| Line 25: |
Line 25: |
| | |-|Sprites=[[File:RepairGuy.png]] | | |-|Sprites=[[File:RepairGuy.png]] |
| | |-|Description=[[File:RepairGuyGDD.png|250px]] | | |-|Description=[[File:RepairGuyGDD.png|250px]] |
| | + | |-|Nintendo Power=[[File:RepairGuyNP.png]] |
| | </tabber>}} | | </tabber>}} |
| − | Repair Guy was a cut Raposa character who was intended to be a repairman for the village. He takes the nickname "Repair Guy" as neither [[Mari]] nor the [[Mayor]] remembered his actual name. As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], he would have had a daughter, likely represented by a [[Generic Raposa Character]]. | + | Repair Guy was a cut Raposa character who was intended to be a repairman for the village. He takes the nickname "Repair Guy" as neither [[Mari]] nor the [[Mayor]] remembered his actual name. As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], he would have had a daughter, likely represented by a [[Generic Raposa Character]]. He was also seen in a promotional image for ''Drawn to Life'' used in the November 2007 Nintendo Power magazine. |
| | | | |
| | Despite being cut, his sprites would later be used for [[Rocko]] in ''[[Drawn to Life: The Next Chapter]]''. According to [[Drawn to Life Credits|Joseph Tringali]], he was "just another Raposa", and was removed due to the plot not developing to necessitate him as a character. | | Despite being cut, his sprites would later be used for [[Rocko]] in ''[[Drawn to Life: The Next Chapter]]''. According to [[Drawn to Life Credits|Joseph Tringali]], he was "just another Raposa", and was removed due to the plot not developing to necessitate him as a character. |
| | + | {{BR|Clear}} |
| | | | |
| | ====Fire Bill==== | | ====Fire Bill==== |
| Line 91: |
Line 93: |
| | | | |
| | There are alternate [[Timber Baki]] sprites located on [[Drawn to Life Credits|Chern Fai's]] [https://cocefi.com/drawntolife website]. Instead of small leaves, these Baki wear a helmet-like plant atop their heads. There are static sprites for single, stacked, and floating/flying Baki. | | There are alternate [[Timber Baki]] sprites located on [[Drawn to Life Credits|Chern Fai's]] [https://cocefi.com/drawntolife website]. Instead of small leaves, these Baki wear a helmet-like plant atop their heads. There are static sprites for single, stacked, and floating/flying Baki. |
| | + | |
| | + | === Alternate Frostwind === |
| | + | {{UnusedImage|image=[[File:FrostwindBeta.png]]}} |
| | + | There exists an alternate design of [[Frostwind]], the boss of the [[Snow Gate]]. The head and tail sprites are identical to the finalized design, however the body has a different bottom shell and the scales on top resemble chunks of ice. |
| | | | |
| | ===Alternate Shadow Creatures=== | | ===Alternate Shadow Creatures=== |
| Line 482: |
Line 488: |
| | * '''Seahorse''' - A seahorse. | | * '''Seahorse''' - A seahorse. |
| | * '''Flower Head''' - A blooming flower with a face that appears to shake. | | * '''Flower Head''' - A blooming flower with a face that appears to shake. |
| − | * '''Squishy''' - A creature that resembles a mix of [https://wikirby.com/wiki/Craby Craby] from Kirby and [https://puyonexus.com/wiki/Carbuncle Carbuncle] from Puyo Puyo Tetris. | + | * '''Squishy''' - A creature that resembles a mix of [https://wikirby.com/wiki/Craby Craby] from the [[Wikipedia:Kirby (series)|Kirby]] series and [https://puyonexus.com/wiki/Carbuncle Carbuncle] from the [[Wikipedia:Puyo Puyo|Puyo Puyo]] series. |
| | * '''Shadow Rhino''' - Possibly a Shadow variant of [[Unused & Removed Features/DTL1#City Enemies (World 5)|Rhino Hide]]. | | * '''Shadow Rhino''' - Possibly a Shadow variant of [[Unused & Removed Features/DTL1#City Enemies (World 5)|Rhino Hide]]. |
| | * '''Normalkomo''' - Possibly a non-Shadow variant of [[Unused & Removed Features/DTL1#Snow Enemies (World 1)|Shadokomo]]. | | * '''Normalkomo''' - Possibly a non-Shadow variant of [[Unused & Removed Features/DTL1#Snow Enemies (World 1)|Shadokomo]]. |
| | * '''Baby Yote''' - Possibly a younger variant of [[Unused & Removed Features/DTL1#Meadow Enemies (World 4)|Yote]]. | | * '''Baby Yote''' - Possibly a younger variant of [[Unused & Removed Features/DTL1#Meadow Enemies (World 4)|Yote]]. |
