GuyThatExists's board-to-board with Spectrum
Hey, you should join the discord server! there's a dtl-wiki channel to talk about stuff on the wiki if you have any questions, plus with all the edits youve done, you get a special role https://discord.gg/y9CaVXr
I'll probably remove them from the pages that have the Imagination Battles in them already, but keep them in those that don't for the time being. I think it's a good idea to keep the backgrounds though
Sick! Typically what I do is take the idle toys from the Sticker Book menu, but for all the unused toys, that works really well.
Thanks. The assets for most of the toys were already archived on the Spriter's Resource, although the completed versions were cropped and I couldn't find them anywhere else. That meant I had to assemble them from scratch based on the toy icon.
I also just remembered I ripped the toy assets already and could've just assembled them from there, haha.
LOVE the Wind Doot page, great job with that. Question, how did you make your Toy images? Did you rip them from somewhere or just assemble the sprite sheets that were left in game? They look great!
Update 2.0: Never mind, it turns out the sprites were transferred into the adjusted FPS just fine, it just took a bit of time to process. Sorry about sending so many responses
Update: I ended up updating the sprites that were off-speed to a more accurate 10 FPS, but the updated versions ran at 12 FPS like the original uploads. I thought this might have had to do with either the server or the file names being the same - but it wouldn't allow me to reupload them under different filenames as they were identical. I will reconfigure the speed of the sprites and try again later.
Thanks for letting me know, I didn't realize the difference in speed. I've been using Piskel for the sprites, which has a default sprite speed of 12 FPS that auto-restores it every time it closes. Changing the speed can be done right away though, so it's not a big issue.
As for the sprite speed, I'll slow the speed of any future sprites I submit down to 10 FPS, which seems to be more accurate. I can also update the sprites to the correct speed if that's okay.
Hey! Thanks for adding those sprites to the wiki pages, (and please keep doing so, we really need em), but it seems like they're a bit too fast. If you're using ezgif (which I recommend), then make sure you have the Delay Time set to 11. Thank you again for your contributions!