video_game)]] || [[file:nihilisticlogo.png|75px|center|link=https://en.wikipedia.org/wiki/NStigate_Games]] || &amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]]/[[file:PS3logo.png|75px|link=https://en.wikipedia.org/wiki/PlayStation_3]]&amp;lt;/center&amp;gt; || Sept. 28, 2007 &lt;br /&gt;
|- &lt;br /&gt;
| [[File:atlantissquarepantislogo.png|125px|center|link=https://en.wikipedia.org/wiki/SpongeBob%27s_Atlantis_SquarePantis_(video_game)]] || &amp;lt;center&amp;gt;[[file:blitzgameslogo.png|65px|link=https://en.wikipedia.org/wiki/Blitz_Games]]/[[file:AltronLogo.png|100px|link=Altron]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]&amp;lt;br&amp;gt;[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]/[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Oct. 23, 2007&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lqlogo.png|150px|center|link=https://locksquest.fandom.com/wiki/Lock's_Quest]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]] || Sept. 9, 2008&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Spongebob_Logo_1.png|150px|center|link=Drawn to Life: SpongeBob SquarePants Edition]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]] [[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:Nintendo_DS_Logo.png|center|100px]] || Sept. 15, 2008&lt;br /&gt;
|- &lt;br /&gt;
|[[File:TNCLogoHQ.png|150px|center|link=Drawn to Life: The Next Chapter]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Wii_Logo.png|150px|center|link=Drawn to Life: The Next Chapter (Wii)]] || [[File:PMS.png|center|35px|link=Planet Moon Studios]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
| [[File:truthorsquarelogo.png|100px|center|link=https://spongebob.fandom.com/wiki/SpongeBob%27s_Truth_or_Square_(Nintendo_DS)]] || &amp;lt;center&amp;gt;[[file:heavyironstudios.png|75px|link=https://en.wikipedia.org/wiki/Heavy_Iron_Studios]]/[[file:barkinglizardstechnologies.png|75px|link=https://en.wikipedia.org/wiki/Barking_Lizards_Technologies]]&amp;lt;br&amp;gt;[[file:AltronLogo.png|100px|link=Altron]]/[[File:NickGames.png|75px|link=Nickelodeon]] || &amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]]&amp;lt;br&amp;gt;[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]&amp;lt;br&amp;gt;[[file:PSPLogo.png|75px]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]] || Oct. 26, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[file:darksiders.png|125px|center|link=https://en.wikipedia.org/wiki/Darksiders]] || [[file:vigilgames.png|75px|center|link=https://en.wikipedia.org/wiki/Vigil_Games]] ||&amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]]/[[file:PS3logo.png|75px|link=https://en.wikipedia.org/wiki/PlayStation_3]]&amp;lt;br&amp;gt;[[File:Microsoft Windows Logo.png|center|100px]]&amp;lt;/center&amp;gt; || Jan. 5, 2010&lt;br /&gt;
|- &lt;br /&gt;
|[[file:udrawstudio.png|125px|center|link=https://en.wikipedia.org/wiki/UDraw_Studio]] || [[File:pipeworkssoftware.png|75px|center|link=https://en.wikipedia.org/wiki/Pipeworks_Studios]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Nov. 14, 2010&lt;br /&gt;
|- &lt;br /&gt;
|[[File:doodsbigadventure.png|100px|center|link=https://en.wikipedia.org/wiki/Dood%27s_Big_Adventure]] || [[File:thqdigitalstudiospheonix.png|100px|center|link=https://en.wikipedia.org/wiki/Rainbow_Studios]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Nov. 14, 2010&lt;br /&gt;
|- &lt;br /&gt;
|[[File:DtLCollectionLogoRed.png|center|150px|link=Drawn to Life Collection]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]] || Nov. 23, 2010&lt;br /&gt;
|- &lt;br /&gt;
| [[file:spongebobsquigglepants.png|125px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquigglePants]] || &amp;lt;center&amp;gt;[[file:Wayforward_Technologies_Logo.png|100px|link=WayForward]]/[[File:Nicklogo2009.png|100px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:Nintendo_Wii_Logo.png|75px|link=Wii]]/ [[file:3DS.png|100px]]&amp;lt;/center&amp;gt; || Apr. 12, 2011&lt;br /&gt;
|- &lt;br /&gt;
| [[file:drblowholereturns.png|100px|center|link=https://en.wikipedia.org/wiki/The_Penguins_of_Madagascar:_Dr._Blowhole_Returns_%E2%80%93_Again!]] || &amp;lt;center&amp;gt;[[File:Nicklogo2009.png|75px|link=Nickelodeon]] / [[file:dreamworksanimation.png|75px]]&amp;lt;br&amp;gt;[[file:griptonitegameslogo.png|75px|center|link=https://en.wikipedia.org/wiki/Amaze_Entertainment]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]]/[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]&amp;lt;br&amp;gt;[[file:PS3logo.png|75px|link=https://en.wikipedia.org/wiki/PlayStation_3]]/[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Sept. 6, 2011&lt;br /&gt;
|- &lt;br /&gt;
| [[file:spongebobsurfandskateroadstip.png|100px|center|link=https://en.wikipedia.org/wiki/SpongeBob%27s_Surf_%26_Skate_Roadtrip]] || &amp;lt;center&amp;gt;[[file:blitzgameslogo.png|65px|link=https://en.wikipedia.org/wiki/Blitz_Games]]/[[file:sabarasa.png|75px]]&amp;lt;br&amp;gt;[[File:Nicklogo2009.png|100px|link=Nickelodeon]]&amp;lt;center&amp;gt; || [[file:xbox360logo.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_360]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]] || Nov. 8, 2011&lt;br /&gt;
|- &lt;br /&gt;
|[[file:darksidersii.png|125px|center|link=https://en.wikipedia.org/wiki/Darksiders_II]] || [[file:vigilgames.png|75px|center|link=https://en.wikipedia.org/wiki/Vigil_Games]] || &amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]]/[[file:PS3logo.png|75px|link=https://en.wikipedia.org/wiki/PlayStation_3]]&amp;lt;br&amp;gt;[[File:Microsoft Windows Logo.png|100px]]/[[File:WiiU.png|75px|link=https://en.wikipedia.org/wiki/Wii_U]]&amp;lt;/center&amp;gt; || Aug. 14, 2012&lt;br /&gt;
|- &lt;br /&gt;
| [[file:wheeloffortune.png|100px|center]] || &amp;lt;center&amp;gt;[[File:pipeworkssoftware.png|75px|link=https://en.wikipedia.org/wiki/Pipeworks_Studios]] / [[file:SonyPicturesTelevision.png|50px|link=:wikipedia:Sony Pictures Television]]&amp;lt;/center&amp;gt; || [[File:WiiU.png|center|100px|link=https://en.wikipedia.org/wiki/Wii_U]] || December 14, 2012&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{ReadMore|:wikipedia:List of THQ Games}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{IconSVG|Trivia}} Trivia ==&lt;br /&gt;
* THQ is the company most involved with the entire [[Drawn to Life Series]], publishing five out of the seven games.&lt;br /&gt;
** They are also the only publisher to also develop one of the games, albeit being a compilation.&lt;br /&gt;
* Even though 505 Games bought the Drawn to Life rights in 2013, THQ's trademark for the series wasn't declared '''abandoned''' until June 2015.&amp;lt;ref&amp;gt;[https://tsdr.uspto.gov/#caseNumber=77441705&amp;amp;caseSearchType=US_APPLICATION&amp;amp;caseType=DEFAULT&amp;amp;searchType=statusSearch US Patent and Trademark Office, Drawn to Life (THQ)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* THQ created competitions in Australia for all their Drawn to Life games.&lt;br /&gt;
** The first game's competition's grand prize was a Nintendo DS Lite for the entire class, plus a copy of the game and a year's worth of THQ games. Runners up won a $200 AUD art pack.&lt;br /&gt;
** The SpongeBob SquarePants Edition's competition prize was the same as the first, with the SpongeBob Edition as the prized game and no runners up recieved prizes.&lt;br /&gt;
*** These two competitions were in collaboration with Nickelodeon.&lt;br /&gt;
** Both versions of Drawn to Life: The Next Chapter had a combined competition, with the winner receiving a Nintendo DSi for their class and a copy of the Wii version.&lt;br /&gt;
* Despite PlayTHQ's logo appearing on the box art of [[Drawn to Life: SpongeBob SquarePants Edition]], the regular THQ logo was used in-game in the North American release.&lt;br /&gt;
** The PlayTHQ logo would appear in the European release, however.&lt;br /&gt;
*** Said release was also the first use of the logo in-game.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Website=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
THQFront2010.png|THQ's front page from 2010.&lt;br /&gt;
THQFranceDTLPage.png|THQ's French Drawn to Life page.&lt;br /&gt;
THQBritainDTLPage.png|THQ's British Drawn to Life page.&lt;br /&gt;
THQDTLNEWS.png|A news section covering Drawn to Life's release.&lt;br /&gt;
DTLPLAYTHQ.png|PlayTHQ's Drawn to Life page.&lt;br /&gt;
DTLSBPLAYTHQ.png|PlayTHQ's Drawn to Life: SpongeBob SquarePants Edition page.&lt;br /&gt;
TNCWiiPLAYTHQ.png|PlayTHQ's Drawn to Life: The Next Chapter (Wii) page.&lt;br /&gt;
TNCDSPLAYTHQ.png|PlayTHQ's Drawn to Life: The Next Chapter page.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|Screenshots=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DTLTHQSCREEN1.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN2.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN3.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN4.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN5.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN6.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN7.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN8.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN9.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN10.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN11.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN12.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN13.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|Misc=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
THQlogo1990.png|THQ's original logo from 1990 - 1992.&lt;br /&gt;
THQlogo1997.png|THQ's logo from 1997 - 2000.&lt;br /&gt;
thqwireless.png|The logo for THQ Wireless, the company's mobile department.&lt;br /&gt;
DTLPAL.jpg|Initial concept art of the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]] by Daniel McGuffey, titled ''Drawn to Life Pal'' during development.&lt;br /&gt;
DTLPAL2.jpg|Updated mockup of the Drawn to Life Pal, with a closer resemblence to the final uDraw GameTablet design.&lt;br /&gt;
uDraw.jpg|The uDraw GameTablet, released in 2010.&lt;br /&gt;
uDrawupgrade.jpg|The upgraded uDraw, released in 2011.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Studios|Drawn to Life|THQ|boxcolor=#e30000}}&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: SpongeBob SquarePants Edition|THQ|boxcolor=#e30000}}&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: The Next Chapter (DS)|THQ|boxcolor=#e30000}}&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: The Next Chapter (Wii)|THQ|boxcolor=#e30000}}&lt;br /&gt;
&lt;br /&gt;
== {{Icon|Note}} References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Drawn to Life]]&lt;br /&gt;
[[Category:Drawn to Life: SpongeBob SquarePants Edition]]&lt;br /&gt;
[[Category:Drawn to Life: The Next Chapter]]&lt;br /&gt;
[[Category:Drawn to Life: The Next Chapter (Wii)]]&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=File:C64.png&amp;diff=35028</id>
		<title>File:C64.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:C64.png&amp;diff=35028"/>
		<updated>2026-05-30T11:34:14Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=File:Msdos.png&amp;diff=35027</id>
		<title>File:Msdos.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:Msdos.png&amp;diff=35027"/>
		<updated>2026-05-30T11:34:12Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=File:Gametek.png&amp;diff=35026</id>
		<title>File:Gametek.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:Gametek.png&amp;diff=35026"/>
		<updated>2026-05-30T11:30:34Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=File:Rarelogo1980s.png&amp;diff=35025</id>
		<title>File:Rarelogo1980s.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:Rarelogo1980s.png&amp;diff=35025"/>
		<updated>2026-05-30T11:30:33Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=File:PurpleLamp.png&amp;diff=35024</id>
		<title>File:PurpleLamp.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:PurpleLamp.png&amp;diff=35024"/>
		<updated>2026-05-30T10:46:35Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=THQ&amp;diff=35023</id>
		<title>THQ</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=THQ&amp;diff=35023"/>
		<updated>2026-05-30T10:33:41Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: Added 1990/1997 logos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#e30000&lt;br /&gt;
 |name         = THQ&lt;br /&gt;
 |image        = &amp;lt;tabber&amp;gt;&lt;br /&gt;
  |-|Final     = [[File:THQ_2011_Logo.png|center|200px]]&amp;lt;br&amp;gt;Used until 2013&lt;br /&gt;
  |-|Former    = [[File:THQ_logo_2000.png|center|275px]]&amp;lt;br&amp;gt;Used until 2011&lt;br /&gt;
  |-|PlayTHQ = [[File:PlayTHQLogo.png|center|200px]]&amp;lt;br&amp;gt;The PlayTHQ Logo, used for casual and family titles from 2007 - 2009&lt;br /&gt;
 &amp;lt;/tabber&amp;gt;&lt;br /&gt;
 |headquarters = Agoura Hills, California, U.S. 🇺🇸&lt;br /&gt;
 |founded      = April 1990&lt;br /&gt;
 |type         = Toy Manufacturer&amp;lt;br&amp;gt;Video Game Publisher&lt;br /&gt;
 |games        = {{Icon|DTL}}&amp;lt;br&amp;gt;{{Icon|DTLSB}}&amp;lt;br&amp;gt;{{Icon|TNC}}&amp;lt;br&amp;gt;{{Icon|Wii}}&amp;lt;br&amp;gt;[[Action Draw Jumper]]&amp;lt;br&amp;gt;{{Icon|Collection}}&lt;br /&gt;
 |site         = [https://web.archive.org/web/20120205175329/http://www.thq.com/?lang=en_US 2012 website]&lt;br /&gt;
 |current      = Closed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''THQ''' was an American video game publisher and owner of a number of development subsidiaries. They were well-known for publishing a large variety of titles, from original IPs such as ''[[:wikipedia:Destroy All Humans|Destroy All Humans]]'', ''[[:wikipedia:Saints Row|Saints Row]]'' and ''[[:wikipedia:Darksiders|Darksiders]]'' to a large number of licensed games, most notably from [[:wikipedia:WWE|WWE]], [[:wikipedia:Pixar|Pixar]] and [[Nickelodeon]]. They were also the studio who originally picked up the [[Drawn to Life Series]], publishing ''[[Drawn to Life]]'', ''[[Drawn to Life: The Next Chapter]]'', ''[[Drawn to Life: The Next Chapter (Wii)]]'', and ''[[Drawn to Life Collection]]''. A subsidiary of THQ, '''PlayTHQ''', also published the [[Altron]]-developed ''[[Drawn to Life: Spongebob Squarepants Edition]]''. &lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
THQ was founded in April 1990 as a toy manufacturer named '''Toy Headquarters''' by [[Wikipedia:Jack Friedman|Jack Friedman]] (1939 - 2010), a veteran in said industry who also founded [[:wikipedia:LJN|LJN]] in 1967 and [[:wikipedia:Jakks Pacific|Jakks Pacific]] in 1995. Both LJN and THQ would venture into video game development and publishing, with the latter beginning to do so in 1991 with ''[[:wikipedia:Peter Pan and the Pirates (video game)|Fox's Peter Pan &amp;amp; The Pirates: The Revenge of Captain Hook]]''. The company would build their long-standing partnership with Nickelodeon early on in their lifetime, releasing ''The Ren &amp;amp; Stimpy Show: Space Cadet Adventures'' the following year.&lt;br /&gt;
&lt;br /&gt;
Upon withdrawing from the toy manufacturer market entirely in 1994, THQ would expand not only in game production, but in studio output through acquisitions of developers such as [[:wikipedia:Heavy Iron Studios|Heavy Iron Studios]] in 1999 and [[:wikipedia:Volition|Volition]] in 2000. The introduction of acclaimed original titles such as ''[[:wikipedia:Red Faction|Red Faction]]'', ''[[:wikipedia:Saints Row (2006 video game)|Saints Row]]'', ''[[:wikipedia:Destroy All Humans! (video game)|Destroy All Humans!]]'' and ''[[:wikipedia:MotoGP: Ultimate Racing Technology|MotoGP: Ultimate Racing Technology]]'' and their extended publishing agreement with Nickelodeon - as well as deals made with companies such as Pixar, the WWE and [[:wikipedia:MGA Entertainment|MGA Entertainment]] - would grow THQ into even further heights across the 2000s.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life===&lt;br /&gt;
After publishing [[5th Cell|5th Cell's]] early mobile titles under the THQ Wireless division, THQ was pitched an original title for the [[Nintendo DS]], one that allowed the player to draw items into the game world. THQ agreed to publish the title, and development on [[Drawn to Life]] began in early 2006.&lt;br /&gt;
&lt;br /&gt;
There were a number of issues both THQ and 5th Cell faced throughout development, ranging from development crunch time to the art conversion process proving difficult. One major issue in particular was in relation to the game's cartridge size; according to Jeremiah Slaczka, THQ opted to pay for a cheaper, smaller cartridge than what the final game had for the team to import it to, which resulted in drawings not being saved upon completion.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=EoxNnnrowm4&amp;amp;t=2897s The Drawn to Life Fanbase Interviews Jeremiah Slaczka, 1:00:54]&amp;lt;/ref&amp;gt; A THQ executive would help the team oppose this, however, convincing THQ to allow for a bigger cartridge size to keep the drawing saving intact.&lt;br /&gt;
&lt;br /&gt;
Drawn to Life took roughly 17 months to finish before it's release, with six of those months being spent in the homebrew stages. THQ would release the game on September 10th, 2007, with [[Agatsuma Entertainment]] reaching an agreement to localize the game in Japan the following year.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: SpongeBob SquarePants Edition===&lt;br /&gt;
After Drawn to Life proved to be a critical and commercial success, THQ was interested in continuing development of the franchise. Upon meeting with Nickelodeon, they got the idea to have 5th Cell develop a crossover title with [[:wikipedia:SpongeBob SquarePants|SpongeBob SquarePants]], as aspects of the season 2 episode &amp;quot;Frankendoodle&amp;quot; bears similarities to the game. 5th Cell refused to work on it, instead deciding to pitch and develop [[:wikipedia:Lock's Quest|Lock's Quest]]; as a result, THQ brought over the Japanese developer [[Altron]] to make the title, as they had seen success themselves with the previous SpongeBob DS title, [[:wikipedia:SpongeBob's Atlantis SquarePantis|Atlantis SquarePantis]]. The game would see release on September 15th, 2008, going on to become the best-selling entry in the series. &lt;br /&gt;
&lt;br /&gt;
Not much is known about the game's development beyond this; much like Drawn to Life, there were a number of unused assets, although all of these were found within the game files and not developer packages or reveals. One major exclusion are for the Versus Mode, such as as portraits and music, suggesting a character selection screen for said mode was considered at one point. The game would also reuse multiple assets from Atlantis SquarePantis, which would also carry over to assets from both games being reused in the next SpongeBob DS title, [[:wikipedia:SpongeBob's Truth or Square (video game)|Truth or Square]]. The Spanish version of Drawn to Life: SpongeBob SquarePants Edition would also reuse the DS Menu icon from that game and have a variant of the in-game logo using the 2009 Nickelodeon logo, suggesting that version released later than the others.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: The Next Chapter===&lt;br /&gt;
Development for [[Drawn to Life: The Next Chapter]] began in 2008, shortly after the release of Lock's Quest. 5th Cell aimed to be more ambitious with this title, improving almost every aspect of the original game. THQ was more open to their ideas this time round, resulting in a change in gameplay direction and tone compared to the first game. It's development cycle was not free of issues, however; it was also affected by crunch time, resulting in a portion of the game being rushed and a fair amount of content being left out of the final release, including an entire section of [[Lavasteam]] and an additional wind-based village. Being developed in tandem with another 5th Cell title, [[:wikipedia:Scribblenauts (video game)|Scribblenauts]], as well as a separate Wii entry in the ''Drawn to Life'' series, further complicated development.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: The Next Chapter (Wii)===&lt;br /&gt;
Said Wii version was also rejected by 5th Cell, as Jeremiah Slaczka thought the system wouldn't allow for them to make it at a good scale.&amp;lt;ref&amp;gt;[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, GameSpot]&amp;lt;/ref&amp;gt; After this meeting, THQ contracted [[Planet Moon Studios]] to develop the title, and the developer would split production to their B-team while working on another game, the cancelled title My Amazing Story. Due to the smaller size of the team and production times being brutal, however, this game would suffer the most crunch out of all the Drawn to Life games published by THQ.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=DTL was supposed to be a simple &amp;quot;safety&amp;quot; production that allowed other studio creative leads to focus on a big 1st-party project for Microsoft Game Studio. When the MGS project wound down and we put eyes back on DTL, we saw that the product was a shockingly scattered mess, barely playable/ parts on the floor, nowhere near being able to produce the expected alpha/ beta/ gold dates - it became an all-hands-on-deck emergency...My senior Art Lead and UI Art Director came into it with me, sleeves rolled up, to focus on lining up each area of the game (characters/ props/ cinematics, levels, user interface/ drawing tool). It was only as we were in the midst of alpha that I was able to offer visual feedback to help pull it all together with polish (TBH most of the individual assets developed by the team looked great, really cute and clean).|character=Ken Capelli}}&lt;br /&gt;
&lt;br /&gt;
THQ was insistent on both versions of The Next Chapter releasing alongside each other, and so Planet Moon Studios put all their focus on the game. They would eventually finish the game in time, despite all the development issues. Both versions would be announced on the same day - May 26th, 2009 - and release October 8th, 2009. While the Wii game became the second best-selling entry in the series, the DS version was better received by critics. The ending of the DS version, however, would draw ire from parents and the [[:wikipedia:ESRB|ESRB]].&lt;br /&gt;
&lt;br /&gt;
A promotional flash game, titled [[Action Draw Jumper]], would release for the Australian website for both versions around the time of the games' release.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life Collection===&lt;br /&gt;
A number of parents complained to the ESRB about the nature of Drawn to Life: the Next Chapter's canon ending - depicting [[Mike]] waking up from a coma he was under and he, [[Heather]] and their parents getting into a car crash - demanding they re-rate the game with a higher age rating. The ESRB informed THQ about this, and the latter took action at once. A collection of the DS Drawn to Life entries was made, with the main change being the ending of The Next Chapter, which now depicts Mike falling from a tree. 5th Cell would not be involved with developing this collection, meaning it was entirely developed internally by THQ. The collection would see release on November 3rd, 2010 exclusively in the US and Australia, and the altered ending would make it's way into later prints of the game in the US. This ending has since been declared non-canon.&lt;br /&gt;
&lt;br /&gt;
===Development and failure of the uDraw GameTablet===&lt;br /&gt;
{{UnusedImage|image=[[File:uDrawBoothe3.jpg|200px]]|caption=The uDraw exhibit at E3 2011}}&lt;br /&gt;
&lt;br /&gt;
After the mixed reception towards [[Drawn to Life: The Next Chapter (Wii)]], THQ noticed a large point of criticism was towards it's Draw Mode controls, which used the Wiimote's IR pointer instead of a stylus like the DS games. After some pitches for failed licensed Drawn to Life games in the vein of the SpongeBob SquarePants Edition fell through - such as tie-ins with Marvel, Pixar, Star Wars and even [[:wikipedia:Conan (2007 video game)|THQ's own take on Conan the Barbarian]] - the idea came to develop a drawing tablet accessory to mitigate the control issue for potential future entries in the series, named the Drawn to Life Pal.&amp;lt;ref&amp;gt;[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers, Linkedin]&amp;lt;/ref&amp;gt; Eventually, however, the Drawn to Life branding was abandoned in favor of making the tablet it's own entity, now named the uDraw.&lt;br /&gt;
&lt;br /&gt;
The tablet released for the Wii on November 14th, 2010, and became a surprise commercial success. THQ wasn't doing as well at the time, so this success inspired them to go all out on development for uDraw games. A considerable amount of titles were developed for it, including an original title, [[:wikipedia:Dood's Big Adventure|Dood's Big Adventure]], and a SpongeBob SquarePants-themed [[:wikipedia:WarioWare|WarioWare]] clone, SpongeBob SquigglePants. THQ became overconfident over the success, however, as they would then release it for the [[:wikipedia:PlayStation 3|PlayStation 3]] and [[:wikipedia:Xbox 360|Xbox 360]] consoles in 2011, as well as an upgraded version of the Wii's tablet. This proved to be a fatal error, as this release resulted in 1.4 million unsold units and a $100 million total loss.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/thq-details-full-extent-of-udraw-disaster THQ's uDraw Disaster, Eurogamer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===THQ's Closure and Auctions===&lt;br /&gt;
In 2012, due to declining sales, various game cancellations and the failure of the uDraw, THQ declared Chapter 11 bankruptcy. They held two auctions to sell off their remaining assets, such as:&lt;br /&gt;
&lt;br /&gt;
* Subsidiaries such as Relic Entertainment (sold to SEGA) and Volition (sold to Koch Media)&lt;br /&gt;
* Intellectual properties such as Homeworld (acquired by Gearbox Software) and Freespace (taken by the series' previous publisher Interplay Entertainment)&lt;br /&gt;
* Games yet to be published such as South Park: The Stick of Truth (picked up by Ubisoft) and Devil's Third (reverted to Valhalla Game Studios and published by Nintendo)&lt;br /&gt;
&lt;br /&gt;
The Drawn to Life Series was sold to [[505 Games]] during the second auction in April 2013 for $301,000, which included all rights to the series except for SpongeBob SquarePants Edition, which Nickelodeon retained.&amp;lt;ref&amp;gt;[https://www.polygon.com/2013/4/22/4254116/drawn-to-life-series-acquired-by-505-games-second-thq-auction/ Drawn to Life series acquired bt 505 Games, Polygon]&amp;lt;/ref&amp;gt; Almost all their remaining IPs have been acquired by the Austrian studio Nordic Games, who later acquired the THQ name itself and renamed themselves to THQ Nordic. While THQ Nordic was able to revive some of THQ's old series and even acquire more of them, the Drawn to Life series was not among them, as 505 Games still owns the rights.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer/Licensor !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fox'speterpanandthepiratesgame.png|100px|center|link=https://en.wikipedia.org/wiki/Peter_Pan_and_the_Pirates_(video_game)]] || &amp;lt;center&amp;gt;[[File:equilbrum.png|125px]]&amp;lt;br&amp;gt;[[File:foxchildrenproductions.png|100px|link=https://en.wikipedia.org/wiki/Fox_Kids]]&amp;lt;/center&amp;gt; || [[File:nes.png|center|125px]] || Janurary 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[File:renandstimpyspacecadetadventures.png|125px|center]] || &amp;lt;center&amp;gt;[[File:absoluteentertainment.png|75px]]/[[File:Nickelodeon_''Pink_Lemonade''_Logo.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:gameboylogo.png|125px|center]] || November 1992&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:quest64.png|125px]] 🇺🇸&amp;lt;/center&amp;gt; || [[File:imagineer.png|100px|center]] || [[File:N64.png|150px|center]] || Jun. 10, 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[file:searchforreptar.png|125px|center|link=https://en.wikipedia.org/wiki/Rugrats:_Search_for_Reptar]] || &amp;lt;center&amp;gt;[[File:n-space.jpg|75px]]/[[File:Nickelodeon_''Pink_Lemonade''_Logo.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:playstation1logo.png|150px|center]] || Nov. 1998&lt;br /&gt;
|- &lt;br /&gt;
| [[File:legendofthelostspatula.png|100px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Legend_of_the_Lost_Spatula]] || &amp;lt;center&amp;gt;[[File:vicariousvisions.png|100px|link=https://en.wikipedia.org/wiki/Blizzard_Albany]]/[[File:Nickelodeon_''Pink_Lemonade''_Logo.png|50px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:gbclogo.png|125px|center]] || Mar. 5, 2001&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[file:conker'sbadfurday.png|65px|link=https://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day]] 🇪🇺&amp;lt;/center&amp;gt; || [[file:rareware.png|50px|center|link=https://en.wikipedia.org/wiki/Rare_(company)]] || [[File:N64.png|150px|center]] || Apr. 6, 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[file:redfaction.png|125px|center|link=https://en.wikipedia.org/wiki/Red_Faction_(video_game)]] || [[file:volition.png|50px|center|link=https://en.wikipedia.org/wiki/Volition_(company)]] || &amp;lt;center&amp;gt;[[File:Microsoft Windows Logo.png|100px]] / [[file:ps2logo.png|75px]]&amp;lt;/center&amp;gt; || May 22, 2001&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[file:earthwormjim.png|100px|link=https://en.wikipedia.org/wiki/Earthworm_Jim_(video_game)]] 🇪🇺&amp;lt;/center&amp;gt; || [[file:gametitan.png|100px|center|link=https://en.wikipedia.org/wiki/Game_Titan]] || [[File:GameBoyAdvance.png|100px|center|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]] || Sept. 21, 2001&lt;br /&gt;
|- &lt;br /&gt;
| [[file:motogp.png|125px|center|link=https://en.wikipedia.org/wiki/MotoGP:_Ultimate_Racing_Technology]] || &amp;lt;center&amp;gt;[[file:visualimpact.png|50px]]/[[file:climaxstudios.png|100px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]/[[file:ogxboxlogo.png|75px]]&amp;lt;br&amp;gt;[[File:Microsoft Windows Logo.png|center|100px]]&amp;lt;/center&amp;gt; || Feb. 15, 2002&lt;br /&gt;
|- &lt;br /&gt;
| [[File:heyarnoldthemovie.png|125px|center|link=https://en.wikipedia.org/wiki/Hey_Arnold!:_The_Movie_(video_game)]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]] [[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:GameBoyAdvance.png|100px|center|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]] || May 29, 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[File:simpsonsroadrage.png|85px|center|link=https://en.wikipedia.org/wiki/The_Simpsons:_Road_Rage]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]] [[file:foxinteractivelogogb.png|60px|link=https://en.wikipedia.org/wiki/Fox_Interactive]]&amp;lt;/center&amp;gt; || [[File:GameBoyAdvance.png|100px|center]] || Jun. 27, 2003&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Takandthepowerrofjuju.png|85px|center|link=https://en.wikipedia.org/wiki/Tak_and_the_Power_of_Juju]] || &amp;lt;center&amp;gt;[[File:avalanchesoftware.png|75px|link=https://en.wikipedia.org/wiki/Avalanche_Software]]/[[file:helixe.png|75px|link=https://en.wikipedia.org/wiki/THQ#Subsidiaries]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[File:GameBoyAdvance.png|75px|center|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;center&amp;gt; || Oct. 15, 2003&lt;br /&gt;
|- &lt;br /&gt;
| [[file:herecomesthepain.png|100px|center|link=https://en.wikipedia.org/wiki/WWE_SmackDown!_Here_Comes_the_Pain]] || [[file:yuke's.png|100px|center|link=https://en.wikipedia.org/wiki/Yuke%27s]] || [[file:ps2logo.png|100px|center]] || Oct. 27, 2003&lt;br /&gt;
|- &lt;br /&gt;
| [[file:bfbb.png|125px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Battle_for_Bikini_Bottom]] || &amp;lt;center&amp;gt;[[file:heavyironstudios.png|75px|link=https://en.wikipedia.org/wiki/Heavy_Iron_Studios]]/[[File:vicariousvisions.png|75px|link=https://en.wikipedia.org/wiki/Blizzard_Albany]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|75px]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;/center&amp;gt; || Oct. 29, 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[File:minipoccha.png|125px|center|link=https://web.archive.org/web/20080915045736/http://www.5thcell.com/games.php?menu=0&amp;amp;game=mpoccha]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:nokiaseries40&amp;amp;60logo.png|center|100px]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[File:siege.png|125px|center|link=https://web.archive.org/web/20080915045742/http://www.5thcell.com/games.php?menu=0&amp;amp;game=siege]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:nokiaseries40&amp;amp;60logo.png|center|100px]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sealteam6.png|125px|center|link=https://web.archive.org/web/20080915045800/http://www.5thcell.com/games.php?menu=0&amp;amp;game=st6]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:nokiaseries40&amp;amp;60logo.png|center|100px]] || 2004&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Nicktoonsfreezezframefrenzy.png|100px|center|link=https://spongebob.fandom.com/wiki/Nicktoons_Freeze_Frame_Frenzy]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]] [[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:GameBoyAdvance.png|100px|center|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]] || Sept. 27, 2004&lt;br /&gt;
|- &lt;br /&gt;
| [[file:spongebobmovie.png|center|100px|link=https://en.wikipedia.org/wiki/The_SpongeBob_SquarePants_Movie_(video_game)]] || &amp;lt;center&amp;gt;[[file:heavyironstudios.png|75px|link=https://en.wikipedia.org/wiki/Heavy_Iron_Studios]]/[[file:Wayforward_Technologies_Logo.png|75px|link=WayForward]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|75px]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;/center&amp;gt; || Oct. 27, 2004&lt;br /&gt;
|- &lt;br /&gt;
