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|developer=[[File:PMS.png|50px|link=Planet Moon Studios]]
 
|developer=[[File:PMS.png|50px|link=Planet Moon Studios]]
|publisher=[[File:THQ_2011_Logo.png|100px|link=THQ]]
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|publisher=[[File:THQ_logo_2000.png|100px|link=THQ]]
 
|date='''🇦🇺 AUS: '''Oct. 08, 2009<br>'''🇪🇺 EU: '''Oct. 16, 2009<br>'''🇺🇸 NA: '''Oct. 27, 2009
 
|date='''🇦🇺 AUS: '''Oct. 08, 2009<br>'''🇪🇺 EU: '''Oct. 16, 2009<br>'''🇺🇸 NA: '''Oct. 27, 2009
|platform=[[File:Nintendo Wii Logo.png|75px|link=Wikipedia:Wii]]
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|platform=[[File:Nintendo Wii Logo.png|75px|link=Wii]]
 
|genre=Adventure/Platform
 
|genre=Adventure/Platform
 
|rating=<tabber>
 
|rating=<tabber>
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=={{Icon|Colour Jar}} Reception ==
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=={{Icon|Building}} Reception ==
    
===Critical Reviews===
 
===Critical Reviews===
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===Sales===
 
===Sales===
While the game wasn't as well-recieved with critics, the game was a commercial success. It remains as the second best-selling game in the series, beaten only by [[Drawn to Life: SpongeBob SquarePants Edition]].
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Sales numbers of the game are rather obscure, but according to THQ's fiscal year report, the game sold over 1 million copies<ref>[https://last10k.com/sec-filings/thqi/0001047469-10-005774.htm THQ Fiscal Annual Report, March 2010]</ref>. However, with the Wii counterpart selling more units than the DS version and the versions not specified, it is speculated that the units of both are combined.
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{{BR|Clear}}
    
=={{Icon|Forest}} Beta==
 
=={{Icon|Forest}} Beta==
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* The game was originally announced on May 26th, 2009 in tandem with its [[Drawn to Life: The Next Chapter|DS counterpart]].
 
* The game was originally announced on May 26th, 2009 in tandem with its [[Drawn to Life: The Next Chapter|DS counterpart]].
 
* ''Drawn to Life: The Next Chapter (Wii)'' was confirmed not to be canon by [[Digital Continue]]<ref>[[File:Wiinotcanon.png|200px]]</ref>.
 
* ''Drawn to Life: The Next Chapter (Wii)'' was confirmed not to be canon by [[Digital Continue]]<ref>[[File:Wiinotcanon.png|200px]]</ref>.
** This makes it the only game in the series to have its canonicity changed, as it was originally confirmed canon by [[Drawn to Life: The Next Chapter Credits|Matthew Pellicane]]<ref>[https://www.ign.com/articles/2009/05/27/pre-e3-2009-drawn-to-life-the-next-chapter-ds-interview Matthew Pellicane Interview]</ref>.
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** This makes it the only game in the series to have its canonicity changed, as it was originally confirmed to be canon by [[Drawn to Life: The Next Chapter Credits|Matthew Pellicane]]<ref>[https://www.ign.com/articles/2009/05/27/pre-e3-2009-drawn-to-life-the-next-chapter-ds-interview Matthew Pellicane Interview]</ref>.
* Like the [[Drawn to Life|original installment]], the player gets to draw the world of Raposa at the start of the game.
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* Like the [[Drawn to Life|original installment]], the player gets to draw the world of the [[Raposa]] at the start of the game.
 
** Unlike the original game, the Wii game doesn't let the player draw the trees and Raposa. Instead, the player gets to draw the sun and the moon.
 
** Unlike the original game, the Wii game doesn't let the player draw the trees and Raposa. Instead, the player gets to draw the sun and the moon.
* Like the [[Drawn to Life|original installment]], there are different tools for each world in-game.
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* Also like the original installment, there are different tools for each world in-game.
 
** [[Jangala]] uses a [[Tail]].
 
** [[Jangala]] uses a [[Tail]].
 
** [[Shadow City]] uses [[Claws]].
 
** [[Shadow City]] uses [[Claws]].
 
** [[Icy Wastes]] uses a [[Sword]] and [[Skates]].
 
** [[Icy Wastes]] uses a [[Sword]] and [[Skates]].
 
** [[Eastern Winds]] uses [[Wings (Wii)|Wings]] and a [[Shooter (Wii)|Shooter]].
 
** [[Eastern Winds]] uses [[Wings (Wii)|Wings]] and a [[Shooter (Wii)|Shooter]].
* According to [[Jowee]], the game takes place during the summertime.
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* Despite no level in the game having more than three challenges, there are slots in the data for each level for four challenges.
** Despite this, according to [[Heather]], she still goes to school over the summer.
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* According to [[Jowee]], the game takes place during the summertime. Despite this, according to [[Heather]], she still goes to school over the summer.
 
