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|NA1=[[File:DTL cover.jpg|center|300px]]
 
|NA1=[[File:DTL cover.jpg|center|300px]]
 
|NA2=[[File:Drawn to Life Boxart.jpg|center|300px]]
 
|NA2=[[File:Drawn to Life Boxart.jpg|center|300px]]
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|NASpine=[[File:DTL1SPINEUS.jpg|center|35px]]
 
|NABack=[[File:Dtl cover back.jpg|center|300px]]
 
|NABack=[[File:Dtl cover back.jpg|center|300px]]
 
|japanese=[[File:DTL cover JP.jpg|center|300px]]
 
|japanese=[[File:DTL cover JP.jpg|center|300px]]
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|uk=[[File:DTLUK.jpg|center|300px]]
 
|uk=[[File:DTLUK.jpg|center|300px]]
 
|aus=[[File:Drawn to Life Box Art (AUS).png|center|300px]]
 
|aus=[[File:Drawn to Life Box Art (AUS).png|center|300px]]
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|AUSspine=[[File:DTL1SPINEAUS.png|center|35px]]
 
|ausback=[[File:DTLAUSBACK.jpg|center|300px]]
 
|ausback=[[File:DTLAUSBACK.jpg|center|300px]]
 
|german=[[File:212833-drawn-to-life-nintendo-ds-front-cover.jpg|center|300px]]
 
|german=[[File:212833-drawn-to-life-nintendo-ds-front-cover.jpg|center|300px]]
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}}
 
}}
 
|developer=[[File:5th_Cell_Logo_2003.png|100px|link=5th Cell]]<br>[[File:Wayforward_Technologies_Logo.png|100px|link=WayForward]] (iOS)
 
|developer=[[File:5th_Cell_Logo_2003.png|100px|link=5th Cell]]<br>[[File:Wayforward_Technologies_Logo.png|100px|link=WayForward]] (iOS)
|publisher=<center>'''DS'''</center>[[File:THQ_logo_2000.png|100px|link=THQ]] (🇺🇸/🇦🇺/🇪🇺)<br>[[File:Agatsuma_Entertainment_Logo.png|100px|link=Agatsuma Entertainment]] (🇯🇵/🇰🇷)<center>'''iOS'''</center>[[File:505_Games_logo.svg.png|100px|link=505 Games]] (WW)
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|publisher=<center>'''DS'''</center>[[File:THQ_logo_2000.png|100px|link=THQ]] <br>(🇺🇸/🇦🇺/🇪🇺/🇰🇷)<br>[[File:Agatsuma_Entertainment_Logo.png|100px|link=Agatsuma Entertainment]] (🇯🇵)<center>'''iOS'''</center>[[File:505_Games_logo.svg.png|100px|link=505 Games]] (WW)
 
|date=<center>'''DS'''</center>'''🇺🇸 NA:''' Sept. 10, 2007<br>'''🇦🇺 AUS:''' Sept. 20, 2007<br>'''🇪🇺 EU:''' Sept. 21, 2007<br>'''🇰🇷 KO:''' Jan. 15, 2008<br>'''🇯🇵 JP:''' Dec. 4, 2008<center>'''iOS'''</center>'''WW:''' May 21, 2014
 
|date=<center>'''DS'''</center>'''🇺🇸 NA:''' Sept. 10, 2007<br>'''🇦🇺 AUS:''' Sept. 20, 2007<br>'''🇪🇺 EU:''' Sept. 21, 2007<br>'''🇰🇷 KO:''' Jan. 15, 2008<br>'''🇯🇵 JP:''' Dec. 4, 2008<center>'''iOS'''</center>'''WW:''' May 21, 2014
 
|platform=[[File:Nintendo DS Logo.png|100px|link=Nintendo DS]]<br>[[File:AppStore.png|100px|link=App Store]]
 
|platform=[[File:Nintendo DS Logo.png|100px|link=Nintendo DS]]<br>[[File:AppStore.png|100px|link=App Store]]
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  |character = ''Drawn to Life'' Box Art
 
  |character = ''Drawn to Life'' Box Art
 
}}
 
}}
'''''Drawn to Life''''' is an action-adventure/platform game for the Nintendo DS developed by [[5th Cell]] and published by [[THQ]] in America, Europe and Australia. It was published in Japan with the name '''''Drawn to Life: God's Marionette''. '''('''ドローントゥライフ: 〜神様のマリオネット〜 ''', ''Dorōn to Raifu: 〜Kami-sama no Marionetto〜'') by [[Agatsuma Entertainment]], and in Korea as '''''Draw, Touch! The World I Make''. '''('''그려라, 터치! 내가 만드는 세상''', ''Geulyeola, Teochi! Naega Mandeuneun Sesang''
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'''''Drawn to Life''''' is an action-adventure/platform game for the Nintendo DS developed by [[5th Cell]] and published by [[THQ]] in America, Europe and Australia. It was published in Japan with the name '''''Drawn to Life: God's Marionette''. '''('''ドローントゥライフ: 〜神様のマリオネット〜 ''', ''Dorōn to Raifu: 〜Kami-sama no Marionetto〜'') by [[Agatsuma Entertainment]], and in Korea as '''''Draw, Touch! The World I Make'' '''('''그려라, 터치! 내가 만드는 세상''', ''Geulyeola, Teochi! Naega Mandeuneun Sesang).''
    