| [[file:destroyallhumans.png|125px|center|link=https://en.wikipedia.org/wiki/Destroy_All_Humans!_(2005_video_game)]] || [[file:pandemicstudios.png|50px|center|link=https://en.wikipedia.org/wiki/Pandemic_Studios]] || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:ogxboxlogo.png|75px]]&amp;lt;/center&amp;gt; || Jun. 21, 2005&lt;br /&gt;
|- &lt;br /&gt;
| [[file:lightscamerapants.png|150px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Lights,_Camera,_Pants!]] || &amp;lt;center&amp;gt;[[file:thqstudioaustralia.png|75px|link=https://en.wikipedia.org/wiki/THQ_Studio_Australia]]/[[file:Wayforward_Technologies_Logo.png|75px|link=WayForward]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|75px]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;/center&amp;gt; || Oct. 19, 2005&lt;br /&gt;
|- &lt;br /&gt;
| [[file:nicktoonsunitelogo.png|100px|center|link=https://en.wikipedia.org/wiki/Nicktoons_Unite!]] || &amp;lt;center&amp;gt;[[file:bluetongue.png|75px|link=https://en.wikipedia.org/wiki/Blue_Tongue_Entertainment]]/[[file:climaxstudios.png|75px]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]/[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Oct. 26, 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[file:saintsrow.png|125px|center|link=https://en.wikipedia.org/wiki/Saints_Row_(2006_video_game)]] || [[file:volition.png|50px|center|link=https://en.wikipedia.org/wiki/Volition_(company)]] || [[file:xbox360logo.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_360]] || Aug. 29, 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[file:atla.png|125px|center|link=https://en.wikipedia.org/wiki/Avatar:_The_Last_Airbender_(video_game)]] || &amp;lt;center&amp;gt;[[file:thqstudioaustralia.png|100px|link=https://en.wikipedia.org/wiki/THQ_Studio_Australia]]/[[file:tose.png|50px|link=https://en.wikipedia.org/wiki/Tose_(company)]]&amp;lt;br&amp;gt;[[file:halfbrick.png|75px|link=https://en.wikipedia.org/wiki/Halfbrick_Studios]]/[[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|75px]]/[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]&amp;lt;br&amp;gt;[[file:PSPLogo.png|75px]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Oct. 10, 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[file:breaturefromthekrustykarb.png|center|150px|link=https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Creature_from_the_Krusty_Krab]] || &amp;lt;center&amp;gt;[[file:blitzgameslogo.png|65px|link=https://en.wikipedia.org/wiki/Blitz_Games]]/[[file:Wayforward_Technologies_Logo.png|75px|link=WayForward]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|center|75px|center|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Oct. 18, 2006&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Start_Screen_Drawn_to_Life_Logo.png|center|150px|link=Drawn to Life]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]] || Sept. 10, 2007 &lt;br /&gt;
|- &lt;br /&gt;
| [[file:conan.png|120px|center|link=https://en.wikipedia.org/wiki/Conan_(2007_video_game)]] || [[file:nihilisticlogo.png|75px|center|link=https://en.wikipedia.org/wiki/NStigate_Games]] || &amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]]/[[file:PS3logo.png|75px|link=https://en.wikipedia.org/wiki/PlayStation_3]]&amp;lt;/center&amp;gt; || Sept. 28, 2007 &lt;br /&gt;
|- &lt;br /&gt;
| [[File:atlantissquarepantislogo.png|125px|center|link=https://en.wikipedia.org/wiki/SpongeBob%27s_Atlantis_SquarePantis_(video_game)]] || &amp;lt;center&amp;gt;[[file:blitzgameslogo.png|65px|link=https://en.wikipedia.org/wiki/Blitz_Games]]/[[file:AltronLogo.png|100px|link=Altron]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]&amp;lt;br&amp;gt;[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]/[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Oct. 23, 2007&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lqlogo.png|150px|center|link=https://locksquest.fandom.com/wiki/Lock's_Quest]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]] || Sept. 9, 2008&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Spongebob_Logo_1.png|150px|center|link=Drawn to Life: SpongeBob SquarePants Edition]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]] [[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:Nintendo_DS_Logo.png|center|100px]] || Sept. 15, 2008&lt;br /&gt;
|- &lt;br /&gt;
|[[File:TNCLogoHQ.png|150px|center|link=Drawn to Life: The Next Chapter]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Wii_Logo.png|150px|center|link=Drawn to Life: The Next Chapter (Wii)]] || [[File:PMS.png|center|35px|link=Planet Moon Studios]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
| [[File:truthorsquarelogo.png|100px|center|link=https://spongebob.fandom.com/wiki/SpongeBob%27s_Truth_or_Square_(Nintendo_DS)]] || &amp;lt;center&amp;gt;[[file:heavyironstudios.png|75px|link=https://en.wikipedia.org/wiki/Heavy_Iron_Studios]]/[[file:barkinglizardstechnologies.png|75px|link=https://en.wikipedia.org/wiki/Barking_Lizards_Technologies]]&amp;lt;br&amp;gt;[[file:AltronLogo.png|100px|link=Altron]]/[[File:NickGames.png|75px|link=Nickelodeon]] || &amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]]&amp;lt;br&amp;gt;[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]&amp;lt;br&amp;gt;[[file:PSPLogo.png|75px]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]] || Oct. 26, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[file:darksiders.png|125px|center|link=https://en.wikipedia.org/wiki/Darksiders]] || [[file:vigilgames.png|75px|center|link=https://en.wikipedia.org/wiki/Vigil_Games]] ||&amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]]/[[file:PS3logo.png|75px|link=https://en.wikipedia.org/wiki/PlayStation_3]]&amp;lt;br&amp;gt;[[File:Microsoft Windows Logo.png|center|100px]]&amp;lt;/center&amp;gt; || Jan. 5, 2010&lt;br /&gt;
|- &lt;br /&gt;
|[[file:udrawstudio.png|125px|center|link=https://en.wikipedia.org/wiki/UDraw_Studio]] || [[File:pipeworkssoftware.png|75px|center|link=https://en.wikipedia.org/wiki/Pipeworks_Studios]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Nov. 14, 2010&lt;br /&gt;
|- &lt;br /&gt;
|[[File:doodsbigadventure.png|100px|center|link=https://en.wikipedia.org/wiki/Dood%27s_Big_Adventure]] || [[File:thqdigitalstudiospheonix.png|100px|center|link=https://en.wikipedia.org/wiki/Rainbow_Studios]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Nov. 14, 2010&lt;br /&gt;
|- &lt;br /&gt;
|[[File:DtLCollectionLogoRed.png|center|150px|link=Drawn to Life Collection]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]] || Nov. 23, 2010&lt;br /&gt;
|- &lt;br /&gt;
| [[file:spongebobsquigglepants.png|125px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquigglePants]] || &amp;lt;center&amp;gt;[[file:Wayforward_Technologies_Logo.png|75px|link=WayForward]]/[[File:Nicklogo2009.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:Nintendo_Wii_Logo.png|75px|link=Wii]]/ [[file:3DS.png|100px]]&amp;lt;/center&amp;gt; || Apr. 12, 2011&lt;br /&gt;
|- &lt;br /&gt;
| [[file:drblowholereturns.png|100px|center|link=https://en.wikipedia.org/wiki/The_Penguins_of_Madagascar:_Dr._Blowhole_Returns_%E2%80%93_Again!]] || &amp;lt;center&amp;gt;[[File:Nicklogo2009.png|75px|link=Nickelodeon]] / [[file:dreamworksanimation.png|75px]]&amp;lt;br&amp;gt;[[file:griptonitegameslogo.png|75px|center|link=https://en.wikipedia.org/wiki/Amaze_Entertainment]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]]/[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]&amp;lt;br&amp;gt;[[file:PS3logo.png|75px|link=https://en.wikipedia.org/wiki/PlayStation_3]]/[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Sept. 6, 2011&lt;br /&gt;
|- &lt;br /&gt;
| [[file:spongebobsurfandskateroadstip.png|100px|center|link=https://en.wikipedia.org/wiki/SpongeBob%27s_Surf_%26_Skate_Roadtrip]] || &amp;lt;center&amp;gt;[[file:blitzgameslogo.png|65px|link=https://en.wikipedia.org/wiki/Blitz_Games]]/[[file:sabarasa.png|75px]]&amp;lt;br&amp;gt;[[File:Nicklogo2009.png|100px|link=Nickelodeon]]&amp;lt;center&amp;gt; || [[file:xbox360logo.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_360]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]] || Nov. 8, 2011&lt;br /&gt;
|- &lt;br /&gt;
|[[file:darksidersii.png|125px|center|link=https://en.wikipedia.org/wiki/Darksiders_II]] || [[file:vigilgames.png|75px|center|link=https://en.wikipedia.org/wiki/Vigil_Games]] || &amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]]/[[file:PS3logo.png|75px|link=https://en.wikipedia.org/wiki/PlayStation_3]]&amp;lt;br&amp;gt;[[File:Microsoft Windows Logo.png|100px]]/[[File:WiiU.png|75px|link=https://en.wikipedia.org/wiki/Wii_U]]&amp;lt;/center&amp;gt; || Aug. 14, 2012&lt;br /&gt;
|- &lt;br /&gt;
| [[file:wheeloffortune.png|100px|center]] || &amp;lt;center&amp;gt;[[File:pipeworkssoftware.png|75px|link=https://en.wikipedia.org/wiki/Pipeworks_Studios]] / [[file:SonyPicturesTelevision.png|50px|link=:wikipedia:Sony Pictures Television]]&amp;lt;/center&amp;gt; || [[File:WiiU.png|center|100px|link=https://en.wikipedia.org/wiki/Wii_U]] || December 14, 2012&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{ReadMore|:wikipedia:List of THQ Games}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{IconSVG|Trivia}} Trivia ==&lt;br /&gt;
* THQ is the company most involved with the entire [[Drawn to Life Series]], publishing five out of the seven games.&lt;br /&gt;
** They are also the only publisher to also develop one of the games, albeit being a compilation.&lt;br /&gt;
* Even though 505 Games bought the Drawn to Life rights in 2013, THQ's trademark for the series wasn't declared '''abandoned''' until June 2015.&amp;lt;ref&amp;gt;[https://tsdr.uspto.gov/#caseNumber=77441705&amp;amp;caseSearchType=US_APPLICATION&amp;amp;caseType=DEFAULT&amp;amp;searchType=statusSearch US Patent and Trademark Office, Drawn to Life (THQ)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* THQ created competitions in Australia for all their Drawn to Life games.&lt;br /&gt;
** The first game's competition's grand prize was a Nintendo DS Lite for the entire class, plus a copy of the game and a year's worth of THQ games. Runners up won a $200 AUD art pack.&lt;br /&gt;
** The SpongeBob SquarePants Edition's competition prize was the same as the first, with the SpongeBob Edition as the prized game and no runners up recieved prizes.&lt;br /&gt;
*** These two competitions were in collaboration with Nickelodeon.&lt;br /&gt;
** Both versions of Drawn to Life: The Next Chapter had a combined competition, with the winner receiving a Nintendo DSi for their class and a copy of the Wii version.&lt;br /&gt;
* Despite PlayTHQ's logo appearing on the box art of [[Drawn to Life: SpongeBob SquarePants Edition]], the regular THQ logo was used in-game in the North American release.&lt;br /&gt;
** The PlayTHQ logo would appear in the European release, however.&lt;br /&gt;
*** Said release was also the first use of the logo in-game.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Website=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
THQFront2010.png|THQ's front page from 2010.&lt;br /&gt;
THQFranceDTLPage.png|THQ's French Drawn to Life page.&lt;br /&gt;
THQBritainDTLPage.png|THQ's British Drawn to Life page.&lt;br /&gt;
THQDTLNEWS.png|A news section covering Drawn to Life's release.&lt;br /&gt;
DTLPLAYTHQ.png|PlayTHQ's Drawn to Life page.&lt;br /&gt;
DTLSBPLAYTHQ.png|PlayTHQ's Drawn to Life: SpongeBob SquarePants Edition page.&lt;br /&gt;
TNCWiiPLAYTHQ.png|PlayTHQ's Drawn to Life: The Next Chapter (Wii) page.&lt;br /&gt;
TNCDSPLAYTHQ.png|PlayTHQ's Drawn to Life: The Next Chapter page.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|Screenshots=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DTLTHQSCREEN1.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN2.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN3.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN4.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN5.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN6.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN7.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN8.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN9.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN10.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN11.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN12.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN13.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|Misc=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
THQlogo1990.png|THQ's original logo from 1990 - 1992.&lt;br /&gt;
THQlogo1997.png|THQ's logo from 1997 - 2000.&lt;br /&gt;
thqwireless.png|The logo for THQ Wireless, the company's mobile department.&lt;br /&gt;
DTLPAL.jpg|Initial concept art of the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]] by Daniel McGuffey, titled ''Drawn to Life Pal'' during development.&lt;br /&gt;
DTLPAL2.jpg|Updated mockup of the Drawn to Life Pal, with a closer resemblence to the final uDraw GameTablet design.&lt;br /&gt;
uDraw.jpg|The uDraw GameTablet, released in 2010.&lt;br /&gt;
uDrawupgrade.jpg|The upgraded uDraw, released in 2011.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Studios|Drawn to Life|THQ|boxcolor=#e30000}}&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: SpongeBob SquarePants Edition|THQ|boxcolor=#e30000}}&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: The Next Chapter (DS)|THQ|boxcolor=#e30000}}&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: The Next Chapter (Wii)|THQ|boxcolor=#e30000}}&lt;br /&gt;
&lt;br /&gt;
== {{Icon|Note}} References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Drawn to Life]]&lt;br /&gt;
[[Category:Drawn to Life: SpongeBob SquarePants Edition]]&lt;br /&gt;
[[Category:Drawn to Life: The Next Chapter]]&lt;br /&gt;
[[Category:Drawn to Life: The Next Chapter (Wii)]]&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=File:THQlogo1990.png&amp;diff=35022</id>
		<title>File:THQlogo1990.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:THQlogo1990.png&amp;diff=35022"/>
		<updated>2026-05-30T10:30:59Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=File:THQlogo1997.png&amp;diff=35021</id>
		<title>File:THQlogo1997.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:THQlogo1997.png&amp;diff=35021"/>
		<updated>2026-05-30T10:30:56Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=Planet_Moon_Studios&amp;diff=35016</id>
		<title>Planet Moon Studios</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=Planet_Moon_Studios&amp;diff=35016"/>
		<updated>2026-05-27T11:36:55Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#f02222&lt;br /&gt;
 |name         = Planet Moon Studios&lt;br /&gt;
 |image        = &amp;lt;tabber&amp;gt;&lt;br /&gt;
  |-|Main      = [[File:PMS.png|center|100px]]&lt;br /&gt;
  |-|Alternate = [[File:Planet_Moon_Studios_Logo_AAD.jpg|center|200px]]&lt;br /&gt;
 &amp;lt;/tabber&amp;gt;&lt;br /&gt;
 |headquarters = San Francisco, California, USA 🇺🇸&lt;br /&gt;
 |founded      = 1997&lt;br /&gt;
 |type         = Developer&lt;br /&gt;
 |games        = {{Icon|Wii}}&lt;br /&gt;
 |site         = [https://web.archive.org/web/20110704225153/http://www.planetmoon.com/ 2011 Website]&lt;br /&gt;
 |current      = Closed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Planet Moon Studios''' was a video game developer founded in 1997, best known for developing [[:wikipedia:Giants:_Citizen_Kabuto|Giants: Citizen Kabuto]] and [[:wikipedia:Armed and Dangerous (video game)|Armed and Dangerous]]. They were the developer of a single ''Drawn to Life'' game, ''[[Drawn to Life: The Next Chapter (Wii)]]''. It ended up being one of the last games they would develop, as in January 2011 they closed their doors after failing to be acquired by [[:wikipedia:Bigpoint|Bigpoint GmbH]].&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
===Early game development===&lt;br /&gt;
Upon leaving [[wikipedia:Shiny Entertainment|Shiny Entertainment]] following the release of their third-person shooter [[wikipedia:MDK|MDK]], Nick Bruty and Bob Stevenson formed their own game development studio. Although an official name had not been confirmed yet, they struck a publishing deal with Shiny's parent company, Interplay Entertainment, for their first game. This title, [[:wikipedia:Giants:_Citizen_Kabuto|Giants: Citizen Kabuto]], would see release in 2000 to critical acclaim, particularly for it's gameplay and humor, as did their next title, [[:wikipedia:Armed and Dangerous (video game)|Armed and Dangerous]].&lt;br /&gt;
&lt;br /&gt;
From that point forward, Planet Moon mainly developed casual family games, most notably the [[:wikipedia:Electronic Arts|Electronic Arts]]-published [[:wikipedia:Smarty Pants|Smarty Pants]] and [[THQ]]-published [[:wikipedia:Battle of the Bands (video game)|Battle of the Bands]].&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: The Next Chapter (Wii)===&lt;br /&gt;
Jeremiah Slaczka rejected the idea of [[5th Cell]] developing a Wii entry in the Drawn to Life series, not believing it can be done in a good scale.&amp;lt;ref&amp;gt;[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, GameSpot]&amp;lt;/ref&amp;gt; He did, however, give his blessing for another team to tackle the entry, leading to THQ handing it off to Planet Moon. The game, which would be given the same exact title as it's [[Drawn to Life: The Next Chapter|canon DS counterpart]], was produced within 17 milestones, much more than previous games. According to production notes given out by Ken Capelli, production started with the first milestone build in February 2008 and concluded in August 2009, resulting in a total development time of just over 18 months, and had a final budget of $4,465,147. &lt;br /&gt;
&lt;br /&gt;
Much like other entries in the series, the game was affected heavily by development crunch, particularly after the project was put to the studio's B-team once the main team began production on the cancelled Xbox 360 title My Amazing Story. THQ was adamant on a simultaneous release between both versions of The Next Chapter, so the A-team had to step in and assist in production to get this version out on time after development on their other project was winding down.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=DTL was supposed to be a simple &amp;quot;safety&amp;quot; production that allowed other studio creative leads to focus on a big 1st-party project for Microsoft Game Studio. When the MGS project wound down and we put eyes back on DTL, we saw that the product was a shockingly scattered mess, barely playable/ parts on the floor, nowhere near being able to produce the expected alpha/ beta/ gold dates - it became an all-hands-on-deck emergency...My senior Art Lead and UI Art Director came into it with me, sleeves rolled up, to focus on lining up each area of the game (characters/ props/ cinematics, levels, user interface/ drawing tool). It was only as we were in the midst of alpha that I was able to offer visual feedback to help pull it all together with polish (TBH most of the individual assets developed by the team looked great, really cute and clean).|character=Ken Capelli}}&lt;br /&gt;
&lt;br /&gt;
Planet Moon would eventually finish the game on time, and both versions would be announced on May 26th, 2009 and release on October 8th. Reception of the Wii version was mixed, with many praising the visual style, gameplay mechanics and expansion of the [[Draw Mode (Wii)|Draw Mode]] but criticizing the storyline structure and controls, particularly the Wiimote pointer controls for drawing. While the DS version was more acclaimed, the Wii version would ultimately be the better-selling of the two. It was also considered canon by 5th Cell around the time, only for this to be backtracked by both Slaczka and series producer Joseph Tringali in 2020.&lt;br /&gt;
&lt;br /&gt;
===Aftermath and closure===&lt;br /&gt;
After realizing the drawing controls of the game weren't ideal due to reduced tactile feedback with the Wiimote, THQ got the idea to develop more games in the series with a specialized tablet accessory. This would ultimately result in the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]]&amp;lt;ref&amp;gt;[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]&amp;lt;/ref&amp;gt;, released in 2010 for the Wii with no Drawn to Life branding at all. The tablet was initially a success, only for it's expanded re-release on other consoles to result in a $100M loss for THQ, contributing to their closure in 2012.&lt;br /&gt;
&lt;br /&gt;
Planet Moon would only produce one more game in their lifetime, the movie tie-in game for [[:wikipedia:Tangled: The Video Game|Disney's Tangled]], which reused aspects of My Amazing Story. In January 2011, Bigpoint GmbH acquired the company staff but not the company itself. According to CEO Aaron Loeb, investors pulling their money played a huge role in the studio's financial troubles, resulting in an unnamed project going into default and Planet Moon threatening legal action to recover lost funds.&amp;lt;ref&amp;gt;[https://mcvuk.com/development-news/planet-moon-owed-substantial-money/ Planet Moon ‘owed substantial money’, MVC/DEVELOP]&amp;lt;/ref&amp;gt; It was ultimately My Amazing Story's cancellation that signaled the end, with the studio closing it's doors shortly after the team was moved to BigPoint's San Francisco offices.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Publisher !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[file:GiantsCitizensKabuto.png|125px|center|link=https://en.wikipedia.org/wiki/Giants:_Citizen_Kabuto]] || [[File:InterplayEntertainment.png|100px|center|link=https://en.wikipedia.org/wiki/Interplay_Entertainment]] || &amp;lt;center&amp;gt;[[File:Microsoft Windows Logo.png|125px]] / [[file:ps2logo.png|100px]]&amp;lt;/center&amp;gt; || Dec. 7, 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[file:ArmedandDangerous.png|150px|center|link=https://en.wikipedia.org/wiki/Armed_and_Dangerous_(video_game)]] || [[file:LucasArts.png|75px|center|link=https://en.wikipedia.org/wiki/Lucasfilm_Games]] || &amp;lt;center&amp;gt;[[File:Microsoft Windows Logo.png|125px]] / [[file:ogxboxlogo.png|100px]]&amp;lt;/center&amp;gt;|| Dec. 2, 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Smartypantswii.png|75px|center|link=https://en.wikipedia.org/wiki/Smarty_Pants]] || [[file:EAlogoblue.png|75px|center|link=https://en.wikipedia.org/wiki/Electronic_Arts]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Nov. 17, 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[file:BattleOfTheBands.png|125px|center|link=https://en.wikipedia.org/wiki/Battle_of_the_Bands_(video_game)]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Apr. 21, 2008&lt;br /&gt;
|- &lt;br /&gt;
|[[file:MyAmazingStory.png|100px|center|link=https://kencapelli.com/portfolioMyAMAZINGStory.shtml]] || [[file:MicrosoftGameStudios.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_Game_Studios]] || [[file:xbox360logo.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_360]] || Cancelled&lt;br /&gt;
|- &lt;br /&gt;
|[[File:TNCLogoHQ.png|150px|center|link=Drawn to Life: The Next Chapter (Wii)]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[file:Tangled.png|center|125px|link=https://en.wikipedia.org/wiki/Tangled:_The_Video_Game]] || [[File:disneyinteractivelogo.png|100px|center|link=https://en.wikipedia.org/wiki/Disney_Interactive_Studios]] || &amp;lt;center&amp;gt;[[file:Nintendo_Wii_Logo.png|75px|link=Wii]]/ [[File:Nintendo_DS_Logo.png|100px|link=Nintendo DS]]&amp;lt;br&amp;gt;[[File:Microsoft Windows Logo.png|center|125px]]&amp;lt;/center&amp;gt; || Nov. 23, 2010&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{ReadMore|:wikipedia:Planet Moon Studios#Games}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{IconSVG|Trivia}} Trivia ==&lt;br /&gt;
* The uDraw was also intended for more licensed [[Drawn to Life series]] games in the vein of ''[[Drawn to Life: SpongeBob SquarePants Edition]]'', but no other games in that caliber were ever developed.&lt;br /&gt;
* Many higher-ups would either join or found their own game studios after their time at Planet Moon, including Nick Bruty and Richard Sun's Rocket Games in 2011, Bob Stevenson's mgmoco in 2008 and Loeb joining Playfish's San Francisco branch in 2011.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Website=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
{{!}}-{{!}}Pages=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PMSPage.png|The front page of Planet Moon Studios' website.&lt;br /&gt;
PMSTNC.png|The studio's web page for [[Drawn to Life: The Next Chapter (Wii)]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}Screenshots=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PMSH1.jpg|Website screenshot&lt;br /&gt;
PMSH2.jpg|Website screenshot&lt;br /&gt;
PMSH3.jpg|Website screenshot&lt;br /&gt;
PMSH4.jpg|Website screenshot&lt;br /&gt;
PMSH5.jpg|Website screenshot&lt;br /&gt;
PMSH6.jpg|Website screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: The Next Chapter (Wii)|Planet Moon Studios|boxcolor=#f02222}}&lt;br /&gt;
&lt;br /&gt;
== {{Icon|Note}} References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=Planet_Moon_Studios&amp;diff=35015</id>
		<title>Planet Moon Studios</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=Planet_Moon_Studios&amp;diff=35015"/>
		<updated>2026-05-27T09:05:44Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#f02222&lt;br /&gt;
 |name         = Planet Moon Studios&lt;br /&gt;
 |image        = &amp;lt;tabber&amp;gt;&lt;br /&gt;
  |-|Main      = [[File:PMS.png|center|100px]]&lt;br /&gt;
  |-|Alternate = [[File:Planet_Moon_Studios_Logo_AAD.jpg|center|200px]]&lt;br /&gt;
 &amp;lt;/tabber&amp;gt;&lt;br /&gt;
 |headquarters = San Francisco, California, USA 🇺🇸&lt;br /&gt;
 |founded      = 1997&lt;br /&gt;
 |type         = Developer&lt;br /&gt;
 |games        = {{Icon|Wii}}&lt;br /&gt;
 |site         = [https://web.archive.org/web/20110704225153/http://www.planetmoon.com/ 2011 Website]&lt;br /&gt;
 |current      = Closed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Planet Moon Studios''' was a video game developer founded in 1997, best known for developing [[:wikipedia:Giants:_Citizen_Kabuto|Giants: Citizen Kabuto]] and [[:wikipedia:Armed and Dangerous (video game)|Armed and Dangerous]]. They were the developer of a single ''Drawn to Life'' game, ''[[Drawn to Life: The Next Chapter (Wii)]]''. It ended up being one of the last games they would develop, as in January 2011 they closed their doors after failing to be acquired by [[:wikipedia:Bigpoint|Bigpoint GmbH]].&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
===Early game development===&lt;br /&gt;
Upon leaving [[wikipedia:Shiny Entertainment|Shiny Entertainment]] following the release of their third-person shooter [[wikipedia:MDK|MDK]], Nick Bruty and Bob Stevenson formed their own game development studio. Although an official name had not been confirmed yet, they struck a publishing deal with Shiny's parent company, Interplay Entertainment, for their first game. This title, [[:wikipedia:Giants:_Citizen_Kabuto|Giants: Citizen Kabuto]], would see release in 2000 to critical acclaim, particularly for it's gameplay and humor, as did their next title, [[:wikipedia:Armed and Dangerous (video game)|Armed and Dangerous]].&lt;br /&gt;
&lt;br /&gt;
From that point forward, Planet Moon mainly developed casual family games, most notably the [[:wikipedia:Electronic Arts|Electronic Arts]]-published [[:wikipedia:Smarty Pants|Smarty Pants]] and [[THQ]]-published [[:wikipedia:Battle of the Bands (video game)|Battle of the Bands]].&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: The Next Chapter (Wii)===&lt;br /&gt;
Jeremiah Slaczka rejected the idea of [[5th Cell]] developing a Wii entry in the Drawn to Life series, not believing it can be done in a good scale.&amp;lt;ref&amp;gt;[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, GameSpot]&amp;lt;/ref&amp;gt; He did, however, give his blessing for another team to tackle the entry, leading to THQ handing it off to Planet Moon. The game, which would be given the same exact title as it's [[Drawn to Life: The Next Chapter|canon DS counterpart]], was produced within 17 milestones, much more than previous games. According to production notes given out by Ken Capelli, production started with the first milestone build in February 2008 and concluded in August 2009, resulting in a total development time of just over 18 months, and had a final budget of $4,465,147. &lt;br /&gt;
&lt;br /&gt;
Much like other entries in the series, the game was affected heavily by development crunch, particularly after the project was put to the studio's B-team once the main team began production on the cancelled Xbox 360 title My Amazing Story. THQ was adamant on a simultaneous release between both versions of The Next Chapter, so the A-team had to step in and assist in production to get this version out on time after development on their other project was winding down.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=DTL was supposed to be a simple &amp;quot;safety&amp;quot; production that allowed other studio creative leads to focus on a big 1st-party project for Microsoft Game Studio. When the MGS project wound down and we put eyes back on DTL, we saw that the product was a shockingly scattered mess, barely playable/ parts on the floor, nowhere near being able to produce the expected alpha/ beta/ gold dates - it became an all-hands-on-deck emergency...My senior Art Lead and UI Art Director came into it with me, sleeves rolled up, to focus on lining up each area of the game (characters/ props/ cinematics, levels, user interface/ drawing tool). It was only as we were in the midst of alpha that I was able to offer visual feedback to help pull it all together with polish (TBH most of the individual assets developed by the team looked great, really cute and clean).|character=Ken Capelli}}&lt;br /&gt;
&lt;br /&gt;
Planet Moon would eventually finish the game on time, and both versions would be announced on May 26th, 2009 and release on October 8th. Reception of the Wii version was mixed, with many praising the visual style, gameplay mechanics and expansion of the [[Draw Mode (Wii)|Draw Mode]] but criticizing the storyline structure and controls, particularly the Wiimote pointer controls for drawing. While the DS version was more acclaimed, the Wii version would ultimately be the better-selling of the two. It was also considered canon by 5th Cell around the time, only for this to be backtracked by both Slaczka and series producer Joseph Tringali in 2020.&lt;br /&gt;
&lt;br /&gt;
===Aftermath and closure===&lt;br /&gt;
After realizing the drawing controls of the game weren't ideal due to reduced tactile feedback with the Wiimote, THQ got the idea to develop more games in the series with a specialized tablet accessory. This would ultimately result in the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]]&amp;lt;ref&amp;gt;[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]&amp;lt;/ref&amp;gt;, released in 2010 for the Wii with no Drawn to Life branding at all. The tablet was initially a success, only for it's expanded re-release on other consoles to result in a $100M loss for THQ, contributing to their closure in 2012.&lt;br /&gt;
&lt;br /&gt;
Planet Moon would only produce one more game in their lifetime, the movie tie-in game for [[:wikipedia:Tangled: The Video Game|Disney's Tangled]], which reused aspects of My Amazing Story. In January 2011, Bigpoint GmbH acquired the company staff but not the company itself. According to CEO Aaron Loeb, investors pulling their money played a huge role in the studio's financial troubles, resulting in an unnamed project going into default and Planet Moon threatening legal action to recover lost funds.&amp;lt;ref&amp;gt;[https://mcvuk.com/development-news/planet-moon-owed-substantial-money/ Planet Moon ‘owed substantial money’, MVC/DEVELOP]&amp;lt;/ref&amp;gt; It was ultimately My Amazing Story's cancellation that signaled the end, with the studio closing it's doors shortly after the team was moved to BigPoint's San Francisco offices.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Publisher !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[file:GiantsCitizensKabuto.png|125px|center|link=https://en.wikipedia.org/wiki/Giants:_Citizen_Kabuto]] || [[File:InterplayEntertainment.png|100px|center|link=https://en.wikipedia.org/wiki/Interplay_Entertainment]] || [[File:Microsoft Windows Logo.png|center|125px]]&amp;lt;br&amp;gt;[[file:ps2logo.png|100px|center]] || Dec. 7, 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[file:ArmedandDangerous.png|150px|center|link=https://en.wikipedia.org/wiki/Armed_and_Dangerous_(video_game)]] || [[file:LucasArts.png|75px|center|link=https://en.wikipedia.org/wiki/Lucasfilm_Games]] || [[File:Microsoft Windows Logo.png|center|125px]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|100px|center]] || Dec. 2, 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Smartypantswii.png|75px|center|link=https://en.wikipedia.org/wiki/Smarty_Pants]] || [[file:EAlogoblue.png|75px|center|link=https://en.wikipedia.org/wiki/Electronic_Arts]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Nov. 17, 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[file:BattleOfTheBands.png|125px|center|link=https://en.wikipedia.org/wiki/Battle_of_the_Bands_(video_game)]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Apr. 21, 2008&lt;br /&gt;
|- &lt;br /&gt;
|[[file:MyAmazingStory.png|100px|center|link=https://kencapelli.com/portfolioMyAMAZINGStory.shtml]] || [[file:MicrosoftGameStudios.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_Game_Studios]] || [[file:xbox360logo.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_360]] || Cancelled&lt;br /&gt;
|- &lt;br /&gt;
