| Line 28: |
Line 28: |
| | }} | | }} |
| | |developer=[[File:PMS.png|50px|link=Planet Moon Studios]] | | |developer=[[File:PMS.png|50px|link=Planet Moon Studios]] |
| − | |publisher=[[File:THQ_2011_Logo.png|100px|link=THQ]] | + | |publisher=[[File:THQ_logo_2000.png|100px|link=THQ]] |
| | |date='''🇦🇺 AUS: '''Oct. 08, 2009<br>'''🇪🇺 EU: '''Oct. 16, 2009<br>'''🇺🇸 NA: '''Oct. 27, 2009 | | |date='''🇦🇺 AUS: '''Oct. 08, 2009<br>'''🇪🇺 EU: '''Oct. 16, 2009<br>'''🇺🇸 NA: '''Oct. 27, 2009 |
| − | |platform=[[File:Nintendo Wii Logo.png|75px|link=Wikipedia:Wii]] | + | |platform=[[File:Nintendo Wii Logo.png|75px|link=Wii]] |
| | |genre=Adventure/Platform | | |genre=Adventure/Platform |
| | |rating=<tabber> | | |rating=<tabber> |
| Line 91: |
Line 91: |
| | | | |
| | | | |
| − | =={{Icon|Colour Jar}} Reception == | + | =={{Icon|Building}} Reception == |
| | | | |
| | ===Critical Reviews=== | | ===Critical Reviews=== |
| Line 133: |
Line 133: |
| | | | |
| | ===Sales=== | | ===Sales=== |
| − | While the game wasn't as well-recieved with critics, the game was a commercial success. It remains as the second best-selling game in the series, beaten only by [[Drawn to Life: SpongeBob SquarePants Edition]].
| + | Sales numbers of the game are rather obscure, but according to THQ's fiscal year report, the game sold over 1 million copies<ref>[https://last10k.com/sec-filings/thqi/0001047469-10-005774.htm THQ Fiscal Annual Report, March 2010]</ref>. However, with the Wii counterpart selling more units than the DS version and the versions not specified, it is speculated that the units of both are combined. |
| | + | |
| | + | {{BR|Clear}} |
| | | | |
| | =={{Icon|Forest}} Beta== | | =={{Icon|Forest}} Beta== |
| Line 141: |
Line 143: |
| | * The game was originally announced on May 26th, 2009 in tandem with its [[Drawn to Life: The Next Chapter|DS counterpart]]. | | * The game was originally announced on May 26th, 2009 in tandem with its [[Drawn to Life: The Next Chapter|DS counterpart]]. |
| | * ''Drawn to Life: The Next Chapter (Wii)'' was confirmed not to be canon by [[Digital Continue]]<ref>[[File:Wiinotcanon.png|200px]]</ref>. | | * ''Drawn to Life: The Next Chapter (Wii)'' was confirmed not to be canon by [[Digital Continue]]<ref>[[File:Wiinotcanon.png|200px]]</ref>. |
| − | ** This makes it the only game in the series to have its canonicity changed, as it was originally confirmed canon by [[Drawn to Life: The Next Chapter Credits|Matthew Pellicane]]<ref>[https://www.ign.com/articles/2009/05/27/pre-e3-2009-drawn-to-life-the-next-chapter-ds-interview Matthew Pellicane Interview]</ref>. | + | ** This makes it the only game in the series to have its canonicity changed, as it was originally confirmed to be canon by [[Drawn to Life: The Next Chapter Credits|Matthew Pellicane]]<ref>[https://www.ign.com/articles/2009/05/27/pre-e3-2009-drawn-to-life-the-next-chapter-ds-interview Matthew Pellicane Interview]</ref>. |
| − | * Like the [[Drawn to Life|original installment]], the player gets to draw the world of Raposa at the start of the game. | + | * Like the [[Drawn to Life|original installment]], the player gets to draw the world of the [[Raposa]] at the start of the game. |
| | ** Unlike the original game, the Wii game doesn't let the player draw the trees and Raposa. Instead, the player gets to draw the sun and the moon. | | ** Unlike the original game, the Wii game doesn't let the player draw the trees and Raposa. Instead, the player gets to draw the sun and the moon. |
| − | * Like the [[Drawn to Life|original installment]], there are different tools for each world in-game. | + | * Also like the original installment, there are different tools for each world in-game. |
| | ** [[Jangala]] uses a [[Tail]]. | | ** [[Jangala]] uses a [[Tail]]. |
| | ** [[Shadow City]] uses [[Claws]]. | | ** [[Shadow City]] uses [[Claws]]. |
| | ** [[Icy Wastes]] uses a [[Sword]] and [[Skates]]. | | ** [[Icy Wastes]] uses a [[Sword]] and [[Skates]]. |
| | ** [[Eastern Winds]] uses [[Wings (Wii)|Wings]] and a [[Shooter (Wii)|Shooter]]. | | ** [[Eastern Winds]] uses [[Wings (Wii)|Wings]] and a [[Shooter (Wii)|Shooter]]. |
| − | * According to [[Jowee]], the game takes place during the summertime. | + | * Despite no level in the game having more than three challenges, there are slots in the data for each level for four challenges. |
| − | ** Despite this, according to [[Heather]], she still goes to school over the summer.