The game is known for letting players create their own playable characters, level objects, and accessories by drawing them using the DS's stylus and touch screen.
 
The game is known for letting players create their own playable characters, level objects, and accessories by drawing them using the DS's stylus and touch screen.
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|}
 
|}
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The DS version of ''Drawn to Life'' received mostly positive reviews from critics, with many complimenting the concept, visuals, and story, whilst criticism was skewed towards the latter's repetitiveness and gameplay described by some outlets as "uninspired". According to Metacritic, ''Drawn to Life'' received mostly "Mixed or Average" reviews, based on 34 total reviews, with no negative reviews. The game was well received by critics in Japan. The review magazine Famitsu awarded the DS version three eights and one seven, bringing in a total positive score of 31/40<ref>[http://nintendoeverything.com/famitsu-review-scores-28/ Famitsu Review Scores, Nintendo Everything]</ref>.
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The DS version of ''Drawn to Life'' received mostly positive reviews from critics, with many complimenting the concept, visuals, and story, whilst criticism was skewed towards the latter's repetitiveness and gameplay described by some outlets as "uninspired". According to Metacritic, ''Drawn to Life'' received mostly "Mixed or Average" reviews, based on 34 total reviews, with no negative reviews. The game was well received by critics in Japan, with Famitsu awarding the DS version three eights and one seven, bringing in a total positive score of 31/40<ref>[http://nintendoeverything.com/famitsu-review-scores-28/ Famitsu Review Scores, Nintendo Everything]</ref>.
    
Reception of the iOS release was far less frequent, however the consensus towards this port was much more negative, with the few outlets who published reviews referring to it as a poor transition. Most criticism geared towards the port's poor optimization, particularly the control scheme and music and sound effects being mismatched. Again according to Metacritic, this version also received "Mixed of Average" reviews, based on 4 total reviews, though unlike the DS version, there were no positive reviews.
 
Reception of the iOS release was far less frequent, however the consensus towards this port was much more negative, with the few outlets who published reviews referring to it as a poor transition. Most criticism geared towards the port's poor optimization, particularly the control scheme and music and sound effects being mismatched. Again according to Metacritic, this version also received "Mixed of Average" reviews, based on 4 total reviews, though unlike the DS version, there were no positive reviews.
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** Despite the changes, both boxarts share the same [[Hero]] artwork and game logo.
 
** Despite the changes, both boxarts share the same [[Hero]] artwork and game logo.
 
* This installment was David J. Franco's favorite soundtrack that he composed.
 
* This installment was David J. Franco's favorite soundtrack that he composed.
* To celebrate the game's Australian release, a Drawn to Life-themed competition was held by [[THQ]] and [[Wikipedia:Nickelodeon (Australian TV channel)|Nickelodeon]].
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* To celebrate the game's Australian release, a Drawn to Life-themed competition was held by [[THQ]] and [[Nickelodeon]].
 
** The winning prize was a Nintendo DS Lite for the victor and everyone in their class, as well as a copy of the game and a year's worth of THQ titles. Runner-ups received a $200 art set.
 
** The winning prize was a Nintendo DS Lite for the victor and everyone in their class, as well as a copy of the game and a year's worth of THQ titles. Runner-ups received a $200 art set.
 
** Australia also received one of only four pieces of merchandise the [[Drawn to Life Series]] ever got: a DS carry case, complete with a stylus and branded whiteboard and marker<ref>[https://www.engadget.com/2007-11-16-australian-drawn-to-life-ds-case-is-awesome-unattainable.html Engadget Press Release Article]</ref>.
 
** Australia also received one of only four pieces of merchandise the [[Drawn to Life Series]] ever got: a DS carry case, complete with a stylus and branded whiteboard and marker<ref>[https://www.engadget.com/2007-11-16-australian-drawn-to-life-ds-case-is-awesome-unattainable.html Engadget Press Release Article]</ref>.
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|-|iOS release=
 
|-|iOS release=
 
<center><gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
<center><gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
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DTLIOSTHUMB.jpg|The app icon for Drawn to Life's iOS port.
 
505MobilePage.png|505 Games Mobile's webpage advertising the iOS port of the game.
 
505MobilePage.png|505 Games Mobile's webpage advertising the iOS port of the game.
 
DTLiTunes2016.png|The iOS port's iTunes page from 2016.
 
DTLiTunes2016.png|The iOS port's iTunes page from 2016.
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<center><gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
<center><gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
DTLDSIcon.png|The game's DS icon.
 
DTLDSIcon.png|The game's DS icon.
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DTLDSMENU.png|The game in the Nintendo DS Menu.
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DTLDSMENUJP.png|The Japanese version of the game in the Nintendo DS Menu.
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THQDTL.png|Licensed by Nintendo banner and THQ logo.
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AgatsumaTHQ.png|Agatsuma Entertainment and THQ logos, only seen in the Japanese version.
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BinkDTL.png|Copyright information and Bink Video logo.
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5thCellDS.png|5th Cell logo.
 
Actraiser.png|Director Jeremiah Slaczka talking about the game's inspiration.
 
Actraiser.png|Director Jeremiah Slaczka talking about the game's inspiration.
 
</gallery></center>
 
</gallery></center>
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