| | * '''Fish Guy''' - A fish with legs. | | * '''Fish Guy''' - A fish with legs. |
| − | * '''Evil Santa''' - A being resembling [[:wikipedia:Santa Claus|Santa]], but with a present that may contain Shadow. | + | * '''Evil Santa''' - A being resembling [[:wikipedia:Santa Claus|Santa Claus]], but with a present that may contain Shadow. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| Line 614: |
Line 620: |
| | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to pour buckets of water on the village, covered in fire. Unlike the other unused minigames, we know when this game was supposed to be played.<!--see comment below--> | | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to pour buckets of water on the village, covered in fire. Unlike the other unused minigames, we know when this game was supposed to be played.<!--see comment below--> |
| | | | |
| − | <!--According to an early draft of Drawn to Life (The GDD snippet), during the [[Beach Gate]] segment of the game, [[Isaac]] would have been corrupted by a "Shadow Stone" and influenced to set the village on fire. The player would then have to take water from the Lake and put out the fires. After this event was completed, [[Cricket]] and the [[Mayor]] would confront him while the [[Hero]] took the Shadow Stone to a "Village Pedestal" and destroyed it.-->
| + | According to a Game Design Document that was shared in the Drawn to Life: For All server by [[Drawn to Life Credits|Joseph Tringali]], during the [[Beach Gate]] segment of the game, [[Isaac]] would have been corrupted by a "Shadow Stone" and influenced to set the village on fire. The player would then have to take water from the Lake and put out the fires. After this event was completed, [[Cricket]] and the [[Mayor]] would confront him while the [[Hero]] took the Shadow Stone to a "Village Pedestal" and destroyed it. |
| | | | |
| | ===Music=== | | ===Music=== |
| Line 678: |
Line 684: |
| | In one of Chern Fai's 2s Day documents, what appears to be a very stripped down Game Design Document (GDD) was found. It describes the original scope of the game. The synopsis of this build of the game can be seen here: | | In one of Chern Fai's 2s Day documents, what appears to be a very stripped down Game Design Document (GDD) was found. It describes the original scope of the game. The synopsis of this build of the game can be seen here: |
| | {{Quote|text=A dying village stands on the outskirts of a desolate land. With only a few inhabitants left, known as the “Droogles”, the desperate search begins for a Creator, someone with the power to breathe life back into their town. The Droogles squandered and wasted their previous resources treating them poorly. One day, the resources became fed up with the negligence and ran away, hiding all over the world. As a result of these events, most of the Droogles decided to find a new life elsewhere, leaving just a few residents behind, still clinging to a hope of rebuilding the village. You must play the role of the author and help bring the entire village back from the brink of death.|character=3/16/2006 GDD}} | | {{Quote|text=A dying village stands on the outskirts of a desolate land. With only a few inhabitants left, known as the “Droogles”, the desperate search begins for a Creator, someone with the power to breathe life back into their town. The Droogles squandered and wasted their previous resources treating them poorly. One day, the resources became fed up with the negligence and ran away, hiding all over the world. As a result of these events, most of the Droogles decided to find a new life elsewhere, leaving just a few residents behind, still clinging to a hope of rebuilding the village. You must play the role of the author and help bring the entire village back from the brink of death.|character=3/16/2006 GDD}} |
| | + | |
| | + | ===Early World Plan (May 2007)=== |
| | + | {{UnusedImage|image=[[File:May2007WorldPlan.png|200px|center]]}} |
| | + | Found within a developer document dated May 31st, 2007 was a plan sheet from an earlier stage of Drawn to Life's development. This documents all the Raposa who were believed to appear in 5 worlds in the game. The sprites of certain characters are also different to their final in-game counterparts. |
