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}}
 
}}
 
|developer=[[File:PMS.png|50px|link=Planet Moon Studios]]
 
|developer=[[File:PMS.png|50px|link=Planet Moon Studios]]
|publisher=[[File:THQ_2011_Logo.png|100px|link=THQ]]
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|publisher=[[File:THQ_logo_2000.png|100px|link=THQ]]
 
|date='''🇦🇺 AUS: '''Oct. 08, 2009<br>'''🇪🇺 EU: '''Oct. 16, 2009<br>'''🇺🇸 NA: '''Oct. 27, 2009
 
|date='''🇦🇺 AUS: '''Oct. 08, 2009<br>'''🇪🇺 EU: '''Oct. 16, 2009<br>'''🇺🇸 NA: '''Oct. 27, 2009
|platform=[[File:Nintendo Wii Logo.png|75px|link=Wikipedia:Wii]]
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|platform=[[File:Nintendo Wii Logo.png|75px|link=Wii]]
 
|genre=Adventure/Platform
 
|genre=Adventure/Platform
|rating=[[File:ESRBE.png|50px]] (ESRB)<br>[[File:PEGI3.png|50px]] (PEGI)<br>[[File:USK0.png|50px]] (USK)<br>[[File:ACBG.png|50px]] (ACB)
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|rating=<tabber>
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|-|ESRB=[[File:ESRBE.png|50px|center]]
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|-|PEGI=[[File:PEGI3.png|50px|center]]
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|-|USK=[[File:USK0.png|50px|center]]
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|-|ACB=[[File:ACBG.png|50px|center]]
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</tabber>
 
|prevgame={{Icon|DTL}}
 
|prevgame={{Icon|DTL}}
 
|nextgame=None (Non-Canon)
 
|nextgame=None (Non-Canon)
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** Hold the Wii remote upside down
 
** Hold the Wii remote upside down
 
** Enter A, B, C, Up (on D-pad)
 
** Enter A, B, C, Up (on D-pad)
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 +
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=={{Icon|Building}} Reception ==
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===Critical Reviews===
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{|class="InfoboxGeneric" style="border:solid 3px {{{boxcolor|#3c8915}}}; border-radius: 5px; background-color: rgba(255, 255, 255, 0.7); float:right; margin-left:10px; width: 35%; max-width: 40em; box-shadow: #0000003b 0 0px 7px;"
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|-
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|colspan="4" class="InfoboxGeneric-Header" style="text-align:center; color: white; background: {{{boxcolor|#3c8915}}}; border-radius: 5px; font-family: ARCO; border-bottom: 4px solid rgb(0 0 0 / 43%); text-shadow: 1px 0 0 #00000085,0 -1px 0 #00000085,0 1px 0 #00000085,-1px 0 0 #00000085;"|<big>'''{{{name|Critical Scores}}}'''</big>
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|-
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! colspan="4" class="InfoboxGeneric-Header" style="background-color:{{{boxcolor|#3c8915}}}; color:#ffffff; border-radius: 5px; border-bottom: 3.5px solid rgba(0, 0, 0, 0.43);" |<center>'''Aggregated Scores'''</center>
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|-
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|width="44%"|'''[[File:Metacritic.png|100px|link=wikipedia:Metacritic]]'''
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| [https://www.metacritic.com/game/drawn-to-life-the-next-chapter/critic-reviews/?platform=wii 58/100]
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|-
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! colspan="4" class="InfoboxGeneric-Header" style="background-color:{{{boxcolor|#3c8915}}}; color:#ffffff; border-radius: 5px; border-bottom: 3.5px solid rgba(0, 0, 0, 0.43);" |<center>'''Review Scores'''</center>
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|-
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|width="44%"|'''[[File:EdgeMagazine.png|100px|link=wikipedia:Edge (magazine)]]'''
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| 5/10
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|-
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|width="44%"|'''[[File:Eurogamer.png|100px|link=wikipedia:Eurogamer]]'''
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| [https://www.eurogamer.net/drawn-to-life-the-next-chapter-review 5/10]
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|-
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|width="44%"|'''[[File:GameInformer.png|100px|link=wikipedia:Game Informer]]'''
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| [https://web.archive.org/web/20091206213124/http://gameinformer.com/games/drawn_to_life_the_next_chapter/b/wii/archive/2009/10/27/review.aspx 5.75/10]
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|-
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|width="44%"|'''[[File:GameSpot.png|100px|link=wikipedia:GameSpot]]'''
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| [https://www.gamespot.com/reviews/drawn-to-life-the-next-chapter-review/1900-6238333/ 6.5/10]
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|-
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|width="44%"|'''[[File:IGN.png|100px|link=wikipedia:IGN]]'''
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| [https://www.ign.com/articles/2009/10/29/drawn-to-life-the-next-chapter-review 6.2/10]
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|-
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|width="44%"|'''[[File:NintendoPower.png|100px|link=wikipedia:Nintendo Power]]'''
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| [https://archive.org/details/Nintendo_Power_Issue_248_December_2009/page/n83/mode/2up 7/10]
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|-
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|width="44%"|'''[[File:VideoGamer.jpg|100px|link=https://www.videogamer.com]]'''
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| 7/10
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|-
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! colspan="4" class="InfoboxGeneric-Line" style="background-color:#DBDBDB;" |
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|-
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|}
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Compared to the [[Drawn to Life: The Next Chapter|DS version]], this version of Drawn to Life: The Next Chapter received mainly mixed reviews from critics. The main criticism stemmed from the questionable optimization of the Wiimote's pointer for [[Draw Mode (Wii)|Draw Mode]], with other notable complaints being aimed at the gameplay and story, which critics considered not as well-developed as previous titles. As for praise, critics sung theirs over to the visual style, variety of Draw Mode tools and gameplay mechanics such as the level-specific gimmicks and [[Action Drawing]]. According to Metacritic, the aggregated score averaged out at a total of 58/100<ref>[https://www.metacritic.com/game/drawn-to-life-the-next-chapter/critic-reviews/?platform=wii Metacritic, Drawn to Life: The Next Chapter (Wii)]</ref>, making it the third lowest-rated game in the series.
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===Sales===
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Sales numbers of the game are rather obscure, but according to THQ's fiscal year report, the game sold over 1 million copies<ref>[https://last10k.com/sec-filings/thqi/0001047469-10-005774.htm THQ Fiscal Annual Report, March 2010]</ref>. However, with the Wii counterpart selling more units than the DS version and the versions not specified, it is speculated that the units of both are combined.
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{{BR|Clear}}
    