|[[File:TNCLogoHQ.png|150px|center|link=Drawn to Life: The Next Chapter (Wii)]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[file:Tangled.png|center|125px|link=https://en.wikipedia.org/wiki/Tangled:_The_Video_Game]] || [[File:disneyinteractivelogo.png|100px|center|link=https://en.wikipedia.org/wiki/Disney_Interactive_Studios]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]]&amp;lt;br&amp;gt;[[File:Microsoft Windows Logo.png|center|125px]] || Nov. 23, 2010&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{ReadMore|:wikipedia:Planet Moon Studios#Games}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{IconSVG|Trivia}} Trivia ==&lt;br /&gt;
* The uDraw was also intended for more licensed [[Drawn to Life series]] games in the vein of ''[[Drawn to Life: SpongeBob SquarePants Edition]]'', but no other games in that caliber were ever developed.&lt;br /&gt;
* Many higher-ups would either join or found their own game studios after their time at Planet Moon, including Nick Bruty and Richard Sun's Rocket Games in 2011, Bob Stevenson's mgmoco in 2008 and Loeb joining Playfish's San Francisco branch in 2011.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Website=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
{{!}}-{{!}}Pages=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PMSPage.png|The front page of Planet Moon Studios' website.&lt;br /&gt;
PMSTNC.png|The studio's web page for [[Drawn to Life: The Next Chapter (Wii)]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}Screenshots=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PMSH1.jpg|Website screenshot&lt;br /&gt;
PMSH2.jpg|Website screenshot&lt;br /&gt;
PMSH3.jpg|Website screenshot&lt;br /&gt;
PMSH4.jpg|Website screenshot&lt;br /&gt;
PMSH5.jpg|Website screenshot&lt;br /&gt;
PMSH6.jpg|Website screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: The Next Chapter (Wii)|Planet Moon Studios|boxcolor=#f02222}}&lt;br /&gt;
&lt;br /&gt;
== {{Icon|Note}} References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=Planet_Moon_Studios&amp;diff=35014</id>
		<title>Planet Moon Studios</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=Planet_Moon_Studios&amp;diff=35014"/>
		<updated>2026-05-27T05:11:24Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: Updated the news source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#f02222&lt;br /&gt;
 |name         = Planet Moon Studios&lt;br /&gt;
 |image        = &amp;lt;tabber&amp;gt;&lt;br /&gt;
  |-|Main      = [[File:PMS.png|center|100px]]&lt;br /&gt;
  |-|Alternate = [[File:Planet_Moon_Studios_Logo_AAD.jpg|center|200px]]&lt;br /&gt;
 &amp;lt;/tabber&amp;gt;&lt;br /&gt;
 |headquarters = San Francisco, California, USA 🇺🇸&lt;br /&gt;
 |founded      = 1997&lt;br /&gt;
 |type         = Developer&lt;br /&gt;
 |games        = {{Icon|Wii}}&lt;br /&gt;
 |site         = [https://web.archive.org/web/20110704225153/http://www.planetmoon.com/ 2011 Website]&lt;br /&gt;
 |current      = Closed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Planet Moon Studios''' was a video game developer founded in 1997, best known for developing [[:wikipedia:Giants:_Citizen_Kabuto|Giants: Citizen Kabuto]] and [[:wikipedia:Armed and Dangerous (video game)|Armed and Dangerous]]. They were the developer of a single ''Drawn to Life'' game, ''[[Drawn to Life: The Next Chapter (Wii)]]''. It ended up being one of the last games they would develop, as in January 2011 they closed their doors after failing to be acquired by [[:wikipedia:Bigpoint|Bigpoint GmbH]].&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
===Early game development===&lt;br /&gt;
Upon leaving [[wikipedia:Shiny Entertainment|Shiny Entertainment]] following the release of their third-person shooter [[wikipedia:MDK|MDK]], Nick Bruty and Bob Stevenson forme their own game development studio. Although an official name had not been confirmed yet, they struck a publishing deal with Shiny's parent company, Interplay Entertainment, for their first game. This title, [[:wikipedia:Giants:_Citizen_Kabuto|Giants: Citizen Kabuto]], would see release in 2000 to critical acclaim, particularly for it's gameplay and humor, as did their next title, [[:wikipedia:Armed and Dangerous (video game)|Armed and Dangerous]].&lt;br /&gt;
&lt;br /&gt;
From that point forward, Planet Moon mainly developed casual family games, most notably the [[:wikipedia:Electronic Arts|Electronic Arts]]-published [[:wikipedia:Smarty Pants|Smarty Pants]] and [[THQ]]-published [[:wikipedia:Battle of the Bands (video game)|Battle of the Bands]].&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: The Next Chapter (Wii)===&lt;br /&gt;
Jeremiah Slaczka rejected the idea of [[5th Cell]] developing a Wii entry in the Drawn to Life series, not believing it can be done in a good scale.&amp;lt;ref&amp;gt;[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, GameSpot]&amp;lt;/ref&amp;gt; He did, however, give his blessing for another team to tackle the entry, leading to THQ handing it off to Planet Moon. The game, which would be given the same exact title as it's [[Drawn to Life: The Next Chapter|canon DS counterpart]], was produced within 17 milestones, much more than previous games. According to production notes given out by Ken Capelli, production started with the first milestone build in February 2008 and concluded in August 2009, resulting in a total development time of just over 18 months, and had a final budget of $4,465,147. &lt;br /&gt;
&lt;br /&gt;
Much like other entries in the series, the game was affected heavily by development crunch, particularly after the project was put to the studio's B-team once the main team began production on the cancelled Xbox 360 title My Amazing Story. THQ was adamant on a simultaneous release between both versions of The Next Chapter, so the A-team had to step in and assist in production to get this version out on time after development on their other project was winding down.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=DTL was supposed to be a simple &amp;quot;safety&amp;quot; production that allowed other studio creative leads to focus on a big 1st-party project for Microsoft Game Studio. When the MGS project wound down and we put eyes back on DTL, we saw that the product was a shockingly scattered mess, barely playable/ parts on the floor, nowhere near being able to produce the expected alpha/ beta/ gold dates - it became an all-hands-on-deck emergency...My senior Art Lead and UI Art Director came into it with me, sleeves rolled up, to focus on lining up each area of the game (characters/ props/ cinematics, levels, user interface/ drawing tool). It was only as we were in the midst of alpha that I was able to offer visual feedback to help pull it all together with polish (TBH most of the individual assets developed by the team looked great, really cute and clean).|character=Ken Capelli}}&lt;br /&gt;
&lt;br /&gt;
Planet Moon would eventually finish the game on time, and both versions would be announced on May 26th, 2009 and release on October 8th. Reception of the Wii version was mixed, with many praising the visual style, gameplay mechanics and expansion of the [[Draw Mode (Wii)|Draw Mode]] but criticizing the storyline structure and controls, particularly the Wiimote pointer controls for drawing. While the DS version was more acclaimed, the Wii version would ultimately be the better-selling of the two. It was also considered canon by 5th Cell around the time, only for this to be backtracked by both Slaczka and series producer Joseph Tringali in 2020.&lt;br /&gt;
&lt;br /&gt;
===Aftermath and closure===&lt;br /&gt;
After realizing the drawing controls of the game weren't ideal due to reduced tactile feedback with the Wiimote, THQ got the idea to develop more games in the series with a specialized tablet accessory. This would ultimately result in the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]]&amp;lt;ref&amp;gt;[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]&amp;lt;/ref&amp;gt;, released in 2010 for the Wii with no Drawn to Life branding at all. The tablet was initially a success, only for it's expanded re-release on other consoles to result in a $100M loss for THQ, contributing to their closure in 2012.&lt;br /&gt;
&lt;br /&gt;
Planet Moon would only produce one more game in their lifetime, the movie tie-in game for [[:wikipedia:Tangled: The Video Game|Disney's Tangled]], which reused aspects of My Amazing Story. In January 2011, Bigpoint GmbH acquired the company staff but not the company itself. According to CEO Aaron Loeb, investors pulling their money played a huge role in the studio's financial troubles, resulting in an unnamed project going into default and Planet Moon threatening legal action to recover lost funds.&amp;lt;ref&amp;gt;[https://mcvuk.com/development-news/planet-moon-owed-substantial-money/ Planet Moon ‘owed substantial money’, MVC/DEVELOP]&amp;lt;/ref&amp;gt; It was ultimately My Amazing Story's cancellation that signaled the end, with the studio closing it's doors shortly after the team was moved to BigPoint's San Francisco offices.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Publisher !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[file:GiantsCitizensKabuto.png|125px|center|link=https://en.wikipedia.org/wiki/Giants:_Citizen_Kabuto]] || [[File:InterplayEntertainment.png|100px|center|link=https://en.wikipedia.org/wiki/Interplay_Entertainment]] || [[File:Microsoft Windows Logo.png|center|125px]]&amp;lt;br&amp;gt;[[file:ps2logo.png|100px|center]] || Dec. 7, 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[file:ArmedandDangerous.png|150px|center|link=https://en.wikipedia.org/wiki/Armed_and_Dangerous_(video_game)]] || [[file:LucasArts.png|75px|center|link=https://en.wikipedia.org/wiki/Lucasfilm_Games]] || [[File:Microsoft Windows Logo.png|center|125px]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|100px|center]] || Dec. 2, 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Smartypantswii.png|75px|center|link=https://en.wikipedia.org/wiki/Smarty_Pants]] || [[file:EAlogoblue.png|75px|center|link=https://en.wikipedia.org/wiki/Electronic_Arts]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Nov. 17, 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[file:BattleOfTheBands.png|125px|center|link=https://en.wikipedia.org/wiki/Battle_of_the_Bands_(video_game)]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Apr. 21, 2008&lt;br /&gt;
|- &lt;br /&gt;
|[[file:MyAmazingStory.png|100px|center|link=https://kencapelli.com/portfolioMyAMAZINGStory.shtml]] || [[file:MicrosoftGameStudios.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_Game_Studios]] || [[file:xbox360logo.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_360]] || Cancelled&lt;br /&gt;
|- &lt;br /&gt;
|[[File:TNCLogoHQ.png|150px|center|link=Drawn to Life: The Next Chapter (Wii)]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[file:Tangled.png|center|125px|link=https://en.wikipedia.org/wiki/Tangled:_The_Video_Game]] || [[File:disneyinteractivelogo.png|100px|center|link=https://en.wikipedia.org/wiki/Disney_Interactive_Studios]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]]&amp;lt;br&amp;gt;[[File:Microsoft Windows Logo.png|center|125px]] || Nov. 23, 2010&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{ReadMore|:wikipedia:Planet Moon Studios#Games}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{IconSVG|Trivia}} Trivia ==&lt;br /&gt;
* The uDraw was also intended for more licensed [[Drawn to Life series]] games in the vein of ''[[Drawn to Life: SpongeBob SquarePants Edition]]'', but no other games in that caliber were ever developed.&lt;br /&gt;
* Many higher-ups would either join or found their own game studios after their time at Planet Moon, including Nick Bruty and Richard Sun's Rocket Games in 2011, Bob Stevenson's mgmoco in 2008 and Loeb joining Playfish's San Francisco branch in 2011.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Website=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
{{!}}-{{!}}Pages=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PMSPage.png|The front page of Planet Moon Studios' website.&lt;br /&gt;
PMSTNC.png|The studio's web page for [[Drawn to Life: The Next Chapter (Wii)]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}Screenshots=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PMSH1.jpg|Website screenshot&lt;br /&gt;
PMSH2.jpg|Website screenshot&lt;br /&gt;
PMSH3.jpg|Website screenshot&lt;br /&gt;
PMSH4.jpg|Website screenshot&lt;br /&gt;
PMSH5.jpg|Website screenshot&lt;br /&gt;
PMSH6.jpg|Website screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: The Next Chapter (Wii)|Planet Moon Studios|boxcolor=#f02222}}&lt;br /&gt;
&lt;br /&gt;
== {{Icon|Note}} References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=Wii&amp;diff=35013</id>
		<title>Wii</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=Wii&amp;diff=35013"/>
		<updated>2026-05-27T03:02:48Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/System&lt;br /&gt;
|boxcolor=grey&lt;br /&gt;
|name = Wii&lt;br /&gt;
|image = [[File:Nintendo_Wii Logo.png|300px]]&lt;br /&gt;
|released = '''🇺🇸 NA:''' November 19th, 2006&amp;lt;br&amp;gt;'''🇯🇵 JPN:''' December 2nd, 2006&amp;lt;br&amp;gt;'''🇦🇺 AUS:''' December 7th, 2006&amp;lt;br&amp;gt;'''🇪🇺 EU:''' December 8th, 2006&lt;br /&gt;
|current = Discontinued&lt;br /&gt;
|manufacturer = [[File:Nintendo.png|100px|link=Wikipedia:Nintendo]]&lt;br /&gt;
|type = Home Console&lt;br /&gt;
|DTL games= {{Icon|Wii}}&lt;br /&gt;
|predecessor = [[File:Gamecube.png|100px|link=Wikipedia:GameCube]]&lt;br /&gt;
|successor = [[File:WiiU.png|100px|link=Wikipedia:Wii U]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Wii would like to play.|character=Official Nintendo Wii slogan}}&lt;br /&gt;
&lt;br /&gt;
The '''Wii''' is a home video game console developed by Nintendo, notable for it's inclusion of motion controls via the controller, known as the Wii Remote or Wiimote. It first released in 2006 and went on to become the best-selling home console of the seventh generation, despite being the least powerful. Just one [[Drawn to Life: The Next Chapter (Wii)|Drawn to Life game]] ever released for it, which was criticized for the use of the Wiimote's IR pointer to draw, but was praised in other aspects. The system would be succeeded by the Wii U in 2012, and eventually discontinued the following year - although the system's immense popularity meant it didn't receive it's last game until July 2020.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
|[[file:wiisports.png|125px|center|link=https://en.wikipedia.org/wiki/Wii_Sports]] || [[file:NintendoEAD.png|100px|center|link=wikipedia:Nintendo Entertainment Analysis &amp;amp; Development]] || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || Nov. 19, 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[file:twilightprincess.png|125px|center|link=https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Twilight_Princess]] || [[file:NintendoEAD.png|100px|center|link=wikipedia:Nintendo Entertainment Analysis &amp;amp; Development]] || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || Nov. 19, 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[file:wwsmoothmoves.png|100px|center|link=https://en.wikipedia.org/wiki/WarioWare:_Smooth_Moves]] || &amp;lt;center&amp;gt;[[file:NintendoSPDlogo.png|150px|link=https://en.wikipedia.org/wiki/Nintendo_Software_Planning_%26_Development Nintendo SPD]]&amp;lt;br&amp;gt;[[file:Intelligentsystems.png|100px|link=wikipedia:Intelligent Systems]]&amp;lt;/center&amp;gt; || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || Dec. 2, 2006&lt;br /&gt;
|- &lt;br /&gt;
| [[File:atlantissquarepantislogo.png|125px|center|link=https://en.wikipedia.org/wiki/SpongeBob%27s_Atlantis_SquarePantis_(video_game)]] || &amp;lt;center&amp;gt;[[file:blitzgameslogo.png|65px|link=https://en.wikipedia.org/wiki/Blitz_Games]][[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || Oct. 23, 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[file:smgalaxy.png|125px|center|link=https://en.wikipedia.org/wiki/Super_Mario_Galaxy]] || [[file:NintendoEAD.png|100px|center|link=wikipedia:Nintendo Entertainment Analysis &amp;amp; Development]] || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || Nov. 1, 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[file:ssbb.png|125px|center|link=https://en.wikipedia.org/wiki/Super_Smash_Bros._Brawl]] || &amp;lt;center&amp;gt;[[file:soraltd.png|100px]]&amp;lt;/center&amp;gt; || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || Jan. 31, 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mariokartwii.png|150px|center|link=https://en.wikipedia.org/wiki/Mario_Kart_Wii]] || [[file:NintendoEAD.png|100px|center|link=wikipedia:Nintendo Entertainment Analysis &amp;amp; Development]] || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || Apr. 10, 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[file:punchout.png|125px|center|link=https://en.wikipedia.org/wiki/Punch-Out!!_(2009_video_game)]] || [[file:nextlevelgames.png|125px|center|link=https://en.wikipedia.org/wiki/Next_Level_Games]] || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || May 18, 2009&lt;br /&gt;
|- &lt;br /&gt;
| [[file:wiisportsresort.png|125px|center|link=https://en.wikipedia.org/wiki/Wii_Sports_Resort]] || [[file:NintendoEAD.png|100px|center|link=wikipedia:Nintendo Entertainment Analysis &amp;amp; Development]] || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || Jun. 25, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[File:TNCLogoHQ.png|150px|center|link=Drawn to Life: The Next Chapter (Wii)]] || [[File:PMS.png|center|35px|link=Planet Moon Studios]] || [[file:THQ_logo_2000.png|100px|center|link=THQ]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
| [[File:truthorsquarelogo.png|100px|center|link=https://spongebob.fandom.com/wiki/SpongeBob%27s_Truth_or_Square_(Nintendo_DS)]] || &amp;lt;center&amp;gt;[[file:heavyironstudios.png|75px|link=https://en.wikipedia.org/wiki/Heavy_Iron_Studios]][[File:NickGames.png|75px|link=Nickelodeon]] || [[file:THQ_logo_2000.png|100px|center|link=THQ]] || Oct. 26, 2009&lt;br /&gt;
|- &lt;br /&gt;
| [[file:smgalaxy2.png|125px|center|link=https://en.wikipedia.org/wiki/Super_Mario_Galaxy_2]] || [[file:NintendoEAD.png|100px|center|link=wikipedia:Nintendo Entertainment Analysis &amp;amp; Development]] || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || May 23, 2010&lt;br /&gt;
|- &lt;br /&gt;
| [[file:xenoblade.png|125px|center|link=https://en.wikipedia.org/wiki/Xenoblade_Chronicles_(video_game)]] || [[file:monolithsoft.png|100px|center|link=https://en.wikipedia.org/wiki/Monolith_Soft]] || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || Jun. 10, 2010&lt;br /&gt;
|- &lt;br /&gt;
|[[file:udrawstudio.png|125px|center|link=https://en.wikipedia.org/wiki/UDraw_Studio]] || [[File:pipeworkssoftware.png|75px|center|link=https://en.wikipedia.org/wiki/Pipeworks_Studios]] || [[file:THQ_logo_2000.png|100px|center|link=THQ]] || Nov. 14, 2010&lt;br /&gt;
|- &lt;br /&gt;
|[[File:doodsbigadventure.png|100px|center|link=https://en.wikipedia.org/wiki/Dood%27s_Big_Adventure]] || [[File:thqdigitalstudiospheonix.png|100px|center|link=https://en.wikipedia.org/wiki/Rainbow_Studios]] || [[file:THQ_logo_2000.png|100px|center|link=THQ]] || Nov. 14, 2010&lt;br /&gt;
|- &lt;br /&gt;
| [[file:spongebobsquigglepants.png|125px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquigglePants]] || &amp;lt;center&amp;gt;[[file:Wayforward_Technologies_Logo.png|75px|link=WayForward]]/[[File:Nicklogo2009.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[file:THQ_2011_Logo.png|100px|center|link=THQ]] || Apr. 12, 2011&lt;br /&gt;
|- &lt;br /&gt;
|[[file:rhfever.png|125px|center|link=https://en.wikipedia.org/wiki/Rhythm_Heaven_Fever]] || &amp;lt;center&amp;gt;[[file:NintendoSPDlogo.png|150px|link=https://en.wikipedia.org/wiki/Nintendo_Software_Planning_%26_Development Nintendo SPD]]&amp;lt;br&amp;gt;TNX&amp;lt;/center&amp;gt; || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || Jul. 21, 2011&lt;br /&gt;
|- &lt;br /&gt;
| [[file:kirbyrtdl.png|125px|center|link=https://en.wikipedia.org/wiki/Kirby%27s_Return_to_Dream_Land Kirby's]] || [[file:hallaboratory.png|75px|center|link=https://en.wikipedia.org/wiki/HAL_Laboratory]] || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || Oct. 24, 2011&lt;br /&gt;
|- &lt;br /&gt;
| [[file:kirbydc.png|125px|center|link=https://en.wikipedia.org/wiki/Kirby%27s_Dream_Collection]] || [[file:hallaboratory.png|75px|center|link=https://en.wikipedia.org/wiki/HAL_Laboratory]] || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || Jul. 19, 2012&lt;br /&gt;
|- &lt;br /&gt;
| [[file:shakedownhawaii.png|125px|center|link=https://en.wikipedia.org/wiki/Shakedown:_Hawaii]] || [[file:vblank.png|100px|center]] || Self-Published || Jul. 9, 2020&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{ReadMore|:wikipedia:List of Wii games}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{IconSVG|Trivia}} Trivia ==&lt;br /&gt;
* The [[:wikipedia:uDraw GameTablet|uDraw GameTablet]] was initially created after the release of ''[[Drawn to Life: The Next Chapter (Wii)]]'', after THQ staff observed the difficulty of the Wiimote's drawing controls.&lt;br /&gt;
** It was also intended for more licensed [[Drawn to Life series]] games in the vein of ''[[Drawn to Life: SpongeBob SquarePants Edition]]''&amp;lt;ref&amp;gt;[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]&amp;lt;/ref&amp;gt;, but no other games in that caliber were ever developed.&lt;br /&gt;
* All three variations of the Wii are compatible with [[Drawn to Life: The Next Chapter (Wii)]].&lt;br /&gt;
* With only one entry under it's belt, the Wii is among the systems with the least amount of Drawn to Life games.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Systems=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Wii.png|The original Wii model.&lt;br /&gt;
WiiFamilyEdition.jpg|The Wii Family Edition.&lt;br /&gt;
WiiMini.jpg|The Wii Mini.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|Accessories=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DTLPAL.jpg|Initial concept art of the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]] by Daniel McGuffey, titled ''Drawn to Life Pal'' during development.&lt;br /&gt;
DTLPAL2.jpg|Updated mockup of the Drawn to Life Pal, with a closer resemblence to the final uDraw GameTablet design.&lt;br /&gt;
uDraw.jpg|The uDraw GameTablet, released in 2010.&lt;br /&gt;
uDrawupgrade.jpg|The upgraded uDraw, released in 2011.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|Game Cover &amp;amp; UI=&lt;br /&gt;
'''Note: This section will mainly show Drawn to Life-related assets.'''&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DTLTNC Wii.jpg|Drawn to Life: The Next Chapter (Wii) cover&lt;br /&gt;
WiiMenuBanner.png|Wii Menu Banner&lt;br /&gt;
WiiMenuChannel.png|Wii Menu Channel&lt;br /&gt;
WiiMenuSafetyNotice1.png|Wii safety notice message.&lt;br /&gt;
WiiMenuSafetyNotice2.png|Ditto, this one instructing players to wear the wrist strap.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Note}} References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Question}} Additional Info==&lt;br /&gt;
* Wii page on [https://en.wikipedia.org/wiki/Wii Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Drawn to Life: The Next Chapter (Wii)]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=5th_Cell&amp;diff=35012</id>
		<title>5th Cell</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=5th_Cell&amp;diff=35012"/>
		<updated>2026-05-27T03:00:18Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#adadad&lt;br /&gt;
 |name         = 5th Cell&lt;br /&gt;
 |image        = &amp;lt;tabber&amp;gt;&lt;br /&gt;
  |-|Current   = [[File:5th_Cell_logo.png|200px|center|alt=5th Cell Logo]]&amp;lt;br&amp;gt;Used since 2012&lt;br /&gt;
  |-|Former    = [[File:5th_Cell_Logo_2003.png|200px|center]]&amp;lt;br&amp;gt;Used until 2011&lt;br /&gt;
  &amp;lt;/tabber&amp;gt;&lt;br /&gt;
 |headquarters = Bellevue, Washington, USA 🇺🇸&lt;br /&gt;
 |founded      = August 28, 2003&lt;br /&gt;
 |type         = Developer&amp;lt;br&amp;gt;Self-Publisher&lt;br /&gt;
 |current      = Dormant&lt;br /&gt;
 |games        = {{Icon|DTL}}&amp;lt;br&amp;gt;{{Icon|TNC}}&lt;br /&gt;
 |site         = [http://www.5thcell.com/ Present day Website]&amp;lt;br&amp;gt;[https://web.archive.org/web/20060425181729/http://www.5thcell.com:80/ 2006 Website]&amp;lt;br&amp;gt;[https://web.archive.org/web/20171011061426/http://www.5thcell.com/ 2017 Website]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Advancing Entertainment.|character=Original 5th Cell Slogan}}&lt;br /&gt;
&lt;br /&gt;
'''5th Cell''', also known as '''5th Cell Media''', is a American video game developer and publisher. They are the studio behind the creation of the [[Drawn to Life Series]], as well as the more well-known [http://scribblenauts.wikia.com/wiki/Scribblenauts_Wiki Scribblenauts] series. Despite being the team who initially crafted the series, they only developed two games, ''[[Drawn to Life]]'' and ''[[Drawn to Life: The Next Chapter]]''. Many 5th Cell employees went on to found [[Digital Continue]] in 2016, who would go on to develop [[Drawn to Life: Two Realms]], which released in 2020.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
===Before 5th Cell===&lt;br /&gt;
{{UnusedImage|image=[[File:EpixInteractiveStudiosLogo.jpg|350px]]}}&lt;br /&gt;
Jeremiah Slazcka met Joseph M. Tringali on a gamedev.net forum in 1998 after spotting a development advertisement. A new studio would be created as a result, the Illinois-based Epix Interactive Studios, sometime in 2000. Following this establishment, the two began work on their first game together, a fantasy MMORPG titled Fate. While Tringali intended for Epix to primarly focus on PC titles, including a different RPG, Fate would instead be developed for the original Xbox. Announced in early 2001, this title was slated to be a huge 2002/2003 release for the platform and a pioneer in MMORPGs for consoles the same way [[:Wikipedia:Phantasy Star Online|Phantasy Star Online]] was for the Sega Dreamcast. Not long after, however, the game would be cancelled after one-and-a-half years of development, and Epix would close their doors. This was due to a lack of funding according to Miah&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2008/10/08/independent-view-5th-cells-jeremiah-slaczka Independent View: 5TH Cell's Jeremiah Slaczka, IGN]&amp;lt;/ref&amp;gt;, and the game's website lacked any mention of a publisher.&lt;br /&gt;
&lt;br /&gt;
Following the studio's closure, Joe worked for two other studios in Hong Kong and Miah studied screenwriting for two years, hoping to hone in his writing abilities for when he would start a new studio.&lt;br /&gt;
&lt;br /&gt;
===Founding 5th Cell and Early Game Development===&lt;br /&gt;
{{UnusedImage|image=&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Jeremiah Slaczka=[[File:profile_jeremiah.jpg]]&lt;br /&gt;
|-|Joseph M. Tringali=[[File:profile_joe.jpg]]&lt;br /&gt;
|-|Brett Caird=[[File:profile_brett.jpg]]&lt;br /&gt;
|-|Marius Falbusch=[[File:profile_marius.jpg]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;}}&lt;br /&gt;
Miah met up with Joe again in 2003, and the two co-founded 5th Cell with Brett Caird and Marius Falbusch on August 28th. They initially primarily developed Java-based mobile games during their early years, with the studio building a relationship with [[THQ]] via their THQ Wireless division for these releases. While these games saw modest success, it wasn't until the release of the 2006 PC puzzle game D.N.A when they ventured into more ambitious creative avenues for their games. Unfortunately, D.N.A sold very poorly, leading to 15 employees being laid off.&amp;lt;ref&amp;gt;[https://gamesbeat.com/scribblenauts-game-developer-makes-a-risky-bet-on-being-original/ Scribblenauts game developer makes a risky bet on being original, GamesBeat]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Miah brainstormed ideas for a potential [[Nintendo DS]] game, one that would utilize it's features in a unique way. The original concept of drawings coming to life was within Miah's head for around six months before the studio began working on a prototype. The team wanted the experience to be deeper than a mere gimmick, however they also felt they wanted to allow the player to always draw something new. The platforming aspect was added to that initial concept, with village interaction and a story added as time went on, inspired by the [[:Wikipedia:Square Enix|SquareSoft]] game [[:Wikipedia:ActRaiser|ActRaiser]]&amp;lt;ref&amp;gt;[[File:Actraiser.png|100px]]&amp;lt;/ref&amp;gt;, as well as the visual concepts of [[:wikipedia:Hayao Miyazaki|Hayao Miyazaki]] films.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life===&lt;br /&gt;
5th Cell approached [[:Wikipedia:Nintendo of America|Nintendo of America]] for a DS development kit, but this request was ultimately rejected. As a result, an initial prototype was developed using a homebrewed DS system.&amp;lt;ref&amp;gt;[https://youtu.be/EoxNnnrowm4?t=884 Jeremiah Slazcka interview with the Drawn to Life community, 14:44]&amp;lt;/ref&amp;gt;  After presenting a demo to Nintendo of America, 5th Cell was given the license to develop Nintendo DS games. THQ, who had built a stable relationship with 5th Cell, would later agree to publish the game, and development officially began in early 2006, with four milestone builds made before release.&lt;br /&gt;
&lt;br /&gt;
There were a number of issues both THQ and 5th Cell faced throughout development, ranging from development crunch time to the art conversion process proving difficult. One major issue in particular was in relation to the game's cartridge size; according to Jeremiah Slaczka, THQ opted to pay for a cheaper, smaller cartridge than what the final game had for the team to import it to, which resulted in drawings not being saved upon completion.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=EoxNnnrowm4&amp;amp;t=2897s The Drawn to Life Fanbase Interviews Jeremiah Slaczka, 1:00:54]&amp;lt;/ref&amp;gt; A THQ executive would help the team oppose this, however, convincing THQ to allow for a bigger cartridge size to keep the drawing saving intact.&lt;br /&gt;
&lt;br /&gt;
Drawn to Life took roughly 17 months to finish before it's release, with six of those months being spent in the homebrew stages. THQ would release the game on September 10th, 2007, and 5th Cell would celebrate with a launch party, complete with a cake featuring [[Jowee]].&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: SpongeBob SquarePants Edition===&lt;br /&gt;
Shortly after the release of Drawn to Life, THQ had a meeting with [[Nickelodeon]] over a potential SpongeBob SquarePants crossover, as the episode &amp;quot;Frankendoodle&amp;quot; beared similarities to the game's concept. 5th Cell would refuse to make it, as they were no longer committed to developing licensed titles. As a compromise, THQ allowed them to pitch another game, which ended up being [[:wikipedia:Lock's Quest|Lock's Quest]]. [[Altron]] would develop [[Drawn to Life: SpongeBob SquarePants Edition]], which came out just a few weeks after Lock's Quest in September 2008.&lt;br /&gt;
&lt;br /&gt;
5th Cell would be mentioned in the [[Drawn to Life: SpongeBob SquarePants Edition Credits|Special Thanks]] section in the game's credits.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: The Next Chapter===&lt;br /&gt;
Development for [[Drawn to Life: The Next Chapter]] began shortly after the release of Lock's Quest. 5th Cell aimed to be more ambitious with this title, improving almost every aspect of the original game as well as expanding on the story and universe. THQ was more open to their ideas this time round, resulting in a change in gameplay direction and tone compared to the first game. One major change to the series would be made with [[Mike]], a character introduced in the first game. Introduced in the first game as a joke character, being the only [[Human]] in a world of [[Raposa]], Miah decided to revolve the story around him and change the status quo. This would be accomplished with the story setting up the game's [[Real Life|infamous ending]], directly inspired by the Canadian TV series [[:Wikipedia:The Odyssey (TV series)|The Odyssey]], which featured a kid falling into a coma and visiting a new world within his dreams, which he becomes aware of.&lt;br /&gt;
&lt;br /&gt;
It's development cycle was not free of issues, however; it was also affected by crunch time, resulting in a portion of the game being rushed and a fair amount of content being left out of the final release, including an entire section of [[Lavasteam]] and an additional wind-based village. Being developed in tandem with another 5th Cell title, [[:wikipedia:Scribblenauts (video game)|Scribblenauts]], further complicated development. To the team's confusion, a second [[Drawn to Life: The Next Chapter (Wii)|Drawn to Life: The Next Chapter]] was being developed around the same time for the [[Wii]] by [[Planet Moon Studios]]. Miah had initially rejected the idea of doing an entry for the system due to it not matching the scope he wanted,&amp;lt;ref&amp;gt;[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, Game Developer]&amp;lt;/ref&amp;gt; however he gave his blessing for them to go through with it anyway. 5th Cell would also be thanked in the game's [[Drawn to Life: The Next Chapter (Wii) Credits|Special Thanks]] section in the credits, and it was even declared canon by the DS version's lead designer Matthew Pellicane&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2009/05/27/pre-e3-2009-drawn-to-life-the-next-chapter-ds-interview Pre-E3 Drawn to Life: The Next Chapter DS Interview, IGN]&amp;lt;/ref&amp;gt; - which Miah and Joe would both later backpedal on, as they didn't consider it part of the main story.&lt;br /&gt;