| | + | |
| | + | World 1 would've had the [[Hero]] rescue [[Isaac]], [[Farmer Brown]], [[Cookie]], [[Tubba]] and [[Heather]], exactly as they would've in the final release. |
| | + | |
| | + | World 2 had [[Zsasha]], [[Cricket]], [[NavyJ]], the unused [[Rocko|Repair Guy]] and [[Galileo]], although [[Samuel]] is absent despite being listed with the other Raposa in the document. |
| | + | |
| | + | World 3 contained [[Crazy Barks]], [[Bubba]], [[Pirate Beard]] and rather than [[Indee]], [[Dr. Cure]] would've been rescued here instead. Notably, [[Count Choco]] wouldn't have been rescued here unlike the finished game, rather he would be saved in the fifth world. |
| | + | |
| | + | World 4 involved the [[Hero]] rescuing [[Indee]], [[Unused & Removed Features/DTL1#Fortune_Cookie|Fortune Cookie]], [[Mike]] and [[Unagi]]. |
| | | | |
| | ===Milestone Builds=== | | ===Milestone Builds=== |
| | + | [[File:DSDemonstrtion.png|center]] |
| | Four playable builds of [[Drawn to Life]] were shared with the public, and each of them have different features available. None of them are close to finished games, but all of them function as intended. They will be documented here by their filenames and when they were compiled. | | Four playable builds of [[Drawn to Life]] were shared with the public, and each of them have different features available. None of them are close to finished games, but all of them function as intended. They will be documented here by their filenames and when they were compiled. |
| | | | |
| Line 691: |
Line 710: |
| | [[File:May2006Mayor.png|center]] | | [[File:May2006Mayor.png|center]] |
| | <center><big>'''"I wonder where I left my <span style="color:red">red pajamas</span>? I bet <span style="color:blue">Cecil</span> knows. Hmm..."'''</big></center> | | <center><big>'''"I wonder where I left my <span style="color:red">red pajamas</span>? I bet <span style="color:blue">Cecil</span> knows. Hmm..."'''</big></center> |
| − | North of Mayor is Tokk, who is also standing outside his house, also using Jowee's sprites.. When tapped, Tokk states: | + | North of Mayor is Tokk, who is also standing outside his house, also using Jowee's sprites. When tapped, Tokk states: |
| | [[File:May2006Tokk.png|center]] | | [[File:May2006Tokk.png|center]] |
| | <center><big>'''"My brother is so dumb, building his house so far away."'''</big></center> | | <center><big>'''"My brother is so dumb, building his house so far away."'''</big></center> |
| Line 714: |
Line 733: |
| | |-|Lady=[[File:Lady.PNG|70px]] | | |-|Lady=[[File:Lady.PNG|70px]] |
| | </tabber>}} | | </tabber>}} |
| − | When booting up the file, the player is greeted with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens much like the previous demo. When pressing start, you are taken to a more updated version of the Drawing Screen, where you are prompted to draw a [[Hero]]. On this screen, you are presented with an early rendition of the "Draw Your Hero!" theme. There are 10 templates to choose from, including a beta version of the [[Hero#Media_Presets|Soccer Player]] template and four templates cut from the final game altogether - a snowboarder, a fancy lady and two [[Wikipedia:Ubisoft|Ubisoft]] characters, [[Wikipedia:Rayman|Rayman]] and ''Splinter Cell's'' [[Wikipedia:Sam Fisher (Splinter Cell)|Sam Fisher]]. | + | When booting up the file, the player is greeted with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens much like the previous demo. When pressing start, you are taken to a more updated version of the Drawing Screen, where you are prompted to draw a [[Hero]]. On this screen, you are presented with an early rendition of the "Draw Your Hero!" theme. There are 10 templates to choose from, including a beta version of the Soccer Player template and four templates cut from the final game altogether - a snowboarder, a fancy lady and two [[Wikipedia:Ubisoft|Ubisoft]] characters, [[Wikipedia:Rayman|Rayman]] and ''Splinter Cell's'' [[Wikipedia:Sam Fisher (Splinter Cell)|Sam Fisher]]. |
| | | | |
| | [[File:June2006World.png|left|150px]][[File:HeroDanceDemo.png|right|150px]] | | [[File:June2006World.png|left|150px]][[File:HeroDanceDemo.png|right|150px]] |