* The Instruction Manuals for this game and its DS counterpart are both stylized to look like the [[Book of Life]].
 
* The Instruction Manuals for this game and its DS counterpart are both stylized to look like the [[Book of Life]].
   
* Instead of only featuring [[Shadow]], Ink and Scribble are also used by [[Circi]] to accomplish her goals. The ink is primarily manifested in [[Shadow City]] as the main plot device of the gate, and scribble is manifested exclusively in the [[Giant Scribble Monster]].
 
* Instead of only featuring [[Shadow]], Ink and Scribble are also used by [[Circi]] to accomplish her goals. The ink is primarily manifested in [[Shadow City]] as the main plot device of the gate, and scribble is manifested exclusively in the [[Giant Scribble Monster]].
* Although [[Jowee]] states that [[Wilfre]]'s plan was to burn the [[Branches from the Tree of Ages]] in the [[Eternal Furnace]] to make Creation Ink, this plan is never carried out by Circi. In reality, she uses the Branches and Furnace, along with the other [[Artifacts of Power]] to create the [[Dark Mannequin]], upon which she tries to draw Wilfre.
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* Although [[Jowee]] states that [[Wilfre]]'s plan was to burn the [[Branches from the Tree of Ages]] in the [[Eternal Furnace]] to make Creation Ink, this plan is never carried out by Circi. In reality, she uses the Branches and Furnace, along with the other [[Artifacts of Power]] to create the [[Bad Mannequin]], upon which she tries to draw Wilfre.
 
** It is unknown whether this is a plot hole or a miscalculation of the plan on Jowee's part.
 
** It is unknown whether this is a plot hole or a miscalculation of the plan on Jowee's part.
 
* According to Character Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric Maki]] and Additional Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Thomas Denmark]], the last six months of development were part of a crunch, meaning that the team was working long days, 6-7 days a week to get the game out on time.
 
* According to Character Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric Maki]] and Additional Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Thomas Denmark]], the last six months of development were part of a crunch, meaning that the team was working long days, 6-7 days a week to get the game out on time.
 
* Much like the [[Drawn to Life|original game]], the Australian release was commemorated with a competition, this time involving contestants to draw their own Hero.
 
* Much like the [[Drawn to Life|original game]], the Australian release was commemorated with a competition, this time involving contestants to draw their own Hero.
** The winning prize was a Nintendo DSi for themselves and everyone in their class, and a copy of [[Drawn to Life: The Next Chapter (Wii)]].
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** The winning prize was a Nintendo DSi for themselves and everyone in their class, and a copy of this version of the game.
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** As part of said competition, a competitive flash game was created, titled "Action Draw Jumper". You can read more about it [https://drawntolife.wiki/en/Action_Draw_Jumper here].
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* In the UK, THQ worked with a number of primary schools to trial using both versions of Drawn to Life: The Next Chapter to help engage kids in art.<ref>https://www.mcvuk.com/business-news/publishing/drawn-to-life-conquers-the-classroom/</ref>
 
** A competition was also held in the UK to get participants' heroes displayed on a billboard, with ten regions being represented.
 
** A competition was also held in the UK to get participants' heroes displayed on a billboard, with ten regions being represented.
 
* According to [[Drawn to Life: The Next Chapter (Wii) Credits|Scott Rogers]], the uDraw peripheral was created to make drawing on the Wii easier after seeing the difficultly of drawing with the Wii remote<ref>[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]</ref>.
 
* According to [[Drawn to Life: The Next Chapter (Wii) Credits|Scott Rogers]], the uDraw peripheral was created to make drawing on the Wii easier after seeing the difficultly of drawing with the Wii remote<ref>[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]</ref>.
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<center>
 
<center>
 
<tabber>
 
<tabber>
|-|Photos=
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|-|Images={{#tag:tabber|
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{{!}}-{{!}}Wii Assets=
 
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
WiiMenuBanner.png|The game's Disc Channel banner for the game in the Wii Menu.
 
WiiMenuBanner.png|The game's Disc Channel banner for the game in the Wii Menu.
 