=={{Icon|Forest}} Beta==
 
=={{Icon|Forest}} Beta==
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* The game was originally announced on May 26th, 2009 in tandem with its [[Drawn to Life: The Next Chapter|DS counterpart]].
 
* The game was originally announced on May 26th, 2009 in tandem with its [[Drawn to Life: The Next Chapter|DS counterpart]].
 
* ''Drawn to Life: The Next Chapter (Wii)'' was confirmed not to be canon by [[Digital Continue]]<ref>[[File:Wiinotcanon.png|200px]]</ref>.
 
* ''Drawn to Life: The Next Chapter (Wii)'' was confirmed not to be canon by [[Digital Continue]]<ref>[[File:Wiinotcanon.png|200px]]</ref>.
** This makes it the only game in the series to have its canonicity changed, as it was originally confirmed canon by [[Drawn to Life: The Next Chapter Credits|Matthew Pellicane]]<ref>[https://www.ign.com/articles/2009/05/27/pre-e3-2009-drawn-to-life-the-next-chapter-ds-interview Matthew Pellicane Interview]</ref>.
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** This makes it the only game in the series to have its canonicity changed, as it was originally confirmed to be canon by [[Drawn to Life: The Next Chapter Credits|Matthew Pellicane]]<ref>[https://www.ign.com/articles/2009/05/27/pre-e3-2009-drawn-to-life-the-next-chapter-ds-interview Matthew Pellicane Interview]</ref>.
* Like the [[Drawn to Life|original installment]], the player gets to draw the world of Raposa at the start of the game.
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* Like the [[Drawn to Life|original installment]], the player gets to draw the world of the [[Raposa]] at the start of the game.
 
** Unlike the original game, the Wii game doesn't let the player draw the trees and Raposa. Instead, the player gets to draw the sun and the moon.
 
** Unlike the original game, the Wii game doesn't let the player draw the trees and Raposa. Instead, the player gets to draw the sun and the moon.
* Like the [[Drawn to Life|original installment]], there are different tools for each world in-game.
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* Also like the original installment, there are different tools for each world in-game.
 
** [[Jangala]] uses a [[Tail]].
 
** [[Jangala]] uses a [[Tail]].
 
** [[Shadow City]] uses [[Claws]].
 
** [[Shadow City]] uses [[Claws]].
 
** [[Icy Wastes]] uses a [[Sword]] and [[Skates]].
 
** [[Icy Wastes]] uses a [[Sword]] and [[Skates]].
 
** [[Eastern Winds]] uses [[Wings (Wii)|Wings]] and a [[Shooter (Wii)|Shooter]].
 
** [[Eastern Winds]] uses [[Wings (Wii)|Wings]] and a [[Shooter (Wii)|Shooter]].
* According to [[Jowee]], the game takes place during the summertime.
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* Despite no level in the game having more than three challenges, there are slots in the data for each level for four challenges.
** Despite this, according to [[Heather]], she still goes to school over the summer.
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* According to [[Jowee]], the game takes place during the summertime. Despite this, according to [[Heather]], she still goes to school over the summer.
 
