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| | |founded = August 28, 2003 | | |founded = August 28, 2003 |
| | |type = Developer<br>Self-Publisher | | |type = Developer<br>Self-Publisher |
| | + | |current = Dormant |
| | |games = {{Icon|DTL}}<br>{{Icon|TNC}} | | |games = {{Icon|DTL}}<br>{{Icon|TNC}} |
| | |site = [http://www.5thcell.com/ Present day Website]<br>[https://web.archive.org/web/20060425181729/http://www.5thcell.com:80/ 2006 Website]<br>[https://web.archive.org/web/20171011061426/http://www.5thcell.com/ 2017 Website] | | |site = [http://www.5thcell.com/ Present day Website]<br>[https://web.archive.org/web/20060425181729/http://www.5thcell.com:80/ 2006 Website]<br>[https://web.archive.org/web/20171011061426/http://www.5thcell.com/ 2017 Website] |
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| | ===Before 5th Cell=== | | ===Before 5th Cell=== |
| | {{UnusedImage|image=[[File:EpixInteractiveStudiosLogo.jpg|350px]]}} | | {{UnusedImage|image=[[File:EpixInteractiveStudiosLogo.jpg|350px]]}} |
| − | In 2000, Jeremiah Slaczka and Joseph M. Tringali founded Epix Interactive Studios, a game developer centered in Chicago, Illinois. Their first intended release under this studio was Fate, a fantasy MMORPG developed for the original Xbox. The game was announced in 2001, and was slated to be a huge release for the platform and a pioneer in MMORPGs in the same vein as Sega's Dreamcast MMORPG [[:Wikipedia:Phantasy Star Online|Phantasy Star Online]]. Not long after, however, the game would be cancelled and Epix would shut down. This was due to a lack of funding according to Miah<ref>[https://www.ign.com/articles/2008/10/08/independent-view-5th-cells-jeremiah-slaczka Independent View: 5TH Cell's Jeremiah Slaczka, IGN]</ref>, and the game's website lacked any mention of a publisher.
| + | Jeremiah Slazcka met Joseph M. Tringali on a gamedev.net forum in 1998 after spotting a development advertisement. A new studio would be created as a result, the Illinois-based Epix Interactive Studios, sometime in 2000. Following this establishment, the two began work on their first game together, a fantasy MMORPG titled Fate. While Tringali intended for Epix to primarly focus on PC titles, including a different RPG, Fate would instead be developed for the original Xbox. Announced in early 2001, this title was slated to be a huge 2002/2003 release for the platform and a pioneer in MMORPGs for consoles the same way [[:Wikipedia:Phantasy Star Online|Phantasy Star Online]] was for the Sega Dreamcast. Not long after, however, the game would be cancelled after one-and-a-half years of development, and Epix would close their doors. This was due to a lack of funding according to Miah<ref>[https://www.ign.com/articles/2008/10/08/independent-view-5th-cells-jeremiah-slaczka Independent View: 5TH Cell's Jeremiah Slaczka, IGN]</ref>, and the game's website lacked any mention of a publisher. |
| | | | |
| | Following the studio's closure, Joe worked for two other studios in Hong Kong and Miah studied screenwriting for two years, hoping to hone in his writing abilities for when he would start a new studio. | | Following the studio's closure, Joe worked for two other studios in Hong Kong and Miah studied screenwriting for two years, hoping to hone in his writing abilities for when he would start a new studio. |
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| | |-|Marius Falbusch=[[File:profile_marius.jpg]] | | |-|Marius Falbusch=[[File:profile_marius.jpg]] |
| | </tabber>}} | | </tabber>}} |
| − | Miah met up with Joe again in 2003, and the two co-founded 5th Cell with Brett Caird and Marius Falbusch on August 28th. They initially primarily developed Java-based mobile games during their early years, with the studio building a relationship with [[THQ]] via their THQ Wireless division for these releases. While these games saw modest success, it wasn't until the release of the 2006 PC puzzle game D.N.A when they ventured into more ambitious creative avenues for their games. | + | Miah met up with Joe again in 2003, and the two co-founded 5th Cell with Brett Caird and Marius Falbusch on August 28th. They initially primarily developed Java-based mobile games during their early years, with the studio building a relationship with [[THQ]] via their THQ Wireless division for these releases. While these games saw modest success, it wasn't until the release of the 2006 PC puzzle game D.N.A when they ventured into more ambitious creative avenues for their games. Unfortunately, D.N.A sold very poorly, leading to 15 employees being laid off.<ref>[https://gamesbeat.com/scribblenauts-game-developer-makes-a-risky-bet-on-being-original/ Scribblenauts game developer makes a risky bet on being original, GamesBeat]</ref> |