| + | * According to [[Jowee]], the game takes place during the summertime. Despite this, according to [[Heather]], she still goes to school over the summer. |
| | * The Instruction Manuals for this game and its DS counterpart are both stylized to look like the [[Book of Life]]. | | * The Instruction Manuals for this game and its DS counterpart are both stylized to look like the [[Book of Life]]. |
| − |
| |
| | * Instead of only featuring [[Shadow]], Ink and Scribble are also used by [[Circi]] to accomplish her goals. The ink is primarily manifested in [[Shadow City]] as the main plot device of the gate, and scribble is manifested exclusively in the [[Giant Scribble Monster]]. | | * Instead of only featuring [[Shadow]], Ink and Scribble are also used by [[Circi]] to accomplish her goals. The ink is primarily manifested in [[Shadow City]] as the main plot device of the gate, and scribble is manifested exclusively in the [[Giant Scribble Monster]]. |
| − | * Although [[Jowee]] states that [[Wilfre]]'s plan was to burn the [[Branches from the Tree of Ages]] in the [[Eternal Furnace]] to make Creation Ink, this plan is never carried out by Circi. In reality, she uses the Branches and Furnace, along with the other [[Artifacts of Power]] to create the [[Dark Mannequin]], upon which she tries to draw Wilfre. | + | * Although [[Jowee]] states that [[Wilfre]]'s plan was to burn the [[Branches from the Tree of Ages]] in the [[Eternal Furnace]] to make Creation Ink, this plan is never carried out by Circi. In reality, she uses the Branches and Furnace, along with the other [[Artifacts of Power]] to create the [[Bad Mannequin]], upon which she tries to draw Wilfre. |
| | ** It is unknown whether this is a plot hole or a miscalculation of the plan on Jowee's part. | | ** It is unknown whether this is a plot hole or a miscalculation of the plan on Jowee's part. |
| | * According to Character Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric Maki]] and Additional Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Thomas Denmark]], the last six months of development were part of a crunch, meaning that the team was working long days, 6-7 days a week to get the game out on time. | | * According to Character Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric Maki]] and Additional Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Thomas Denmark]], the last six months of development were part of a crunch, meaning that the team was working long days, 6-7 days a week to get the game out on time. |
| | * Much like the [[Drawn to Life|original game]], the Australian release was commemorated with a competition, this time involving contestants to draw their own Hero. | | * Much like the [[Drawn to Life|original game]], the Australian release was commemorated with a competition, this time involving contestants to draw their own Hero. |
| − | ** The winning prize was a Nintendo DSi for themselves and everyone in their class, and a copy of [[Drawn to Life: The Next Chapter (Wii)]]. | + | ** The winning prize was a Nintendo DSi for themselves and everyone in their class, and a copy of this version of the game. |
| | + | ** As part of said competition, a competitive flash game was created, titled "Action Draw Jumper". You can read more about it [https://drawntolife.wiki/en/Action_Draw_Jumper here]. |
| | + | * In the UK, THQ worked with a number of primary schools to trial using both versions of Drawn to Life: The Next Chapter to help engage kids in art.<ref>https://www.mcvuk.com/business-news/publishing/drawn-to-life-conquers-the-classroom/</ref> |
| | ** A competition was also held in the UK to get participants' heroes displayed on a billboard, with ten regions being represented. | | ** A competition was also held in the UK to get participants' heroes displayed on a billboard, with ten regions being represented. |
| | * According to [[Drawn to Life: The Next Chapter (Wii) Credits|Scott Rogers]], the uDraw peripheral was created to make drawing on the Wii easier after seeing the difficultly of drawing with the Wii remote<ref>[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]</ref>. | | * According to [[Drawn to Life: The Next Chapter (Wii) Credits|Scott Rogers]], the uDraw peripheral was created to make drawing on the Wii easier after seeing the difficultly of drawing with the Wii remote<ref>[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]</ref>. |
| Line 167: |
Line 170: |
| | <center> | | <center> |
| | <tabber> | | <tabber> |
| − | |-|Photos= | + | |-|Images={{#tag:tabber| |
| | + | {{!}}-{{!}}Wii Assets= |