&lt;br /&gt;
===Game Failures and 5th Cell Layoffs===&lt;br /&gt;
Following Brett Caird's departure in 2013 and the acquisition of the [[Drawn to Life series]] by [[505 Games]] the same year, the rest of the team focused on other upcoming projects. Three announced games were in development around that time, one of which was Scribblenauts Worlds, a 3D beat-em-up spin-off intended as an early PlayStation 4/Xbox One release that was quietly cancelled after test screenings. 5th Cell also saw the release of an official art book art book of the studio, The Art of 5th Cell, compiled by Edison Yan and published by Udon Entertainment, while containing a foreword by the remaining founders. This book would see release in October 2014 to decent reviews.&lt;br /&gt;
&lt;br /&gt;
Another scrapped project was Anchors in the Drift, a free-to-play Action RPG for mobile devices with additional attacks available via collectable cards. The project was announced and elaborated on by Miah in 2015, with a crowdfunding campaign launched on [[:Wikipedia:Fig (company)|Fig]] as one of their first campaigns, alongside [[:Wikipedia:Psychonauts 2|Psychonauts 2]] and [[:Wikipedia:The Outer Wilds|The Outer Wilds]]. Out of the three launch campaigns, only Anchors in the Drift failed to reach it's $500,000 goal. The game was subsequently reworked into a different, more limited demo released on the [[App Store]] in 2019, which has since been delisted. This concept would be reworked into the [[Steam]] game Castlehold, which released via Early Access in 2021, which would end up being their most recent game release as of January 2026.&lt;br /&gt;
&lt;br /&gt;
5th Cell also set their sights on a new spin-off for mobile devices, Scribblenauts: Fighting Words. A beta for the game was released in 2016 via Apple TestFlight, with photos of the project allowed to be taken but videos were prohibited. Shortly afterwards, however, [[:Wikipedia:Warner Bros. Games|Warner Bros. Interactive Entertainment]] cancelled the title for unknown reasons, after almost two years of development. As a result of this cancellation, 5th Cell was forced to lay off 45 employees from the studio, including lead animator Tim Borrelli. Following this, Joe and composer David J. Franco also left the studio with two other developers to form [[Digital Continue]].&lt;br /&gt;
&lt;br /&gt;
===Potential Drawn to Life 3 Ideas===&lt;br /&gt;
Miah had originally intended to continue the series with the Odyssey inspiration in mind, with Mike being able to return to the Raposa Realm after going to sleep.&amp;lt;ref&amp;gt;[https://youtu.be/EoxNnnrowm4?t=1221 The Drawn to Life Fanbase Interviews Jeremiah Slaczka, 20:21]&amp;lt;/ref&amp;gt; He also suggested the possibility of exploring aspects of Mike as he grew up, as well as how it would affect the Raposa's world. This vision would never go into fruition, as Miah had instead put all hands on deck for other projects, leading to Joe attempting to revive the series instead. One pitch was while he was still at 5th Cell, although this would end up falling through. Two more pitches were made while at Digital Continue, with the third pitch resulting in [[Drawn to Life: Two Realms]], the most recent entry in the series.&lt;br /&gt;
&lt;br /&gt;
Two Realms ended up being the only canon entry to not have Miah or 5th Cell involved at any point during development or mentioned in a Special Thanks section in [[Drawn to Life: Two Realms Credits|the game's credits]], although various past employees would develop it under Digital Continue. While 5th Cell and Digital Continue are both currently still around as developers, there was no new information on new games in development since 2021, leaving their fate uncertain.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Publisher/Co-Developer !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[File:minipoccha.png|125px|center|link=https://web.archive.org/web/20080915045736/http://www.5thcell.com/games.php?menu=0&amp;amp;game=mpoccha]] || [[File:thqwireless.png|center|125px|link=THQ]] || [[File:nokiaseries40&amp;amp;60logo.png|center|100px]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[File:siege.png|125px|center|link=https://web.archive.org/web/20080915045742/http://www.5thcell.com/games.php?menu=0&amp;amp;game=siege]] || [[File:thqwireless.png|center|125px|link=THQ]] || [[File:nokiaseries40&amp;amp;60logo.png|center|100px]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sealteam6.png|125px|center|link=https://web.archive.org/web/20080915045800/http://www.5thcell.com/games.php?menu=0&amp;amp;game=st6]] || [[File:thqwireless.png|center|125px|link=THQ]] || [[File:nokiaseries40&amp;amp;60logo.png|center|100px]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dnalogo.png|125px|center|link=https://web.archive.org/web/20080915045731/http://www.5thcell.com/games.php?menu=0&amp;amp;game=dna]] || [[File:Merscom.png|100px|link=https://www.mobygames.com/company/5930/merscom-llc/]][[File:Enlight.png|100px|link=https://en.wikipedia.org/wiki/Enlight_Software]] || [[File:Microsoft Windows Logo.png|center|100px]] || 2006&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Start_Screen_Drawn_to_Life_Logo.png|center|125px|link=Drawn to Life]] || [[File:THQ_logo_2000.png|center|100px]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Sept. 10, 2007&lt;br /&gt;
|- &lt;br /&gt;
|[[File:lqlogo.png|150px|center|link=https://locksquest.fandom.com/wiki/Lock's_Quest]] || [[File:THQ_logo_2000.png|center|100px]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Sept. 8, 2008&lt;br /&gt;
|- &lt;br /&gt;
|[[File:scribblenauts.png|125px|center|link=https://scribblepedia.ink/wiki/Scribblenauts_(video_game) Scribblenauts]] || [[File:wbgames2005.png|center|50px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Sept. 15, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[File:TNCLogoHQ.png|125px|center|link=Drawn to Life: The Next Chapter]] || [[File:THQ_logo_2000.png|center|100px]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[File:ssnlogo.png|125px|center|link=https://scribblepedia.ink/wiki/Super_Scribblenauts Super Scribblenauts]] || [[File:wbgames2010.png|center|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Oct. 12, 2010&lt;br /&gt;
|- &lt;br /&gt;
|[[File:DtLCollectionLogoRed.png|center|125px|link=Drawn to Life Collection]] || [[File:THQ_logo_2000.png|center|100px]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Nov. 23, 2010&lt;br /&gt;
|- &lt;br /&gt;
|[[File:ScribblenautsRemix-logo.png|center|125px|link=https://scribblepedia.ink/wiki/Scribblenauts_Remix]] ||&amp;lt;center&amp;gt; [[File:wbgames2010.png|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]][[File:irongalaxy.png|100px|link=https://en.wikipedia.org/wiki/Iron_Galaxy]]&amp;lt;/center&amp;gt; || [[File:Apple_iOS_Logo.png|100px]]/[[File:Android_Logo.png|50px]] || Oct. 7, 2011&lt;br /&gt;
|- &lt;br /&gt;
|[[File:runroorunlogo.png|125px|center|https://web.archive.org/web/20130511035846/http://www.5thcell.com/projects/recent-projects/run-roo-run/]] || Self-Published || [[File:Apple_iOS_Logo.png|center|100px]] || Jan. 12, 2012&lt;br /&gt;
|- &lt;br /&gt;
|[[File:hybridlogo.png|125px|center|link=https://web.archive.org/web/20110207210025/http://www.whatishybrid.com/]] || [[File:microsoftstudios.png|center|125px|link=https://en.wikipedia.org/wiki/Xbox_Game_Studios]] || [[File:xboxlivearcadelogo.png|125px]]* || Aug. 8, 2012&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Scribblenauts_Unlimited_Logo.png|center|125px|link=http://scribblenauts.wikia.com/wiki/Scribblenauts_Unlimited]] ||&amp;lt;center&amp;gt;[[File:wbgames2010.png|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]][[File:Nintendo.png|75px|link=Wikipedia:Nintendo]]**&amp;lt;/center&amp;gt;|| [[File:3DS.png|75px]]/[[File:WiiU.png|75px]]&amp;lt;br&amp;gt;[[File:Steam_Logo.png|75px]]/[[File:Apple_iOS_Logo.png|75px]]&amp;lt;br&amp;gt;[[File:Android_Logo.png|center|50px]] || Nov 13th, 2012&lt;br /&gt;
|- &lt;br /&gt;
|[[File:snc.png|center|125px|link=https://scribblepedia.ink/wiki/Scribblenauts_Collection]] || [[File:wbgames2010.png|center|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Mar. 5, 2013&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
|[[File:Scribblenauts_Unmasked_Logo.png|125px|center|link=https://scribblepedia.ink/wiki/Scribblenauts_Unmasked:_A_DC_Comics_Adventure]] ||&amp;lt;center&amp;gt; [[File:wbgames2010.png|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]][[File:dccomics.png|40px|link=https://en.wikipedia.org/wiki/DC_Comics]]&amp;lt;/center&amp;gt; || [[File:3DS.png|75px]]/[[File:WiiU.png|75px]]&amp;lt;br&amp;gt;[[File:Steam_Logo.png|center|100px|center]] || Sept. 24, 2013&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:scribblenautsworldslogo.png|125px|center|link=https://scribblepedia.ink/wiki/Scribblenauts_Worlds]] || [[File:wbgames2010.png|center|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || [[File:ps4logo.png|75px]]/[[File:xboxonelogo.png|75px]] || Cancelled&lt;br /&gt;
|- &lt;br /&gt;
|[[File:anchorsinthedriftlogo.png|125px|center]] || Self-Published || [[File:Apple_iOS_Logo.png|100px]]/[[File:Android_Logo.png|50px]] || Cancelled***&lt;br /&gt;
|- &lt;br /&gt;
|[[File:scribblenautsfightingwordslogo.png|150px|center|link=ttps://scribblepedia.ink/wiki/Scribblenauts_Fighting_Words]] || [[File:wbgames2010.png|center|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || [[File:Apple_iOS_Logo.png|center|100px]] || Cancelled&lt;br /&gt;
|- &lt;br /&gt;
|[[File:castleholdlogo.png|125px|link=https://store.steampowered.com/app/1425410/Castlehold/]]**** || Self-Published || [[File:Steam_Logo.png|center|100px]] || Mar. 3, 2021&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*The game is no longer available to purchase following the closure of the Xbox 360 Marketplace in July 2024, however the online servers for many Xbox 360 titles are still active. The status of Hybrid's servers is yet to be clarified, however.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;**3DS/Wii U versions in the EU only.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;***Anchors in the Drift would be reworked twice, eventually releasing as Castlehold.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;****Castlehold is still available on Steam, but remains in Early Access. It also appears to have connection issues upon startup, rendering the game unplayable.&amp;lt;/small&amp;gt;&lt;br /&gt;
{{ReadMore|:wikipedia:5th Cell#Original Titles}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{IconSVG|Trivia}} Trivia ==&lt;br /&gt;
* According to Jeremiah Slaczka in an interview with Nintendo Power, 5th Cell derived their name from a corporation featured in a script he wrote.&lt;br /&gt;
** Seal Team 6 would also name the antagonistic group after them - Red Cell.&lt;br /&gt;
* Due to 5th Cell creating their own creator page on [[Steam]], their original page within the Scribblenauts releases redirects to [https://store.steampowered.com/developer/WBGames Warner Bros. Games' page].&lt;br /&gt;
* The '''Advancing Entertainment''' slogan was introduced with D.N.A, and would end up being used on the company's website until 2013.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Website=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
5thCellCurrentFront.png|5th Cell's current front page.&lt;br /&gt;
5thCell2006Front.png|5th Cell's front page from 2006.&lt;br /&gt;
5thCell2017Front.png|5th Cell's front page from 2017.&lt;br /&gt;
5thCellDTL2006.png|5th Cell's Drawn to Life page from 2006.&lt;br /&gt;
5thCellDTL2007.png|5th Cell's Drawn to Life page from 2007.&lt;br /&gt;
5thCellDTL2013.png|5th Cell's Drawn to Life page from 2013.&lt;br /&gt;
5thCellDTL2015.png|5th Cell's Drawn to Life page from 2015.&lt;br /&gt;
5thCellTNC2009.png|5th Cell's Drawn to Life: The Next Chapter page from 2009.&lt;br /&gt;
5thCellTNC2013.png|5th Cell's Drawn to Life: The Next Chapter page from 2013.&lt;br /&gt;
5thCellTNC2015.png|5th Cell's Drawn to Life: The Next Chapter page from 2015.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|Screenshots=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DTL1Screen1.png|5th Cell Drawn to Life Website Screenshot&lt;br /&gt;
DTL1Screen2.png|5th Cell Drawn to Life Website Screenshot&lt;br /&gt;
DTL1Screen3.png|5th Cell Drawn to Life Website Screenshot&lt;br /&gt;
DTL1Screen4.png|5th Cell Drawn to Life Website Screenshot&lt;br /&gt;
TNCScreen1.png|5th Cell Drawn to Life: The Next Chapter Website Screenshot&lt;br /&gt;
TNCScreen2.png|5th Cell Drawn to Life: The Next Chapter Website Screenshot&lt;br /&gt;
TNCScreen3.png|5th Cell Drawn to Life: The Next Chapter Website Screenshot&lt;br /&gt;
TNCScreen4.png|5th Cell Drawn to Life: The Next Chapter Website Screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|Other=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheArtof5thCellCover.png|The box art for The Art of 5th Cell.&lt;br /&gt;
JoweeLaunchCake.jpg|A cake featuring Jowee celebrating the launch of Drawn to Life.&lt;br /&gt;
File:JoweeMaxwellCake.jpeg|Cakes for both Jowee and Maxwell celebrating the launch of Drawn to Life: The Next Chapter and Scribblenauts.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Studios|Drawn to Life|5th Cell|boxcolor=#adadad}}&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: The Next Chapter (DS)|5th Cell|boxcolor=#adadad}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Drawn to Life]]&lt;br /&gt;
[[Category:Drawn to Life: The Next Chapter]]&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=Nintendo_DS&amp;diff=35011</id>
		<title>Nintendo DS</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=Nintendo_DS&amp;diff=35011"/>
		<updated>2026-05-27T03:00:17Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/System&lt;br /&gt;
|boxcolor=black&lt;br /&gt;
|name = Nintendo DS&lt;br /&gt;
|image = [[File:Nintendo DS Logo.png|300px]]&lt;br /&gt;
|released = '''🇺🇸 NA:''' November 20th, 2004&amp;lt;br&amp;gt;'''🇯🇵 JPN:''' December 2nd, 2004&amp;lt;br&amp;gt;'''🇦🇺 AUS:''' Feburary 20th, 2005&amp;lt;br&amp;gt;'''🇪🇺 EU:''' March 11th, 2005&lt;br /&gt;
|current = Discontinued&lt;br /&gt;
|manufacturer = [[File:Nintendo.png|100px|link=Wikipedia:Nintendo]]&lt;br /&gt;
|type = Handheld&lt;br /&gt;
|DTL games= {{Icon|DTL}}&amp;lt;br&amp;gt;{{Icon|DTLSB}}&amp;lt;br&amp;gt;{{Icon|TNC}}&amp;lt;br&amp;gt;{{Icon|Collection}}&lt;br /&gt;
|predecessor = [[File:GameBoyAdvance.png|100px|link=Wikipedia:Game Boy Advance]]&lt;br /&gt;
|successor = [[File:3DS.png|100px|link=Wikipedia:Nintendo 3DS]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Touching is good.|character=Official Nintendo DS slogan}}&lt;br /&gt;
&lt;br /&gt;
The '''Nintendo DS''' is a handheld video game console developed by Nintendo. It first released in 2004 to tremendous success across it's four variations, largely due to the dual screens, one of which was a touch screen. The system housed multiple [[Drawn to Life Series|Drawn to Life]] games, including the first two [[Drawn to Life|canon]] [[Drawn to Life: The Next Chapter|entries]] and [[Drawn to Life: SpongeBob SquarePants Edition|sole spinoff]] of the franchise. The system would be succeeded by the Nintendo 3DS in 2011, and eventually discontinued in 2013, with it's final release in October 2014.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[file:PictoChat.png|125px|center|link=wikipedia:PictoChat]] || [[file:NintendoSTC.png|100px|center|link=wikipedia:Nintendo Software Technology]] || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || Nov. 21, 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[file:SuperMario64DS.png|125px|center|link=wikipedia:Super Mario 64 DS]] || [[file:NintendoEAD.png|100px|center|link=wikipedia:Nintendo Entertainment Analysis &amp;amp; Development]] || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || Nov. 21, 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[file:nintendogs.png|125px|center|link=wikipedia:Nintendogs]] || [[file:NintendoEAD.png|100px|center|link=wikipedia:Nintendo Entertainment Analysis &amp;amp; Development]] || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || Apr. 21, 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[file:MarioKartDS.png|125px|center|link=wikipedia:Mario Kart DS]] || [[file:NintendoEAD.png|100px|center|link=wikipedia:Nintendo Entertainment Analysis &amp;amp; Development]] || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || Nov. 14, 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[file:MetroidPrimeHunters.png|center|125px|link=wikipedia:Metroid Prime Hunters]] || [[file:NintendoSTC.png|100px|center|link=:wikipedia:Nintendo Software Technology]] || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || March 20, 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[file:NewSuperMarioBros.png|125px|center|link=wikipedia:New Super Mario Bros.]] || [[file:NintendoEAD.png|100px|center|link=wikipedia:Nintendo Entertainment Analysis &amp;amp; Development]] || [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]] || May 15, 2006&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Start_Screen_Drawn_to_Life_Logo.png|center|150px|link=Drawn to Life]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || Sept. 10, 2007 &lt;br /&gt;
|- &lt;br /&gt;
| [[File:atlantissquarepantislogo.png|125px|center|link=https://en.wikipedia.org/wiki/SpongeBob%27s_Atlantis_SquarePantis_(video_game)]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]][[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || Oct. 23, 2007&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lqlogo.png|150px|center|link=https://locksquest.fandom.com/wiki/Lock's_Quest]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || Sept. 9, 2008&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Spongebob_Logo_1.png|150px|center|link=Drawn to Life: SpongeBob SquarePants Edition]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]][[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || Sept. 15, 2008&lt;br /&gt;
|- &lt;br /&gt;
|[[File:scribblenauts.png|150px|center|link=https://scribblepedia.ink/wiki/Scribblenauts_(video_game) Scribblenauts]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:wbgames2005.png|center|50px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || Sept. 15, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[File:TNCLogoHQ.png|150px|center|link=Drawn to Life: The Next Chapter]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
| [[File:truthorsquarelogo.png|100px|center|link=https://spongebob.fandom.com/wiki/SpongeBob%27s_Truth_or_Square_(Nintendo_DS)]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]][[File:NickGames.png|75px|link=Nickelodeon]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || Oct. 26, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[File:ssnlogo.png|125px|center|link=https://scribblepedia.ink/wiki/Super_Scribblenauts Super Scribblenauts]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:wbgames2010.png|center|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || Oct. 12, 2010&lt;br /&gt;
|- &lt;br /&gt;
|[[File:DtLCollectionLogoRed.png|center|125px|link=Drawn to Life Collection]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || Nov. 23, 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[file:PokemonBlack2White2.png|200px|center|link=wikipedia:Pokémon Black Version 2 &amp;amp; White Version 2]] || [[file:GameFreak.png|100px|center|link=wikipedia:Game Freak]] ||&amp;lt;center&amp;gt; [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]]&amp;lt;br&amp;gt;[[file:ThePokemonCompany.png|100px|center|link=wikipedia:The Pokémon Company]]&amp;lt;/center&amp;gt; || Jun. 23, 2012&lt;br /&gt;
|- &lt;br /&gt;
|[[file:BigHero6BattleInTheBay.png|100px|center]] || &amp;lt;center&amp;gt;[[file:1stPlayableProductions.png|150px]]&amp;lt;br&amp;gt;[[File:disneyinteractivelogo.png|75px|link=https://en.wikipedia.org/wiki/Disney_Interactive_Studios]]&amp;lt;/center&amp;gt; || [[file:GameMill.png|100px|center]] || Oct. 28, 2014&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{ReadMore|:wikipedia:List of Nintendo DS games}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{IconSVG|Trivia}} Trivia ==&lt;br /&gt;
* The Nintendo DS sold a grand total of 153.1M units across it's four variations - making it the best-selling handheld games console of all time.&lt;br /&gt;
* The system had the majority of the Drawn to Life titles released, housing four of the six games.&lt;br /&gt;
** All four variations are compatible with these games.&lt;br /&gt;
* According to Jeremiah Slazcka, an early build for the first [[Drawn to Life]] shown off to Nintendo was shown off via a hacked console.&amp;lt;ref&amp;gt;[https://youtu.be/EoxNnnrowm4?t=884 Jeremiah Slazcka interview with the Drawn to Life community]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** This build was what gave them the approval to develop games for the console.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Systems=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DSOG.png|The original Nintendo DS&lt;br /&gt;
DSLite.png|The DS Lite&lt;br /&gt;
DSi.png|The DSi&lt;br /&gt;
DSi-XL.png|The DSi XL&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|Game Covers=&lt;br /&gt;
'''Note: This section will only show Drawn to Life covers.'''&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DTL_cover.jpg|Drawn to Life&lt;br /&gt;
SpongebobBorder.jpg|Drawn to Life: SpongeBob SquarePants Edition&lt;br /&gt;
DTLTNCEURFRONT.jpg|Drawn to Life: The Next Chapter&lt;br /&gt;
DTLCAUS.png|Drawn to Life Collection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|Menu=&lt;br /&gt;
'''Note: This section will only show Drawn to Life-related menu assets.'''&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DTLDSMENU.png|Drawn to Life&lt;br /&gt;
DBDSMENU.png|Drawn to Life: SpongeBob SquarePants Edition&lt;br /&gt;
TNCDSMENU.png|Drawn to Life: The Next Chapter&lt;br /&gt;
COLDSMENU.png|Drawn to Life Collection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Note}} References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Question}} Additional Info==&lt;br /&gt;
* Nintendo DS page on [https://en.wikipedia.org/wiki/Nintendo_DS Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Drawn to Life]]&lt;br /&gt;
[[Category:Drawn to Life: SpongeBob SquarePants Edition]]&lt;br /&gt;
[[Category:Drawn to Life: The Next Chapter]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=Digital_Continue&amp;diff=35010</id>
		<title>Digital Continue</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=Digital_Continue&amp;diff=35010"/>
		<updated>2026-05-27T02:59:55Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#ff4d00&lt;br /&gt;
 |name         = Digital Continue&lt;br /&gt;
 |image        = [[File:DCLogo.png|center|350px]]&lt;br /&gt;
 |headquarters = New York City, New York, U.S. 🇺🇸&lt;br /&gt;
 |founded      = 2016&lt;br /&gt;
 |type         = Developer&amp;lt;br&amp;gt;Self-Publisher&lt;br /&gt;
 |site         = [https://www.digitalcontinue.com/ Current Site]&lt;br /&gt;
 |current      = Dormant&lt;br /&gt;
 |games        = {{Icon|TR}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Digital Continue''' is an American video game developer and self-publisher, known for producing just five games in their lifetime. Their most notable game, as well as their most recent, was ''[[Drawn to Life: Two Realms]]'', the third and, to date, last canonical entry in the series. The company is made up of former [[5th Cell]] developers, with co-founder Joseph M. Tringali and composer David J. Franco - both of whom had major involvement with previous games - being the most notable.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
===Before Digital Continue===&lt;br /&gt;
5th Cell faced significant development issues during the mid-2010s, mainly as a result of game cancellations. One of these was Anchors in the Drift, a mobile RPG that failed it's fundraising goal and had to be reworked twice before releasing as a PC game titled Castlehold. The other was Scribblenauts: Fighting Words, a mobile RPG spin-off that was unceremoniously cancelled in 2016 by [[:wikipedia:Warner Bros. Games|Warner Bros. Interactive Entertainment]] after two years of development following a shift in Warner Bros. management. These cancellations took a toll on 5th Cell, leading to 45 employees being laid off. Joseph M. Tringali, a co-founder of the studio, decided to follow suit that same year, forming Digital Continue with fellow development veterans and ex-5th Cell employees Bobby Pavlock and Nitin Venugopal, with David J. Franco also leaving to join as their composer. Joe had originally pitched a concept for a third Drawn to Life entry while still at 5th Cell, only for it to be rejected in 2015. Nothing is known about what this concept could have been like or why it was rejected, as no other information has been revealed.&lt;br /&gt;
&lt;br /&gt;
===Development of Lock's Quest &amp;amp; Second Rejected Drawn to Life Pitch===&lt;br /&gt;
{{UnusedImage|image=[[File:DTLTRPitch.jpg|250px]]}}&lt;br /&gt;
Digital Continue's first game was a remaster of [https://locksquest.fandom.com/wiki/Lock's_Quest Lock's Quest], 5th Cell's second [[Nintendo DS]] game, which would see release in 2017. Production on this remaster had not been smooth; a few reasons had been cited by Tringali, notably the short development time given by [[:wikipedia:THQ Nordic|THQ Nordic]] and being the first game in a new studio. This resulted in the remaster being released in an unfinished, buggy state, with Tringali expressing disappointment over how it turned out. [[:wikipedia:HandyGames|HandyGames]], a subsidiary of THQ Nordic, would release a mobile port of that same remaster in 2019. This version would receive updates for the next few years, and is considered by many to be better refined and more polished than the flagship release. This version was delisted in December 2025 following a deal with [[:wikipedia:Crunchyroll|Crunchyroll]], and was subsequently re-released as part of their Game Vault service.&lt;br /&gt;
&lt;br /&gt;
Also in 2017, a second Drawn to Life pitch was made to 505 Games. A concept screenshot was shared by Tringali, depicting a more realistic [[Mike]] and two characters only known by their names, Alana and Nolan. This pitch reportedly depicted a different interpretation of the series, and would be the inspiration behind [https://store.steampowered.com/app/872720/SuperMash/ SuperMash].&amp;lt;ref&amp;gt;[[File:SuperMashDTLPitch.PNG|100px]]&amp;lt;/ref&amp;gt; This pitch would also be rejected, leading to Tringali thinking up another pitch during development of the studio's other games.&lt;br /&gt;
&lt;br /&gt;
===Development and Reception of Their Other Games===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Next Up Hero=&lt;br /&gt;
The next two Digital Continue titles released in 2018. The first of these, which took roughly 17 months to develop including time spent in Early Access on Steam, was Next Up Hero, an online roguelike action game published by [[:wikipedia:Aspyr|Aspyr]] where the player can respawn &amp;quot;Echoes&amp;quot; of any fallen player to fight by their side as an NPC companion and have their audience participate on Twitch and Mixer streams. Next Up Hero was negatively received, citing the imprecise controls, unfair difficulty, the storyline and dialogue vignettes not lending themselves to the gameplay and online-only elements. Prior to the game's release, a two-issue comic series titled Spoken World would come out, written by Tringali, lettered by Justine Raymond and illustrated by Adam Szary. This comic detailed the backstory of the game's protagonists and the world they explore within the game, which has any creation influenced by song. The comic was released via ComiXology; however, only Issue #1 was transfered to Amazon Kindle following ComiXology's closure, with Issue #2 rendered mostly lost outside of a few pages archived on [https://adamszary.com/spoken-world-vol-1-and-2 Adam Szary's website]. The trademark for both the game and the Spoken World comic would be declared &amp;quot;Abandoned&amp;quot; by the U.S. Patent and Trademark Office&amp;lt;ref&amp;gt;[https://tsdr.uspto.gov/#caseNumber=87482494&amp;amp;caseSearchType=US_APPLICATION&amp;amp;caseType=DEFAULT&amp;amp;searchType=statusSearch Next Up Hero, USPTO]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://tsdr.uspto.gov/#caseNumber=87384669&amp;amp;caseSearchType=US_APPLICATION&amp;amp;caseType=DEFAULT&amp;amp;searchType=statusSearch Spoken World, USPTO]&amp;lt;/ref&amp;gt; - despite this, Next Up Hero's servers remain active as of November 2025.&lt;br /&gt;
|-|JumpStream=&lt;br /&gt;
JumpStream was the second Digital Continue game released in 2018, developed in only four months. This was a competitive platformer that utilized streaming interactivity, allowing for the audience to co-operate or mess up the player's progress within a level. Unlike Next Up Hero, which had Twitch integration, this was solely utilized with Mixer. According to archives within the Wayback Machine, no playthroughs of JumpStream were featured on Mixer, and the game was nowhere to be found on the site. The game had very little critical reception, with the Steam score of 65% Positive Reviews coming from just 20 players. With Mixer itself closing it's doors in June 2020, the game's interactive elements were discontinued, rendering it unplayable. The game is still available for download on Steam, however, and is able to load menus and let players explore the level select area, but very little of it can actually be completed.&lt;br /&gt;
|-|SuperMash=&lt;br /&gt;
After two and-a-half years of development, the genre-blending title SuperMash released in 2019 on the Epic Games Store, with console releases coming in January 2020 and a Steam version coming the following year. Although the rejected Drawn to Life pitch would inspire SuperMash, the idea of a game that can make games came to light back in 2016, and was developed in three phases.&amp;lt;ref&amp;gt;[https://www.hollywoodreporter.com/lifestyle/arts/a-game-makes-games-how-an-indie-studio-crafted-genre-blending-supermash-1264607/ A Game That Makes Games: How an Indie Studio Crafted the Genre-Blending ‘Supermash’, Hollywood Reporter]&amp;lt;/ref&amp;gt; The game's format allowed for six genres to be blended together - Platformer, JRPG, Stealth, Metroidvania (titled &amp;quot;Metrovania&amp;quot; in-game), Shoot-Em-Up and Action-Adventure - resulting in every Mash being different from the last.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although critics were initially impressed by the concept prior to release, the game released to middling-to-negative reviews. Reasons cited include imprecise controls, technical issues, an underdeveloped story, some of the Mashes being considered either too bland or too random, and a generally lackluster execution. Digital Continue promised more genres would arrive as DLC, however no new genres were added following the game's release; two genres can be found within the game files - Rhythm and Beat-Em-Up (titled &amp;quot;Brawler&amp;quot; internally) - suggesting that Digital Continue did in fact have further plans for the game at one point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development on Drawn to Life: Two Realms===&lt;br /&gt;
The game's development was a lengthy one, and Tringali was prepared for anything it took to get it greenlit. According to Tringali in an interview with Nintendo Everything:&lt;br /&gt;
{{Quote|text=As executive producer on the first two games, I wanted to do another Drawn to Life game even going back to the final years at 5TH Cell. There were always circumstances that prevented it from happening. After starting Digital Continue in 2016, I continued to look for opportunities to revisit the franchise. I knew the biz dev guy at 505 Games, so we’d connect from time to time and I’d mention some ideas we had for the franchise. Late in 2018, we pitched a concept and the timing worked out to bring a new title to the franchise.|character=Joseph M. Tringali}}&lt;br /&gt;
&lt;br /&gt;
Tringali stated the game's development lasted 18 months, and the launch build of the game was confirmed to be from November 6th, 2020, meaning the game's production possibly started in May 2019. Throughout that time, Digital Continue wanted as many past developers back as possible for Two Realms; as well as 5th Cell developers who migrated to the team when it opened - such as David J. Franco, who reprised his role as the composer once more for Two Realms - the team also brought in sprite artist Chern Fai and character artist Edison Yan back for this game. Tringali also wrote the story himself, taking inspiration from the previous installments while also attempting to bring a new direction for the series going forward.&lt;br /&gt;
&lt;br /&gt;
The game's development suffered from a range of development issues, including crunch, assets being replaced, a large number of [[Unused &amp;amp; Removed Features/DTL3|unused content]], controller issues leading to the game's introduction of [[Sticker|Stickers]] and ideas being changed constantly throughout development. While not confirmed, the COVID-19 pandemic is also believed to be a contributing factor to the faulty development. The game was classified by a vast range of regional ratings boards, with the public discovering the game via the rating from Taiwan's Game Software Rating Regulations being leaked on October 22nd.&amp;lt;ref&amp;gt;[[File:TRTAIWANRATING2020.png|100px]]&amp;lt;/ref&amp;gt; This was followed by a trailer being uploaded by accident by the 505 Games French YouTube channel on November 3rd, leading to it being unlisted and removed; the game would later be revealed three days later.&lt;br /&gt;
&lt;br /&gt;