| Line 737: |
Line 756: |
| | In the Edit mode, you are presented with an almost complete Drawing Mode, complete with help boxes, 9 templates, an alternate version of the Snow Gate's drawing background and a "Draw Your Hero!" arrangement. After creating your Hero, you are asked to create a [[Snowshooter]], which does not have a template. After drawing these, you will be put into a beta version of [[Snow Fields]] and [[Mt. Snowy]]. You have complete control over your Hero, minus being able to T-pose and change your size on command. A beta version of the [[Snow Gate]] music plays. | | In the Edit mode, you are presented with an almost complete Drawing Mode, complete with help boxes, 9 templates, an alternate version of the Snow Gate's drawing background and a "Draw Your Hero!" arrangement. After creating your Hero, you are asked to create a [[Snowshooter]], which does not have a template. After drawing these, you will be put into a beta version of [[Snow Fields]] and [[Mt. Snowy]]. You have complete control over your Hero, minus being able to T-pose and change your size on command. A beta version of the [[Snow Gate]] music plays. |
| | | | |
| − | In this level, you have a total of 500 snowballs already collected, 3 lives, and a working Manin counter. Pressing R in this level will take you to the next the room of the level, while pressing L will always take you to a testing arena, documented later. In this first room, which resembles Snow Fields, you can collect Isaac, who appears where rescued Raposa appear in the final game, and a template piece. You can also create the [[Fluffy Cloud]]. | + | In this level, you have a total of 500 snowballs already collected, 3 lives, and a working Manin counter. Pressing R in this level will take you to the next the room of the level, while pressing L will always take you to a testing arena, documented later. In this first room, which resembles Snow Fields, you can collect Isaac, who appears where rescued Raposa appear in the final game, and a template piece. You can also create the [[Fluffy Cloud]], however it is impossible to stomp on enemies or erase the [[Shadow Goo]] taking up the stage. The player can skip the portion of the stage at any time by pressing "R" while paused, as well as changing the stage by pressing "L". |
| | | | |
| − | In the next room, which resembles the second room of Mt. Snowy, you can collect anther template piece. In the third room, which resembles the first room of Mt. Snowy, you find the third template piece. In the fourth room, which resembles the third room of Mt. Snowy, you'll find the fourth template piece. The fifth room resembles the fourth room of Mt. Snowy, although you get to ride the sled and complete the level. After this point, the story continues as it would if playing in story mode. Throughout the entire level, you can encounter [[Snow Baki]], which appear yellow instead of purple, [[Shadow Walker]]s, [[Shadow Bat]]s, and [[Pengoon]]. | + | In the next room, which resembles the second room of Mt. Snowy, you can collect anther template piece. In the third room, which resembles the first room of Mt. Snowy, you find the third template piece. In the fourth room, which resembles the third room of Mt. Snowy, you'll find the fourth template piece. The fifth room resembles the fourth room of Mt. Snowy, although you get to ride the sled and complete the level. After this point, the story continues as it would if playing in story mode. Throughout the entire level, you can encounter [[Snow Baki]], which appear yellow instead of purple, [[Shadow Walker]]s, [[Shadow Bat]]s, and [[Pengoon]]. Collecting the [[Template]] pieces and saving the villagers is not required to finish the stage. |
| | | | |
| | [[File:TestingArea.png|center]] | | [[File:TestingArea.png|center]] |
| Line 758: |
Line 777: |
