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| | | | |
| | ==Characters== | | ==Characters== |
| − | === Male Rapo Elder Behind Sprite=== | + | ===Sprite Differences=== |
| | + | ====Male Rapo Elder Behind Sprite==== |
| | {{UnusedImage|image=[[File:Generic_Male_Elder_Behind.gif]]}} | | {{UnusedImage|image=[[File:Generic_Male_Elder_Behind.gif]]}} |
| | | | |
| | Thanks to a technical glitch, Elder Males do not have a functioning "behind" animation and instead use the first static frame in the game. The full animation is found through hacking. | | Thanks to a technical glitch, Elder Males do not have a functioning "behind" animation and instead use the first static frame in the game. The full animation is found through hacking. |
| | | | |
| − | ===Developmental Wilfre Sprites=== | + | ====Developmental Wilfre Sprites==== |
| | {{UnusedImage|image=[[File:WilfreOldSprites.png]]}} | | {{UnusedImage|image=[[File:WilfreOldSprites.png]]}} |
| | | | |
| − | There are alternate [[Wilfre]] sprites located on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website]. <!--Some other sprites of Wilfre were seen thanks to a source who wishes to remain anonymous.| Unverifiable (how are we supposed to verify this when the source specifically requested to remain anonymous?)| I don't suppose that it would be possible to verify, in that case. We'd need to stick to what can be verified and skip the rest for now.--> | + | There are alternate [[Wilfre]] sprites located on [[Drawn to Life Credits|Chern Fai's]] [https://cocefi.com/drawntolife website]. There are some sprites of Wilfre with orange fur and red clothes instead of blue clothes. |
| − | | |
| − | There are some sprites of Wilfre with orange fur and <!-- according to the anonymous source, every Raposa had orange fur at one point in development. There are also sprites of Wilfre with | Unverifiable --> red clothes instead of blue clothes. | |
| | | | |
| | Instead of his shadow being pure black, this version of him is a dark grey. In one set of [[Shadow]] sprites, Wilfre's eyes are similar to those of [[Crazy Barks]], and he has a set of sharp teeth. In the second set, his face is identical to the final sprite. Because of the highlights of Wilfre's body being darker compared to the main color, it's easier to distinguish the form of his body from the shadow. It's also worth noting that while mostly the same, some of these highlights were removed in the final sprites. | | Instead of his shadow being pure black, this version of him is a dark grey. In one set of [[Shadow]] sprites, Wilfre's eyes are similar to those of [[Crazy Barks]], and he has a set of sharp teeth. In the second set, his face is identical to the final sprite. Because of the highlights of Wilfre's body being darker compared to the main color, it's easier to distinguish the form of his body from the shadow. It's also worth noting that while mostly the same, some of these highlights were removed in the final sprites. |
| | | | |
| − | ===Beta NavyJ Sprite=== | + | ====Beta NavyJ Sprite==== |
| | {{UnusedImage|image=[[File:NavyJTanSprites.png]]}} | | {{UnusedImage|image=[[File:NavyJTanSprites.png]]}} |
| | | | |
| − | There are beta [[NavyJ]] sprites located on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website]. Instead of having orange fur, this version of NavyJ has tan fur. In ''[[Drawn to Life: Two Realms]]'', NavyJ's fur returns to this color. | + | There are beta [[NavyJ]] sprites located on [[Drawn to Life Credits|Chern Fai's]] [https://cocefi.com/drawntolife website]. Instead of having orange fur, this version of NavyJ has tan fur. In ''[[Drawn to Life: Two Realms]]'', NavyJ's fur returns to this color. |
| | + | |
| | + | ===Cut Characters=== |
| | + | ====Repair Guy==== |
| | + | {{UnusedImage|image=<tabber> |
| | + | |-|Sprites=[[File:RepairGuy.png]] |
| | + | |-|Description=[[File:RepairGuyGDD.png|250px]] |
| | + | |-|Nintendo Power=[[File:RepairGuyNP.png]] |
| | + | </tabber>}} |
| | + | Repair Guy was a cut Raposa character who was intended to be a repairman for the village. He takes the nickname "Repair Guy" as neither [[Mari]] nor the [[Mayor]] remembered his actual name. As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], he would have had a daughter, likely represented by a [[Generic Raposa Character]]. He was also seen in a promotional image for ''Drawn to Life'' used in the November 2007 Nintendo Power magazine. |
| | + | |
| | + | Despite being cut, his sprites would later be used for [[Rocko]] in ''[[Drawn to Life: The Next Chapter]]''. According to [[Drawn to Life Credits|Joseph Tringali]], he was "just another Raposa", and was removed due to the plot not developing to necessitate him as a character. |
| | + | {{BR|Clear}} |
| | | | |
| − | <!-- Technically the same issue as above, but more believable considering the change in TR. Needs confirmation that this is actually beta and not a scrapped or alternate design. -->
| + | ====Fire Bill==== |
| − | ===Reporter Raposa=== | + | {{UnusedImage|image=<tabber> |
| − | {{UnusedImage|image=[[File:Reporter.png]]}} | + | |-|Sprite=[[File:Fireman.png]] |
| − | Sprites exist on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website] for a female Raposa who has a camera and a reporter hat. It is currently unknown why she was cut. She could also be [[Unused & Removed Features/Wii#Fujikoda|Fujikoda]], a character mentioned in a Game Design Document for [[Drawn to Life: The Next Chapter (Wii)]]. | + | |-|Description=[[File:FireBillGDD.png|250px]] |
| | + | </tabber>}} |
| | + | Sprites exist on [[Drawn to Life Credits|Chern Fai's]] [https://cocefi.com/drawntolife website] for a male Raposa who has a fireman's hat and a hose. In a document shared in the Drawn to Life Discord showcasing pieces of what is likely a Game Design Document, Fire Bill was revealed to be rescued in World 3 - the [[Beach Gate]]. He was likely tied to the [[Unused & Removed Features/DTL1#Fire|Fire Event]]. It is unknown why he was cut. |
| | | | |
| − | ===Painter Raposa===
| + | As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], he would've been rescued with two assistants, likely [[Generic Raposa Characters]]. |
| − | {{UnusedImage|image=[[File:Painter.png]]}}
| |
| − | Sprites exist on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website] for a male Raposa who has a paintbrush and a painter hat. It is currently unknown why he was cut. He could also be [[Unused & Removed Features/Wii#Mike O'angelo|Mike O'angelo]], a character mentioned in a Game Design Document for [[Drawn to Life: The Next Chapter (Wii)]].
| |
| | | | |
| − | ===Fireman Raposa=== | + | ====Fortune Cookie==== |
| − | {{UnusedImage|image=[[File:Fireman.png]]}} | + | {{UnusedImage|image=[[File:FortuneCookie.png]]}} |
| − | Sprites exist on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website] for a male Raposa who has a fireman's hat and a hose. It is currently unknown why he was cut. He could also be [[Unused & Removed Features/Wii#Fire Bill|Fire Bill]], a character mentioned in a Game Design Document for [[Drawn to Life: The Next Chapter (Wii)]].