Drawn to Life: Two Realms would release on December 7th, 2020 to middling-to-negative reviews, particularly for the [[Nintendo Switch]] release, which lacked touch-based drawing despite the system having a touch screen. Other reasons across all platforms cited the inconsistent art direction, the storyline and gameplay not being properly refined, plot holes and contradictions from the previous games, the absence of user-drawn assets like in previous titles and a large number of bugs and glitches. Digital Continue acted quickly, releasing patches that attempted to fix these issues, though a number of them remain. These patches would release via DLC in two waves titled the Creative Pack, each bringing new levels, Hero templates and Stickers.&lt;br /&gt;
&lt;br /&gt;
===Aftermath of Two Realms===&lt;br /&gt;
In November 2020, Tringali joined the ''Drawn to Life: For All'' Discord server to interact with the community and share details about the series. This included revealing cut content from previous games, as well as information on Two Realms. Many of the game's issues would be addressed by him on there as well; he would go on to explain why some content was cut and promising certain features missing from the game would be added via the Creative Pack. He wouldn't be on the server for long, however; he would only remain active for one month following the game's release.&lt;br /&gt;
&lt;br /&gt;
Tringali has expressed interest in [[Nintendo Switch]] remakes of the two games he helped develop at 5th Cell, along with an expansive sequel to Two Realms. These projects were dependent on the critical and commercial reception of the game, so their development remains uncertain. 505 Games would end up removing Two Realms' page from their website, and the game would be wiped from their list of games entirely in December 2024 with no explanation.&lt;br /&gt;
&lt;br /&gt;
Following SuperMash's Steam release in 2021, the company has not made any new releases and remains dormant, with a sole update for Lock's Quest's [[Google Play]] port releasing since. Tringali and Venugopal are confirmed to remain at Digital Continue, though Pavlock had left the studio to join [[:wikipedia:Epic Games|Epic Games]] as a product designer.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} All Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Publisher/Co-Developer !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lqlogo.png|150px|center|link=https://locksquest.fandom.com/wiki/Lock%27s_Quest_(2017)]] || [[File:THQ_Nordic_Logo.png|center|125px|link=https://en.wikipedia.org/wiki/THQ_Nordic]] || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:ps4logo.png|100px]]&amp;lt;br&amp;gt;[[File:xboxonelogo.png|100px]] / [[File:Apple_iOS_Logo.png|75px]]&amp;lt;br&amp;gt;[[File:Android_Logo.png|center|50px]]&amp;lt;/center&amp;gt; || May 30, 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NextUpHero.png|125px|center|link=https://store.steampowered.com/app/667810/Next_Up_Hero/]] || [[File:aspyr.png|center|100px|link=https://en.wikipedia.org/wiki/Aspyr]] || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:ps4logo.png|100px]]&amp;lt;br&amp;gt;[[File:xboxonelogo.png|100px]] / [[File:Nintendo_Switch_Logo.png|50px]]&amp;lt;/center&amp;gt; || Jan. 11. 2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:spokenworld.png|125px|center|link=https://adamszary.com/spoken-world-vol-1-and-2]]&amp;lt;br&amp;gt; Wenly* &amp;amp; Ovalia* &amp;lt;/center&amp;gt;|| Self-Published || [[File:amazonkindle.png|125px|center|link=https://en.wikipedia.org/wiki/Amazon_Kindle]] || 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jslogo.png|100px|center|link=https://store.steampowered.com/app/846780/JumpStream/]] || Self-Published || [[File:Steam_Logo.png|100px|center]] || Sept. 19, 2018**&lt;br /&gt;
|-&lt;br /&gt;
| [[File:supermash.png|125px|center|link=https://store.steampowered.com/app/872720/SuperMash/]] || Self-Published ||&amp;lt;center&amp;gt; [[File:epicgamesstorelogo.png|100px]] / [[File:Steam_Logo.png|100px]]&amp;lt;br&amp;gt;[[File:ps4logo.png|100px]] / [[File:xboxonelogo.png|100px]]&amp;lt;br&amp;gt;[[File:Nintendo_Switch_Logo.png|50px|center]]&amp;lt;/center&amp;gt; || Dec. 10, 2019***&lt;br /&gt;
|- &lt;br /&gt;
|[[File:DrawntoLifeTwoRealms.png|125px|center|link=Drawn to Life: Two Realms]] || [[File:505_Games_logo.svg.png|100px|center|link=505 Games]] || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:Nintendo_Switch_Logo.png|50px]]&amp;lt;br&amp;gt;[[File:Apple_iOS_Logo.png|75px]] / [[File:Android_Logo.png|50px]]&amp;lt;/center&amp;gt; || Dec. 7, 2020&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*The comics had no subtitle between them, so they are going by the protagonist of each issue for simplicity.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;**The game has since been rendered unplayable following Mixer's closure, but is still accessible and available for download.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;***This game was released on the Epic Games store in 2019, but was released on Steam in 2021.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{IconSVG|Trivia}} Trivia==&lt;br /&gt;
* According to the [http://web.archive.org/web/20230303003639/https://www.digitalcontinue.com/ Wayback Machine], Two Realms was missing from their website's list of games as late as mid-2023, before the site's most recent update.&lt;br /&gt;
** No official reason has been given for this.&lt;br /&gt;
* The company's website has the PlayStation 5 logo in their &amp;quot;About&amp;quot; section, despite none of their games releasing on the platform.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DCHOME.png|The front page of their website.&lt;br /&gt;
DCGAMES.png|The website's &amp;quot;Games&amp;quot; page showing off Next Up Hero, SuperMash and Drawn to Life: Two Realms.&lt;br /&gt;
DCABOUT.png|The website's &amp;quot;About&amp;quot; page, with portraits of Bobby Pavlock, Nitin Venugopal, Joseph Tringali and David J. Franco.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Note}} References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: Two Realms|Digital Continue|boxcolor=#ff4d00}}&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=THQ&amp;diff=35009</id>
		<title>THQ</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=THQ&amp;diff=35009"/>
		<updated>2026-05-27T02:58:38Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: Added Sony TV logo for Wheel of Fortune, fixed LQ link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#e30000&lt;br /&gt;
 |name         = THQ&lt;br /&gt;
 |image        = &amp;lt;tabber&amp;gt;&lt;br /&gt;
  |-|Final     = [[File:THQ_2011_Logo.png|center|200px]]&amp;lt;br&amp;gt;Used until 2013&lt;br /&gt;
  |-|Former    = [[File:THQ_logo_2000.png|center|275px]]&amp;lt;br&amp;gt;Used until 2011&lt;br /&gt;
  |-|PlayTHQ = [[File:PlayTHQLogo.png|center|200px]]&amp;lt;br&amp;gt;The PlayTHQ Logo, used for casual and family titles from 2007 - 2009&lt;br /&gt;
 &amp;lt;/tabber&amp;gt;&lt;br /&gt;
 |headquarters = Agoura Hills, California, U.S. 🇺🇸&lt;br /&gt;
 |founded      = April 1990&lt;br /&gt;
 |type         = Toy Manufacturer&amp;lt;br&amp;gt;Video Game Publisher&lt;br /&gt;
 |games        = {{Icon|DTL}}&amp;lt;br&amp;gt;{{Icon|DTLSB}}&amp;lt;br&amp;gt;{{Icon|TNC}}&amp;lt;br&amp;gt;{{Icon|Wii}}&amp;lt;br&amp;gt;[[Action Draw Jumper]]&amp;lt;br&amp;gt;{{Icon|Collection}}&lt;br /&gt;
 |site         = [https://web.archive.org/web/20120205175329/http://www.thq.com/?lang=en_US 2012 website]&lt;br /&gt;
 |current      = Closed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''THQ''' was an American video game publisher and owner of a number of development subsidiaries. They were well-known for publishing a large variety of titles, from original IPs such as ''[[:wikipedia:Destroy All Humans|Destroy All Humans]]'', ''[[:wikipedia:Saints Row|Saints Row]]'' and ''[[:wikipedia:Darksiders|Darksiders]]'' to a large number of licensed games, most notably from [[:wikipedia:WWE|WWE]], [[:wikipedia:Pixar|Pixar]] and [[Nickelodeon]]. They were also the studio who originally picked up the [[Drawn to Life Series]], publishing ''[[Drawn to Life]]'', ''[[Drawn to Life: The Next Chapter]]'', ''[[Drawn to Life: The Next Chapter (Wii)]]'', and ''[[Drawn to Life Collection]]''. A subsidiary of THQ, '''PlayTHQ''', also published the [[Altron]]-developed ''[[Drawn to Life: Spongebob Squarepants Edition]]''. &lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
THQ was founded in April 1990 as a toy manufacturer named '''Toy Headquarters''' by [[Wikipedia:Jack Friedman|Jack Friedman]] (1939 - 2010), a veteran in said industry who also founded [[:wikipedia:LJN|LJN]] in 1967 and [[:wikipedia:Jakks Pacific|Jakks Pacific]] in 1995. Both LJN and THQ would venture into video game development and publishing, with the latter beginning to do so in 1991 with ''[[:wikipedia:Peter Pan and the Pirates (video game)|Fox's Peter Pan &amp;amp; The Pirates: The Revenge of Captain Hook]]''. The company would build their long-standing partnership with Nickelodeon early on in their lifetime, releasing ''The Ren &amp;amp; Stimpy Show: Space Cadet Adventures'' the following year.&lt;br /&gt;
&lt;br /&gt;
Upon withdrawing from the toy manufacturer market entirely in 1994, THQ would expand not only in game production, but in studio output through acquisitions of developers such as [[:wikipedia:Heavy Iron Studios|Heavy Iron Studios]] in 1999 and [[:wikipedia:Volition|Volition]] in 2000. The introduction of acclaimed original titles such as ''[[:wikipedia:Red Faction|Red Faction]]'', ''[[:wikipedia:Saints Row (2006 video game)|Saints Row]]'', ''[[:wikipedia:Destroy All Humans! (video game)|Destroy All Humans!]]'' and ''[[:wikipedia:MotoGP: Ultimate Racing Technology|MotoGP: Ultimate Racing Technology]]'' and their extended publishing agreement with Nickelodeon - as well as deals made with companies such as Pixar, the WWE and [[:wikipedia:MGA Entertainment|MGA Entertainment]] - would grow THQ into even further heights across the 2000s.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life===&lt;br /&gt;
After publishing [[5th Cell|5th Cell's]] early mobile titles under the THQ Wireless division, THQ was pitched an original title for the [[Nintendo DS]], one that allowed the player to draw items into the game world. THQ agreed to publish the title, and development on [[Drawn to Life]] began in early 2006.&lt;br /&gt;
&lt;br /&gt;
There were a number of issues both THQ and 5th Cell faced throughout development, ranging from development crunch time to the art conversion process proving difficult. One major issue in particular was in relation to the game's cartridge size; according to Jeremiah Slaczka, THQ opted to pay for a cheaper, smaller cartridge than what the final game had for the team to import it to, which resulted in drawings not being saved upon completion.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=EoxNnnrowm4&amp;amp;t=2897s The Drawn to Life Fanbase Interviews Jeremiah Slaczka, 1:00:54]&amp;lt;/ref&amp;gt; A THQ executive would help the team oppose this, however, convincing THQ to allow for a bigger cartridge size to keep the drawing saving intact.&lt;br /&gt;
&lt;br /&gt;
Drawn to Life took roughly 17 months to finish before it's release, with six of those months being spent in the homebrew stages. THQ would release the game on September 10th, 2007, with [[Agatsuma Entertainment]] reaching an agreement to localize the game in Japan the following year.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: SpongeBob SquarePants Edition===&lt;br /&gt;
After Drawn to Life proved to be a critical and commercial success, THQ was interested in continuing development of the franchise. Upon meeting with Nickelodeon, they got the idea to have 5th Cell develop a crossover title with [[:wikipedia:SpongeBob SquarePants|SpongeBob SquarePants]], as aspects of the season 2 episode &amp;quot;Frankendoodle&amp;quot; bears similarities to the game. 5th Cell refused to work on it, instead deciding to pitch and develop [[:wikipedia:Lock's Quest|Lock's Quest]]; as a result, THQ brought over the Japanese developer [[Altron]] to make the title, as they had seen success themselves with the previous SpongeBob DS title, [[:wikipedia:SpongeBob's Atlantis SquarePantis|Atlantis SquarePantis]]. The game would see release on September 15th, 2008, going on to become the best-selling entry in the series. &lt;br /&gt;
&lt;br /&gt;
Not much is known about the game's development beyond this; much like Drawn to Life, there were a number of unused assets, although all of these were found within the game files and not developer packages or reveals. One major exclusion are for the Versus Mode, such as as portraits and music, suggesting a character selection screen for said mode was considered at one point. The game would also reuse multiple assets from Atlantis SquarePantis, which would also carry over to assets from both games being reused in the next SpongeBob DS title, [[:wikipedia:SpongeBob's Truth or Square (video game)|Truth or Square]]. The Spanish version of Drawn to Life: SpongeBob SquarePants Edition would also reuse the DS Menu icon from that game and have a variant of the in-game logo using the 2009 Nickelodeon logo, suggesting that version released later than the others.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: The Next Chapter===&lt;br /&gt;
Development for [[Drawn to Life: The Next Chapter]] began in 2008, shortly after the release of Lock's Quest. 5th Cell aimed to be more ambitious with this title, improving almost every aspect of the original game. THQ was more open to their ideas this time round, resulting in a change in gameplay direction and tone compared to the first game. It's development cycle was not free of issues, however; it was also affected by crunch time, resulting in a portion of the game being rushed and a fair amount of content being left out of the final release, including an entire section of [[Lavasteam]] and an additional wind-based village. Being developed in tandem with another 5th Cell title, [[:wikipedia:Scribblenauts (video game)|Scribblenauts]], as well as a separate Wii entry in the ''Drawn to Life'' series, further complicated development.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: The Next Chapter (Wii)===&lt;br /&gt;
Said Wii version was also rejected by 5th Cell, as Jeremiah Slaczka thought the system wouldn't allow for them to make it at a good scale.&amp;lt;ref&amp;gt;[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, GameSpot]&amp;lt;/ref&amp;gt; After this meeting, THQ contracted [[Planet Moon Studios]] to develop the title, and the developer would split production to their B-team while working on another game, the cancelled title My Amazing Story. Due to the smaller size of the team and production times being brutal, however, this game would suffer the most crunch out of all the Drawn to Life games published by THQ.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=DTL was supposed to be a simple &amp;quot;safety&amp;quot; production that allowed other studio creative leads to focus on a big 1st-party project for Microsoft Game Studio. When the MGS project wound down and we put eyes back on DTL, we saw that the product was a shockingly scattered mess, barely playable/ parts on the floor, nowhere near being able to produce the expected alpha/ beta/ gold dates - it became an all-hands-on-deck emergency...My senior Art Lead and UI Art Director came into it with me, sleeves rolled up, to focus on lining up each area of the game (characters/ props/ cinematics, levels, user interface/ drawing tool). It was only as we were in the midst of alpha that I was able to offer visual feedback to help pull it all together with polish (TBH most of the individual assets developed by the team looked great, really cute and clean).|character=Ken Capelli}}&lt;br /&gt;
&lt;br /&gt;
THQ was insistent on both versions of The Next Chapter releasing alongside each other, and so Planet Moon Studios put all their focus on the game. They would eventually finish the game in time, despite all the development issues. Both versions would be announced on the same day - May 26th, 2009 - and release October 8th, 2009. While the Wii game became the second best-selling entry in the series, the DS version was better received by critics. The ending of the DS version, however, would draw ire from parents and the [[:wikipedia:ESRB|ESRB]].&lt;br /&gt;
&lt;br /&gt;
A promotional flash game, titled [[Action Draw Jumper]], would release for the Australian website for both versions around the time of the games' release.&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life Collection===&lt;br /&gt;
A number of parents complained to the ESRB about the nature of Drawn to Life: the Next Chapter's canon ending - depicting [[Mike]] waking up from a coma he was under and he, [[Heather]] and their parents getting into a car crash - demanding they re-rate the game with a higher age rating. The ESRB informed THQ about this, and the latter took action at once. A collection of the DS Drawn to Life entries was made, with the main change being the ending of The Next Chapter, which now depicts Mike falling from a tree. 5th Cell would not be involved with developing this collection, meaning it was entirely developed internally by THQ. The collection would see release on November 3rd, 2010 exclusively in the US and Australia, and the altered ending would make it's way into later prints of the game in the US. This ending has since been declared non-canon.&lt;br /&gt;
&lt;br /&gt;
===Development and failure of the uDraw GameTablet===&lt;br /&gt;
{{UnusedImage|image=[[File:uDrawBoothe3.jpg|200px]]|caption=The uDraw exhibit at E3 2011}}&lt;br /&gt;
&lt;br /&gt;
After the mixed reception towards [[Drawn to Life: The Next Chapter (Wii)]], THQ noticed a large point of criticism was towards it's Draw Mode controls, which used the Wiimote's IR pointer instead of a stylus like the DS games. After some pitches for failed licensed Drawn to Life games in the vein of the SpongeBob SquarePants Edition fell through - such as tie-ins with Marvel, Pixar, Star Wars and even [[:wikipedia:Conan (2007 video game)|THQ's own take on Conan the Barbarian]] - the idea came to develop a drawing tablet accessory to mitigate the control issue for potential future entries in the series, named the Drawn to Life Pal.&amp;lt;ref&amp;gt;[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers, Linkedin]&amp;lt;/ref&amp;gt; Eventually, however, the Drawn to Life branding was abandoned in favor of making the tablet it's own entity, now named the uDraw.&lt;br /&gt;
&lt;br /&gt;
The tablet released for the Wii on November 14th, 2010, and became a surprise commercial success. THQ wasn't doing as well at the time, so this success inspired them to go all out on development for uDraw games. A considerable amount of titles were developed for it, including an original title, [[:wikipedia:Dood's Big Adventure|Dood's Big Adventure]], and a SpongeBob SquarePants-themed [[:wikipedia:WarioWare|WarioWare]] clone, SpongeBob SquigglePants. THQ became overconfident over the success, however, as they would then release it for the [[:wikipedia:PlayStation 3|PlayStation 3]] and [[:wikipedia:Xbox 360|Xbox 360]] consoles in 2011, as well as an upgraded version of the Wii's tablet. This proved to be a fatal error, as this release resulted in 1.4 million unsold units and a $100 million total loss.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/thq-details-full-extent-of-udraw-disaster THQ's uDraw Disaster, Eurogamer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===THQ's Closure and Auctions===&lt;br /&gt;
In 2012, due to declining sales, various game cancellations and the failure of the uDraw, THQ declared Chapter 11 bankruptcy. They held two auctions to sell off their remaining assets, such as:&lt;br /&gt;
&lt;br /&gt;
* Subsidiaries such as Relic Entertainment (sold to SEGA) and Volition (sold to Koch Media)&lt;br /&gt;
* Intellectual properties such as Homeworld (acquired by Gearbox Software) and Freespace (taken by the series' previous publisher Interplay Entertainment)&lt;br /&gt;
* Games yet to be published such as South Park: The Stick of Truth (picked up by Ubisoft) and Devil's Third (reverted to Valhalla Game Studios and published by Nintendo)&lt;br /&gt;
&lt;br /&gt;
The Drawn to Life Series was sold to [[505 Games]] during the second auction in April 2013 for $301,000, which included all rights to the series except for SpongeBob SquarePants Edition, which Nickelodeon retained.&amp;lt;ref&amp;gt;[https://www.polygon.com/2013/4/22/4254116/drawn-to-life-series-acquired-by-505-games-second-thq-auction/ Drawn to Life series acquired bt 505 Games, Polygon]&amp;lt;/ref&amp;gt; Almost all their remaining IPs have been acquired by the Austrian studio Nordic Games, who later acquired the THQ name itself and renamed themselves to THQ Nordic. While THQ Nordic was able to revive some of THQ's old series and even acquire more of them, the Drawn to Life series was not among them, as 505 Games still owns the rights.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer/Licensor !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fox'speterpanandthepiratesgame.png|100px|center|link=https://en.wikipedia.org/wiki/Peter_Pan_and_the_Pirates_(video_game)]] || &amp;lt;center&amp;gt;[[File:equilbrum.png|125px]]&amp;lt;br&amp;gt;[[File:foxchildrenproductions.png|100px|link=https://en.wikipedia.org/wiki/Fox_Kids]]&amp;lt;/center&amp;gt; || [[File:nes.png|center|125px]] || Janurary 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[File:renandstimpyspacecadetadventures.png|125px|center]] || &amp;lt;center&amp;gt;[[File:absoluteentertainment.png|75px]]/[[File:Nickelodeon_''Pink_Lemonade''_Logo.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:gameboylogo.png|125px|center]] || November 1992&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:quest64.png|125px]] 🇺🇸&amp;lt;/center&amp;gt; || [[File:imagineer.png|100px|center]] || [[File:N64.png|150px|center]] || Jun. 10, 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[file:searchforreptar.png|125px|center|link=https://en.wikipedia.org/wiki/Rugrats:_Search_for_Reptar]] || &amp;lt;center&amp;gt;[[File:n-space.jpg|75px]]/[[File:Nickelodeon_''Pink_Lemonade''_Logo.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:playstation1logo.png|150px|center]] || Nov. 1998&lt;br /&gt;
|- &lt;br /&gt;
| [[File:legendofthelostspatula.png|100px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Legend_of_the_Lost_Spatula]] || &amp;lt;center&amp;gt;[[File:vicariousvisions.png|100px|link=https://en.wikipedia.org/wiki/Blizzard_Albany]]/[[File:Nickelodeon_''Pink_Lemonade''_Logo.png|50px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:gbclogo.png|125px|center]] || Mar. 5, 2001&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[file:conker'sbadfurday.png|65px|link=https://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day]] 🇪🇺&amp;lt;/center&amp;gt; || [[file:rareware.png|50px|center|link=https://en.wikipedia.org/wiki/Rare_(company)]] || [[File:N64.png|150px|center]] || Apr. 6, 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[file:redfaction.png|125px|center|link=https://en.wikipedia.org/wiki/Red_Faction_(video_game)]] || [[file:volition.png|50px|center|link=https://en.wikipedia.org/wiki/Volition_(company)]] || &amp;lt;center&amp;gt;[[File:Microsoft Windows Logo.png|100px]] / [[file:ps2logo.png|75px]]&amp;lt;/center&amp;gt; || May 22, 2001&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[file:earthwormjim.png|100px|link=https://en.wikipedia.org/wiki/Earthworm_Jim_(video_game)]] 🇪🇺&amp;lt;/center&amp;gt; || [[file:gametitan.png|100px|center|link=https://en.wikipedia.org/wiki/Game_Titan]] || [[File:GameBoyAdvance.png|100px|center|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]] || Sept. 21, 2001&lt;br /&gt;
|- &lt;br /&gt;
| [[file:motogp.png|125px|center|link=https://en.wikipedia.org/wiki/MotoGP:_Ultimate_Racing_Technology]] || &amp;lt;center&amp;gt;[[file:visualimpact.png|50px]]/[[file:climaxstudios.png|100px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]/[[file:ogxboxlogo.png|75px]]&amp;lt;br&amp;gt;[[File:Microsoft Windows Logo.png|center|100px]]&amp;lt;/center&amp;gt; || Feb. 15, 2002&lt;br /&gt;
|- &lt;br /&gt;
| [[File:heyarnoldthemovie.png|125px|center|link=https://en.wikipedia.org/wiki/Hey_Arnold!:_The_Movie_(video_game)]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]] [[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:GameBoyAdvance.png|100px|center|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]] || May 29, 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[File:simpsonsroadrage.png|85px|center|link=https://en.wikipedia.org/wiki/The_Simpsons:_Road_Rage]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]] [[file:foxinteractivelogogb.png|60px|link=https://en.wikipedia.org/wiki/Fox_Interactive]]&amp;lt;/center&amp;gt; || [[File:GameBoyAdvance.png|100px|center]] || Jun. 27, 2003&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Takandthepowerrofjuju.png|85px|center|link=https://en.wikipedia.org/wiki/Tak_and_the_Power_of_Juju]] || &amp;lt;center&amp;gt;[[File:avalanchesoftware.png|75px|link=https://en.wikipedia.org/wiki/Avalanche_Software]]/[[file:helixe.png|75px|link=https://en.wikipedia.org/wiki/THQ#Subsidiaries]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[File:GameBoyAdvance.png|75px|center|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;center&amp;gt; || Oct. 15, 2003&lt;br /&gt;
|- &lt;br /&gt;
| [[file:herecomesthepain.png|100px|center|link=https://en.wikipedia.org/wiki/WWE_SmackDown!_Here_Comes_the_Pain]] || [[file:yuke's.png|100px|center|link=https://en.wikipedia.org/wiki/Yuke%27s]] || [[file:ps2logo.png|100px|center]] || Oct. 27, 2003&lt;br /&gt;
|- &lt;br /&gt;
| [[file:bfbb.png|125px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Battle_for_Bikini_Bottom]] || &amp;lt;center&amp;gt;[[file:heavyironstudios.png|75px|link=https://en.wikipedia.org/wiki/Heavy_Iron_Studios]]/[[File:vicariousvisions.png|75px|link=https://en.wikipedia.org/wiki/Blizzard_Albany]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|75px]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;/center&amp;gt; || Oct. 29, 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[File:minipoccha.png|125px|center|link=https://web.archive.org/web/20080915045736/http://www.5thcell.com/games.php?menu=0&amp;amp;game=mpoccha]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:nokiaseries40&amp;amp;60logo.png|center|100px]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[File:siege.png|125px|center|link=https://web.archive.org/web/20080915045742/http://www.5thcell.com/games.php?menu=0&amp;amp;game=siege]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:nokiaseries40&amp;amp;60logo.png|center|100px]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sealteam6.png|125px|center|link=https://web.archive.org/web/20080915045800/http://www.5thcell.com/games.php?menu=0&amp;amp;game=st6]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:nokiaseries40&amp;amp;60logo.png|center|100px]] || 2004&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Nicktoonsfreezezframefrenzy.png|100px|center|link=https://spongebob.fandom.com/wiki/Nicktoons_Freeze_Frame_Frenzy]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]] [[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:GameBoyAdvance.png|100px|center|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]] || Sept. 27, 2004&lt;br /&gt;
|- &lt;br /&gt;
| [[file:spongebobmovie.png|center|100px|link=https://en.wikipedia.org/wiki/The_SpongeBob_SquarePants_Movie_(video_game)]] || &amp;lt;center&amp;gt;[[file:heavyironstudios.png|75px|link=https://en.wikipedia.org/wiki/Heavy_Iron_Studios]]/[[file:Wayforward_Technologies_Logo.png|75px|link=WayForward]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|75px]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;/center&amp;gt; || Oct. 27, 2004&lt;br /&gt;
|- &lt;br /&gt;
| [[file:destroyallhumans.png|125px|center|link=https://en.wikipedia.org/wiki/Destroy_All_Humans!_(2005_video_game)]] || [[file:pandemicstudios.png|50px|center|link=https://en.wikipedia.org/wiki/Pandemic_Studios]] || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:ogxboxlogo.png|75px]]&amp;lt;/center&amp;gt; || Jun. 21, 2005&lt;br /&gt;
|- &lt;br /&gt;
| [[file:lightscamerapants.png|150px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Lights,_Camera,_Pants!]] || &amp;lt;center&amp;gt;[[file:thqstudioaustralia.png|75px|link=https://en.wikipedia.org/wiki/THQ_Studio_Australia]]/[[file:Wayforward_Technologies_Logo.png|75px|link=WayForward]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|75px]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;/center&amp;gt; || Oct. 19, 2005&lt;br /&gt;
|- &lt;br /&gt;
| [[file:nicktoonsunitelogo.png|100px|center|link=https://en.wikipedia.org/wiki/Nicktoons_Unite!]] || &amp;lt;center&amp;gt;[[file:bluetongue.png|75px|link=https://en.wikipedia.org/wiki/Blue_Tongue_Entertainment]]/[[file:climaxstudios.png|75px]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]/[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Oct. 26, 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[file:saintsrow.png|125px|center|link=https://en.wikipedia.org/wiki/Saints_Row_(2006_video_game)]] || [[file:volition.png|50px|center|link=https://en.wikipedia.org/wiki/Volition_(company)]] || [[file:xbox360logo.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_360]] || Aug. 29, 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[file:atla.png|125px|center|link=https://en.wikipedia.org/wiki/Avatar:_The_Last_Airbender_(video_game)]] || &amp;lt;center&amp;gt;[[file:thqstudioaustralia.png|100px|link=https://en.wikipedia.org/wiki/THQ_Studio_Australia]]/[[file:tose.png|50px|link=https://en.wikipedia.org/wiki/Tose_(company)]]&amp;lt;br&amp;gt;[[file:halfbrick.png|75px|link=https://en.wikipedia.org/wiki/Halfbrick_Studios]]/[[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|75px]]/[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]&amp;lt;br&amp;gt;[[file:PSPLogo.png|75px]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Oct. 10, 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[file:breaturefromthekrustykarb.png|center|150px|link=https://en.wikipedia.org/wiki/SpongeBob_SquarePants:_Creature_from_the_Krusty_Krab]] || &amp;lt;center&amp;gt;[[file:blitzgameslogo.png|65px|link=https://en.wikipedia.org/wiki/Blitz_Games]]/[[file:Wayforward_Technologies_Logo.png|75px|link=WayForward]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|center|link=Nickelodeon]]&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Gamecube.png|75px|link=https://en.wikipedia.org/wiki/GameCube]]&amp;lt;br&amp;gt;[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]/[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|center|75px|center|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Oct. 18, 2006&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Start_Screen_Drawn_to_Life_Logo.png|center|150px|link=Drawn to Life]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]] || Sept. 10, 2007 &lt;br /&gt;
|- &lt;br /&gt;
| [[file:conan.png|120px|center|link=https://en.wikipedia.org/wiki/Conan_(2007_video_game)]] || [[file:nihilisticlogo.png|75px|center|link=https://en.wikipedia.org/wiki/NStigate_Games]] || &amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]]/[[file:PS3logo.png|75px|link=https://en.wikipedia.org/wiki/PlayStation_3]]&amp;lt;/center&amp;gt; || Sept. 28, 2007 &lt;br /&gt;
|- &lt;br /&gt;
| [[File:atlantissquarepantislogo.png|125px|center|link=https://en.wikipedia.org/wiki/SpongeBob%27s_Atlantis_SquarePantis_(video_game)]] || &amp;lt;center&amp;gt;[[file:blitzgameslogo.png|65px|link=https://en.wikipedia.org/wiki/Blitz_Games]]/[[file:AltronLogo.png|100px|link=Altron]]&amp;lt;br&amp;gt;[[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:ps2logo.png|75px]]/[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]&amp;lt;br&amp;gt;[[File:GameBoyAdvance.png|75px|link=https://en.wikipedia.org/wiki/Game_Boy_Advance]]/[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Oct. 23, 2007&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lqlogo.png|150px|center|link=https://locksquest.fandom.com/wiki/Lock's_Quest]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]] || Sept. 9, 2008&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Spongebob_Logo_1.png|150px|center|link=Drawn to Life: SpongeBob SquarePants Edition]] || &amp;lt;center&amp;gt;[[file:AltronLogo.png|100px|link=Altron]] [[File:NickGames.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || [[File:Nintendo_DS_Logo.png|center|100px]] || Sept. 15, 2008&lt;br /&gt;
|- &lt;br /&gt;
|[[File:TNCLogoHQ.png|150px|center|link=Drawn to Life: The Next Chapter]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Wii_Logo.png|150px|center|link=Drawn to Life: The Next Chapter (Wii)]] || [[File:PMS.png|center|35px|link=Planet Moon Studios]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
| [[File:truthorsquarelogo.png|100px|center|link=https://spongebob.fandom.com/wiki/SpongeBob%27s_Truth_or_Square_(Nintendo_DS)]] || &amp;lt;center&amp;gt;[[file:heavyironstudios.png|75px|link=https://en.wikipedia.org/wiki/Heavy_Iron_Studios]]/[[file:barkinglizardstechnologies.png|75px|link=https://en.wikipedia.org/wiki/Barking_Lizards_Technologies]]&amp;lt;br&amp;gt;[[file:AltronLogo.png|100px|link=Altron]]/[[File:NickGames.png|75px|link=Nickelodeon]] || &amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]]&amp;lt;br&amp;gt;[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]&amp;lt;br&amp;gt;[[file:PSPLogo.png|75px]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]] || Oct. 26, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[file:darksiders.png|125px|center|link=https://en.wikipedia.org/wiki/Darksiders]] || [[file:vigilgames.png|75px|center|link=https://en.wikipedia.org/wiki/Vigil_Games]] ||&amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]]/[[file:PS3logo.png|75px|link=https://en.wikipedia.org/wiki/PlayStation_3]]&amp;lt;br&amp;gt;[[File:Microsoft Windows Logo.png|center|100px]]&amp;lt;/center&amp;gt; || Jan. 5, 2010&lt;br /&gt;