| | | | |
| | Miah brainstormed ideas for a potential [[Nintendo DS]] game, one that would utilize it's features in a unique way. The original concept of drawings coming to life was within Miah's head for around six months before the studio began working on a prototype. The team wanted the experience to be deeper than a mere gimmick, however they also felt they wanted to allow the player to always draw something new. The platforming aspect was added to that initial concept, with village interaction and a story added as time went on, inspired by the [[:Wikipedia:Square Enix|SquareSoft]] game [[:Wikipedia:ActRaiser|ActRaiser]]<ref>[[File:Actraiser.png|100px]]</ref>, as well as the visual concepts of [[:wikipedia:Hayao Miyazaki|Hayao Miyazaki]] films. | | Miah brainstormed ideas for a potential [[Nintendo DS]] game, one that would utilize it's features in a unique way. The original concept of drawings coming to life was within Miah's head for around six months before the studio began working on a prototype. The team wanted the experience to be deeper than a mere gimmick, however they also felt they wanted to allow the player to always draw something new. The platforming aspect was added to that initial concept, with village interaction and a story added as time went on, inspired by the [[:Wikipedia:Square Enix|SquareSoft]] game [[:Wikipedia:ActRaiser|ActRaiser]]<ref>[[File:Actraiser.png|100px]]</ref>, as well as the visual concepts of [[:wikipedia:Hayao Miyazaki|Hayao Miyazaki]] films. |
| | | | |
| | ===Development of Drawn to Life=== | | ===Development of Drawn to Life=== |
| − | 5th Cell approached [[:Wikipedia:Nintendo of America|Nintendo of America]] for a DS development kit, but this request was ultimately rejected. As a result, an initial prototype was developed using a homebrewed DS system.<ref>[https://youtu.be/EoxNnnrowm4?t=884 Jeremiah Slazcka interview with the Drawn to Life community, 14:44]</ref> After presenting a demo to Nintendo of America, 5th Cell was given the license to develop Nintendo DS games. THQ, who had built a stable relationship with 5th Cell, would later agree to publish the game, and development officially began in early 2006, with four milestone builds made before release. | + | 5th Cell approached [[:Wikipedia:Nintendo of America|Nintendo of America]] for a DS development kit, but this request was ultimately rejected. As a result, an initial prototype was developed using a homebrewed DS system.<ref>[https://youtu.be/EoxNnnrowm4?t=884 Jeremiah Slazcka interview with the Drawn to Life community, 14:44]</ref> After presenting a demo to Nintendo of America, 5th Cell was given the license to develop Nintendo DS games. THQ, who had built a stable relationship with 5th Cell, would later agree to publish the game, and development officially began in early 2006, with four milestone builds made before release. |
| | | | |
| | There were a number of issues both THQ and 5th Cell faced throughout development, ranging from development crunch time to the art conversion process proving difficult. One major issue in particular was in relation to the game's cartridge size; according to Jeremiah Slaczka, THQ opted to pay for a cheaper, smaller cartridge than what the final game had for the team to import it to, which resulted in drawings not being saved upon completion.<ref>[https://www.youtube.com/watch?v=EoxNnnrowm4&t=2897s The Drawn to Life Fanbase Interviews Jeremiah Slaczka, 1:00:54]</ref> A THQ executive would help the team oppose this, however, convincing THQ to allow for a bigger cartridge size to keep the drawing saving intact. | | There were a number of issues both THQ and 5th Cell faced throughout development, ranging from development crunch time to the art conversion process proving difficult. One major issue in particular was in relation to the game's cartridge size; according to Jeremiah Slaczka, THQ opted to pay for a cheaper, smaller cartridge than what the final game had for the team to import it to, which resulted in drawings not being saved upon completion.<ref>[https://www.youtube.com/watch?v=EoxNnnrowm4&t=2897s The Drawn to Life Fanbase Interviews Jeremiah Slaczka, 1:00:54]</ref> A THQ executive would help the team oppose this, however, convincing THQ to allow for a bigger cartridge size to keep the drawing saving intact. |