| + | Fortune Cookie was a scrapped character in Drawn to Life, revealed in sprites shared by [[Drawn to Life Credits|Chern Fai]]. He has orange fur, a red cap, and a black moustache and goatee. He has a white coat and a red shirt with brown pants. He would have been the first Raposa rescued in the [[Unused & Removed Features/DTL1#Meadow Gate|Meadow Gate]] and would have set up a Chinese restaurant in [[Rapoville]], meant to compete with [[Cookie's Restaurant]]. He also would have asked for a [[Unused & Removed Features/DTL1#Fortune Cookie's Sign|Sign]], much like Cookie does in the final game. When [[Wilfre]] poisons the water, Fortune Cookie would've been one of the many [[Raposa]] to fall ill. |
| | | | |
| − | ===Miner Raposa=== | + | It is unknown why he was cut from the final game, but it was likely due to his similarities to [[Cookie]] and the removal of the Meadow Gate. |
| − | {{UnusedImage|image=[[File:Miner.png]]}} | + | |
| − | Sprites exist on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website] for a male Raposa who has a pickaxe and a hardhat. It is currently unknown why he was cut. He could also be [[Unused & Removed Features/Wii#El Chippo|El Chippo]], a character mentioned in a Game Design Document for [[Drawn to Life: The Next Chapter (Wii)]]. | + | ====Three Blind Raposa==== |
| | + | The Three Blind Raposa are the [[Raposa]] meant to be rescued from the boss of the [[Unused & Removed Features/DTL1#Meadow Gate|Meadow Gate]] - [[Unused & Removed Features/DTL1#Rata, Tat & Tat|Rata, Tat & Tat]], much like [[Heather]] in the [[Snow Gate]] or [[Samuel]] in the [[Forest Gate]]. However, instead of being captives, the Three Blind Raposa would have been the original forms of Rata, Tat & Tat. After being restored, they would have given the [[Hero]] the final key for the [[Unused & Removed Features/DTL1#Village Hatch|Village Hatch]]. |
| | + | |
| | + | ====El Chippo==== |
| | + | {{UnusedImage|image=[[File:ElChippoGDD.png|250px]]}} |
| | + | In a document shared in the Drawn to Life Discord showcasing pieces of what is likely a Game Design Document, El Chippo was revealed to be the second Raposa rescued in World 5 - then the [[City Gate]]. As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], he came to the village in a travelling caravan. It is currently unknown why he was cut. |
| | + | |
| | + | ====Mike O'Angelo==== |
| | + | {{UnusedImage|image=<tabber> |
| | + | |-|Sprite=[[File:Painter.png]] |
| | + | |-|Description=[[File:MikeOangleoGDD.png|250px]] |
| | + | </tabber>}} |
| | + | Sprites exist on [[Drawn to Life Credits|Chern Fai's]] [https://cocefi.com/drawntolife website] for a male Raposa who has a paintbrush and a painter hat. In a document shared in the Drawn to Life Discord showcasing pieces of what is likely a Game Design Document, Mike O'Angelo was revealed to be the third Raposa rescued in World 5 - then the [[City Gate]]. |
| | + | |
| | + | As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], he came to the village to study the [[Epic Statue]]. It is currently unknown why he was cut. |
| | + | |
| | + | ====Fujikoda==== |
| | + | {{UnusedImage|image=<tabber> |
| | + | |-|Sprite=[[File:Reporter.png]] |
| | + | |-|Description=[[File:FujikodaGDD.png|250px]] |
| | + | </tabber>}} |
| | + | Sprites exist on [[Drawn to Life Credits|Chern Fai's]] [https://cocefi.com/drawntolife website] for a female Raposa who has a camera and a reporter hat. In a document shared in the Drawn to Life Discord showcasing pieces of what is likely a Game Design Document, Fujikoda was revealed to be the fourth Raposa rescued in World 5 - then the [[City Gate]], and was the last Raposa to be rescued in the game. |
| | | | |
| − | ===Repair Guy===
| + | As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], she knew [[Indee]] and arrived to take pictures of the Final Feast, an early, scrapped village event. It is unknown why she was cut, but it may be because the Final Feast was cut. |
| − | Repair Guy was a cut Raposa character who was intended to be a repairman for the village. He takes the nickname "Repair Guy" as neither [[Mari]] nor the [[Mayor]] remembered his actual name.
| |
| | | | |
| − | Before being cut, he used the same sprites that would later be used for [[Rocko]] in ''[[Drawn to Life: The Next Chapter]]''. According to Joseph Tringali, he was "just another Raposa", and was removed due to the plot not developing to necessitate him as a character.
| + | ====Miner Raposa==== |
| | + | {{UnusedImage|image=[[File:Miner.png]]}} |
| | + | Sprites exist on [[Drawn to Life Credits|Chern Fai's]] [https://cocefi.com/drawntolife website] for a male Raposa who has a pickaxe and a hardhat. It is currently unknown why he was cut. It is possible that he is one of the [[Unused & Removed Features/DTL1#Three Blind Raposa|Three Blind Raposa]], as he appears similar to [[Unused & Removed Features/DTL1#Rata, Tat & Tat|Rata, Tat & Tat]]. |
| | | | |
| − | === Droogles === | + | ===Droogles=== |
| | {{UnusedImage|image=<tabber>|-|Concept Art=[[File:WorldDroogles.jpg|250px]]|-|Sprites=[[File:Droogles.png|250px|The first sprite in this series is of that of a Droogle]]</tabber>}} | | {{UnusedImage|image=<tabber>|-|Concept Art=[[File:WorldDroogles.jpg|250px]]|-|Sprites=[[File:Droogles.png|250px|The first sprite in this series is of that of a Droogle]]</tabber>}} |
| | Early in development, Raposa were originally called "Droogles" and had a more rectangular, dog-like, design<ref>Chern Fai, ''The Art of 5thCell''</ref>. Like Raposa, Droogles had a variety of designs, some of which can be seen in early concept art of the game. | | Early in development, Raposa were originally called "Droogles" and had a more rectangular, dog-like, design<ref>Chern Fai, ''The Art of 5thCell''</ref>. Like Raposa, Droogles had a variety of designs, some of which can be seen in early concept art of the game. |
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| | ===Unused Enemies=== | | ===Unused Enemies=== |
| | {{UnusedImage|image=[[File:Droogles.png|250px]]}} | | {{UnusedImage|image=[[File:Droogles.png|250px]]}} |
| − | On [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website], a series of sprites can be seen listed among other unused enemy concepts. While the first sprite in this series (Right) is known to be a [[Unused & Removed Features/DTL1#Droogle|Droogle]], the purpose of the other sprites is unknown as they were scrapped before use<ref>https://twitter.com/chickysprout/status/1345929007246630918</ref>. | + | On [[Drawn to Life Credits|Chern Fai's]] [https://cocefi.com/drawntolife website], a series of sprites can be seen listed among other unused enemy concepts. While the first sprite in this series (Right) is known to be a [[Unused & Removed Features/DTL1#Droogle|Droogle]], the purpose of the other sprites is unknown as they were scrapped before use<ref>https://twitter.com/chickysprout/status/1345929007246630918</ref>. |
| | | | |
| | The remainder of the sprites seen in this series bear a strong resemblance to [[Baki]] used in the final game. It's possible these sprites were precursors to the Baki seen in the final game. | | The remainder of the sprites seen in this series bear a strong resemblance to [[Baki]] used in the final game. It's possible these sprites were precursors to the Baki seen in the final game. |
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| | {{UnusedImage|image=[[File:AltForestBaki.png]]}} | | {{UnusedImage|image=[[File:AltForestBaki.png]]}} |