WiiMenuChannel.png|The Disc Channel preview.
 
WiiMenuChannel.png|The Disc Channel preview.
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WiiMenuSafetyNotice1.png|A Wii safety notice message.
 +
WiiMenuSafetyNotice2.png|Ditto.
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</gallery>
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{{!}}-{{!}}Opening Logos=
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<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
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TNCWiiCopyright.png|The copyright information.
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TNCWiiTHQ.png|The THQ Logo.
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TNCWiiPlanetMoon.png|The Planet Moon Studios logo.
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TNCWiiScaleform.png|The Scaleform logo.
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</gallery>
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{{!}}-{{!}}In-Game=
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<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
WiiTitleScreen.png|The title screen for the game.
 
WiiTitleScreen.png|The title screen for the game.
 
WiiLoading.gif|The game's loading screen. ''Click to view''
 
WiiLoading.gif|The game's loading screen. ''Click to view''
 
RaposaVillageWii.png|The establishing shot for Rapoville in the game.
 
RaposaVillageWii.png|The establishing shot for Rapoville in the game.
 
JangalaClimbAction.png|The [[Hero]] traversing [[Jangala Climb]].
 
JangalaClimbAction.png|The [[Hero]] traversing [[Jangala Climb]].
 +
</gallery>
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{{!}}-{{!}}Models=
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<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
Eric-maki-pm-drawntolife04.jpg| 3D Models of Jowee, DJ and Erika
 
Eric-maki-pm-drawntolife04.jpg| 3D Models of Jowee, DJ and Erika
 
Eric-maki-pm-drawntolife01.jpg| 3D Models of some enemies
 
Eric-maki-pm-drawntolife01.jpg| 3D Models of some enemies
 
Eric-maki-pm-drawntolife02.jpg| 3D Models of some more enemies
 
Eric-maki-pm-drawntolife02.jpg| 3D Models of some more enemies
 
Eric-maki-pm-drawntolife03.jpg| 3D Models of Cricket, Crazy Barks and a Baki
 
Eric-maki-pm-drawntolife03.jpg| 3D Models of Cricket, Crazy Barks and a Baki
DTL TNC NP.png|''Drawn to Life: The Next Chapter's''preview page in the October 2009 edition of the ''Nintendo Power'' magazine.
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</gallery>
 +
{{!}}-{{!}}Other=
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<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
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TNCWiiPLAYTHQ.png|The game's webpage on PlayTHQ's website.
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PMSTNC.png|The game's webpage on Planet Moon's website.
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DTL TNC NP.png|''Drawn to Life: The Next Chapter's'' preview page in the October 2009 edition of the ''Nintendo Power'' magazine.
 
DTLPAL.jpg|Initial concept art of the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]] by Daniel McGuffey, titled ''Drawn to Life Pal'' during development.
 
DTLPAL.jpg|Initial concept art of the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]] by Daniel McGuffey, titled ''Drawn to Life Pal'' during development.
 
DTLPAL2.jpg|Updated mockup of the Drawn to Life Pal, with a closer resemblence to the final uDraw GameTablet design.
 
DTLPAL2.jpg|Updated mockup of the Drawn to Life Pal, with a closer resemblence to the final uDraw GameTablet design.
 
TNCChalk.jpg|An official ''Drawn to Life'' branded pack of Crayola chalk.
 
TNCChalk.jpg|An official ''Drawn to Life'' branded pack of Crayola chalk.
 
</gallery>
 
</gallery>
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}}
 
|-|Australian Release=
 
|-|Australian Release=
 
{{#tag:tabber|
 
{{#tag:tabber|
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DTLWiiDrewIronOnCover.png|The packaging for the iron-on transfer promoting the game.
 
DTLWiiDrewIronOnCover.png|The packaging for the iron-on transfer promoting the game.
 
DTLWiiDrewIronOn.png|The iron-on transfer sticker.
 
DTLWiiDrewIronOn.png|The iron-on transfer sticker.
</gallery>}}
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IronOnInstructions.png|The iron-on instructions.
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</gallery>
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}}
 
|-|UK Release=
 
|-|UK Release=
 
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
<gallery>
   
TNCBillboardComp.jpg|A promotion for a DTL-theme contest, with a billboard placement as the prize.
 
TNCBillboardComp.jpg|A promotion for a DTL-theme contest, with a billboard placement as the prize.
 
TNCBillboardWinners.jpg|The winners of all ten regions represented.
 
TNCBillboardWinners.jpg|The winners of all ten regions represented.
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