|- &lt;br /&gt;
|[[file:udrawstudio.png|125px|center|link=https://en.wikipedia.org/wiki/UDraw_Studio]] || [[File:pipeworkssoftware.png|75px|center|link=https://en.wikipedia.org/wiki/Pipeworks_Studios]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Nov. 14, 2010&lt;br /&gt;
|- &lt;br /&gt;
|[[File:doodsbigadventure.png|100px|center|link=https://en.wikipedia.org/wiki/Dood%27s_Big_Adventure]] || [[File:thqdigitalstudiospheonix.png|100px|center|link=https://en.wikipedia.org/wiki/Rainbow_Studios]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Nov. 14, 2010&lt;br /&gt;
|- &lt;br /&gt;
|[[File:DtLCollectionLogoRed.png|center|150px|link=Drawn to Life Collection]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]] || Nov. 23, 2010&lt;br /&gt;
|- &lt;br /&gt;
| [[file:spongebobsquigglepants.png|125px|center|link=https://en.wikipedia.org/wiki/SpongeBob_SquigglePants]] || &amp;lt;center&amp;gt;[[file:Wayforward_Technologies_Logo.png|75px|link=WayForward]]/[[File:Nicklogo2009.png|75px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:Nintendo_Wii_Logo.png|75px|link=Wii]]/ [[file:3DS.png|100px]]&amp;lt;/center&amp;gt; || Apr. 12, 2011&lt;br /&gt;
|- &lt;br /&gt;
| [[file:drblowholereturns.png|100px|center|link=https://en.wikipedia.org/wiki/The_Penguins_of_Madagascar:_Dr._Blowhole_Returns_%E2%80%93_Again!]] || &amp;lt;center&amp;gt;[[File:Nicklogo2009.png|75px|link=Nickelodeon]] / [[file:dreamworksanimation.png|75px]]&amp;lt;br&amp;gt;[[file:griptonitegameslogo.png|75px|center|link=https://en.wikipedia.org/wiki/Amaze_Entertainment]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]]/[[file:Nintendo_Wii_Logo.png|50px|link=Wii]]&amp;lt;br&amp;gt;[[file:PS3logo.png|75px|link=https://en.wikipedia.org/wiki/PlayStation_3]]/[[File:Nintendo_DS_Logo.png|75px|link=Nintendo DS]]&amp;lt;/center&amp;gt; || Sept. 6, 2011&lt;br /&gt;
|- &lt;br /&gt;
| [[file:spongebobsurfandskateroadstip.png|100px|center|link=https://en.wikipedia.org/wiki/SpongeBob%27s_Surf_%26_Skate_Roadtrip]] || &amp;lt;center&amp;gt;[[file:blitzgameslogo.png|65px|link=https://en.wikipedia.org/wiki/Blitz_Games]]/[[file:sabarasa.png|75px]]&amp;lt;br&amp;gt;[[File:Nicklogo2009.png|100px|link=Nickelodeon]]&amp;lt;center&amp;gt; || [[file:xbox360logo.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_360]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]] || Nov. 8, 2011&lt;br /&gt;
|- &lt;br /&gt;
|[[file:darksidersii.png|125px|center|link=https://en.wikipedia.org/wiki/Darksiders_II]] || [[file:vigilgames.png|75px|center|link=https://en.wikipedia.org/wiki/Vigil_Games]] || &amp;lt;center&amp;gt;[[file:xbox360logo.png|75px|link=https://en.wikipedia.org/wiki/Xbox_360]]/[[file:PS3logo.png|75px|link=https://en.wikipedia.org/wiki/PlayStation_3]]&amp;lt;br&amp;gt;[[File:Microsoft Windows Logo.png|100px]]/[[File:WiiU.png|75px|link=https://en.wikipedia.org/wiki/Wii_U]]&amp;lt;/center&amp;gt; || Aug. 14, 2012&lt;br /&gt;
|- &lt;br /&gt;
| [[file:wheeloffortune.png|100px|center]] || &amp;lt;center&amp;gt;[[File:pipeworkssoftware.png|75px|link=https://en.wikipedia.org/wiki/Pipeworks_Studios]] / [[file:SonyPicturesTelevision.png|50px|link=:wikipedia:Sony Pictures Television]]&amp;lt;/center&amp;gt; || [[File:WiiU.png|center|100px|link=https://en.wikipedia.org/wiki/Wii_U]] || December 14, 2012&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{ReadMore|:wikipedia:List of THQ Games}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{IconSVG|Trivia}} Trivia ==&lt;br /&gt;
* THQ is the company most involved with the entire [[Drawn to Life Series]], publishing five out of the seven games.&lt;br /&gt;
** They are also the only publisher to also develop one of the games, albeit being a compilation.&lt;br /&gt;
* Even though 505 Games bought the Drawn to Life rights in 2013, THQ's trademark for the series wasn't declared '''abandoned''' until June 2015.&amp;lt;ref&amp;gt;[https://tsdr.uspto.gov/#caseNumber=77441705&amp;amp;caseSearchType=US_APPLICATION&amp;amp;caseType=DEFAULT&amp;amp;searchType=statusSearch US Patent and Trademark Office, Drawn to Life (THQ)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* THQ created competitions in Australia for all their Drawn to Life games.&lt;br /&gt;
** The first game's competition's grand prize was a Nintendo DS Lite for the entire class, plus a copy of the game and a year's worth of THQ games. Runners up won a $200 AUD art pack.&lt;br /&gt;
** The SpongeBob SquarePants Edition's competition prize was the same as the first, with the SpongeBob Edition as the prized game and no runners up recieved prizes.&lt;br /&gt;
*** These two competitions were in collaboration with Nickelodeon.&lt;br /&gt;
** Both versions of Drawn to Life: The Next Chapter had a combined competition, with the winner receiving a Nintendo DSi for their class and a copy of the Wii version.&lt;br /&gt;
* Despite PlayTHQ's logo appearing on the box art of [[Drawn to Life: SpongeBob SquarePants Edition]], the regular THQ logo was used in-game in the North American release.&lt;br /&gt;
** The PlayTHQ logo would appear in the European release, however.&lt;br /&gt;
*** Said release was also the first use of the logo in-game.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Website=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
THQFront2010.png|THQ's front page from 2010.&lt;br /&gt;
THQFranceDTLPage.png|THQ's French Drawn to Life page.&lt;br /&gt;
THQBritainDTLPage.png|THQ's British Drawn to Life page.&lt;br /&gt;
THQDTLNEWS.png|A news section covering Drawn to Life's release.&lt;br /&gt;
DTLPLAYTHQ.png|PlayTHQ's Drawn to Life page.&lt;br /&gt;
DTLSBPLAYTHQ.png|PlayTHQ's Drawn to Life: SpongeBob SquarePants Edition page.&lt;br /&gt;
TNCWiiPLAYTHQ.png|PlayTHQ's Drawn to Life: The Next Chapter (Wii) page.&lt;br /&gt;
TNCDSPLAYTHQ.png|PlayTHQ's Drawn to Life: The Next Chapter page.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|Screenshots=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DTLTHQSCREEN1.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN2.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN3.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN4.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN5.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN6.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN7.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN8.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN9.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN10.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN11.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN12.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
DTLTHQSCREEN13.jpg|Website screenshot of Drawn to Life.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|Misc=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
thqwireless.png|The logo for THQ Wireless, the company's mobile department.&lt;br /&gt;
DTLPAL.jpg|Initial concept art of the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]] by Daniel McGuffey, titled ''Drawn to Life Pal'' during development.&lt;br /&gt;
DTLPAL2.jpg|Updated mockup of the Drawn to Life Pal, with a closer resemblence to the final uDraw GameTablet design.&lt;br /&gt;
uDraw.jpg|The uDraw GameTablet, released in 2010.&lt;br /&gt;
uDrawupgrade.jpg|The upgraded uDraw, released in 2011.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Studios|Drawn to Life|THQ|boxcolor=#e30000}}&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: SpongeBob SquarePants Edition|THQ|boxcolor=#e30000}}&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: The Next Chapter (DS)|THQ|boxcolor=#e30000}}&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: The Next Chapter (Wii)|THQ|boxcolor=#e30000}}&lt;br /&gt;
&lt;br /&gt;
== {{Icon|Note}} References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Drawn to Life]]&lt;br /&gt;
[[Category:Drawn to Life: SpongeBob SquarePants Edition]]&lt;br /&gt;
[[Category:Drawn to Life: The Next Chapter]]&lt;br /&gt;
[[Category:Drawn to Life: The Next Chapter (Wii)]]&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=File:SonyPicturesTelevision.png&amp;diff=35008</id>
		<title>File:SonyPicturesTelevision.png</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=File:SonyPicturesTelevision.png&amp;diff=35008"/>
		<updated>2026-05-27T02:56:07Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=Planet_Moon_Studios&amp;diff=35007</id>
		<title>Planet Moon Studios</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=Planet_Moon_Studios&amp;diff=35007"/>
		<updated>2026-05-26T21:31:38Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#f02222&lt;br /&gt;
 |name         = Planet Moon Studios&lt;br /&gt;
 |image        = &amp;lt;tabber&amp;gt;&lt;br /&gt;
  |-|Main      = [[File:PMS.png|center|100px]]&lt;br /&gt;
  |-|Alternate = [[File:Planet_Moon_Studios_Logo_AAD.jpg|center|200px]]&lt;br /&gt;
 &amp;lt;/tabber&amp;gt;&lt;br /&gt;
 |headquarters = San Francisco, California, USA 🇺🇸&lt;br /&gt;
 |founded      = 1997&lt;br /&gt;
 |type         = Developer&lt;br /&gt;
 |games        = {{Icon|Wii}}&lt;br /&gt;
 |site         = [https://web.archive.org/web/20110704225153/http://www.planetmoon.com/ 2011 Website]&lt;br /&gt;
 |current      = Closed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Planet Moon Studios''' was a video game developer founded in 1997, best known for developing [[:wikipedia:Giants:_Citizen_Kabuto|Giants: Citizen Kabuto]] and [[:wikipedia:Armed and Dangerous (video game)|Armed and Dangerous]]. They were the developer of a single ''Drawn to Life'' game, ''[[Drawn to Life: The Next Chapter (Wii)]]''. It ended up being one of the last games they would develop, as in January 2011 they closed their doors after failing to be acquired by [[:wikipedia:Bigpoint|Bigpoint GmbH]].&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
===Early game development===&lt;br /&gt;
Upon leaving [[wikipedia:Shiny Entertainment|Shiny Entertainment]] following the release of their third-person shooter [[wikipedia:MDK|MDK]], Nick Bruty and Bob Stevenson forme their own game development studio. Although an official name had not been confirmed yet, they struck a publishing deal with Shiny's parent company, Interplay Entertainment, for their first game. This title, [[:wikipedia:Giants:_Citizen_Kabuto|Giants: Citizen Kabuto]], would see release in 2000 to critical acclaim, particularly for it's gameplay and humor, as did their next title, [[:wikipedia:Armed and Dangerous (video game)|Armed and Dangerous]].&lt;br /&gt;
&lt;br /&gt;
From that point forward, Planet Moon mainly developed casual family games, most notably the [[:wikipedia:Electronic Arts|Electronic Arts]]-published [[:wikipedia:Smarty Pants|Smarty Pants]] and [[THQ]]-published [[:wikipedia:Battle of the Bands (video game)|Battle of the Bands]].&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: The Next Chapter (Wii)===&lt;br /&gt;
Jeremiah Slaczka rejected the idea of [[5th Cell]] developing a Wii entry in the Drawn to Life series, not believing it can be done in a good scale.&amp;lt;ref&amp;gt;[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, GameSpot]&amp;lt;/ref&amp;gt; He did, however, give his blessing for another team to tackle the entry, leading to THQ handing it off to Planet Moon. The game, which would be given the same exact title as it's [[Drawn to Life: The Next Chapter|canon DS counterpart]], was produced within 17 milestones, much more than previous games. According to production notes given out by Ken Capelli, production started with the first milestone build in February 2008 and concluded in August 2009, resulting in a total development time of just over 18 months, and had a final budget of $4,465,147. &lt;br /&gt;
&lt;br /&gt;
Much like other entries in the series, the game was affected heavily by development crunch, particularly after the project was put to the studio's B-team once the main team began production on the cancelled Xbox 360 title My Amazing Story. THQ was adamant on a simultaneous release between both versions of The Next Chapter, so the A-team had to step in and assist in production to get this version out on time after development on their other project was winding down.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=DTL was supposed to be a simple &amp;quot;safety&amp;quot; production that allowed other studio creative leads to focus on a big 1st-party project for Microsoft Game Studio. When the MGS project wound down and we put eyes back on DTL, we saw that the product was a shockingly scattered mess, barely playable/ parts on the floor, nowhere near being able to produce the expected alpha/ beta/ gold dates - it became an all-hands-on-deck emergency...My senior Art Lead and UI Art Director came into it with me, sleeves rolled up, to focus on lining up each area of the game (characters/ props/ cinematics, levels, user interface/ drawing tool). It was only as we were in the midst of alpha that I was able to offer visual feedback to help pull it all together with polish (TBH most of the individual assets developed by the team looked great, really cute and clean).|character=Ken Capelli}}&lt;br /&gt;
&lt;br /&gt;
Planet Moon would eventually finish the game on time, and both versions would be announced on May 26th, 2009 and release on October 8th. Reception of the Wii version was mixed, with many praising the visual style, gameplay mechanics and expansion of the [[Draw Mode (Wii)|Draw Mode]] but criticizing the storyline structure and controls, particularly the Wiimote pointer controls for drawing. While the DS version was more acclaimed, the Wii version would ultimately be the better-selling of the two. It was also considered canon by 5th Cell around the time, only for this to be backtracked by both Slaczka and series producer Joseph Tringali in 2020.&lt;br /&gt;
&lt;br /&gt;
===Aftermath and closure===&lt;br /&gt;
After realizing the drawing controls of the game weren't ideal due to reduced tactile feedback with the Wiimote, THQ got the idea to develop more games in the series with a specialized tablet accessory. This would ultimately result in the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]]&amp;lt;ref&amp;gt;[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]&amp;lt;/ref&amp;gt;, released in 2010 for the Wii with no Drawn to Life branding at all. The tablet was initially a success, only for it's expanded re-release on other consoles to result in a $100M loss for THQ, contributing to their closure in 2012.&lt;br /&gt;
&lt;br /&gt;
Planet Moon would only produce one more game in their lifetime, the movie tie-in game for [[:wikipedia:Tangled: The Video Game|Disney's Tangled]], which reused aspects of My Amazing Story. In January 2011, Bigpoint GmbH acquired the company staff but not the company itself. According to CEO Aaron Loeb, investors defaulting and pulling their money played a huge role in the studio's financial troubles, resulting in Planet Moon threatening legal action to recover lost funds. It was ultimately My Amazing Story's cancellation that signaled the end&amp;lt;ref&amp;gt;[https://www.mobygames.com/company/1700/planet-moon-studios/ Planet Moon Studios, MobyGames]&amp;lt;/ref&amp;gt;, with the studio closing it's doors shortly after the team was moved to BigPoint's San Francisco offices.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Publisher !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[file:GiantsCitizensKabuto.png|125px|center|link=https://en.wikipedia.org/wiki/Giants:_Citizen_Kabuto]] || [[File:InterplayEntertainment.png|100px|center|link=https://en.wikipedia.org/wiki/Interplay_Entertainment]] || [[File:Microsoft Windows Logo.png|center|125px]]&amp;lt;br&amp;gt;[[file:ps2logo.png|100px|center]] || Dec. 7, 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[file:ArmedandDangerous.png|150px|center|link=https://en.wikipedia.org/wiki/Armed_and_Dangerous_(video_game)]] || [[file:LucasArts.png|75px|center|link=https://en.wikipedia.org/wiki/Lucasfilm_Games]] || [[File:Microsoft Windows Logo.png|center|125px]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|100px|center]] || Dec. 2, 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Smartypantswii.png|75px|center|link=https://en.wikipedia.org/wiki/Smarty_Pants]] || [[file:EAlogoblue.png|75px|center|link=https://en.wikipedia.org/wiki/Electronic_Arts]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Nov. 17, 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[file:BattleOfTheBands.png|125px|center|link=https://en.wikipedia.org/wiki/Battle_of_the_Bands_(video_game)]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Apr. 21, 2008&lt;br /&gt;
|- &lt;br /&gt;
|[[file:MyAmazingStory.png|100px|center|link=https://kencapelli.com/portfolioMyAMAZINGStory.shtml]] || [[file:MicrosoftGameStudios.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_Game_Studios]] || [[file:xbox360logo.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_360]] || Cancelled&lt;br /&gt;
|- &lt;br /&gt;
|[[File:TNCLogoHQ.png|150px|center|link=Drawn to Life: The Next Chapter (Wii)]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[file:Tangled.png|center|125px|link=https://en.wikipedia.org/wiki/Tangled:_The_Video_Game]] || [[File:disneyinteractivelogo.png|100px|center|link=https://en.wikipedia.org/wiki/Disney_Interactive_Studios]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]]&amp;lt;br&amp;gt;[[File:Microsoft Windows Logo.png|center|125px]] || Nov. 23, 2010&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{ReadMore|:wikipedia:Planet Moon Studios#Games}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{IconSVG|Trivia}} Trivia ==&lt;br /&gt;
* The uDraw was also intended for more licensed [[Drawn to Life series]] games in the vein of ''[[Drawn to Life: SpongeBob SquarePants Edition]]'', but no other games in that caliber were ever developed.&lt;br /&gt;
* Many higher-ups would either join or found their own game studios after their time at Planet Moon, including Nick Bruty and Richard Sun's Rocket Games in 2011, Bob Stevenson's mgmoco in 2008 and Loeb joining Playfish's San Francisco branch in 2011.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Website=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
{{!}}-{{!}}Pages=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PMSPage.png|The front page of Planet Moon Studios' website.&lt;br /&gt;
PMSTNC.png|The studio's web page for [[Drawn to Life: The Next Chapter (Wii)]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}Screenshots=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PMSH1.jpg|Website screenshot&lt;br /&gt;
PMSH2.jpg|Website screenshot&lt;br /&gt;
PMSH3.jpg|Website screenshot&lt;br /&gt;
PMSH4.jpg|Website screenshot&lt;br /&gt;
PMSH5.jpg|Website screenshot&lt;br /&gt;
PMSH6.jpg|Website screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: The Next Chapter (Wii)|Planet Moon Studios|boxcolor=#f02222}}&lt;br /&gt;
&lt;br /&gt;
== {{Icon|Note}} References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=Planet_Moon_Studios&amp;diff=35006</id>
		<title>Planet Moon Studios</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=Planet_Moon_Studios&amp;diff=35006"/>
		<updated>2026-05-26T21:27:26Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#f02222&lt;br /&gt;
 |name         = Planet Moon Studios&lt;br /&gt;
 |image        = &amp;lt;tabber&amp;gt;&lt;br /&gt;
  |-|Main      = [[File:PMS.png|center|100px]]&lt;br /&gt;
  |-|Alternate = [[File:Planet_Moon_Studios_Logo_AAD.jpg|center|200px]]&lt;br /&gt;
 &amp;lt;/tabber&amp;gt;&lt;br /&gt;
 |headquarters = San Francisco, California, USA 🇺🇸&lt;br /&gt;
 |founded      = 1997&lt;br /&gt;
 |type         = Developer&lt;br /&gt;
 |games        = {{Icon|Wii}}&lt;br /&gt;
 |site         = [https://web.archive.org/web/20110704225153/http://www.planetmoon.com/ 2011 Website]&lt;br /&gt;
 |current      = Closed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Planet Moon Studios''' was a video game developer founded in 1997, best known for developing [[:wikipedia:Giants:_Citizen_Kabuto|Giants: Citizen Kabuto]] and [[:wikipedia:Armed and Dangerous (video game)|Armed and Dangerous]]. They were the developer of a single ''Drawn to Life'' game, ''[[Drawn to Life: The Next Chapter (Wii)]]''. It ended up being one of the last games they would develop, as in January 2011 they closed their doors after failing to be acquired by [[:wikipedia:Bigpoint|Bigpoint GmbH]].&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
===Early game development===&lt;br /&gt;
Upon leaving [[wikipedia:Shiny Entertainment|Shiny Entertainment]] following the release of their third-person shooter [[wikipedia:MDK|MDK]], Nick Bruty and Bob Stevenson forme their own game development studio. Although an official name had not been confirmed yet, they struck a publishing deal with Shiny's parent company, Interplay Entertainment, for their first game. This title, [[:wikipedia:Giants:_Citizen_Kabuto|Giants: Citizen Kabuto]], would see release in 2000 to critical acclaim, particularly for it's gameplay and humor, as did their next title, [[:wikipedia:Armed and Dangerous (video game)|Armed and Dangerous]].&lt;br /&gt;
&lt;br /&gt;
From that point forward, Planet Moon mainly developed casual family games, most notably the [[:wikipedia:Electronic Arts|Electronic Arts]]-published [[:wikipedia:Smarty Pants|Smarty Pants]] and [[THQ]]-published [[:wikipedia:Battle of the Bands (video game)|Battle of the Bands]].&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: The Next Chapter (Wii)===&lt;br /&gt;
Jeremiah Slaczka rejected the idea of [[5th Cell]] developing a Wii entry in the Drawn to Life series, not believing it can be done in a good scale.&amp;lt;ref&amp;gt;[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, GameSpot]&amp;lt;/ref&amp;gt; He did, however, give his blessing for another team to tackle the entry, leading to THQ handing it off to Planet Moon. The game, which would be given the same exact title as it's [[Drawn to Life: The Next Chapter|canon DS counterpart]], According to production notes given out by Ken Capelli, production started with the first milestone build in February 2008 and concluded in August 2009, resulting in a total development time of just over 18 months, and had a final budget of $4,465,147. &lt;br /&gt;
&lt;br /&gt;
Much like other entries in the series, the game was affected heavily by development crunch, particularly after the project was put to the studio's B-team once the main team began production on the cancelled Xbox 360 title My Amazing Story. THQ was adamant on a simultaneous release between both versions of The Next Chapter, so the A-team had to step in and assist in production to get this version out on time after development on their other project was winding down.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=DTL was supposed to be a simple &amp;quot;safety&amp;quot; production that allowed other studio creative leads to focus on a big 1st-party project for Microsoft Game Studio. When the MGS project wound down and we put eyes back on DTL, we saw that the product was a shockingly scattered mess, barely playable/ parts on the floor, nowhere near being able to produce the expected alpha/ beta/ gold dates - it became an all-hands-on-deck emergency...My senior Art Lead and UI Art Director came into it with me, sleeves rolled up, to focus on lining up each area of the game (characters/ props/ cinematics, levels, user interface/ drawing tool). It was only as we were in the midst of alpha that I was able to offer visual feedback to help pull it all together with polish (TBH most of the individual assets developed by the team looked great, really cute and clean).|character=Ken Capelli}}&lt;br /&gt;
&lt;br /&gt;
Planet Moon would eventually finish the game on time, and both versions would be announced on May 26th, 2009 and release on October 8th. Reception of the Wii version was mixed, with many praising the visual style, gameplay mechanics and expansion of the [[Draw Mode (Wii)|Draw Mode]] but criticizing the storyline structure and controls, particularly the Wiimote pointer controls for drawing. While the DS version was more acclaimed, the Wii version would ultimately be the better-selling of the two. It was also considered canon by 5th Cell around the time, only for this to be backtracked by both Slaczka and series producer Joseph Tringali in 2020.&lt;br /&gt;
&lt;br /&gt;
===Aftermath and closure===&lt;br /&gt;
After realizing the drawing controls of the game weren't ideal due to reduced tactile feedback with the Wiimote, THQ got the idea to develop more games in the series with a specialized tablet accessory. This would ultimately result in the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]]&amp;lt;ref&amp;gt;[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]&amp;lt;/ref&amp;gt;, released in 2010 for the Wii with no Drawn to Life branding at all. The tablet was initially a success, only for it's expanded re-release on other consoles to result in a $100M loss for THQ, contributing to their closure in 2012.&lt;br /&gt;
&lt;br /&gt;
Planet Moon would only produce one more game in their lifetime, the movie tie-in game for [[:wikipedia:Tangled: The Video Game|Disney's Tangled]], which reused aspects of My Amazing Story. In January 2011, Bigpoint GmbH acquired the company staff but not the company itself. According to CEO Aaron Loeb, investors defaulting and pulling their money played a huge role in the studio's financial troubles, resulting in Planet Moon threatening legal action to recover lost funds. It was ultimately My Amazing Story's cancellation that signaled the end&amp;lt;ref&amp;gt;[https://www.mobygames.com/company/1700/planet-moon-studios/ Planet Moon Studios, MobyGames]&amp;lt;/ref&amp;gt;, with the studio closing it's doors shortly after the team was moved to BigPoint's San Francisco offices.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Publisher !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[file:GiantsCitizensKabuto.png|125px|center|link=https://en.wikipedia.org/wiki/Giants:_Citizen_Kabuto]] || [[File:InterplayEntertainment.png|100px|center|link=https://en.wikipedia.org/wiki/Interplay_Entertainment]] || [[File:Microsoft Windows Logo.png|center|125px]]&amp;lt;br&amp;gt;[[file:ps2logo.png|100px|center]] || Dec. 7, 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[file:ArmedandDangerous.png|150px|center|link=https://en.wikipedia.org/wiki/Armed_and_Dangerous_(video_game)]] || [[file:LucasArts.png|75px|center|link=https://en.wikipedia.org/wiki/Lucasfilm_Games]] || [[File:Microsoft Windows Logo.png|center|125px]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|100px|center]] || Dec. 2, 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Smartypantswii.png|75px|center|link=https://en.wikipedia.org/wiki/Smarty_Pants]] || [[file:EAlogoblue.png|75px|center|link=https://en.wikipedia.org/wiki/Electronic_Arts]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Nov. 17, 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[file:BattleOfTheBands.png|125px|center|link=https://en.wikipedia.org/wiki/Battle_of_the_Bands_(video_game)]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Apr. 21, 2008&lt;br /&gt;
|- &lt;br /&gt;
|[[file:MyAmazingStory.png|100px|center|link=https://kencapelli.com/portfolioMyAMAZINGStory.shtml]] || [[file:MicrosoftGameStudios.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_Game_Studios]] || [[file:xbox360logo.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_360]] || Cancelled&lt;br /&gt;
|- &lt;br /&gt;
|[[File:TNCLogoHQ.png|150px|center|link=Drawn to Life: The Next Chapter (Wii)]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[file:Tangled.png|center|125px|link=https://en.wikipedia.org/wiki/Tangled:_The_Video_Game]] || [[File:disneyinteractivelogo.png|100px|center|link=https://en.wikipedia.org/wiki/Disney_Interactive_Studios]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]]&amp;lt;br&amp;gt;[[File:Microsoft Windows Logo.png|center|125px]] || Nov. 23, 2010&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{ReadMore|:wikipedia:Planet Moon Studios#Games}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{IconSVG|Trivia}} Trivia ==&lt;br /&gt;
* The uDraw was also intended for more licensed [[Drawn to Life series]] games in the vein of ''[[Drawn to Life: SpongeBob SquarePants Edition]]'', but no other games in that caliber were ever developed.&lt;br /&gt;
* Many higher-ups would either join or found their own game studios after their time at Planet Moon, including Nick Bruty and Richard Sun's Rocket Games in 2011, Bob Stevenson's mgmoco in 2008 and Loeb joining Playfish's San Francisco branch in 2011.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Website=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
{{!}}-{{!}}Pages=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PMSPage.png|The front page of Planet Moon Studios' website.&lt;br /&gt;
PMSTNC.png|The studio's web page for [[Drawn to Life: The Next Chapter (Wii)]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}Screenshots=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PMSH1.jpg|Website screenshot&lt;br /&gt;
PMSH2.jpg|Website screenshot&lt;br /&gt;
PMSH3.jpg|Website screenshot&lt;br /&gt;
PMSH4.jpg|Website screenshot&lt;br /&gt;
PMSH5.jpg|Website screenshot&lt;br /&gt;
PMSH6.jpg|Website screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: The Next Chapter (Wii)|Planet Moon Studios|boxcolor=#f02222}}&lt;br /&gt;
&lt;br /&gt;
== {{Icon|Note}} References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=Planet_Moon_Studios&amp;diff=35005</id>
		<title>Planet Moon Studios</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=Planet_Moon_Studios&amp;diff=35005"/>
		<updated>2026-05-26T14:19:15Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#f02222&lt;br /&gt;
 |name         = Planet Moon Studios&lt;br /&gt;
 |image        = &amp;lt;tabber&amp;gt;&lt;br /&gt;
  |-|Main      = [[File:PMS.png|center|100px]]&lt;br /&gt;
  |-|Alternate = [[File:Planet_Moon_Studios_Logo_AAD.jpg|center|200px]]&lt;br /&gt;
 &amp;lt;/tabber&amp;gt;&lt;br /&gt;
 |headquarters = San Francisco, California, USA 🇺🇸&lt;br /&gt;
 |founded      = 1997&lt;br /&gt;
 |type         = Developer&lt;br /&gt;
 |games        = {{Icon|Wii}}&lt;br /&gt;
 |site         = [https://web.archive.org/web/20110704225153/http://www.planetmoon.com/ 2011 Website]&lt;br /&gt;
 |current      = Closed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Planet Moon Studios''' was a video game developer founded in 1997, best known for developing [[:wikipedia:Giants:_Citizen_Kabuto|Giants: Citizen Kabuto]] and [[:wikipedia:Armed and Dangerous (video game)|Armed and Dangerous]]. They were the developer of a single ''Drawn to Life'' game, ''[[Drawn to Life: The Next Chapter (Wii)]]''. It ended up being one of the last games they would develop, as in January 2011 they closed their doors after failing to be acquired by.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
===Early game development===&lt;br /&gt;
Upon leaving [[wikipedia:Shiny Entertainment|Shiny Entertainment]] following the release of their third-person shooter [[wikipedia:MDK|MDK]], Nick Bruty and Bob Stevenson forme their own game development studio. Although an official name had not been confirmed yet, they struck a publishing deal with Shiny's parent company, Interplay Entertainment, for their first game. This title, [[:wikipedia:Giants:_Citizen_Kabuto|Giants: Citizen Kabuto]], would see release in 2000 to critical acclaim, particularly for it's gameplay and humor, as did their next title, [[:wikipedia:Armed and Dangerous (video game)|Armed and Dangerous]].&lt;br /&gt;
&lt;br /&gt;
From that point forward, Planet Moon mainly developed casual family games, most notably the [[:wikipedia:Electronic Arts|Electronic Arts]]-published [[:wikipedia:Smarty Pants|Smarty Pants]] and [[THQ]]-published [[:wikipedia:Battle of the Bands (video game)|Battle of the Bands]].&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: The Next Chapter (Wii)===&lt;br /&gt;
Jeremiah Slaczka rejected the idea of [[5th Cell]] developing a Wii entry in the Drawn to Life series, not believing it can be done in a good scale.&amp;lt;ref&amp;gt;[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, GameSpot]&amp;lt;/ref&amp;gt; He did, however, give his blessing for another team to tackle the entry, leading to THQ handing it off to Planet Moon. The game, which would be given the same exact title as it's [[Drawn to Life: The Next Chapter|canon DS counterpart]], According to production notes given out by Ken Capelli, production started with the first milestone build in February 2008 and concluded in August 2009, resulting in a total development time of just over 18 months, and had a final budget of $4,465,147. &lt;br /&gt;
&lt;br /&gt;
Much like other entries in the series, the game was affected heavily by development crunch, particularly after the project was put to the studio's B-team once the main team began production on the cancelled Xbox 360 title My Amazing Story. THQ was adamant on a simultaneous release between both versions of The Next Chapter, so the A-team had to step in and assist in production to get this version out on time after development on their other project was winding down.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=DTL was supposed to be a simple &amp;quot;safety&amp;quot; production that allowed other studio creative leads to focus on a big 1st-party project for Microsoft Game Studio. When the MGS project wound down and we put eyes back on DTL, we saw that the product was a shockingly scattered mess, barely playable/ parts on the floor, nowhere near being able to produce the expected alpha/ beta/ gold dates - it became an all-hands-on-deck emergency...My senior Art Lead and UI Art Director came into it with me, sleeves rolled up, to focus on lining up each area of the game (characters/ props/ cinematics, levels, user interface/ drawing tool). It was only as we were in the midst of alpha that I was able to offer visual feedback to help pull it all together with polish (TBH most of the individual assets developed by the team looked great, really cute and clean).|character=Ken Capelli}}&lt;br /&gt;