| | | | |
| − | There are alternate [[Timber Baki]] sprites located on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website]. Instead of small leaves, these Baki wear a helmet-like plant atop their heads. There are static sprites for single, stacked, and floating/flying Baki. | + | There are alternate [[Timber Baki]] sprites located on [[Drawn to Life Credits|Chern Fai's]] [https://cocefi.com/drawntolife website]. Instead of small leaves, these Baki wear a helmet-like plant atop their heads. There are static sprites for single, stacked, and floating/flying Baki. |
| | + | |
| | + | === Alternate Frostwind === |
| | + | {{UnusedImage|image=[[File:FrostwindBeta.png]]}} |
| | + | There exists an alternate design of [[Frostwind]], the boss of the [[Snow Gate]]. The head and tail sprites are identical to the finalized design, however the body has a different bottom shell and the scales on top resemble chunks of ice. |
| | | | |
| | ===Alternate Shadow Creatures=== | | ===Alternate Shadow Creatures=== |
| | {{UnusedImage|image=<tabber>|-|Bat=[[File:BetaShadowBat.png]]|-|Crawler=[[File:BetaDeadShadow.png]]|-|Walker=[[File:BetaShadowWalker.png]]|-|Ghoul=[[File:BetaShadowGhoul.png]]</tabber>}} | | {{UnusedImage|image=<tabber>|-|Bat=[[File:BetaShadowBat.png]]|-|Crawler=[[File:BetaDeadShadow.png]]|-|Walker=[[File:BetaShadowWalker.png]]|-|Ghoul=[[File:BetaShadowGhoul.png]]</tabber>}} |
| | | | |
| − | There are sprites of beta [[Shadow]] enemies located on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website]. All four of them are slimmer than they are in the final release. | + | There are sprites of beta [[Shadow]] enemies located on [[Drawn to Life Credits|Chern Fai's]] [https://cocefi.com/drawntolife website]. All four of them are slimmer than they are in the final release. |
| | ====Shadow Bat==== | | ====Shadow Bat==== |
| | The [[Shadow Bat]] seems to have a small tail. | | The [[Shadow Bat]] seems to have a small tail. |
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| | ====Shadow Ghoul==== | | ====Shadow Ghoul==== |
| | The [[Shadow Ghoul]] has a bigger eye than in the final build. | | The [[Shadow Ghoul]] has a bigger eye than in the final build. |
| | + | |
| | + | ===Shadow Cluster=== |
| | + | {{UnusedImage|image=[[File:ShadowCluster.png]]}} |
| | + | |
| | + | Leftover in the code of [[Drawn to Life]] and found in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], the Shadow Cluster was a [[City Gate]] enemy that goes unused in the final game. It is a towering group of [[Shadow]] enemies, taking the form of a humanoid with a lance and a hook for hands. |
| | | | |
| | ===Unused Baki=== | | ===Unused Baki=== |
| | {{UnusedImage|image=[[File:UnusedBaki.png]]}} | | {{UnusedImage|image=[[File:UnusedBaki.png]]}} |
| | | | |
| − | There are sprites of unused [[Baki]]s located on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website]. One of them has gold fur and a green and orange striped scarf. The other has fur that is similar to NavyJ's unused fur and has the same green and orange striped scarf. | + | There are sprites of unused [[Baki]]s located on [[Drawn to Life Credits|Chern Fai's]] [https://cocefi.com/drawntolife website]. One of them has gold fur and a green and orange striped scarf. The other has fur that is similar to NavyJ's unused fur and has the same green and orange striped scarf. |
| | | | |
| | ===Chern Fai's 2s Day Enemies=== | | ===Chern Fai's 2s Day Enemies=== |
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| | * '''Seahorse''' - A seahorse. | | * '''Seahorse''' - A seahorse. |
| | * '''Flower Head''' - A blooming flower with a face that appears to shake. | | * '''Flower Head''' - A blooming flower with a face that appears to shake. |
| − | * '''Squishy''' - A creature that appears to be a mix of [https://wikirby.com/wiki/Craby Craby] from Kirby and [https://puyonexus.com/wiki/Carbuncle Carbuncle] from Puyo Puyo Tetris. | + | * '''Squishy''' - A creature that resembles a mix of [https://wikirby.com/wiki/Craby Craby] from the [[Wikipedia:Kirby (series)|Kirby]] series and [https://puyonexus.com/wiki/Carbuncle Carbuncle] from the [[Wikipedia:Puyo Puyo|Puyo Puyo]] series. |
| | * '''Shadow Rhino''' - Possibly a Shadow variant of [[Unused & Removed Features/DTL1#City Enemies (World 5)|Rhino Hide]]. | | * '''Shadow Rhino''' - Possibly a Shadow variant of [[Unused & Removed Features/DTL1#City Enemies (World 5)|Rhino Hide]]. |
| | * '''Normalkomo''' - Possibly a non-Shadow variant of [[Unused & Removed Features/DTL1#Snow Enemies (World 1)|Shadokomo]]. | | * '''Normalkomo''' - Possibly a non-Shadow variant of [[Unused & Removed Features/DTL1#Snow Enemies (World 1)|Shadokomo]]. |
| | * '''Baby Yote''' - Possibly a younger variant of [[Unused & Removed Features/DTL1#Meadow Enemies (World 4)|Yote]]. | | * '''Baby Yote''' - Possibly a younger variant of [[Unused & Removed Features/DTL1#Meadow Enemies (World 4)|Yote]]. |
| | * '''Fish Guy''' - A fish with legs. | | * '''Fish Guy''' - A fish with legs. |
| − | * '''Evil Santa''' - A being resembling [[:wikipedia:Santa Claus|Santa]], but with a present that may contain Shadow. | + | * '''Evil Santa''' - A being resembling [[:wikipedia:Santa Claus|Santa Claus]], but with a present that may contain Shadow. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| | + | |
| | ==Bosses== | | ==Bosses== |
| | + | ===Rata, Tat & Tat=== |
| | + | {{UnusedImage|image=[[File:Rattatattat.png|200px]]}} |
| | + | |
| | + | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut Boss for the similarly cut [[Unused & Removed Features/DTL1#Meadow Gate|Meadow Gate]]. It would have been a group of 3 mice with mining equipment, all with bandages covering their eyes - possibly an allusion to the Three Blind Mice. |
| | + | |
| | + | They would have been the cause of the [[Shadow]] pests raiding the village throughout the Meadow Gate's story, and after being defeated, they would have turned into the [[Unused & Removed Features/DTL1#Three Blind Raposa|Three Blind Raposa]], giving the Hero the final key for the [[Unused & Removed Features/DTL1#Village Hatch|Village Hatch]]. |
| | + | |
| | + | {{BR|Clear}} |
| | ===Drakon=== | | ===Drakon=== |
| | {{UnusedImage|image=[[File:Drakon.png|200px]]}} | | {{UnusedImage|image=[[File:Drakon.png|200px]]}} |
| | | | |
| − | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut Boss for a similarly cut World 6. It would have been a Dragon with a tail of Shadow and a backpack. It is unknown what its attack pattern or plot relevance would have been. | + | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut Boss for an early version of the [[City Gate]]. It would have been a Dragon with a tail of Shadow and a backpack. It is unknown what its attack pattern or plot relevance would have been. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ===Rata, Tat & Tat=== | + | ==Creations== |
| − | {{UnusedImage|image=[[File:Rattatattat.png|200px]]}} | + | ===Pet=== |
| | + | {{UnusedImage|image=[[File:Pet.png]]}} |
| | + | The Pet would have been the upgrade to the [[Hero]] in the [[Unused & Removed Features/DTL1#Meadow Gate|Meadow Gate]]. Unlike the Blob and Spider forms in ''[[Drawn to Life: The Next Chapter]]'', the Pet would have been a seperate being that the Hero utilized to increase its speed. It also would have had a house meant to be assembled using the [[Unused & Removed Features/DTL1#Assemble|Assembly Minigame]]. |
| | + | |
| | + | ===Fish=== |