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| | Development for [[Drawn to Life: The Next Chapter]] began shortly after the release of Lock's Quest. 5th Cell aimed to be more ambitious with this title, improving almost every aspect of the original game as well as expanding on the story and universe. THQ was more open to their ideas this time round, resulting in a change in gameplay direction and tone compared to the first game. One major change to the series would be made with [[Mike]], a character introduced in the first game. Introduced in the first game as a joke character, being the only [[Human]] in a world of [[Raposa]], Miah decided to revolve the story around him and change the status quo. This would be accomplished with the story setting up the game's [[Real Life|infamous ending]], directly inspired by the Canadian TV series [[:Wikipedia:The Odyssey (TV series)|The Odyssey]], which featured a kid falling into a coma and visiting a new world within his dreams, which he becomes aware of. | | Development for [[Drawn to Life: The Next Chapter]] began shortly after the release of Lock's Quest. 5th Cell aimed to be more ambitious with this title, improving almost every aspect of the original game as well as expanding on the story and universe. THQ was more open to their ideas this time round, resulting in a change in gameplay direction and tone compared to the first game. One major change to the series would be made with [[Mike]], a character introduced in the first game. Introduced in the first game as a joke character, being the only [[Human]] in a world of [[Raposa]], Miah decided to revolve the story around him and change the status quo. This would be accomplished with the story setting up the game's [[Real Life|infamous ending]], directly inspired by the Canadian TV series [[:Wikipedia:The Odyssey (TV series)|The Odyssey]], which featured a kid falling into a coma and visiting a new world within his dreams, which he becomes aware of. |
| | | | |
| − | It's development cycle was not free of issues, however; it was also affected by crunch time, resulting in a portion of the game being rushed and a fair amount of content being left out of the final release, including an entire section of [[Lavasteam]] and an additional wind-based village. Being developed in tandem with another 5th Cell title, [[:wikipedia:Scribblenauts (video game)|Scribblenauts]], further complicated development. To the team's confusion, a second [[Drawn to Life: The Next Chapter (Wii)|Drawn to Life: The Next Chapter]] was being developed around the same time at [[Planet Moon Studios]]. Miah had initially rejected the idea of doing an entry for the system due to it not matching the scope he wanted,<ref>[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, Game Developer]</ref> however he gave his blessing for them to go through with it anyway. 5th Cell wuld also be thanked in the game's [[Drawn to Life: The Next Chapter (Wii) Credits|Special Thanks]] section in the credits, and was even declared canon by the DS version's lead designer Matthew Pellicane<ref>[https://www.ign.com/articles/2009/05/27/pre-e3-2009-drawn-to-life-the-next-chapter-ds-interview Pre-E3 Drawn to Life: The Next Chapter DS Interview, IGN]</ref> - which Miah and Joe would both later backpedal on, not considering it part of the main story. | + | It's development cycle was not free of issues, however; it was also affected by crunch time, resulting in a portion of the game being rushed and a fair amount of content being left out of the final release, including an entire section of [[Lavasteam]] and an additional wind-based village. Being developed in tandem with another 5th Cell title, [[:wikipedia:Scribblenauts (video game)|Scribblenauts]], further complicated development. To the team's confusion, a second [[Drawn to Life: The Next Chapter (Wii)|Drawn to Life: The Next Chapter]] was being developed around the same time for the [[Wii]] by [[Planet Moon Studios]]. Miah had initially rejected the idea of doing an entry for the system due to it not matching the scope he wanted,<ref>[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, Game Developer]</ref> however he gave his blessing for them to go through with it anyway. 5th Cell would also be thanked in the game's [[Drawn to Life: The Next Chapter (Wii) Credits|Special Thanks]] section in the credits, and it was even declared canon by the DS version's lead designer Matthew Pellicane<ref>[https://www.ign.com/articles/2009/05/27/pre-e3-2009-drawn-to-life-the-next-chapter-ds-interview Pre-E3 Drawn to Life: The Next Chapter DS Interview, IGN]</ref> - which Miah and Joe would both later backpedal on, as they didn't consider it part of the main story. |