&lt;br /&gt;
Planet Moon would eventually finish the game on time, and both versions would be announced on May 26th, 2009 and release on October 8th. Reception of the Wii version was mixed, with many praising the visual style, gameplay mechanics and expansion of the [[Draw Mode (Wii)|Draw Mode]] but criticizing the storyline structure and controls, particularly the Wiimote pointer controls for drawing. While the DS version was more acclaimed, the Wii version would ultimately be the better-selling of the two. It was also considered canon by 5th Cell around the time, only for this to be backtracked by both Slaczka and series producer Joseph Tringali in 2020.&lt;br /&gt;
&lt;br /&gt;
===Aftermath and closure===&lt;br /&gt;
After realizing the drawing controls of the game weren't ideal due to reduced tactile feedback with the Wiimote, THQ got the idea to develop more games in the series with a specialized tablet accessory. This would ultimately result in the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]]&amp;lt;ref&amp;gt;[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]&amp;lt;/ref&amp;gt;, released in 2010 for the Wii with no Drawn to Life branding at all. The tablet was initially a success, only for it's expanded re-release on other consoles to result in a $100M loss for THQ, contributing to their closure in 2012.&lt;br /&gt;
&lt;br /&gt;
Planet Moon would only produce one more game in their lifetime, the movie tie-in game for [[:wikipedia:Tangled: The Video Game|Disney's Tangled]], which reused aspects of My Amazing Story. In January 2011, [[:wikipedia:Bigpoint|Bigpoint GmbH]] acquired the company staff but not the company itself. According to CEO Aaron Loeb, investors defaulting and pulling their money played a huge role in the studio's financial troubles, resulting in Planet Moon threatening legal action to recover lost funds. It was ultimately My Amazing Story's cancellation that signaled the end&amp;lt;ref&amp;gt;[https://www.mobygames.com/company/1700/planet-moon-studios/ Planet Moon Studios, MobyGames]&amp;lt;/ref&amp;gt;, with the studio closing it's doors shortly after the team was moved to BigPoint's San Francisco offices.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Publisher !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[file:GiantsCitizensKabuto.png|125px|center|link=https://en.wikipedia.org/wiki/Giants:_Citizen_Kabuto]] || [[File:InterplayEntertainment.png|100px|center|link=https://en.wikipedia.org/wiki/Interplay_Entertainment]] || [[File:Microsoft Windows Logo.png|center|125px]]&amp;lt;br&amp;gt;[[file:ps2logo.png|100px|center]] || Dec. 7, 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[file:ArmedandDangerous.png|150px|center|link=https://en.wikipedia.org/wiki/Armed_and_Dangerous_(video_game)]] || [[file:LucasArts.png|75px|center|link=https://en.wikipedia.org/wiki/Lucasfilm_Games]] || [[File:Microsoft Windows Logo.png|center|125px]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|100px|center]] || Dec. 2, 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Smartypantswii.png|75px|center|link=https://en.wikipedia.org/wiki/Smarty_Pants]] || [[file:EAlogoblue.png|75px|center|link=https://en.wikipedia.org/wiki/Electronic_Arts]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Nov. 17, 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[file:BattleOfTheBands.png|125px|center|link=https://en.wikipedia.org/wiki/Battle_of_the_Bands_(video_game)]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Apr. 21, 2008&lt;br /&gt;
|- &lt;br /&gt;
|[[file:MyAmazingStory.png|100px|center|link=https://kencapelli.com/portfolioMyAMAZINGStory.shtml]] || [[file:MicrosoftGameStudios.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_Game_Studios]] || [[file:xbox360logo.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_360]] || Cancelled&lt;br /&gt;
|- &lt;br /&gt;
|[[File:TNCLogoHQ.png|150px|center|link=Drawn to Life: The Next Chapter (Wii)]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[file:Tangled.png|center|125px|link=https://en.wikipedia.org/wiki/Tangled:_The_Video_Game]] || [[File:disneyinteractivelogo.png|100px|center|link=https://en.wikipedia.org/wiki/Disney_Interactive_Studios]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]]&amp;lt;br&amp;gt;[[File:Microsoft Windows Logo.png|center|125px]] || Nov. 23, 2010&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{ReadMore|:wikipedia:Planet Moon Studios#Games}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{IconSVG|Trivia}} Trivia ==&lt;br /&gt;
* The uDraw was also intended for more licensed [[Drawn to Life series]] games in the vein of ''[[Drawn to Life: SpongeBob SquarePants Edition]]'', but no other games in that caliber were ever developed.&lt;br /&gt;
* Many higher-ups would either join or found their own game studios after their time at Planet Moon, including Nick Bruty and Richard Sun's Rocket Games in 2011, Bob Stevenson's mgmoco in 2008 and Loeb joining Playfish's San Francisco branch in 2011.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Website=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
{{!}}-{{!}}Pages=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PMSPage.png|The front page of Planet Moon Studios' website.&lt;br /&gt;
PMSTNC.png|The studio's web page for [[Drawn to Life: The Next Chapter (Wii)]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}Screenshots=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PMSH1.jpg|Website screenshot&lt;br /&gt;
PMSH2.jpg|Website screenshot&lt;br /&gt;
PMSH3.jpg|Website screenshot&lt;br /&gt;
PMSH4.jpg|Website screenshot&lt;br /&gt;
PMSH5.jpg|Website screenshot&lt;br /&gt;
PMSH6.jpg|Website screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: The Next Chapter (Wii)|Planet Moon Studios|boxcolor=#f02222}}&lt;br /&gt;
&lt;br /&gt;
== {{Icon|Note}} References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=Planet_Moon_Studios&amp;diff=35004</id>
		<title>Planet Moon Studios</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=Planet_Moon_Studios&amp;diff=35004"/>
		<updated>2026-05-26T14:18:29Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: Added some history; the MobyGames reference is here because the only news article on the funding lawsuit I could find seems to be removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#f02222&lt;br /&gt;
 |name         = Planet Moon Studios&lt;br /&gt;
 |image        = &amp;lt;tabber&amp;gt;&lt;br /&gt;
  |-|Main      = [[File:PMS.png|center|100px]]&lt;br /&gt;
  |-|Alternate = [[File:Planet_Moon_Studios_Logo_AAD.jpg|center|200px]]&lt;br /&gt;
 &amp;lt;/tabber&amp;gt;&lt;br /&gt;
 |headquarters = San Francisco, California, USA 🇺🇸&lt;br /&gt;
 |founded      = 1997&lt;br /&gt;
 |type         = Developer&lt;br /&gt;
 |games        = {{Icon|Wii}}&lt;br /&gt;
 |site         = [https://web.archive.org/web/20110704225153/http://www.planetmoon.com/ 2011 Website]&lt;br /&gt;
 |current      = Closed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Planet Moon Studios''' was a video game developer founded in 1997, best known for developing [[:wikipedia:Giants:_Citizen_Kabuto|Giants: Citizen Kabuto]] and [[:wikipedia:Armed and Dangerous (video game)|Armed and Dangerous]]. They were the developer of a single ''Drawn to Life'' game, ''[[Drawn to Life: The Next Chapter (Wii)]]''. It ended up being one of the last games they would develop, as in January 2011 they closed their doors after failing to be acquired by.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
===Early game development===&lt;br /&gt;
Upon leaving [[wikipedia:Shiny Entertainment|Shiny Entertainment]] following the release of their third-person shooter [[wikipedia:MDK|MDK]], Nick Bruty and Bob Stevenson forme their own game development studio. Although an official name had not been confirmed yet, they struck a publishing deal with Shiny's parent company, Interplay Entertainment, for their first game. This title, [[:wikipedia:Giants:_Citizen_Kabuto|Giants: Citizen Kabuto]], would see release in 2000 to critical acclaim, particularly for it's gameplay and humor, as did their next title, [[:wikipedia:Armed and Dangerous (video game)|Armed and Dangerous]].&lt;br /&gt;
&lt;br /&gt;
From that point forward, Planet Moon mainly developed casual family games, most notably the [[:wikipedia:Electronic Arts|Electronic Arts]]-published [[:wikipedia:Smarty Pants|Smarty Pants]] and [[THQ]]-published [[:wikipedia:Battle of the Bands (video game)|Battle of the Bands]].&lt;br /&gt;
&lt;br /&gt;
===Development of Drawn to Life: The Next Chapter (Wii)===&lt;br /&gt;
Jeremiah Slaczka rejected the idea of [[5th Cell]] developing a Wii entry in the Drawn to Life series, not believing it can be done in a good scale.&amp;lt;ref&amp;gt;[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, GameSpot]&amp;lt;/ref&amp;gt; He did, however, give his blessing for another team to tackle the entry, leading to THQ handing it off to Planet Moon. The game, which would be given the same exact title as it's [[Drawn to Life The Next Chapter|canon DS counterpart]], According to production notes given out by Ken Capelli, production started with the first milestone build in February 2008 and concluded in August 2009, resulting in a total development time of just over 18 months, and had a final budget of $4,465,147. &lt;br /&gt;
&lt;br /&gt;
Much like other entries in the series, the game was affected heavily by development crunch, particularly after the project was put to the studio's B-team once the main team began production on the cancelled Xbox 360 title My Amazing Story. THQ was adamant on a simultaneous release between both versions of The Next Chapter, so the A-team had to step in and assist in production to get this version out on time after development on their other project was winding down.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=DTL was supposed to be a simple &amp;quot;safety&amp;quot; production that allowed other studio creative leads to focus on a big 1st-party project for Microsoft Game Studio. When the MGS project wound down and we put eyes back on DTL, we saw that the product was a shockingly scattered mess, barely playable/ parts on the floor, nowhere near being able to produce the expected alpha/ beta/ gold dates - it became an all-hands-on-deck emergency...My senior Art Lead and UI Art Director came into it with me, sleeves rolled up, to focus on lining up each area of the game (characters/ props/ cinematics, levels, user interface/ drawing tool). It was only as we were in the midst of alpha that I was able to offer visual feedback to help pull it all together with polish (TBH most of the individual assets developed by the team looked great, really cute and clean).|character=Ken Capelli}}&lt;br /&gt;
&lt;br /&gt;
Planet Moon would eventually finish the game on time, and both versions would be announced on May 26th, 2009 and release on October 8th. Reception of the Wii version was mixed, with many praising the visual style, gameplay mechanics and expansion of the [[Draw Mode (Wii)|Draw Mode]] but criticizing the storyline structure and controls, particularly the Wiimote pointer controls for drawing. While the DS version was more acclaimed, the Wii version would ultimately be the better-selling of the two. It was also considered canon by 5th Cell around the time, only for this to be backtracked by both Slaczka and series producer Joseph Tringali in 2020.&lt;br /&gt;
&lt;br /&gt;
===Aftermath and closure===&lt;br /&gt;
After realizing the drawing controls of the game weren't ideal due to reduced tactile feedback with the Wiimote, THQ got the idea to develop more games in the series with a specialized tablet accessory. This would ultimately result in the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]]&amp;lt;ref&amp;gt;[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]&amp;lt;/ref&amp;gt;, released in 2010 for the Wii with no Drawn to Life branding at all. The tablet was initially a success, only for it's expanded re-release on other consoles to result in a $100M loss for THQ, contributing to their closure in 2012.&lt;br /&gt;
&lt;br /&gt;
Planet Moon would only produce one more game in their lifetime, the movie tie-in game for [[:wikipedia:Tangled: The Video Game|Disney's Tangled]], which reused aspects of My Amazing Story. In January 2011, [[:wikipedia:Bigpoint|Bigpoint GmbH]] acquired the company staff but not the company itself. According to CEO Aaron Loeb, investors defaulting and pulling their money played a huge role in the studio's financial troubles, resulting in Planet Moon threatening legal action to recover lost funds. It was ultimately My Amazing Story's cancellation that signaled the end&amp;lt;ref&amp;gt;[https://www.mobygames.com/company/1700/planet-moon-studios/ Planet Moon Studios, MobyGames]&amp;lt;/ref&amp;gt;, with the studio closing it's doors shortly after the team was moved to BigPoint's San Francisco offices.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Publisher !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[file:GiantsCitizensKabuto.png|125px|center|link=https://en.wikipedia.org/wiki/Giants:_Citizen_Kabuto]] || [[File:InterplayEntertainment.png|100px|center|link=https://en.wikipedia.org/wiki/Interplay_Entertainment]] || [[File:Microsoft Windows Logo.png|center|125px]]&amp;lt;br&amp;gt;[[file:ps2logo.png|100px|center]] || Dec. 7, 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[file:ArmedandDangerous.png|150px|center|link=https://en.wikipedia.org/wiki/Armed_and_Dangerous_(video_game)]] || [[file:LucasArts.png|75px|center|link=https://en.wikipedia.org/wiki/Lucasfilm_Games]] || [[File:Microsoft Windows Logo.png|center|125px]]&amp;lt;br&amp;gt;[[file:ogxboxlogo.png|100px|center]] || Dec. 2, 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Smartypantswii.png|75px|center|link=https://en.wikipedia.org/wiki/Smarty_Pants]] || [[file:EAlogoblue.png|75px|center|link=https://en.wikipedia.org/wiki/Electronic_Arts]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Nov. 17, 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[file:BattleOfTheBands.png|125px|center|link=https://en.wikipedia.org/wiki/Battle_of_the_Bands_(video_game)]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Apr. 21, 2008&lt;br /&gt;
|- &lt;br /&gt;
|[[file:MyAmazingStory.png|100px|center|link=https://kencapelli.com/portfolioMyAMAZINGStory.shtml]] || [[file:MicrosoftGameStudios.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_Game_Studios]] || [[file:xbox360logo.png|center|100px|link=https://en.wikipedia.org/wiki/Xbox_360]] || Cancelled&lt;br /&gt;
|- &lt;br /&gt;
|[[File:TNCLogoHQ.png|150px|center|link=Drawn to Life: The Next Chapter (Wii)]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Oct. 8, 2009&lt;br /&gt;
|- &lt;br /&gt;
|[[file:Tangled.png|center|125px|link=https://en.wikipedia.org/wiki/Tangled:_The_Video_Game]] || [[File:disneyinteractivelogo.png|100px|center|link=https://en.wikipedia.org/wiki/Disney_Interactive_Studios]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]]&amp;lt;br&amp;gt;[[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]]&amp;lt;br&amp;gt;[[File:Microsoft Windows Logo.png|center|125px]] || Nov. 23, 2010&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{ReadMore|:wikipedia:Planet Moon Studios#Games}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{IconSVG|Trivia}} Trivia ==&lt;br /&gt;
* The uDraw was also intended for more licensed [[Drawn to Life series]] games in the vein of ''[[Drawn to Life: SpongeBob SquarePants Edition]]'', but no other games in that caliber were ever developed.&lt;br /&gt;
* Many higher-ups would either join or found their own game studios after their time at Planet Moon, including Nick Bruty and Richard Sun's Rocket Games in 2011, Bob Stevenson's mgmoco in 2008 and Loeb joining Playfish's San Francisco branch in 2011.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Website=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
{{!}}-{{!}}Pages=&lt;br /&gt;
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PMSPage.png|The front page of Planet Moon Studios' website.&lt;br /&gt;
PMSTNC.png|The studio's web page for [[Drawn to Life: The Next Chapter (Wii)]].&lt;br /&gt;
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{{!}}-{{!}}Screenshots=&lt;br /&gt;
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PMSH1.jpg|Website screenshot&lt;br /&gt;
PMSH2.jpg|Website screenshot&lt;br /&gt;
PMSH3.jpg|Website screenshot&lt;br /&gt;
PMSH4.jpg|Website screenshot&lt;br /&gt;
PMSH5.jpg|Website screenshot&lt;br /&gt;
PMSH6.jpg|Website screenshot&lt;br /&gt;
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{{Navbox/Studios|Drawn to Life: The Next Chapter (Wii)|Planet Moon Studios|boxcolor=#f02222}}&lt;br /&gt;
&lt;br /&gt;
== {{Icon|Note}} References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=Digital_Continue&amp;diff=35003</id>
		<title>Digital Continue</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=Digital_Continue&amp;diff=35003"/>
		<updated>2026-05-26T02:24:24Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: Updated some stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#ff4d00&lt;br /&gt;
 |name         = Digital Continue&lt;br /&gt;
 |image        = [[File:DCLogo.png|center|350px]]&lt;br /&gt;
 |headquarters = New York City, New York, U.S. 🇺🇸&lt;br /&gt;
 |founded      = 2016&lt;br /&gt;
 |type         = Developer&amp;lt;br&amp;gt;Self-Publisher&lt;br /&gt;
 |site         = [https://www.digitalcontinue.com/ Current Site]&lt;br /&gt;
 |current      = Dormant&lt;br /&gt;
 |games        = {{Icon|TR}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Digital Continue''' is an American video game developer and self-publisher, known for producing just five games in their lifetime. Their most notable game, as well as their most recent, was ''[[Drawn to Life: Two Realms]]'', the third and, to date, last canonical entry in the series. The company is made up of former [[5th Cell]] developers, with co-founder Joseph M. Tringali and composer David J. Franco - both of whom had major involvement with previous games - being the most notable.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
===Before Digital Continue===&lt;br /&gt;
5th Cell faced significant development issues during the mid-2010s, mainly as a result of game cancellations. One of these was Anchors in the Drift, a mobile RPG that failed it's fundraising goal and had to be reworked twice before releasing as a PC game titled Castlehold. The other was Scribblenauts: Fighting Words, a mobile RPG spin-off that was unceremoniously cancelled in 2016 by [[:wikipedia:Warner Bros. Games|Warner Bros. Interactive Entertainment]] after two years of development following a shift in Warner Bros. management. These cancellations took a toll on 5th Cell, leading to 45 employees being laid off. Joseph M. Tringali, a co-founder of the studio, decided to follow suit that same year, forming Digital Continue with fellow development veterans and ex-5th Cell employees Bobby Pavlock and Nitin Venugopal, with David J. Franco also leaving to join as their composer. Joe had originally pitched a concept for a third Drawn to Life entry while still at 5th Cell, only for it to be rejected in 2015. Nothing is known about what this concept could have been like or why it was rejected, as no other information has been revealed.&lt;br /&gt;
&lt;br /&gt;
===Development of Lock's Quest &amp;amp; Second Rejected Drawn to Life Pitch===&lt;br /&gt;
{{UnusedImage|image=[[File:DTLTRPitch.jpg|250px]]}}&lt;br /&gt;
Digital Continue's first game was a remaster of [[:wikipedia:Lock's Quest|Lock's Quest]], 5th Cell's second [[Nintendo DS]] game, which would see release in 2017. Production on this remaster had not been smooth; a few reasons had been cited by Tringali, notably the short development time given by [[:wikipedia:THQ Nordic|THQ Nordic]] and being the first game in a new studio. This resulted in the remaster being released in an unfinished, buggy state, with Tringali expressing disappointment over how it turned out. [[:wikipedia:HandyGames|HandyGames]], a subsidiary of THQ Nordic, would release a mobile port of that same remaster in 2019. This version would receive updates for the next few years, and is considered by many to be better refined and more polished than the flagship release. This version was delisted in December 2025 following a deal with [[:wikipedia:Crunchyroll|Crunchyroll]], and was subsequently re-released as part of their Game Vault service.&lt;br /&gt;
&lt;br /&gt;
Also in 2017, a second Drawn to Life pitch was made to 505 Games. A concept screenshot was shared by Tringali, depicting a more realistic [[Mike]] and two characters only known by their names, Alana and Nolan. This pitch reportedly depicted a different interpretation of the series, and would be the inspiration behind [https://store.steampowered.com/app/872720/SuperMash/ SuperMash].&amp;lt;ref&amp;gt;[[File:SuperMashDTLPitch.PNG|100px]]&amp;lt;/ref&amp;gt; This pitch would also be rejected, leading to Tringali thinking up another pitch during development of the studio's other games.&lt;br /&gt;
&lt;br /&gt;
===Development and Reception of Their Other Games===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Next Up Hero=&lt;br /&gt;
The next two Digital Continue titles released in 2018. The first of these, which took roughly 17 months to develop including time spent in Early Access on Steam, was Next Up Hero, an online roguelike action game published by [[:wikipedia:Aspyr|Aspyr]] where the player can respawn &amp;quot;Echoes&amp;quot; of any fallen player to fight by their side as an NPC companion and have their audience participate on Twitch and Mixer streams. Next Up Hero was negatively received, citing the imprecise controls, unfair difficulty, the storyline and dialogue vignettes not lending themselves to the gameplay and online-only elements. Prior to the game's release, a two-issue comic series titled Spoken World would come out, written by Tringali, lettered by Justine Raymond and illustrated by Adam Szary. This comic detailed the backstory of the game's protagonists and the world they explore within the game, which has any creation influenced by song. The comic was released via ComiXology; however, only Issue #1 was transfered to Amazon Kindle following ComiXology's closure, with Issue #2 rendered mostly lost outside of a few pages archived on [https://adamszary.com/spoken-world-vol-1-and-2 Adam Szary's website]. The trademark for both the game and the Spoken World comic would be declared &amp;quot;Abandoned&amp;quot; by the U.S. Patent and Trademark Office&amp;lt;ref&amp;gt;[https://tsdr.uspto.gov/#caseNumber=87482494&amp;amp;caseSearchType=US_APPLICATION&amp;amp;caseType=DEFAULT&amp;amp;searchType=statusSearch Next Up Hero, USPTO]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://tsdr.uspto.gov/#caseNumber=87384669&amp;amp;caseSearchType=US_APPLICATION&amp;amp;caseType=DEFAULT&amp;amp;searchType=statusSearch Spoken World, USPTO]&amp;lt;/ref&amp;gt; - despite this, Next Up Hero's servers remain active as of November 2025.&lt;br /&gt;
|-|JumpStream=&lt;br /&gt;
JumpStream was the second Digital Continue game released in 2018, developed in only four months. This was a competitive platformer that utilized streaming interactivity, allowing for the audience to co-operate or mess up the player's progress within a level. Unlike Next Up Hero, which had Twitch integration, this was solely utilized with Mixer. According to archives within the Wayback Machine, no playthroughs of JumpStream were featured on Mixer, and the game was nowhere to be found on the site. The game had very little critical reception, with the Steam score of 65% Positive Reviews coming from just 20 players. With Mixer itself closing it's doors in June 2020, the game's interactive elements were discontinued, rendering it unplayable. The game is still available for download on Steam, however, and is able to load menus and let players explore the level select area, but very little of it can actually be completed.&lt;br /&gt;
|-|SuperMash=&lt;br /&gt;
After two and-a-half years of development, the genre-blending title SuperMash released in 2019 on the Epic Games Store, with console releases coming in January 2020 and a Steam version coming the following year. Although the rejected Drawn to Life pitch would inspire SuperMash, the idea of a game that can make games came to light back in 2016, and was developed in three phases.&amp;lt;ref&amp;gt;[https://www.hollywoodreporter.com/lifestyle/arts/a-game-makes-games-how-an-indie-studio-crafted-genre-blending-supermash-1264607/ A Game That Makes Games: How an Indie Studio Crafted the Genre-Blending ‘Supermash’, Hollywood Reporter]&amp;lt;/ref&amp;gt; The game's format allowed for six genres to be blended together - Platformer, JRPG, Stealth, Metroidvania (titled &amp;quot;Metrovania&amp;quot; in-game), Shoot-Em-Up and Action-Adventure - resulting in every Mash being different from the last.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although critics were initially impressed by the concept prior to release, the game released to middling-to-negative reviews. Reasons cited include imprecise controls, technical issues, an underdeveloped story, some of the Mashes being considered either too bland or too random, and a generally lackluster execution. Digital Continue promised more genres would arrive as DLC, however no new genres were added following the game's release; two genres can be found within the game files - Rhythm and Beat-Em-Up (titled &amp;quot;Brawler&amp;quot; internally) - suggesting that Digital Continue did in fact have further plans for the game at one point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development on Drawn to Life: Two Realms===&lt;br /&gt;
The game's development was a lengthy one, and Tringali was prepared for anything it took to get it greenlit. According to Tringali in an interview with Nintendo Everything:&lt;br /&gt;
{{Quote|text=As executive producer on the first two games, I wanted to do another Drawn to Life game even going back to the final years at 5TH Cell. There were always circumstances that prevented it from happening. After starting Digital Continue in 2016, I continued to look for opportunities to revisit the franchise. I knew the biz dev guy at 505 Games, so we’d connect from time to time and I’d mention some ideas we had for the franchise. Late in 2018, we pitched a concept and the timing worked out to bring a new title to the franchise.|character=Joseph M. Tringali}}&lt;br /&gt;
&lt;br /&gt;
Tringali stated the game's development lasted 18 months, and the launch build of the game was confirmed to be from November 6th, 2020, meaning the game's production possibly started in May 2019. Throughout that time, Digital Continue wanted as many past developers back as possible for Two Realms; as well as 5th Cell developers who migrated to the team when it opened - such as David J. Franco, who reprised his role as the composer once more for Two Realms - the team also brought in sprite artist Chern Fai and character artist Edison Yan back for this game. Tringali also wrote the story himself, taking inspiration from the previous installments while also attempting to bring a new direction for the series going forward.&lt;br /&gt;
&lt;br /&gt;
The game's development suffered from a range of development issues, including crunch, assets being replaced, a large number of [[Unused &amp;amp; Removed Features/DTL3|unused content]], controller issues leading to the game's introduction of [[Sticker|Stickers]] and ideas being changed constantly throughout development. While not confirmed, the COVID-19 pandemic is also believed to be a contributing factor to the faulty development. The game was classified by a vast range of regional ratings boards, with the public discovering the game via the rating from Taiwan's Game Software Rating Regulations being leaked on October 22nd.&amp;lt;ref&amp;gt;[[File:TRTAIWANRATING2020.png|100px]]&amp;lt;/ref&amp;gt; This was followed by a trailer being uploaded by accident by the 505 Games French YouTube channel on November 3rd, leading to it being unlisted and removed; the game would later be revealed three days later.&lt;br /&gt;
&lt;br /&gt;
Drawn to Life: Two Realms would release on December 7th, 2020 to middling-to-negative reviews, particularly for the [[Nintendo Switch]] release, which lacked touch-based drawing despite the system having a touch screen. Other reasons across all platforms cited the inconsistent art direction, the storyline and gameplay not being properly refined, plot holes and contradictions from the previous games, the absence of user-drawn assets like in previous titles and a large number of bugs and glitches. Digital Continue acted quickly, releasing patches that attempted to fix these issues, though a number of them remain. These patches would release via DLC in two waves titled the Creative Pack, each bringing new levels, Hero templates and Stickers.&lt;br /&gt;
&lt;br /&gt;
===Aftermath of Two Realms===&lt;br /&gt;
In November 2020, Tringali joined the ''Drawn to Life: For All'' Discord server to interact with the community and share details about the series. This included revealing cut content from previous games, as well as information on Two Realms. Many of the game's issues would be addressed by him on there as well; he would go on to explain why some content was cut and promising certain features missing from the game would be added via the Creative Pack. He wouldn't be on the server for long, however; he would only remain active for one month following the game's release.&lt;br /&gt;
&lt;br /&gt;
Tringali has expressed interest in [[Nintendo Switch]] remakes of the two games he helped develop at 5th Cell, along with an expansive sequel to Two Realms. These projects were dependent on the critical and commercial reception of the game, so their development remains uncertain. 505 Games would end up removing Two Realms' page from their website, and the game would be wiped from their list of games entirely in December 2024 with no explanation.&lt;br /&gt;
&lt;br /&gt;
Following SuperMash's Steam release in 2021, the company has not made any new releases and remains dormant, with a sole update for Lock's Quest's [[Google Play]] port releasing since. Tringali and Venugopal are confirmed to remain at Digital Continue, though Pavlock had left the studio to join [[:wikipedia:Epic Games|Epic Games]] as a product designer.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} All Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Publisher/Co-Developer !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lqlogo.png|150px|center|link=https://locksquest.fandom.com/wiki/Lock%27s_Quest_(2017)]] || [[File:THQ_Nordic_Logo.png|center|125px|link=https://en.wikipedia.org/wiki/THQ_Nordic]] || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:ps4logo.png|100px]]&amp;lt;br&amp;gt;[[File:xboxonelogo.png|100px]] / [[File:Apple_iOS_Logo.png|75px]]&amp;lt;br&amp;gt;[[File:Android_Logo.png|center|50px]]&amp;lt;/center&amp;gt; || May 30, 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NextUpHero.png|125px|center|link=https://store.steampowered.com/app/667810/Next_Up_Hero/]] || [[File:aspyr.png|center|100px|link=https://en.wikipedia.org/wiki/Aspyr]] || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:ps4logo.png|100px]]&amp;lt;br&amp;gt;[[File:xboxonelogo.png|100px]] / [[File:Nintendo_Switch_Logo.png|50px]]&amp;lt;/center&amp;gt; || Jan. 11. 2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:spokenworld.png|125px|center|link=https://adamszary.com/spoken-world-vol-1-and-2]]&amp;lt;br&amp;gt; Wenly* &amp;amp; Ovalia* &amp;lt;/center&amp;gt;|| Self-Published || [[File:amazonkindle.png|125px|center|link=https://en.wikipedia.org/wiki/Amazon_Kindle]] || 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jslogo.png|100px|center|link=https://store.steampowered.com/app/846780/JumpStream/]] || Self-Published || [[File:Steam_Logo.png|100px|center]] || Sept. 19, 2018**&lt;br /&gt;
|-&lt;br /&gt;
| [[File:supermash.png|125px|center|link=https://store.steampowered.com/app/872720/SuperMash/]] || Self-Published ||&amp;lt;center&amp;gt; [[File:epicgamesstorelogo.png|100px]] / [[File:Steam_Logo.png|100px]]&amp;lt;br&amp;gt;[[File:ps4logo.png|100px]] / [[File:xboxonelogo.png|100px]]&amp;lt;br&amp;gt;[[File:Nintendo_Switch_Logo.png|50px|center]]&amp;lt;/center&amp;gt; || Dec. 10, 2019***&lt;br /&gt;
|- &lt;br /&gt;
|[[File:DrawntoLifeTwoRealms.png|125px|center|link=Drawn to Life: Two Realms]] || [[File:505_Games_logo.svg.png|100px|center|link=505 Games]] || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:Nintendo_Switch_Logo.png|50px]]&amp;lt;br&amp;gt;[[File:Apple_iOS_Logo.png|75px]] / [[File:Android_Logo.png|50px]]&amp;lt;/center&amp;gt; || Dec. 7, 2020&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*The comics had no subtitle between them, so they are going by the protagonist of each issue for simplicity.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;**The game has since been rendered unplayable following Mixer's closure, but is still accessible and available for download.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;***This game was released on the Epic Games store in 2019, but was released on Steam in 2021.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{IconSVG|Trivia}} Trivia==&lt;br /&gt;