| | + | The Fish would have been the required [[Template]] meant to be collected in the first level of the [[Unused & Removed Features/DTL1#Meadow Gate|Meadow Gate]]. It was requested due to the lack of diversity in [[Cookie]]'s food, and the introduction of the fish drew [[Unused & Removed Features/DTL1#Fortune Cookie|Fortune Cookie]] to the village to open a Chinese Restaurant. |
| | + | |
| | + | ===Fortune Cookie's Sign=== |
| | + | After moving into [[Rapoville]], [[Unused & Removed Features/DTL1#Fortune Cookie|Fortune Cookie]] would have asked for a sign for his restaurant. This was possibly adapted into [[Cookie's Sign]] in the final game. |
| | + | |
| | + | ===Mechanical Scarecrow=== |
| | + | The Mechanical Scarecrow would have been the required [[Template]] meant to be collected in the second level of the [[Unused & Removed Features/DTL1#Meadow Gate|Meadow Gate]]. It was requested due to the [[Shadow]] creatures beginning to sneak into the village. The Scarecrow, which is described as somewhat sentient throughout the document it was revealed in, would have chased these creatures back into the Meadow Gate. |
| | + | |
| | + | ===Messenger Bird=== |
| | + | The Messenger Bird would have been the required [[Template]] meant to be collected in the third level of the [[Unused & Removed Features/DTL1#Meadow Gate|Meadow Gate]]. It was requested due to the increase in letters being sent out of the village, an increase that [[Mayor]] could not keep up with. |
| | + | |
| | + | ==Meadow Gate== |
| | + | {{UnusedImage|image=[[File:MeadowGateMockup.png]]}} |
| | + | One of the biggest cut features from [[Drawn to Life]] is the Meadow Gate, also called Mellow Meadow. Originally planned to be World 4, it would have been between the [[Beach Gate]] and [[City Gate]]. It would have contained four levels, an event, and a boss, just like the other four gates during development. It's contained plot would have followed the [[Raposa]] trying to solve they mystery behind a group of [[Shadow]] varmints infesting the village. The specific upgrade for this village (i.e. [[Wings]], [[Flippers]]) would have been the [[Unused & Removed Features/DTL1#Pet|Pet]]. |
| | + | |
| | + | {{BR|Clear}} |
| | + | {{UnusedImage|image=[[File:OldestMeadow.png|250px]]}} |
| | + | In its oldest known form, the Meadow Gate consisted of three typical levels followed by an event, one more level, and the boss. The known templates collected would have been the Live Stock Template, the Jiya Grain Template, and the Pasture Template. The Raposa rescued in these levels are unknown. The event, called Village Raid, isn't described in detail here. The boss of this gate is simply described as "3 Little Guys at Once." |
| | + | |
| | + | Later into development, the Mellow Meadow was fleshed out into the full Meadow Gate with a full plot and boss. The following is extracted and paraphrased from a file shared in the Drawn to Life Discord Server and is presumably from a Game Design Document, although this has not been confirmed. |
| | + | |
| | + | ===Level 4-1=== |
| | + | 4-1 is the first level in the Meadow Gate. The Hero has to rescue [[Unused & Removed Features/DTL1#Fortune Cookie|Fortune Cookie]] and collect the [[Unused & Removed Features/DTL1#Fish|Fish]] [[Template]]. |
| | + | |
| | + | Unsatisfied with the bland selection of food at [[Cookie's Restaurant]], [[Mayor]] decides that adding Fish to the villager's diet would be beneficial. Mayor sends the [[Hero]] to the Meadow Gate, but because of the speedy enemies and locations that necessitate speed, the Hero is given the Pet to traverse the gate. After rescuing Fortune Cookie and returning with the Fish page, Fortune Cookie decides to set up a competing resturant and asks the Hero to draw him a [[Unused & Removed Features/DTL1#Fortune Cookie's Sign|Sign]]. [[Heather]] also wants to give the Pet a home, so Mayor asks the [[Creator]] to assemble a Pet House. |
| | + | |
| | + | ===Level 4-2=== |
| | + | 4-2 is the second level in the Meadow Gate. The Hero has to rescue [[Indee]] and collect the [[Unused & Removed Features/DTL1#Mechanical Scarecrow|Mechanical Scarecrow]] Template. |
| | + | |
| | + | As [[Crazy Barks]] and Heather fish by the lake and find a [[Shadow]] varmint leaking from the Meadow Gate. The Varmints then start chasing the [[Raposa]] and infiltrating the [[Banya]] crop. [[Farmer Brown]] recommends a Mechanical Scarecrow to chase the Shadow off. After rescuing Indee and returning with the Mechanical Scarecrow page, the Mechanical Scarecrow chases the Shadow away, and Indee asks you to assemble his Treasure Shop. |
| | + | |
| | + | ===Level 4-3=== |
| | + | 4-3 is the third level in the Meadow Gate. The Hero has to rescue [[Mike|Bob Row]] and collect the [[Unused & Removed Features/DTL1#Messenger Bird|Messenger Bird]] Template. |
| | + | |
| | + | Indee tells the villagers of his adventures, and the player draws 4 panels depicting his adventures to hang outside the Treasure Shop. Many of the villagers start to miss their family outside of the village, so they begin writing letters and giving them to Mayor to deliver them. Mayor is overwhelmed and asks you to return to the Meadow Gate to find the Messenger Bird page. After rescuing Bob Row and returning with the Messenger Bird page, the birds begin to take the letters around the world. Bob, a [[Human]], tries to explain that he's a software programmer, but no one knows what that means. Meanwhile, [[Wilfre]] appears and poisons the lake. |
| | + | |
| | + | ===Level 4-Event=== |
| | + | {{UnusedImage|image=[[File:VillageRaid.png|250px]]}} |
| | + | The Meadow Gate's Event is a Village Raid. The player must wind up [[Cricket]]'s alarm by using the DS's microphone and then defeat the Shadow by circling them with your stylus and blowing them away using the microphone. |
| | + | |
| | + | As the Mechanical Scarecrow fights off some Shadow, Shadow enemies begin to come into [[Rapoville]] through the Meadow Gate. Cricket sounds the alarm and the villagers gather in the center of the village. The Hero fights and defeats the Shadow beings, and the defenders are given water to drink after the raid. However, as Wilfre had poisoned the water, the defenders grow ill. |
| | + | |
| | + | ===Level 4-4=== |
| | + | 4-4 is the fourth level in the Meadow Gate. The Hero has to rescue [[Unagi]] and his two assistants and collect the [[Kaorin Bush|Kaorin Berry]] Template. |
| | + | |
| | + | After the raid, [[Jowee]] watches over a poisoned [[Mari]], Cookie watches over a poisoned Fortune Cookie, and Heather is crying over Crazy Barks, who had passed out by the lake. Indee tells Mayor about a similar illness he once had, saying that it was cured by a combination of Daru Daru Root and Kaorin Berries. The Mayor sends the Hero back to the Meadow Gate to fetch the Kaorin Berries, since the Daru Daru Root was in the Shadow infested [[City Gate|Rapo Rapo City]]. After rescuing Unagi and his two assistants and returning with the Kaorin Berry page, Kaorin Berry Bushes are planted throughout the village. |
| | + | |
| | + | ===Level 4-Boss=== |
| | + | [[Unused & Removed Features/DTL1#Rata, Tat & Tat|Rata, Tat & Tat]] are the bosses of the Meadow Gate. |
| | | | |
| − | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut Boss for a similarly cut World 5. It would have been a group of 3 mice with mining equipment, all with bandages covering their eyes - possibly an allusion to the Three Blind Mice. It is unknown what their attack pattern or plot relevance would have been.