* The Instruction Manuals for this game and its DS counterpart are both stylized to look like the [[Book of Life]].
 
* The Instruction Manuals for this game and its DS counterpart are both stylized to look like the [[Book of Life]].
 
* Instead of only featuring [[Shadow]], Ink and Scribble are also used by [[Circi]] to accomplish her goals. The ink is primarily manifested in [[Shadow City]] as the main plot device of the gate, and scribble is manifested exclusively in the [[Giant Scribble Monster]].
 
* Instead of only featuring [[Shadow]], Ink and Scribble are also used by [[Circi]] to accomplish her goals. The ink is primarily manifested in [[Shadow City]] as the main plot device of the gate, and scribble is manifested exclusively in the [[Giant Scribble Monster]].
* Although [[Jowee]] states that [[Wilfre]]'s plan was to burn the [[Branches from the Tree of Ages]] in the [[Eternal Furnace]] to make Creation Ink, this plan is never carried out by Circi. In reality, she uses the Branches and Furnace, along with the other [[Artifacts of Power]] to create the [[Dark Mannequin]], upon which she tries to draw Wilfre.
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* Although [[Jowee]] states that [[Wilfre]]'s plan was to burn the [[Branches from the Tree of Ages]] in the [[Eternal Furnace]] to make Creation Ink, this plan is never carried out by Circi. In reality, she uses the Branches and Furnace, along with the other [[Artifacts of Power]] to create the [[Bad Mannequin]], upon which she tries to draw Wilfre.
 
** It is unknown whether this is a plot hole or a miscalculation of the plan on Jowee's part.
 
** It is unknown whether this is a plot hole or a miscalculation of the plan on Jowee's part.
 
* According to Character Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric Maki]] and Additional Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Thomas Denmark]], the last six months of development were part of a crunch, meaning that the team was working long days, 6-7 days a week to get the game out on time.
 
* According to Character Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric Maki]] and Additional Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Thomas Denmark]], the last six months of development were part of a crunch, meaning that the team was working long days, 6-7 days a week to get the game out on time.
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* Much like the [[Drawn to Life|original game]], the Australian release was commemorated with a competition, this time involving contestants to draw their own Hero.
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** The winning prize was a Nintendo DSi for themselves and everyone in their class, and a copy of this version of the game.
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** As part of said competition, a competitive flash game was created, titled "Action Draw Jumper". You can read more about it [https://drawntolife.wiki/en/Action_Draw_Jumper here].
 +
* In the UK, THQ worked with a number of primary schools to trial using both versions of Drawn to Life: The Next Chapter to help engage kids in art.<ref>https://www.mcvuk.com/business-news/publishing/drawn-to-life-conquers-the-classroom/</ref>
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** A competition was also held in the UK to get participants' heroes displayed on a billboard, with ten regions being represented.
 
* According to [[Drawn to Life: The Next Chapter (Wii) Credits|Scott Rogers]], the uDraw peripheral was created to make drawing on the Wii easier after seeing the difficultly of drawing with the Wii remote<ref>[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]</ref>.
 
* According to [[Drawn to Life: The Next Chapter (Wii) Credits|Scott Rogers]], the uDraw peripheral was created to make drawing on the Wii easier after seeing the difficultly of drawing with the Wii remote<ref>[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]</ref>.
* This game released with one of only three pieces of merchandise made throughout the entire [[Drawn to Life series]] - the others being DS carry cases released alongside both the first game and [[Drawn to Life: SpongeBob SquarePants Edition]] - with this being an iron-on transfer sticker.
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* This game released with two of only four pieces of merchandise made throughout the entire [[Drawn to Life series]] - a branded pack of [[Wikipedia:Crayola|Crayola]] sidewalk chalk and an iron-on transfer sticker.
** Both the first game's case and iron-on transfer were released exclusively in Australia.
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** The chalk was given to reviewers<ref>[https://technogog.com/review/drawn-to-life-the-next-chapter-nintendo-wii/ Technogog Review]</ref>, while the iron-on transfer was released exclusively in Australia.
    
=={{Icon|Painting}} Media==
 
=={{Icon|Painting}} Media==
 
<center>
 
<center>
 
<tabber>
 
<tabber>
|-|Photos=
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|-|Images={{#tag:tabber|
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{{!}}-{{!}}Wii Assets=
 
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
WiiMenuBanner.png|The game's Disc Channel banner for the game in the Wii Menu.
 