* According to the [http://web.archive.org/web/20230303003639/https://www.digitalcontinue.com/ Wayback Machine], Two Realms was missing from their website's list of games as late as mid-2023, before the site's most recent update.&lt;br /&gt;
** No official reason has been given for this.&lt;br /&gt;
* The company's website has the PlayStation 5 logo in their &amp;quot;About&amp;quot; section, despite none of their games releasing on the platform.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DCHOME.png|The front page of their website.&lt;br /&gt;
DCGAMES.png|The website's &amp;quot;Games&amp;quot; page showing off Next Up Hero, SuperMash and Drawn to Life: Two Realms.&lt;br /&gt;
DCABOUT.png|The website's &amp;quot;About&amp;quot; page, with portraits of Bobby Pavlock, Nitin Venugopal, Joseph Tringali and David J. Franco.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Note}} References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: Two Realms|Digital Continue|boxcolor=#ff4d00}}&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=Digital_Continue&amp;diff=35002</id>
		<title>Digital Continue</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=Digital_Continue&amp;diff=35002"/>
		<updated>2026-05-21T12:26:25Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: Added LQ Crunchyroll info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#ff4d00&lt;br /&gt;
 |name         = Digital Continue&lt;br /&gt;
 |image        = [[File:DCLogo.png|center|350px]]&lt;br /&gt;
 |headquarters = New York City, New York, U.S. 🇺🇸&lt;br /&gt;
 |founded      = 2016&lt;br /&gt;
 |type         = Developer&amp;lt;br&amp;gt;Self-Publisher&lt;br /&gt;
 |site         = [https://www.digitalcontinue.com/ Current Site]&lt;br /&gt;
 |current      = Dormant&lt;br /&gt;
 |games        = {{Icon|TR}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Digital Continue''' is an American video game developer and self-publisher, known for producing just five games in their lifetime. Their most notable game, as well as their most recent, was ''[[Drawn to Life: Two Realms]]'', the third and, to date, last canonical entry in the series. The company is made up of former [[5th Cell]] developers, with co-founder Joseph M. Tringali and composer David J. Franco - both of whom had major involvement with previous games - being the most notable.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
===Before Digital Continue===&lt;br /&gt;
5th Cell faced significant development issues during the mid-2010s, mainly as a result of game cancellations. One of these was Anchors in the Drift, a mobile RPG that failed it's fundraising goal and had to be reworked twice before releasing as a PC game titled Castlehold. The other was Scribblenauts: Fighting Words, a mobile RPG spin-off that was unceremoniously cancelled in 2016 by [[:wikipedia:Warner Bros. Games|Warner Bros. Interactive Entertainment]] after two years of development following a shift in Warner Bros. management. These cancellations took a toll on 5th Cell, leading to 45 employees being laid off. Joseph M. Tringali, a co-founder of the studio, decided to follow suit that same year, forming Digital Continue with fellow development veterans and ex-5th Cell employees Bobby Pavlock and Nitin Venugopal, with David J. Franco also leaving to join as their composer. Joe had originally pitched a concept for a third Drawn to Life entry while still at 5th Cell, only for it to be rejected in 2015. Nothing is known about what this concept could have been like or why it was rejected, as no other information has been revealed.&lt;br /&gt;
&lt;br /&gt;
===Development of Lock's Quest &amp;amp; Second Rejected Drawn to Life Pitch===&lt;br /&gt;
{{UnusedImage|image=[[File:DTLTRPitch.jpg|250px]]}}&lt;br /&gt;
Digital Continue's first game was a remaster of [[:wikipedia:Lock's Quest|Lock's Quest]], 5th Cell's second [[Nintendo DS]] game, which would see release in 2017. Production on this remaster had not been smooth; a few reasons had been cited by Tringali, notably the short development time given by [[:wikipedia:THQ Nordic|THQ Nordic]] and being the first game in a new studio. This resulted in the remaster being released in an unfinished, buggy state, with Tringali expressing disappointment over how it turned out. [[:wikipedia:HandyGames|HandyGames]], a subsidiary of THQ Nordic, would release a mobile port of that same remaster in 2019. This version would receive updates for the next few years, and is considered by many to be better refined and more polished than the flagship release. This version was delisted in December 2025 following a deal with [[:wikipedia:Crunchyroll|Crunchyroll]], and was subsequently re-released as part of their Crunchyroll Game Vault service.&lt;br /&gt;
&lt;br /&gt;
During that same year, a second Drawn to Life pitch was made to 505 Games. A concept screenshot was shared by Tringali, depicting a more realistic [[Mike]] and two characters only known by their names, Alana and Nolan. This pitch reportedly depicted a different interpretation of the series, and would be the inspiration behind [https://store.steampowered.com/app/872720/SuperMash/ SuperMash].&amp;lt;ref&amp;gt;[[File:SuperMashDTLPitch.PNG|100px]]&amp;lt;/ref&amp;gt; This pitch would also be rejected, leading to Tringali thinking up another pitch during development of the studio's other games.&lt;br /&gt;
&lt;br /&gt;
===Development and Reception of Their Other Games===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Next Up Hero=&lt;br /&gt;
The next two Digital Continue titles released in 2018. The first of these, which took roughly 17 months to develop including time spent in Early Access on Steam, was Next Up Hero, an online roguelike action game published by [[:wikipedia:Aspyr|Aspyr]] where the player can respawn &amp;quot;Echoes&amp;quot; of any fallen player to fight by their side as an NPC companion and have their audience participate on Twitch and Mixer streams. Next Up Hero was negatively received, citing the imprecise controls, unfair difficulty, the storyline and dialogue vignettes not lending themselves to the gameplay and online-only elements. Prior to the game's release, a two-issue comic series titled Spoken World would come out, written by Tringali and lettered by Justine Raymond. This comic detailed the backstory of the game's protagonists and the world they explore within the game, which has any creation influenced by song. The trademark for both the game and the Spoken World comic would be declared &amp;quot;Abandoned&amp;quot; by the U.S. Patent and Trademark Office&amp;lt;ref&amp;gt;[https://tsdr.uspto.gov/#caseNumber=87482494&amp;amp;caseSearchType=US_APPLICATION&amp;amp;caseType=DEFAULT&amp;amp;searchType=statusSearch Next Up Hero, USPTO]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://tsdr.uspto.gov/#caseNumber=87384669&amp;amp;caseSearchType=US_APPLICATION&amp;amp;caseType=DEFAULT&amp;amp;searchType=statusSearch Spoken World, USPTO]&amp;lt;/ref&amp;gt; - despite this, Next Up Hero's servers remain active as of November 2025.&lt;br /&gt;
|-|JumpStream=&lt;br /&gt;
JumpStream was the second Digital Continue game released in 2018, developed in only four months. This was a competitive platformer that utilized streaming interactivity, allowing for the audience to co-operate or mess up the player's progress within a level. Unlike Next Up Hero, which had Twitch integration, this was solely utilized with Mixer. According to archives within the Wayback Machine, no playthroughs of JumpStream were featured on Mixer, and the game was nowhere to be found on the site. The game had very little critical reception, with the Steam score of 65% Positive Reviews coming from just 20 players. With Mixer itself closing it's doors in June 2020, the game's interactive elements were discontinued, rendering it unplayable. The game is still available for download on Steam, however, and is able to load menus and let players explore the level select area, but very little of it can actually be completed.&lt;br /&gt;
|-|SuperMash=&lt;br /&gt;
After two and-a-half years of development, the genre-blending title SuperMash released in 2019 on the Epic Games Store, with console releases coming in January 2020 and a Steam version coming the following year. Although the rejected Drawn to Life pitch would inspire SuperMash, the idea of a game that can make games came to light back in 2016, and was developed in three phases.&amp;lt;ref&amp;gt;[https://www.hollywoodreporter.com/lifestyle/arts/a-game-makes-games-how-an-indie-studio-crafted-genre-blending-supermash-1264607/ A Game That Makes Games: How an Indie Studio Crafted the Genre-Blending ‘Supermash’, Hollywood Reporter]&amp;lt;/ref&amp;gt; The game's format allowed for six genres to be blended together - Platformer, JRPG, Stealth, Metroidvania (titled &amp;quot;Metrovania&amp;quot; in-game), Shoot-Em-Up and Action-Adventure - resulting in every Mash being different from the last.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although critics were initially impressed by the concept prior to release, the game released to middling-to-negative reviews. Reasons cited include imprecise controls, technical issues, an underdeveloped story, some of the Mashes being considered either too bland or too random, and a generally lackluster execution. Digital Continue promised more genres would arrive as DLC, however no new genres were added following the game's release; two genres can be found within the game files - Rhythm and Beat-Em-Up (titled &amp;quot;Brawler&amp;quot; internally) - suggesting that Digital Continue did in fact have further plans for the game at one point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development on Drawn to Life: Two Realms===&lt;br /&gt;
The game's development was a lengthy one, and Tringali was prepared for anything it took to get it greenlit. According to Tringali in an interview with Nintendo Everything:&lt;br /&gt;
{{Quote|text=As executive producer on the first two games, I wanted to do another Drawn to Life game even going back to the final years at 5TH Cell. There were always circumstances that prevented it from happening. After starting Digital Continue in 2016, I continued to look for opportunities to revisit the franchise. I knew the biz dev guy at 505 Games, so we’d connect from time to time and I’d mention some ideas we had for the franchise. Late in 2018, we pitched a concept and the timing worked out to bring a new title to the franchise.|character=Joseph M. Tringali}}&lt;br /&gt;
&lt;br /&gt;
Tringali stated the game's development lasted 18 months, and the launch build of the game was confirmed to be from November 6th, 2020, meaning the game's production possibly started in May 2019. Throughout that time, Digital Continue wanted as many past developers back as possible for Two Realms; as well as 5th Cell developers who migrated to the team when it opened - such as David J. Franco, who reprised his role as the composer once more for Two Realms - the team also brought in sprite artist Chern Fai and character artist Edison Yan back for this game. Tringali also wrote the story himself, taking inspiration from the previous installments while also attempting to bring a new direction for the series going forward.&lt;br /&gt;
&lt;br /&gt;
The game's development suffered from a range of development issues, including crunch, assets being replaced, a large number of [[Unused &amp;amp; Removed Features/DTL3|unused content]], controller issues leading to the game's introduction of [[Sticker|Stickers]] and ideas being changed constantly throughout development. While not confirmed, the COVID-19 pandemic is also believed to be a contributing factor to the faulty development. The game was classified by a vast range of regional ratings boards, with the public discovering the game via the rating from Taiwan's Game Software Rating Regulations being leaked on October 22nd.&amp;lt;ref&amp;gt;[[File:TRTAIWANRATING2020.png|100px]]&amp;lt;/ref&amp;gt; This was followed by a trailer being uploaded by accident by the 505 Games French YouTube channel on November 3rd, leading to it being unlisted and removed; the game would later be revealed three days later.&lt;br /&gt;
&lt;br /&gt;
Drawn to Life: Two Realms would release on December 7th, 2020 to middling-to-negative reviews, particularly for the [[Nintendo Switch]] release, which lacked touch-based drawing despite the system having a touch screen. Other reasons across all platforms cited the inconsistent art direction, the storyline and gameplay not being properly refined, plot holes and contradictions from the previous games, the absence of user-drawn assets like in previous titles and a large number of bugs and glitches. Digital Continue acted quickly, releasing patches that attempted to fix these issues, though a number of them remain. These patches would release via DLC in two waves titled the Creative Pack, each bringing new levels, Hero templates and Stickers.&lt;br /&gt;
&lt;br /&gt;
===Aftermath of Two Realms===&lt;br /&gt;
In November 2020, Tringali joined the ''Drawn to Life: For All'' Discord server to interact with the community and share details about the series. This included revealing cut content from previous games, as well as information on Two Realms. Many of the game's issues would be addressed by him on there as well; he would go on to explain why some content was cut and promising certain features missing from the game would be added via the Creative Pack. He wouldn't be on the server for long, however; he would only remain active for one month following the game's release.&lt;br /&gt;
&lt;br /&gt;
Tringali has expressed interest in [[Nintendo Switch]] remakes of the two games he helped develop at 5th Cell, along with an expansive sequel to Two Realms. These projects were dependent on the critical and commercial reception of the game, so their development remains uncertain. 505 Games would end up removing Two Realms' page from their website, and the game would be wiped from their list of games entirely in December 2024 with no explanation.&lt;br /&gt;
&lt;br /&gt;
Following SuperMash's Steam release in 2021, the company has not made any new releases and remains dormant, with a sole update for Lock's Quest's [[Google Play]] port releasing since. Tringali and Venugopal are confirmed to remain at Digital Continue, though Pavlock had left the studio to join [[:wikipedia:Epic Games|Epic Games]] as a product designer.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} All Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Publisher/Co-Developer !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lqlogo.png|150px|center|link=https://locksquest.fandom.com/wiki/Lock%27s_Quest_(2017)]] || [[File:THQ_Nordic_Logo.png|center|125px|link=https://en.wikipedia.org/wiki/THQ_Nordic]] || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:ps4logo.png|100px]]&amp;lt;br&amp;gt;[[File:xboxonelogo.png|100px]] / [[File:Apple_iOS_Logo.png|75px]]&amp;lt;br&amp;gt;[[File:Android_Logo.png|center|50px]]&amp;lt;/center&amp;gt; || May 30, 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NextUpHero.png|125px|center|link=https://store.steampowered.com/app/667810/Next_Up_Hero/]] || [[File:aspyr.png|center|100px|link=https://en.wikipedia.org/wiki/Aspyr]] || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:ps4logo.png|100px]]&amp;lt;br&amp;gt;[[File:xboxonelogo.png|100px]] / [[File:Nintendo_Switch_Logo.png|50px]]&amp;lt;/center&amp;gt; || Jan. 11. 2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:spokenworld.png|125px|center|link=https://adamszary.com/spoken-world-vol-1-and-2]]&amp;lt;br&amp;gt; Wenly* &amp;amp; Ovalia* &amp;lt;/center&amp;gt;|| Self-Published || [[File:amazonkindle.png|125px|center|link=https://en.wikipedia.org/wiki/Amazon_Kindle]] || 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jslogo.png|100px|center|link=https://store.steampowered.com/app/846780/JumpStream/]] || Self-Published || [[File:Steam_Logo.png|100px|center]] || Sept. 19, 2018**&lt;br /&gt;
|-&lt;br /&gt;
| [[File:supermash.png|125px|center|link=https://store.steampowered.com/app/872720/SuperMash/]] || Self-Published ||&amp;lt;center&amp;gt; [[File:epicgamesstorelogo.png|100px]] / [[File:Steam_Logo.png|100px]]&amp;lt;br&amp;gt;[[File:ps4logo.png|100px]] / [[File:xboxonelogo.png|100px]]&amp;lt;br&amp;gt;[[File:Nintendo_Switch_Logo.png|50px|center]]&amp;lt;/center&amp;gt; || Dec. 10, 2019***&lt;br /&gt;
|- &lt;br /&gt;
|[[File:DrawntoLifeTwoRealms.png|125px|center|link=Drawn to Life: Two Realms]] || [[File:505_Games_logo.svg.png|100px|center|link=505 Games]] || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:Nintendo_Switch_Logo.png|50px]]&amp;lt;br&amp;gt;[[File:Apple_iOS_Logo.png|75px]] / [[File:Android_Logo.png|50px]]&amp;lt;/center&amp;gt; || Dec. 7, 2020&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*The comics had no subtitle between them, so they are going by the protagonist of each issue for simplicity.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;**The game has since been rendered unplayable following Mixer's closure, but is still accessible and available for download.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;***This game was released on the Epic Games store in 2019, but was released on Steam in 2021.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{IconSVG|Trivia}} Trivia==&lt;br /&gt;
* According to the [http://web.archive.org/web/20230303003639/https://www.digitalcontinue.com/ Wayback Machine], Two Realms was missing from their website's list of games as late as mid-2023, before the site's most recent update.&lt;br /&gt;
** No official reason has been given for this.&lt;br /&gt;
* The company's website has the PlayStation 5 logo in their &amp;quot;About&amp;quot; section, despite none of their games releasing on the platform.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DCHOME.png|The front page of their website.&lt;br /&gt;
DCGAMES.png|The website's &amp;quot;Games&amp;quot; page showing off Next Up Hero, SuperMash and Drawn to Life: Two Realms.&lt;br /&gt;
DCABOUT.png|The website's &amp;quot;About&amp;quot; page, with portraits of Bobby Pavlock, Nitin Venugopal, Joseph Tringali and David J. Franco.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Note}} References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: Two Realms|Digital Continue|boxcolor=#ff4d00}}&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=H2_Interactive&amp;diff=35001</id>
		<title>H2 Interactive</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=H2_Interactive&amp;diff=35001"/>
		<updated>2026-05-21T12:01:21Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#00c8ff&lt;br /&gt;
 |name         = H2 Interactive&lt;br /&gt;
 |image        = [[File:H2LOGO.png|center|200px]]&lt;br /&gt;
 |headquarters = Gangseo-gu, Seoul, &amp;lt;br&amp;gt;South Korea 🇰🇷&lt;br /&gt;
 |founded      = 2009&lt;br /&gt;
 |type         = Publisher&lt;br /&gt;
 |games        = {{Icon|TR}} &amp;lt;small&amp;gt;🇰🇷&amp;lt;/small&amp;gt;&lt;br /&gt;
 |site         = [http://www.h2int.com/ 2021 Website]&lt;br /&gt;
 |current      = Active&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''H2 Interactive Co., Ltd. (에이치투 인터렉티브)''' is a South Korean game publisher, best known as one of the leading Korean studios for publishing and localizing games for the region. They were involved with localizing the South Korean release of [[Drawn to Life: Two Realms]]&amp;lt;ref&amp;gt;[[File:NINTENDOKOREA2.jpg|100px]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
H2 Interactive was founded in 2009, beginning early on as a publisher and localizer for many AAA games that saw release in South Korea. The most notable releases from them are their collaborations with [[Wikipedia:Arc System Works|Arc System Works]], and has formed partnerships with other big studios such as [[:wikipedia:Sega|Sega]] and [[:Wikipedia:Bethesda Softworks|Bethesda]]. They are also behind Direct Games, a leading digital distribution platform for PC games in the region, as well as one of the first to do so.&lt;br /&gt;
&lt;br /&gt;
H2 was only involved with the series for a brief instance of localization. Sometime in 2020, [[505 Games]] reached out to the studio to handle the South Korean release of the game - the only instance of a regional publisher for the game. This version released on December 10th, 2020 under the name Draw, Touch: Two Kingdoms (그려라, 터치: 두 개의 왕국 - Geuleyola, Teochi: Du Gaeui Wang-gug). Not much info is known about this version outside of this, although there have been no known reports of localization errors unlike the game's Japanese release, suggesting this version was handled much more carefully.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Publisher/Co-Developer !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Blazbluect.png|125px|center|link=Wikipedia:BlazBlue: Calamity Trigger]] || [[file:ArcSystemWorks.png|75px|center|link=Wikipedia:Arc System Works]] || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]]&amp;lt;/center&amp;gt; || Feb. 13, 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RaidenIII.png|125px|center|link=https://store.steampowered.com/app/315670/Raiden_III_Digital_Edition/]] || [[file:MossCo.png|100px|center]] || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]]&amp;lt;/center&amp;gt; || Sept. 25, 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[file:BlazBlueCent..png|125px|center|link=https://store.steampowered.com/app/586140/BlazBlue_Centralfiction/]] || [[file:ArcSystemWorks.png|75px|center|link=Wikipedia:Arc System Works]] || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]]&amp;lt;/center&amp;gt; || &lt;br /&gt;
Apr. 26, 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RiverCityMeleeBattleRoyalSP.png|125px|center|link=https://store.steampowered.com/app/544630/River_City_Melee__Battle_Royal_Special/]] || [[file:ArcSystemWorks.png|75px|center|link=Wikipedia:Arc System Works]] ||&amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]]&amp;lt;/center&amp;gt; || Sept. 29, 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[file:SuperPixelRacers.png|125px|center|link=https://store.steampowered.com/app/501020/Super_Pixel_Racers/]] || [[file:21c.ducks.png|150px|center]] ||&amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]]&amp;lt;/center&amp;gt; || Sept. 29, 2017&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[file:DeadCells.png|125px|link=Wikipedia:Dead Cells]]🇰🇷&amp;lt;/center&amp;gt; || [[file:MotionTwin.png|100px|center|link=Wikipedia:Motion Twin]] ||&amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]]&amp;lt;br&amp;gt;[[File:ps4logo.png|100px]]&amp;lt;br&amp;gt;[[File:xboxonelogo.png|100px]]&amp;lt;br&amp;gt;[[File:Nintendo_Switch_Logo.png|50px|center]]&amp;lt;/center&amp;gt; || Aug. 7, 2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[file:SOR4.png|125px|link=Wikipedia:Streets of Rage 4]]🇰🇷&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:Dotemu.png|100px|link=Wikipedia:Dotemu]] / [[file:Lizardcube.png|75px]]&amp;lt;br&amp;gt;[[file:Guardcrush.png|100px]] / [[file:SEGA.png|100px|link=Wikipedia:Sega]]&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt; [[File:Steam_Logo.png|100px]]&amp;lt;br&amp;gt;[[File:ps4logo.png|100px]]&amp;lt;br&amp;gt;[[File:xboxonelogo.png|100px]]&amp;lt;br&amp;gt;[[File:Nintendo_Switch_Logo.png|50px|center]]&amp;lt;/center&amp;gt; || Apr. 30, 2020&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrawntoLifeTwoRealms.png|125px|link=Drawn to Life: Two Realms]]🇰🇷&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[File:DCLogo.png|125px|link=Digital Continue]] / [[File:505_Games_logo.svg.png|100px|link=505 Games]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:Nintendo_Switch_Logo.png|50px]]&amp;lt;br&amp;gt;[[File:Apple_iOS_Logo.png|75px]] / [[File:Android_Logo.png|50px]]&amp;lt;/center&amp;gt; || Dec. 7, 2020&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[file:SheddersRevenge.png|125px|link=Wikipedia:Teenage Mutant Ninja Turtles: Shredder's Revenge]]🇰🇷&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:Dotemu.png|100px|link=Wikipedia:Dotemu]] / [[file:TributeGames.png|100px|link=Wikipedia:Tribute Games]]&amp;lt;br&amp;gt;[[File:nicklogo2009.png|100px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:Nintendo_Switch_Logo.png|50px]]&amp;lt;br&amp;gt;[[File:ps4logo.png|100px]]&amp;lt;/center&amp;gt; || Jun. 16, 2022&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Trivia}} Trivia==&lt;br /&gt;
* H2 Interactive is the second publisher to localize a [[Drawn to Life series]] game directly, with the first being [[Agatsuma Entertainment]], who localized the Japanese release of the original [[Drawn to Life]].&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:H2WEB.png|The front page of H2's website.&lt;br /&gt;
File:H2TR.png|The company's web page for Drawn to Life: Two Realms.&lt;br /&gt;
TRDIRECTGPAGE.png|The game's Direct Games page.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: Two Realms|H2 Interactive|boxcolor=#00c8ff}}&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Note}} References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
	<entry>
		<id>https://drawntolife.wiki/w/index.php?title=H2_Interactive&amp;diff=35000</id>
		<title>H2 Interactive</title>
		<link rel="alternate" type="text/html" href="https://drawntolife.wiki/w/index.php?title=H2_Interactive&amp;diff=35000"/>
		<updated>2026-05-21T12:00:18Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: Sorted H2 Logos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Company|boxcolor=#00c8ff&lt;br /&gt;
 |name         = H2 Interactive&lt;br /&gt;
 |image        = [[File:H2LOGO.png|center|200px]]&lt;br /&gt;
 |headquarters = Gangseo-gu, Seoul, &amp;lt;br&amp;gt;South Korea 🇰🇷&lt;br /&gt;
 |founded      = 2009&lt;br /&gt;
 |type         = Publisher&lt;br /&gt;
 |games        = {{Icon|TR}} &amp;lt;small&amp;gt;🇰🇷&amp;lt;/small&amp;gt;&lt;br /&gt;
 |site         = [http://www.h2int.com/ 2021 Website]&lt;br /&gt;
 |current      = Active&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''H2 Interactive Co., Ltd. (에이치투 인터렉티브)''' is a South Korean game publisher, best known as one of the leading Korean studios for publishing and localizing games for the region. They were involved with localizing the South Korean release of [[Drawn to Life: Two Realms]]&amp;lt;ref&amp;gt;[[File:NINTENDOKOREA2.jpg|100px]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Book}} History==&lt;br /&gt;
H2 Interactive was founded in 2009, beginning early on as a publisher and localizer for many AAA games that saw release in South Korea. The most notable releases from them are their collaborations with [[Wikipedia:Arc System Works|Arc System Works]], and has formed partnerships with other big studios such as [[:wikipedia:Sega|Sega]] and [[:Wikipedia:Bethesda Softworks|Bethesda]]. They are also behind Direct Games, a leading digital distribution platform for PC games in the region, as well as one of the first to do so.&lt;br /&gt;
&lt;br /&gt;
H2 was only involved with the series for a brief instance of localization. Sometime in 2020, [[505 Games]] reached out to the studio to handle the South Korean release of the game - the only instance of a regional publisher for the game. This version released on December 10th, 2020 under the name Draw, Touch: Two Kingdoms (그려라, 터치: 두 개의 왕국 - Geuleyola, Teochi: Du Gaeui Wang-gug). Not much info is known about this version outside of this, although there have been no known reports of localization errors unlike the game's Japanese release, suggesting this version was handled much more carefully.&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Button}} Notable Games==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100% float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Publisher/Co-Developer !! System !! Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Blazbluect.png|125px|center|link=Wikipedia:BlazBlue: Calamity Trigger]] || [[file:ArcSystemWorks.png|75px|center|link=Wikipedia:Arc System Works]] || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]]&amp;lt;/center&amp;gt; || Feb. 13, 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RaidenIII.png|125px|center|link=https://store.steampowered.com/app/315670/Raiden_III_Digital_Edition/]] || [[file:MossCo.png|100px|center]] || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]]&amp;lt;/center&amp;gt; || Sept. 25, 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[file:BlazBlueCent..png|125px|center|link=https://store.steampowered.com/app/586140/BlazBlue_Centralfiction/]] || [[file:ArcSystemWorks.png|75px|center|link=Wikipedia:Arc System Works]] || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]]&amp;lt;/center&amp;gt; || &lt;br /&gt;
Apr. 26, 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RiverCityMeleeBattleRoyalSP.png|125px|center|link=https://store.steampowered.com/app/544630/River_City_Melee__Battle_Royal_Special/]] || [[file:ArcSystemWorks.png|75px|center|link=Wikipedia:Arc System Works]] ||&amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]]&amp;lt;/center&amp;gt; || Sept. 29, 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[file:SuperPixelRacers.png|125px|center|link=https://store.steampowered.com/app/501020/Super_Pixel_Racers/]] || [[file:21c.ducks.png|150px|center]] ||&amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]]&amp;lt;/center&amp;gt; || Sept. 29, 2017&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[file:DeadCells.png|125px|link=Wikipedia:Dead Cells]]🇰🇷&amp;lt;/center&amp;gt; || [[file:MotionTwin.png|100px|center|link=Wikipedia:Motion Twin]] ||&amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]]&amp;lt;br&amp;gt;[[File:ps4logo.png|100px]]&amp;lt;br&amp;gt;[[File:xboxonelogo.png|100px]]&amp;lt;br&amp;gt;[[File:Nintendo_Switch_Logo.png|50px|center]]&amp;lt;/center&amp;gt; || Aug. 7, 2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[file:SOR4.png|125px|link=Wikipedia:Streets of Rage 4]]🇰🇷&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:Dotemu.png|100px|link=Wikipedia:Dotemu]] / [[file:Lizardcube.png|75px]]&amp;lt;br&amp;gt;[[file:Guardcrush.png|100px]] / [[file:SEGA.png|100px|link=Wikipedia:Sega]]&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt; [[File:Steam_Logo.png|100px]]&amp;lt;br&amp;gt;[[File:ps4logo.png|100px]]&amp;lt;br&amp;gt;[[File:xboxonelogo.png|100px]]&amp;lt;br&amp;gt;[[File:Nintendo_Switch_Logo.png|50px|center]]&amp;lt;/center&amp;gt; || Apr. 30, 2020&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrawntoLifeTwoRealms.png|125px|link=Drawn to Life: Two Realms]]🇰🇷&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[File:DCLogo.png|125px|link=Digital Continue]]&amp;lt;br&amp;gt;[[File:505_Games_logo.svg.png|100px|link=505 Games]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:Nintendo_Switch_Logo.png|50px]]&amp;lt;br&amp;gt;[[File:Apple_iOS_Logo.png|75px]] / [[File:Android_Logo.png|50px]]&amp;lt;/center&amp;gt; || Dec. 7, 2020&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[file:SheddersRevenge.png|125px|link=Wikipedia:Teenage Mutant Ninja Turtles: Shredder's Revenge]]🇰🇷&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[file:Dotemu.png|100px|link=Wikipedia:Dotemu]] / [[file:TributeGames.png|100px|link=Wikipedia:Tribute Games]]&amp;lt;br&amp;gt;[[File:nicklogo2009.png|100px|link=Nickelodeon]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;[[File:Steam_Logo.png|100px]] / [[File:Nintendo_Switch_Logo.png|50px]]&amp;lt;br&amp;gt;[[File:ps4logo.png|100px]]&amp;lt;/center&amp;gt; || Jun. 16, 2022&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Trivia}} Trivia==&lt;br /&gt;
* H2 Interactive is the second publisher to localize a [[Drawn to Life series]] game directly, with the first being [[Agatsuma Entertainment]], who localized the Japanese release of the original [[Drawn to Life]].&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Painting}} Media==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionsize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#8e8e8e&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:H2WEB.png|The front page of H2's website.&lt;br /&gt;
File:H2TR.png|The company's web page for Drawn to Life: Two Realms.&lt;br /&gt;
TRDIRECTGPAGE.png|The game's Direct Games page.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Studios|Drawn to Life: Two Realms|H2 Interactive|boxcolor=#00c8ff}}&lt;br /&gt;
&lt;br /&gt;
=={{Icon|Note}} References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
	</entry>
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		<title>File:SheddersRevenge.png</title>
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		<updated>2026-05-21T11:57:42Z</updated>

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		<updated>2026-05-21T11:56:29Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
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		<updated>2026-05-21T11:55:38Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
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		<updated>2026-05-21T11:54:39Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
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		<updated>2026-05-21T11:53:00Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: File uploaded with MsUpload&lt;/p&gt;
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		<updated>2026-05-21T11:52:24Z</updated>

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		<updated>2026-05-21T11:51:36Z</updated>

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		<updated>2026-05-21T11:50:38Z</updated>

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</feed>