| + | Unagi warns Mayor of another raid approaching the village, so Mayor sends Hero back into the Meadow Gate to take care of the source - three blind rats who were breeding all the pests. After being defeated by the Hero, the three blind rats turn into the [[Unused & Removed Features/DTL1#Three Blind Raposa|Three Blind Raposa]], who give the Hero the final key for the [[Unused & Removed Features/DTL1#Village Hatch|Village Hatch]]. |
| | | | |
| | ==Music== | | ==Music== |
| Line 486: |
Line 590: |
| | | | |
| | This track is unused in the game and its purpose is unknown. It can not be purchased in the shop. | | This track is unused in the game and its purpose is unknown. It can not be purchased in the shop. |
| | + | {{BR|Clear}} |
| | + | === The End (1999) === |
| | + | {{UnusedImage|image=<youtube width="258" height="145" align=right>yWfw1dq94u4</youtube>}} |
| | + | |
| | + | As revealed on March 30th, 2024 by [https://www.youtube.com/@mavthelad MavTheLad] and [[Drawn to Life Credits|David J. Franco]], the original version of The End was composed in 1999 as part of a music competition that Franco had entered. It would go on to be the basis for the version of [[The End]] that would be composed for [[Drawn to Life]]. Instead of being a duet between two characters, it is a solo where the singer is lamenting their breakup with their partner. Many of the lines from this version are seen in the final version, as the pre-chorus is almost identical to the final release. |
| | {{BR|Clear}} | | {{BR|Clear}} |
| | | | |
| | ==Minigames== | | ==Minigames== |
| − | ===Music=== | + | ===Assemble=== |
| − | {{UnusedImage|image=[[File:MusicMinigame.png|200px]]}} | + | {{UnusedImage|image=<tabber> |
| | + | |-|Mockup=[[File:AssembleMinigame.png|200px]] |
| | + | |-|Eternal Flame=[[File:AssembleEF.png|200px]] |
| | + | |-|Village Hall=[[File:AssembleVH.png|200px]] |
| | + | |-|Village Observatory=[[File:AssembleVO.png|200px]] |
| | + | </tabber>}} |
| | | | |
| − | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to tap the screen to a beat with [[NavyJ]] and [[Jowee]]. It is unknown when this would have happened during the story. | + | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to rebuild some of the buildings in Rapoville. According to various other materials that have been revealed, this would have been a consistent part of the game, appearing throughout much like clearing the [[Shadow]]. Broken down sprites of the [[Eternal Flame]], [[Village Hall]], and the [[Village Observatory]] have been found. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| Line 504: |
Line 618: |
| | {{UnusedImage|image=[[File:FireMinigame.png|200px]]}} | | {{UnusedImage|image=[[File:FireMinigame.png|200px]]}} |
| | | | |
| − | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to pour buckets of water on the village, covered in fire. Unlike the other unused minigames, we know when this game was supposed to be played.{{CN}} | + | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to pour buckets of water on the village, covered in fire. Unlike the other unused minigames, we know when this game was supposed to be played.<!--see comment below--> |
| | | | |
| − | <!--According to an early draft of Drawn to Life, during the [[Beach Gate]] segment of the game, [[Isaac]] would have been corrupted by a "Shadow Stone" and influenced to set the village on fire. The player would then have to take water from the Lake and put out the fires. After this event was completed, [[Cricket]] and the [[Mayor]] would confront him while the [[Hero]] took the Shadow Stone to a "Village Pedestal" and destroyed it.-->
| + | According to a Game Design Document that was shared in the Drawn to Life: For All server by [[Drawn to Life Credits|Joseph Tringali]], during the [[Beach Gate]] segment of the game, [[Isaac]] would have been corrupted by a "Shadow Stone" and influenced to set the village on fire. The player would then have to take water from the Lake and put out the fires. After this event was completed, [[Cricket]] and the [[Mayor]] would confront him while the [[Hero]] took the Shadow Stone to a "Village Pedestal" and destroyed it. |
| | | | |
| − | ===Assemble=== | + | ===Music=== |
| − | {{UnusedImage|image=[[File:AssembleMinigame.png|200px]]}} | + | {{UnusedImage|image=[[File:MusicMinigame.png|200px]]}} |
| | | | |
| − | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to rebuild some of the buildings in Rapoville. It is unknown when this would have happened during the story. | + | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to tap the screen to a beat with [[NavyJ]] and [[Jowee]]. It is unknown when this would have happened during the story. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| | + | |
| | == Misc. == | | == Misc. == |
| | + | === Nighttime World Gates === |
| | + | {{UnusedImage|image=[[File:nightgates.png|250px]]}} |
| | + | |
| | + | Shared by [[Drawn to Life Credits|Chow Chern Fai]], a nighttime version of all five world gates did once exist, but never got implemented into the final game. |
| | + | |
| | + | {{BR|Clear}} |
| | + | === Village Hatch === |
| | + | In a document shared in the Drawn to Life Discord showcasing pieces of what is likely a Game Design Document, the Village Hatch is an object that appears to have been replaced by the [[City Gate]]. [[Wilfre]] would have been able to move freely through the gate to attack the village, and the [[Unused & Removed Features/DTL1#Three Blind Raposa|Three Blind Raposa]] would have given the [[Hero]] the final key for the Hatch, implying that [[Frostwind]]/[[Heather]], [[Deadwood]]/[[Samuel]], and the [[Angler King]]/[[Count Choco]] would have had the other keys. |
| | + | |
| | === Early Title Screen Logo === | | === Early Title Screen Logo === |
| | {{UnusedImage|image=[[File:Dtl_logoold.png]]}} | | {{UnusedImage|image=[[File:Dtl_logoold.png]]}} |
| Line 547: |
Line 671: |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| | + | ===Pre-Release Box Art=== |
| | + | {{UnusedImage|image=<tabber> |
| | + | |-|Blank Hero=[[File:DTL1BetaBox1.jpg|250px]] |
| | + | |-|Knight 1=[[File:DTL1BetaBox2.png|250px]] |
| | + | |-|Knight 2=[[File:DTL1BetaBox3.jpg|250px]] |
| | + | </tabber>}} |
| | | | |
| | + | Shared by [[Drawn to Life Credits|Chow Chern Fai]] on Twitter, these three box arts were done by [[Drawn to Life Credits|Edison Yan]] before Drew was decided to be the poster [[Hero]]. |
| | + | |
| | + | {{BR|Clear}} |
| | ===3/16/2006 Game Design Document=== | | ===3/16/2006 Game Design Document=== |
| | In one of Chern Fai's 2s Day documents, what appears to be a very stripped down Game Design Document (GDD) was found. It describes the original scope of the game. The synopsis of this build of the game can be seen here: | | In one of Chern Fai's 2s Day documents, what appears to be a very stripped down Game Design Document (GDD) was found. It describes the original scope of the game. The synopsis of this build of the game can be seen here: |
| | {{Quote|text=A dying village stands on the outskirts of a desolate land. With only a few inhabitants left, known as the “Droogles”, the desperate search begins for a Creator, someone with the power to breathe life back into their town. The Droogles squandered and wasted their previous resources treating them poorly. One day, the resources became fed up with the negligence and ran away, hiding all over the world. As a result of these events, most of the Droogles decided to find a new life elsewhere, leaving just a few residents behind, still clinging to a hope of rebuilding the village. You must play the role of the author and help bring the entire village back from the brink of death.|character=3/16/2006 GDD}} | | {{Quote|text=A dying village stands on the outskirts of a desolate land. With only a few inhabitants left, known as the “Droogles”, the desperate search begins for a Creator, someone with the power to breathe life back into their town. The Droogles squandered and wasted their previous resources treating them poorly. One day, the resources became fed up with the negligence and ran away, hiding all over the world. As a result of these events, most of the Droogles decided to find a new life elsewhere, leaving just a few residents behind, still clinging to a hope of rebuilding the village. You must play the role of the author and help bring the entire village back from the brink of death.|character=3/16/2006 GDD}} |