| | As a result of Cindi's storyline, the [[Mayor]] is saved instead. Upon clearing the level, the [[Mayor]], [[Isaac|Wilhem]] and [[Mya]] return to the village, with [[Cindi]] reuniting with her mother. Everyone thanks the [[Hero]] for helping them as they come into view, and they give the [[Mayor]] the completed template to add to the [[Book of Life]], which is revealed to be a house template not seen in the final game. | | As a result of Cindi's storyline, the [[Mayor]] is saved instead. Upon clearing the level, the [[Mayor]], [[Isaac|Wilhem]] and [[Mya]] return to the village, with [[Cindi]] reuniting with her mother. Everyone thanks the [[Hero]] for helping them as they come into view, and they give the [[Mayor]] the completed template to add to the [[Book of Life]], which is revealed to be a house template not seen in the final game. |
| | [[File:Nov2006House.png|center]] | | [[File:Nov2006House.png|center]] |
| − | [[File:ComingSoon.png|center]] | + | |
| | + | After the scene's conclusion, the player is free to roam around the center of [[Rapoville]] for the remainder of the demo. The residents who occupy the village can be encountered and spoken to, with their own dialogue not seen in the final game. The [[Mayor]] can be spoken to near the [[Village Hall]], where he states that he is getting too old for video games. |
| | + | |
| | + | [[File:DTLOLDFORGAMES.png|center]] |
| | + | <center><big>'''"I'm glad to be back in the village... I'm getting to old for videogames."'''</big></center> |
| | + | |
| | + | [[Jowee]] can be encountered near his house, and upon speaking to him he reveals that he is a fan of [[Wikipedia:Capcom|Capcom's]] [[Wikipedia:Ghosts n' Goblins|Ghosts n' Goblins]] series. He also says [[Mari|Madison]] enjoys it's spin-off title [[Wikipedia:Maximo: Ghosts to Glory|Maximo: Ghosts to Glory]], while also telling the [[Hero]] she's crazy. |
| | + | |
| | + | [[File:DTLGHOSTSNGOBLINS.png|center|500px]] |
| | + | <center><big>'''"Heh... I'm a big Ghosts n' Goblins fan! Madison likes Maximo... she's crazy though."'''</big></center> |
| | + | |
| | + | [[Mari|Madison]] is also encounterable at her house, where she tells the player her original name was Mayonnaise, but it was changed after she was picked on at school. |
| | + | |
| | + | [[File:Nov2006Mayonnaise.png|center|700px]] |
| | + | <center><big>'''"Did you know my parents named me Mayonnaise? But then the kids at school made fun of me... so now my name is Madison... pretty cool, huh?"'''</big></center> |
| | + | |
| | + | [[Cindi]] is located with [[Mya]] below the [[Eternal Flame]]'s stump at the center of the area, where she tells the [[Hero]] about different modes of transport before stating her mother feeds her cupcakes. |
| | + | |
| | + | [[File:DTLCINDIDEMODIALOGUE.png|center|500px]] |
| | + | <center><big>'''"Pwanes! Twains! And awtomobwiles! My mummy feeds me cupcakes."'''</big></center> |
| | + | |
| | + | When speaking with Mya, she simply tells the player raising kids is hard work. |
| | + | |
| | + | [[File:DTLRaisingKids.png|center]] |
| | + | <center><big>'''"Raising kids is hard work!"'''</big></center> |
| | + | |
| | + | [[Isaac|Wilhem]] can be seen near the creation house at the lower-left side of the area, where he expresses interest to reopen [[Isaac's Shop|his shop]], while hinting at the next demo. |
| | + | |
| | + | [[File:DTLWILHEM.png|center|500px]] |
| | + | <center><big>'''"Can't wait to reopen my shop. Maybe next milestone... who knows!"'''</big></center> |
| | | | |
| | ====MS6120406 - December 12, 2006==== | | ====MS6120406 - December 12, 2006==== |
| − | [[File:ComingSoon.png|center]] | + | [[File:DTLDECEMBERTITLE.png|left|145px]] |
| | + | The fourth and final ROM demo resembles the final game further than the previous, with even more updates made. Upon booting the demo, the player is greeted with [[THQ]] and [[5th Cell]] intro logos, as well as an alternate version of the title screen incorporating both the [[Unused & Removed Features/DTL1#Early_Title_Screen_Logo|early logo]] and [[Unused & Removed Features/DTL1#Early_Title_Screen_Art|title screen artwork]]. The bottom screen artwork and music are as they are seen in the final game - albeit with the word "DRAW" colored purple rather than red - and allows the player to draw on the screen. Upon pressing the "A" or "START" button or touching the icon on the screen, this demo's version of the the main menu appears. |
| | + | |