| | | | |
| | ===Game Failures and 5th Cell Layoffs=== | | ===Game Failures and 5th Cell Layoffs=== |
| − | Following Brett Caird's departure in 2013 and the acquisition of the [[Drawn to Life series]] by [[505 Games]] the same year, the rest of the team focused on other upcoming projects. Three announced games were in development around that time, one of which was Scribblenauts Worlds, a 3D beat-um-up spin-off that was quickly cancelled. 5th Cell also saw the release of an official art book art book of the studio, The Art of 5th Cell, compiled by Edison Yan and published by Udon Entertainment, while containing a foreword by Joe Tringali. This book would see release in October 2014. | + | Following Brett Caird's departure in 2013 and the acquisition of the [[Drawn to Life series]] by [[505 Games]] the same year, the rest of the team focused on other upcoming projects. Three announced games were in development around that time, one of which was Scribblenauts Worlds, a 3D beat-em-up spin-off intended as an early PlayStation 4/Xbox One release that was quietly cancelled after test screenings. 5th Cell also saw the release of an official art book art book of the studio, The Art of 5th Cell, compiled by Edison Yan and published by Udon Entertainment, while containing a foreword by the remaining founders. This book would see release in October 2014 to decent reviews. |
| | | | |
| − | Another project was Anchors in the Drift, an Action-RPG for mobile devices with an attack card mechanic. The project was announced and elaborated on by Miah in 2015, with a crowdfunding campaign launched on [[:Wikipedia:Fig (company)|Fig]] as one of their first campaigns, alongside [[:Wikipedia:Psychonauts 2|Psychonauts 2]] and [[:Wikipedia:The Outer Wilds|The Outer Wilds]]. Out of the three launch campaigns, only Anchors in the Drift failed to reach it's $500,000 goal. The game was subsequently reworked into a different, more limited demo released on the [[App Store]] in 2019, which has since been delisted. This concept would be reworked into the [[Steam]] game Castlehold, which released via Early Access in 2021, which would end up being their most recent game release. | + | Another scrapped project was Anchors in the Drift, a free-to-play Action RPG for mobile devices with additional attacks available via collectable cards. The project was announced and elaborated on by Miah in 2015, with a crowdfunding campaign launched on [[:Wikipedia:Fig (company)|Fig]] as one of their first campaigns, alongside [[:Wikipedia:Psychonauts 2|Psychonauts 2]] and [[:Wikipedia:The Outer Wilds|The Outer Wilds]]. Out of the three launch campaigns, only Anchors in the Drift failed to reach it's $500,000 goal. The game was subsequently reworked into a different, more limited demo released on the [[App Store]] in 2019, which has since been delisted. This concept would be reworked into the [[Steam]] game Castlehold, which released via Early Access in 2021, which would end up being their most recent game release as of January 2026. |
| | | | |
| − | 5th Cell also set their sights on a new spin-off for mobile devices, Scribblenauts: Fighting Words. A beta for the game was released in 2016 via Apple TestFlight, with photos of the project allowed to be taken but videos were prohibited. Shortly afterwards, however, [[:Wikipedia:Warner Bros. Games|Warner Bros. Interactive Entertainment]] cancelled the title for unknown reasons, after almost two years of development. As a result of this cancellation, 5th Cell was forced to lay off 45 employees from the studio, including lead animator [[Tim Borrelli]]. Following this, Joe and composer David J. Franco also left the studio with two other developers to form [[Digital Continue]]. | + | 5th Cell also set their sights on a new spin-off for mobile devices, Scribblenauts: Fighting Words. A beta for the game was released in 2016 via Apple TestFlight, with photos of the project allowed to be taken but videos were prohibited. Shortly afterwards, however, [[:Wikipedia:Warner Bros. Games|Warner Bros. Interactive Entertainment]] cancelled the title for unknown reasons, after almost two years of development. As a result of this cancellation, 5th Cell was forced to lay off 45 employees from the studio, including lead animator Tim Borrelli. Following this, Joe and composer David J. Franco also left the studio with two other developers to form [[Digital Continue]]. |