| | <gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center"> | | <gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center"> |
| | WiiMenuBanner.png|The game's Disc Channel banner for the game in the Wii Menu. | | WiiMenuBanner.png|The game's Disc Channel banner for the game in the Wii Menu. |
| | WiiMenuChannel.png|The Disc Channel preview. | | WiiMenuChannel.png|The Disc Channel preview. |
| | + | WiiMenuSafetyNotice1.png|A Wii safety notice message. |
| | + | WiiMenuSafetyNotice2.png|Ditto. |
| | + | </gallery> |
| | + | {{!}}-{{!}}Opening Logos= |
| | + | <gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center"> |
| | + | TNCWiiCopyright.png|The copyright information. |
| | + | TNCWiiTHQ.png|The THQ Logo. |
| | + | TNCWiiPlanetMoon.png|The Planet Moon Studios logo. |
| | + | TNCWiiScaleform.png|The Scaleform logo. |
| | + | </gallery> |
| | + | {{!}}-{{!}}In-Game= |
| | + | <gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center"> |
| | WiiTitleScreen.png|The title screen for the game. | | WiiTitleScreen.png|The title screen for the game. |
| | WiiLoading.gif|The game's loading screen. ''Click to view'' | | WiiLoading.gif|The game's loading screen. ''Click to view'' |
| | RaposaVillageWii.png|The establishing shot for Rapoville in the game. | | RaposaVillageWii.png|The establishing shot for Rapoville in the game. |
| | JangalaClimbAction.png|The [[Hero]] traversing [[Jangala Climb]]. | | JangalaClimbAction.png|The [[Hero]] traversing [[Jangala Climb]]. |
| | + | </gallery> |
| | + | {{!}}-{{!}}Models= |
| | + | <gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center"> |
| | Eric-maki-pm-drawntolife04.jpg| 3D Models of Jowee, DJ and Erika | | Eric-maki-pm-drawntolife04.jpg| 3D Models of Jowee, DJ and Erika |
| | Eric-maki-pm-drawntolife01.jpg| 3D Models of some enemies | | Eric-maki-pm-drawntolife01.jpg| 3D Models of some enemies |
| | Eric-maki-pm-drawntolife02.jpg| 3D Models of some more enemies | | Eric-maki-pm-drawntolife02.jpg| 3D Models of some more enemies |
| | Eric-maki-pm-drawntolife03.jpg| 3D Models of Cricket, Crazy Barks and a Baki | | Eric-maki-pm-drawntolife03.jpg| 3D Models of Cricket, Crazy Barks and a Baki |
| − | DTL TNC NP.png|''Drawn to Life: The Next Chapter's''preview page in the October 2009 edition of the ''Nintendo Power'' magazine. | + | </gallery> |
| | + | {{!}}-{{!}}Other= |
| | + | <gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center"> |
| | + | TNCWiiPLAYTHQ.png|The game's webpage on PlayTHQ's website. |
| | + | PMSTNC.png|The game's webpage on Planet Moon's website. |
| | + | DTL TNC NP.png|''Drawn to Life: The Next Chapter's'' preview page in the October 2009 edition of the ''Nintendo Power'' magazine. |
| | DTLPAL.jpg|Initial concept art of the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]] by Daniel McGuffey, titled ''Drawn to Life Pal'' during development. | | DTLPAL.jpg|Initial concept art of the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]] by Daniel McGuffey, titled ''Drawn to Life Pal'' during development. |
| | DTLPAL2.jpg|Updated mockup of the Drawn to Life Pal, with a closer resemblence to the final uDraw GameTablet design. | | DTLPAL2.jpg|Updated mockup of the Drawn to Life Pal, with a closer resemblence to the final uDraw GameTablet design. |
| | TNCChalk.jpg|An official ''Drawn to Life'' branded pack of Crayola chalk. | | TNCChalk.jpg|An official ''Drawn to Life'' branded pack of Crayola chalk. |
| | </gallery> | | </gallery> |
| | + | }} |
| | |-|Australian Release= | | |-|Australian Release= |
| | {{#tag:tabber| | | {{#tag:tabber| |
| Line 195: |
Line 220: |
| | DTLWiiDrewIronOnCover.png|The packaging for the iron-on transfer promoting the game. | | DTLWiiDrewIronOnCover.png|The packaging for the iron-on transfer promoting the game. |
| | DTLWiiDrewIronOn.png|The iron-on transfer sticker. | | DTLWiiDrewIronOn.png|The iron-on transfer sticker. |
| − | </gallery>}} | + | IronOnInstructions.png|The iron-on instructions. |
| | + | </gallery> |
| | + | }} |
| | |-|UK Release= | | |-|UK Release= |
| | <gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center"> | | <gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center"> |
| − | <gallery>
| |
| | TNCBillboardComp.jpg|A promotion for a DTL-theme contest, with a billboard placement as the prize. | | TNCBillboardComp.jpg|A promotion for a DTL-theme contest, with a billboard placement as the prize. |
| | TNCBillboardWinners.jpg|The winners of all ten regions represented. | | TNCBillboardWinners.jpg|The winners of all ten regions represented. |