| | + | This menu has fewer options than the previous demo with 5 clickable options, although this may be attributed to the "NEW" option being changed to "CONTINUE" upon saving. |
| | + | |
| | + | [[File:DemoDebug.png|right]] |
| | + | |
| | + | * '''New/Continue''' - Starts the game, changes to "CONTINUE" upon saving which allows the player to start from the previous save |
| | + | * '''Debug''' - Takes the player to a debug mode |
| | + | * '''Copy''' - Indents, but does not seem to do anything |
| | + | * '''Erase''' - Indents upon saving the game, allows the player to erase their save |
| | + | * '''Options''' - A message pops up stating the title screen is temporarily erased with a full options menu appearing in it's place, but does not seem to do anything else |
| | + | * '''Send Demo''' - Does not seem to do anything |
| | + | * '''Back''' - Takes you back to the Title Screen |
| | + | |
| | + | =====Debug===== |
| | + | [[File:Dec2006DrawMode.png|left|145px]] |
| | + | The Debug Mode begins with an updated Draw Mode, which allows the player to draw both the [[Hero]] and [[Snowshooter]], much like the previous demo. The drawing UI further resembles that seen in the final game, and allows for eight hero templates to choose from. |
| | + | |
| | + | The player is then thrust into another early build of [[Snow Fields]]/[[Mt. Snowy]], again further resembling the finished version. The [[Hero]] is able to save the [[Mayor]], [[Isaac]] - again named Wilhem - and [[Mya]] within this stage, and collect four [[Template]] pieces. Like the previous demo, the player is able to switch between said [[Snow Fields]]/[[Mt. Snowy]] build, an updated [[Snow Caves]] build and an updated build of the Debug room, which replaces the drawn textures with boxed outlines and glitches the moving platform preset. The player is still unable to stomp on enemies, although the ability to erase [[Shadow Goo]] has been added. |
| | + | |
| | + | Pressing START and clicking on either "Exit Map" or "Quit" does not do anything; the player can only go back to the menu by resetting the demo. |
| | + | |
| | + | =====New/Continue===== |
| | + | The story and stage structure of the demo follows a similar route to the previous, although it is much closer to the finished product after compelting the stage. There are some additional notable differences in both the structure and visuals. |
| | + | |
| | + | [[File:Dec2006Gameplay.png|center|750px]] |
| | + | * [[Mari]] takes her finalized name, rather than Madison. |
| | + | * [[Wilfre]]'s sprites are switched out from [[Heather]]'s to his own. |
| | + | * Character animations are added. |
| | + | * The [[Stormy Cloud]] and [[Sled]] creations can be drawn here. |
| | + | * The colorless [[Eternal Flame]] pedistal replaces the stump from the previous demo, and is what the [[Template]] allows the player to draw. |
| | + | ** The sprite of the flame also seems to have more detail compared to what's seen in the final game. |
| | + | * The villager dialogue when exploring the village is closer to the final game. |
| | + | ---- |
| | + | |
| | + | [[File:Dec2006CleaningWilhemShop.png|left|200px]][[File:Dec2006Rename.png|right|200px]] |
| | + | [[Isaac|Wilhem's]] shop is also able to be cleared from [[Shadow]], although the player is able to erase the clouds without needing to touch the [[Eternal Flame]]. Wilhem asks the [[Hero]] to speak with the [[Mayor]], with the player able to rename [[Rapoville]] at his the request, rather than when [[Jowee]] and [[Mari]] need to replace the village signage in the finished game. |
| | + | |
| | + | [[File:Dec2006SnowCaves.png|center|700px]] |
| | + | The player is then able to enter the [[Snow Caves]] and rescue [[Farmer Brown]] and his family, with the stage playing near-identically to the finished build, albeit with the ability to cross water without taking damage. They are also able to encounter a room in this level that appears to be unfinished. Upon clearing the stage, a message pops up stating that the demo is now complete before starting back at the Title Screen. Attemting to continue from the main menu at this point crashes the demo. |
| | + | [[File:EndOfFirstPlayable.png|center]] |
| | <hr/> | | <hr/> |
| | <references /> | | <references /> |