| | + | |
| | + | ===Early World Plan (May 2007)=== |
| | + | {{UnusedImage|image=[[File:May2007WorldPlan.png|200px|center]]}} |
| | + | Found within a developer document dated May 31st, 2007 was a plan sheet from an earlier stage of Drawn to Life's development. This documents all the Raposa who were believed to appear in 5 worlds in the game. The sprites of certain characters are also different to their final in-game counterparts. |
| | + | |
| | + | World 1 would've had the [[Hero]] rescue [[Isaac]], [[Farmer Brown]], [[Cookie]], [[Tubba]] and [[Heather]], exactly as they would've in the final release. |
| | + | |
| | + | World 2 had [[Zsasha]], [[Cricket]], [[NavyJ]], the unused [[Rocko|Repair Guy]] and [[Galileo]], although [[Samuel]] is absent despite being listed with the other Raposa in the document. |
| | + | |
| | + | World 3 contained [[Crazy Barks]], [[Bubba]], [[Pirate Beard]] and rather than [[Indee]], [[Dr. Cure]] would've been rescued here instead. Notably, [[Count Choco]] wouldn't have been rescued here unlike the finished game, rather he would be saved in the fifth world. |
| | + | |
| | + | World 4 involved the [[Hero]] rescuing [[Indee]], [[Unused & Removed Features/DTL1#Fortune_Cookie|Fortune Cookie]], [[Mike]] and [[Unagi]]. |
| | | | |
| | ===Milestone Builds=== | | ===Milestone Builds=== |
| | + | [[File:DSDemonstrtion.png|center]] |
| | Four playable builds of [[Drawn to Life]] were shared with the public, and each of them have different features available. None of them are close to finished games, but all of them function as intended. They will be documented here by their filenames and when they were compiled. | | Four playable builds of [[Drawn to Life]] were shared with the public, and each of them have different features available. None of them are close to finished games, but all of them function as intended. They will be documented here by their filenames and when they were compiled. |
| | | | |
| | ====Drawn To Life (Demo) - May 30, 2006==== | | ====Drawn To Life (Demo) - May 30, 2006==== |
| | + | When booting up the file, the player is greeted with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens. Throughout this entire ROM, a beta version of the main theme can be played by pressing R, although it does not loop. It can be turned off by pressing L. |
| | | | |
| − | | + | When pressing start, you will be taken to a beta version of [[Rapoville]]. You can move the camera around with the D-Pad, and you can find some [[Raposa]] scattered throughout the village. To the north-west of your spawn, you will find Tikk standing outside his house, using [[Jowee]]'s sprites. When tapped by the stylus, Tikk states: |
| − | ====Drawn To Life - June 12, 2006====
| + | [[File:May2006Tikk.png|center]] |
| − | When booting up the file, the player is greeted with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Concept Art]] split into two both screens. When pressing start, you are taken to an early version of the Drawing Screen, where you are prompted to draw a [[Hero]]. On this screen, you are presented with an early rendition of the "Draw Your Hero!" theme. There are 10 templates to choose from, including Dark Armor, a Blue Monkey, and [[:wikipedia:Rayman|Rayman]].
| |
| − | | |
| − | After confirming your character, you are taken to a long, looping corridor that uses [[Snow Gate]] textures. You can jump by pressing A, walk using the D-Pad, run with B, and change between three sizes using Y. There is no music in this section of the ROM, and the top screen shows a graphic resembling the top screen during levels in the final game. In this graphic (which is one full sprite and not a collection of sprites), the player has two lives, 102200 points, one [[Template]] piece, and is in World 2-1.
| |
| − | | |
| − | If you press select from here, you will be taken to a beta version of [[Rapoville]], and a beta version of the main theme begins. You can move the camera around with the D-Pad, and you can find some [[Raposa]] scattered throughout the village. To the north-west of your spawn, you will find [[Jowee|Tikk]] standing outside his house. When tapped by the stylus, Tikk states:
| |
| | <center><big>'''"I wish I built my house closer to everyone else..."'''</big></center> | | <center><big>'''"I wish I built my house closer to everyone else..."'''</big></center> |
| | South-east from Tikk is [[Mayor]], standing outside his house. When tapped by the stylus, Mayor states: | | South-east from Tikk is [[Mayor]], standing outside his house. When tapped by the stylus, Mayor states: |
| | + | [[File:May2006Mayor.png|center]] |
| | <center><big>'''"I wonder where I left my <span style="color:red">red pajamas</span>? I bet <span style="color:blue">Cecil</span> knows. Hmm..."'''</big></center> | | <center><big>'''"I wonder where I left my <span style="color:red">red pajamas</span>? I bet <span style="color:blue">Cecil</span> knows. Hmm..."'''</big></center> |
| − | North of Mayor is [[Jowee|Tokk]], who is also standing outside his house. When tapped, Tokk states: | + | North of Mayor is Tokk, who is also standing outside his house, also using Jowee's sprites. When tapped, Tokk states: |
| | + | [[File:May2006Tokk.png|center]] |
| | <center><big>'''"My brother is so dumb, building his house so far away."'''</big></center> | | <center><big>'''"My brother is so dumb, building his house so far away."'''</big></center> |
| − | Immediately next to Tokk is your Hero, who, when tapped, does a dance. North of your Hero is the final speaking character in the village - Cecil, who appears to use a beta sprite for [[Bubba]]. When tapped, Cecil says:
| + | North of your Hero is the final speaking character in the village - Cecil, who appears to use a beta sprite for [[Bubba]]. When tapped, Cecil says: |
| | + | [[File:May2006Cecil.png|center]] |
| | <center><big>'''"Don't tell the <span style="color:blue">Mayor</span> I stole his <span style="color:red">red pajamas</span>, hee hee!"'''</big></center> | | <center><big>'''"Don't tell the <span style="color:blue">Mayor</span> I stole his <span style="color:red">red pajamas</span>, hee hee!"'''</big></center> |
| | + | It appears that the [[Hero]], taking the appearance of a Blue Monkey, appears throughout the village. |
| | + | |
| | + | [[File:DEMODRAWMODE.png|left|150px]][[File:DEMOWORLD.png|right|150px]] |
| | + | If you press start from here, you are taken to a very early Drawing screen, where you are presented with the outline of the Hero. You can draw whatever Hero you like, as no templates are available. If you press start from here, you are taken to a long, looping corridor that uses [[Snow Gate]] textures and the same Blue Monkey as the Hero. You can jump by pressing A, walk using the D-Pad, run with B, and change between three sizes using Y. The top screen shows a graphic resembling the top screen during levels in the final game. In this graphic (which is one full sprite and not a collection of sprites), the player has two lives, 102200 points, one [[Template]] piece, and is in World 2-1. |
| | | | |
| − | In this mode, pressing both L and R at the same time will mute the music, and pressing Select will restart it, although this does not seem to be consistent. The top screen in this mode resembles the top screen in the final game, although the mini-map is much more zoomed in, even showing where each Raposa is located. The population counter is also present, although it does not actually count anything. The [[Clock]] is present with hands, and there is a counter at the bottom of the screen for Manin, an early currency, although it also doesn't count anything.