WiiMenuBanner.png|The game's Disc Channel banner for the game in the Wii Menu.
 
WiiMenuChannel.png|The Disc Channel preview.
 
WiiMenuChannel.png|The Disc Channel preview.
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WiiMenuSafetyNotice1.png|A Wii safety notice message.
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WiiMenuSafetyNotice2.png|Ditto.
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</gallery>
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{{!}}-{{!}}Opening Logos=
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<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
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TNCWiiCopyright.png|The copyright information.
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TNCWiiTHQ.png|The THQ Logo.
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TNCWiiPlanetMoon.png|The Planet Moon Studios logo.
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TNCWiiScaleform.png|The Scaleform logo.
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</gallery>
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{{!}}-{{!}}In-Game=
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<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
WiiTitleScreen.png|The title screen for the game.
 
WiiTitleScreen.png|The title screen for the game.
 
WiiLoading.gif|The game's loading screen. ''Click to view''
 
WiiLoading.gif|The game's loading screen. ''Click to view''
 
RaposaVillageWii.png|The establishing shot for Rapoville in the game.
 
RaposaVillageWii.png|The establishing shot for Rapoville in the game.
 
JangalaClimbAction.png|The [[Hero]] traversing [[Jangala Climb]].
 
JangalaClimbAction.png|The [[Hero]] traversing [[Jangala Climb]].
 +
</gallery>
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{{!}}-{{!}}Models=
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<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
Eric-maki-pm-drawntolife04.jpg| 3D Models of Jowee, DJ and Erika
 
Eric-maki-pm-drawntolife04.jpg| 3D Models of Jowee, DJ and Erika
 
Eric-maki-pm-drawntolife01.jpg| 3D Models of some enemies
 
Eric-maki-pm-drawntolife01.jpg| 3D Models of some enemies
 
Eric-maki-pm-drawntolife02.jpg| 3D Models of some more enemies
 
Eric-maki-pm-drawntolife02.jpg| 3D Models of some more enemies
 
Eric-maki-pm-drawntolife03.jpg| 3D Models of Cricket, Crazy Barks and a Baki
 
Eric-maki-pm-drawntolife03.jpg| 3D Models of Cricket, Crazy Barks and a Baki
DTL TNC NP.png|''Drawn to Life: The Next Chapter's''preview page in the October 2009 edition of the ''Nintendo Power'' magazine.
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</gallery>
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{{!}}-{{!}}Other=
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<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
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TNCWiiPLAYTHQ.png|The game's webpage on PlayTHQ's website.
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PMSTNC.png|The game's webpage on Planet Moon's website.
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DTL TNC NP.png|''Drawn to Life: The Next Chapter's'' preview page in the October 2009 edition of the ''Nintendo Power'' magazine.
 
DTLPAL.jpg|Initial concept art of the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]] by Daniel McGuffey, titled ''Drawn to Life Pal'' during development.
 
DTLPAL.jpg|Initial concept art of the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]] by Daniel McGuffey, titled ''Drawn to Life Pal'' during development.
 
DTLPAL2.jpg|Updated mockup of the Drawn to Life Pal, with a closer resemblence to the final uDraw GameTablet design.
 
DTLPAL2.jpg|Updated mockup of the Drawn to Life Pal, with a closer resemblence to the final uDraw GameTablet design.
 +
TNCChalk.jpg|An official ''Drawn to Life'' branded pack of Crayola chalk.
 +
</gallery>
 +
}}
 +
|-|Australian Release=
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{{#tag:tabber|
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{{!}}-{{!}}Website=
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<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
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TNCAUSCOMP.png|A promotion for a TNC-themed contest on the Australian website.
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TNCAUSCOMPWINNER.png|The winning result of said contest.
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</gallery>
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{{!}}-{{!}}Merchandise=
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<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
DTLWiiDrewIronOnCover.png|The packaging for the iron-on transfer promoting the game.
 
DTLWiiDrewIronOnCover.png|The packaging for the iron-on transfer promoting the game.
 
DTLWiiDrewIronOn.png|The iron-on transfer sticker.
 
DTLWiiDrewIronOn.png|The iron-on transfer sticker.
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IronOnInstructions.png|The iron-on instructions.
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</gallery>
 +
}}
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|-|UK Release=
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<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 +
TNCBillboardComp.jpg|A promotion for a DTL-theme contest, with a billboard placement as the prize.
 +
TNCBillboardWinners.jpg|The winners of all ten regions represented.
 
</gallery>
 
</gallery>
 
|-|Instruction Manual=
 
|-|Instruction Manual=
7,660

edits