| + | [[File:DEMOREDSCREEN.png|center]] |
| | + | Pressing start from here takes you to a brown void with no top screen. The Hero is overlaid on top of the brown void. Leaving the Hero idle will cause them to start dancing, although you can change its animations by pressing L or R. Pressing L will cycle through an idle animation, a dance, the jumping animation, running, and walking, while pressing R cycles through these in reverse. Pressing B will still alter your size, and pressing X will put you in a T-pose. You can move left and right with the D-Pad, but not up and down. Pressing start from here will take you back to the village and the modes cycle. |
| | + | |
| | + | ====Drawn To Life - June 12, 2006==== |
| | + | [[File:June2006DrawMode.png|left|150px]] |
| | + | {{UnusedImage|image=<tabber> |
| | + | |-|Rayman=[[File:RAYMANDTL.PNG|70px]] |
| | + | |-|Sam Fisher=[[File:SPLINTERCELLDTL.png|70px]] |
| | + | |-|Soccer Player Beta=[[File:HeroP12006Ver.png|70px]] |
| | + | |-|Snowboarder=[[File:Snowboarder.PNG|70px]] |
| | + | |-|Lady=[[File:Lady.PNG|70px]] |
| | + | </tabber>}} |
| | + | When booting up the file, the player is greeted with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens much like the previous demo. When pressing start, you are taken to a more updated version of the Drawing Screen, where you are prompted to draw a [[Hero]]. On this screen, you are presented with an early rendition of the "Draw Your Hero!" theme. There are 10 templates to choose from, including a beta version of the Soccer Player template and four templates cut from the final game altogether - a snowboarder, a fancy lady and two [[Wikipedia:Ubisoft|Ubisoft]] characters, [[Wikipedia:Rayman|Rayman]] and ''Splinter Cell's'' [[Wikipedia:Sam Fisher (Splinter Cell)|Sam Fisher]]. |
| | + | |
| | + | [[File:June2006World.png|left|150px]][[File:HeroDanceDemo.png|right|150px]] |
| | + | <br>After confirming your character, you are taken to the same long, looping corridor that uses [[Snow Gate]] textures. This part of the ROM is identical, with the exception of being able to use your created Hero. If you press start from here, you will be taken to the same beta version of [[Rapoville]], and a beta version of the main theme begins. This is also identical to the previous ROM, although the tiled Hero is no longer present, and your Hero can be found next to Tokk. When you tap your Hero, they will dance. |
| | | | |
| | Pressing start from this screen simply takes you back to the creation screen, looping the ROM. | | Pressing start from this screen simply takes you back to the creation screen, looping the ROM. |
| | | | |
| | ====MS5Release - November 6, 2006==== | | ====MS5Release - November 6, 2006==== |
| | + | From here, the ROMs begin to resemble the final game, and they also begin to save your progress. When booted up, you are once again presented with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens. However, when you press start, a real menu appears. You are given 7 clickable options: |
| | + | [[File:Nov2006Menu.png|right|150px]] |
| | + | * '''New''' - Starts the game |
| | + | * '''Continue''' - Starts the game from your previous save |
| | + | * '''Edit''' - Allows you to edit a [[Hero]] |
| | + | * '''Copy''' - Indents, but does not seem to do anything |
| | + | * '''Erase''' - Indents, but does not seem to do anything |
| | + | * '''Options''' - Indents, but does not seem to do anything |
| | + | ** All three of these can be indented at the same time |
| | + | * '''Back''' - Takes you back to the Early Title Screen |
| | | | |
| | + | =====Edit===== |
| | + | [[File:Nov2006Edit.png|left|150px]][[File:Nov2006Canvas.png|right|150px]] |
| | + | In the Edit mode, you are presented with an almost complete Drawing Mode, complete with help boxes, 9 templates, an alternate version of the Snow Gate's drawing background and a "Draw Your Hero!" arrangement. After creating your Hero, you are asked to create a [[Snowshooter]], which does not have a template. After drawing these, you will be put into a beta version of [[Snow Fields]] and [[Mt. Snowy]]. You have complete control over your Hero, minus being able to T-pose and change your size on command. A beta version of the [[Snow Gate]] music plays. |
| | + | |
| | + | In this level, you have a total of 500 snowballs already collected, 3 lives, and a working Manin counter. Pressing R in this level will take you to the next the room of the level, while pressing L will always take you to a testing arena, documented later. In this first room, which resembles Snow Fields, you can collect Isaac, who appears where rescued Raposa appear in the final game, and a template piece. You can also create the [[Fluffy Cloud]], however it is impossible to stomp on enemies or erase the [[Shadow Goo]] taking up the stage. The player can skip the portion of the stage at any time by pressing "R" while paused, as well as changing the stage by pressing "L". |
| | + | |
| | + | In the next room, which resembles the second room of Mt. Snowy, you can collect anther template piece. In the third room, which resembles the first room of Mt. Snowy, you find the third template piece. In the fourth room, which resembles the third room of Mt. Snowy, you'll find the fourth template piece. The fifth room resembles the fourth room of Mt. Snowy, although you get to ride the sled and complete the level. After this point, the story continues as it would if playing in story mode. Throughout the entire level, you can encounter [[Snow Baki]], which appear yellow instead of purple, [[Shadow Walker]]s, [[Shadow Bat]]s, and [[Pengoon]]. Collecting the [[Template]] pieces and saving the villagers is not required to finish the stage. |
| | + | |
| | + | [[File:TestingArea.png|center]] |
| | + | In the aforementioned testing area, there are [[Heart]]s spread across the floor and presets for some creations. There are moving platforms (with a preset not seen in the final game), that will take you to a higher area, a rotating, red platform that acts as a slope, a green [[Spring]], and a green slope that acts identical to the red one, although you can act as a weight on it. In this arena, you can fight a Shadow Bat, two Shadow Walkers, [[Flyin' Rabbit]], [[Yeti]], two [[Snow Hider]]s, a yellow Snow Baki, and a [[Snowget]]. |
| | + | |
| | + | =====New/Continue===== |
| | + | Continue functions as one would assume it would, and as such, is being lumped in with New. |
| | + | |
| | + | The demo follows the game's story closely; [[Mari]], who is named Madison in this demo, asks the [[Creator]] to restore the village. You have the choice to help her or ignore her, and if you ignore her, the game returns to its title screen. If you help her, she will run out and gather [[Jowee]], who goes with her to her [[Mayor|Dad]] as he tries to convince [[Isaac]] - named Wilhem in the demo - and [[Mya]] to stay in the village. |
| | + | |
| | + | [[File:Nov2006Choice.png|center]] |
| | + | [[Mari|Madison]] approaches the Mayor and tries to tell him about the [[Creator]] as she does in the final game, only this time the player is given the choice to convince [[Isaac|Wilhem]] and Mya to stay or let them leave. They leave regardless of the choice made, and the scene plays out as normal, with the Mayor not believing Madison, leading to her and Jowee heading to the Creation Hall. |
| | + | |
| | + | [[File:Nov2006Cindi.png|left]][[File:Nov2006Heather.png|right]] |
| | + | One aspect of the demo that differs from the final game relates to [[Cindi]]. In the latter, she is found after the [[Hero]]'s creation and sneaks through the [[Snow Gate]] to find her parents. Here, she is found as Madison and Jowee reach the Hall, remaining close to the two and witnessing the [[Hero]]'s creation. After they meet [[Wilfre]] (who uses [[Heather]]'s sprites) on the bridge, she reveals the [[Snowshooter]] template and gives it to the Hero, albeit not without trying to color it in first. |
| | + | |
| | + | [[File:Nov2006End.png|center]] |
| | + | As a result of Cindi's storyline, the [[Mayor]] is saved instead. Upon clearing the level, the [[Mayor]], [[Isaac|Wilhem]] and [[Mya]] return to the village, with [[Cindi]] reuniting with her mother. Everyone thanks the [[Hero]] for helping them as they come into view, and they give the [[Mayor]] the completed template to add to the [[Book of Life]], which is revealed to be a house template not seen in the final game. |
| | + | [[File:Nov2006House.png|center]] |
| | + | |
| | + | After the scene's conclusion, the player is free to roam around the center of [[Rapoville]] for the remainder of the demo. The residents who occupy the village can be encountered and spoken to, with their own dialogue not seen in the final game. The [[Mayor]] can be spoken to near the [[Village Hall]], where he states that he is getting too old for video games. |
| | + | |
| | + | [[File:DTLOLDFORGAMES.png|center]] |
| | + | <center><big>'''"I'm glad to be back in the village... I'm getting to old for videogames."'''</big></center> |
| | + | |
| | + | [[Jowee]] can be encountered near his house, and upon speaking to him he reveals that he is a fan of [[Wikipedia:Capcom|Capcom's]] [[Wikipedia:Ghosts n' Goblins|Ghosts n' Goblins]] series. He also says [[Mari|Madison]] enjoys it's spin-off title [[Wikipedia:Maximo: Ghosts to Glory|Maximo: Ghosts to Glory]], while also telling the [[Hero]] she's crazy. |
| | + | |
| | + | [[File:DTLGHOSTSNGOBLINS.png|center|500px]] |
| | + | <center><big>'''"Heh... I'm a big Ghosts n' Goblins fan! Madison likes Maximo... she's crazy though."'''</big></center> |
| | + | |
| | + | [[Mari|Madison]] is also encounterable at her house, where she tells the player her original name was Mayonnaise, but it was changed after she was picked on at school. |
| | + | |
| | + | [[File:Nov2006Mayonnaise.png|center|700px]] |
| | + | <center><big>'''"Did you know my parents named me Mayonnaise? But then the kids at school made fun of me... so now my name is Madison... pretty cool, huh?"'''</big></center> |
| | + | |
| | + | [[Cindi]] is located with [[Mya]] below the [[Eternal Flame]]'s stump at the center of the area, where she tells the [[Hero]] about different modes of transport before stating her mother feeds her cupcakes. |
| | + | |
| | + | [[File:DTLCINDIDEMODIALOGUE.png|center|500px]] |
| | + | <center><big>'''"Pwanes! Twains! And awtomobwiles! My mummy feeds me cupcakes."'''</big></center> |
| | + | |
| | + | When speaking with Mya, she simply tells the player raising kids is hard work. |
| | + | |
| | + | [[File:DTLRaisingKids.png|center]] |
| | + | <center><big>'''"Raising kids is hard work!"'''</big></center> |
| | + | |
| | + | [[Isaac|Wilhem]] can be seen near the creation house at the lower-left side of the area, where he expresses interest to reopen [[Isaac's Shop|his shop]], while hinting at the next demo. |
| | + | |
| | + | [[File:DTLWILHEM.png|center|500px]] |
| | + | <center><big>'''"Can't wait to reopen my shop. Maybe next milestone... who knows!"'''</big></center> |
| | | | |
| | ====MS6120406 - December 12, 2006==== | | ====MS6120406 - December 12, 2006==== |
| | + | [[File:DTLDECEMBERTITLE.png|left|145px]] |
| | + | The fourth and final ROM demo resembles the final game further than the previous, with even more updates made. Upon booting the demo, the player is greeted with [[THQ]] and [[5th Cell]] intro logos, as well as an alternate version of the title screen incorporating both the [[Unused & Removed Features/DTL1#Early_Title_Screen_Logo|early logo]] and [[Unused & Removed Features/DTL1#Early_Title_Screen_Art|title screen artwork]]. The bottom screen artwork and music are as they are seen in the final game - albeit with the word "DRAW" colored purple rather than red - and allows the player to draw on the screen. Upon pressing the "A" or "START" button or touching the icon on the screen, this demo's version of the the main menu appears. |
| | + | |
| | + | This menu has fewer options than the previous demo with 5 clickable options, although this may be attributed to the "NEW" option being changed to "CONTINUE" upon saving. |
| | + | |
| | + | [[File:DemoDebug.png|right]] |
| | + | |
| | + | * '''New/Continue''' - Starts the game, changes to "CONTINUE" upon saving which allows the player to start from the previous save |
| | + | * '''Debug''' - Takes the player to a debug mode |
| | + | * '''Copy''' - Indents, but does not seem to do anything |
| | + | * '''Erase''' - Indents upon saving the game, allows the player to erase their save |
| | + | * '''Options''' - A message pops up stating the title screen is temporarily erased with a full options menu appearing in it's place, but does not seem to do anything else |
| | + | * '''Send Demo''' - Does not seem to do anything |
| | + | * '''Back''' - Takes you back to the Title Screen |
| | + | |
| | + | =====Debug===== |
| | + | [[File:Dec2006DrawMode.png|left|145px]] |
| | + | The Debug Mode begins with an updated Draw Mode, which allows the player to draw both the [[Hero]] and [[Snowshooter]], much like the previous demo. The drawing UI further resembles that seen in the final game, and allows for eight hero templates to choose from. |
| | + | |
| | + | The player is then thrust into another early build of [[Snow Fields]]/[[Mt. Snowy]], again further resembling the finished version. The [[Hero]] is able to save the [[Mayor]], [[Isaac]] - again named Wilhem - and [[Mya]] within this stage, and collect four [[Template]] pieces. Like the previous demo, the player is able to switch between said [[Snow Fields]]/[[Mt. Snowy]] build, an updated [[Snow Caves]] build and an updated build of the Debug room, which replaces the drawn textures with boxed outlines and glitches the moving platform preset. The player is still unable to stomp on enemies, although the ability to erase [[Shadow Goo]] has been added. |
| | + | |
| | + | Pressing START and clicking on either "Exit Map" or "Quit" does not do anything; the player can only go back to the menu by resetting the demo. |
| | + | |
| | + | =====New/Continue===== |
| | + | The story and stage structure of the demo follows a similar route to the previous, although it is much closer to the finished product after compelting the stage. There are some additional notable differences in both the structure and visuals. |
| | + | |
| | + | [[File:Dec2006Gameplay.png|center|750px]] |
| | + | * [[Mari]] takes her finalized name, rather than Madison. |
| | + | * [[Wilfre]]'s sprites are switched out from [[Heather]]'s to his own. |
| | + | * Character animations are added. |
| | + | * The [[Stormy Cloud]] and [[Sled]] creations can be drawn here. |
| | + | * The colorless [[Eternal Flame]] pedistal replaces the stump from the previous demo, and is what the [[Template]] allows the player to draw. |
| | + | ** The sprite of the flame also seems to have more detail compared to what's seen in the final game. |
| | + | * The villager dialogue when exploring the village is closer to the final game. |
| | + | ---- |
| | + | |
| | + | [[File:Dec2006CleaningWilhemShop.png|left|200px]][[File:Dec2006Rename.png|right|200px]] |
| | + | [[Isaac|Wilhem's]] shop is also able to be cleared from [[Shadow]], although the player is able to erase the clouds without needing to touch the [[Eternal Flame]]. Wilhem asks the [[Hero]] to speak with the [[Mayor]], with the player able to rename [[Rapoville]] at his the request, rather than when [[Jowee]] and [[Mari]] need to replace the village signage in the finished game. |
| | | | |
| | + | [[File:Dec2006SnowCaves.png|center|700px]] |
| | + | The player is then able to enter the [[Snow Caves]] and rescue [[Farmer Brown]] and his family, with the stage playing near-identically to the finished build, albeit with the ability to cross water without taking damage. They are also able to encounter a room in this level that appears to be unfinished. Upon clearing the stage, a message pops up stating that the demo is now complete before starting back at the Title Screen. Attemting to continue from the main menu at this point crashes the demo. |
| | + | [[File:EndOfFirstPlayable.png|center]] |
| | <hr/> | | <hr/> |
| | <references /> | | <references /> |