| | | | |
| | ===Potential Drawn to Life 3 Ideas=== | | ===Potential Drawn to Life 3 Ideas=== |
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| | | | |
| | =={{Icon|Button}} Notable Games== | | =={{Icon|Button}} Notable Games== |
| − | * [https://web.archive.org/web/20080915045736/http://www.5thcell.com/games.php?menu=0&game=mpoccha Mini Poccha] (2004)
| + | <div class="mw-collapsible mw-collapsed" style="width:100% float:left"> |
| − | * [https://web.archive.org/web/20080915045800/http://www.5thcell.com/games.php?menu=0&game=st6 Seal Team 6] (2004)
| + | <div class="mw-collapsible-content"> |
| − | * [https://web.archive.org/web/20080915045731/http://www.5thcell.com/games.php?menu=0&game=dna D.N.A] (2006)
| + | <br> |
| − | * [[Drawn to Life]] (2007)
| + | <center> |
| − | * [http://locksquest.wikia.com/wiki/Lock%27s_Quest_Wiki Lock's Quest] (2008)
| + | {| class="wikitable" |
| − | * [http://scribblenauts.wikia.com/wiki/Scribblenauts_%28video_game%29 Scribblenauts] (2009)
| + | |+ |
| − | * [[Drawn to Life: The Next Chapter]] (2009)
| + | |- |
| − | * [http://scribblenauts.wikia.com/wiki/Super_Scribblenauts Super Scribblenauts] (2010)
| + | ! Game !! Publisher/Co-Developer !! System !! Release Date |
| − | * [http://scribblenauts.wikia.com/wiki/Scribblenauts_Remix Scribblenauts Remix] (2011)
| + | |- |
| − | * [http://scribblenauts.wikia.com/wiki/Scribblenauts_Unlimited Scribblenauts Unlimited] (2012)
| + | | [[File:minipoccha.png|125px|center|link=https://web.archive.org/web/20080915045736/http://www.5thcell.com/games.php?menu=0&game=mpoccha]] || [[File:thqwireless.png|center|125px|link=THQ]] || [[File:nokiaseries40&60logo.png|center|100px]] || 2004 |
| − | * [https://web.archive.org/web/20110207210025/http://www.whatishybrid.com/ Hybrid] (2012)*
| + | |- |
| − | * [https://web.archive.org/web/20130511035846/http://www.5thcell.com/projects/recent-projects/run-roo-run/ Run Roo Run] (2012)
| + | | [[File:siege.png|125px|center|link=https://web.archive.org/web/20080915045742/http://www.5thcell.com/games.php?menu=0&game=siege]] || [[File:thqwireless.png|center|125px|link=THQ]] || [[File:nokiaseries40&60logo.png|center|100px]] || 2004 |
| − | * [http://scribblenauts.wikia.com/wiki/Scribblenauts_Unmasked:_A_DC_Comics_Adventure Scribblenauts Unmasked] (2013)
| + | |- |
| − | * Anchors in the Drift (Cancelled)**
| + | | [[File:sealteam6.png|125px|center|link=https://web.archive.org/web/20080915045800/http://www.5thcell.com/games.php?menu=0&game=st6]] || [[File:thqwireless.png|center|125px|link=THQ]] || [[File:nokiaseries40&60logo.png|center|100px]] || 2004 |
| − | * [https://store.steampowered.com/app/1425410/Castlehold/ Castlehold] (2021)***
| + | |- |
| | + | | [[File:dnalogo.png|125px|center|link=https://web.archive.org/web/20080915045731/http://www.5thcell.com/games.php?menu=0&game=dna]] || <center>[[File:Merscom.png|100px|link=https://www.mobygames.com/company/5930/merscom-llc/]] / [[File:Enlight.png|100px|link=https://en.wikipedia.org/wiki/Enlight_Software]]</center> || [[File:Microsoft Windows Logo.png|center|100px]] || 2006 |
| | + | |- |
| | + | |[[File:Start_Screen_Drawn_to_Life_Logo.png|center|150px|link=Drawn to Life]] || [[File:THQ_logo_2000.png|center|100px]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Sept. 10, 2007 |
| | + | |- |
| | + | |[[File:lqlogo.png|150px|center|link=https://locksquest.fandom.com/wiki/Lock's_Quest]] || [[File:THQ_logo_2000.png|center|100px]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Sept. 8, 2008 |
| | + | |- |
| | + | |[[File:scribblenauts.png|150px|center|link=https://scribblepedia.ink/wiki/Scribblenauts_(video_game) Scribblenauts]] || <center>[[File:wbgames2005.png|50px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] / [[File:Konami.png|100px|link=https://scribblepedia.ink/wiki/Konami]]🇯🇵</center> || [[File:Nintendo_DS_Logo.png|center|100px]] || Sept. 15, 2009 |
| | + | |- |
| | + | |[[File:TNCLogoHQ.png|150px|center|link=Drawn to Life: The Next Chapter]] || [[File:THQ_logo_2000.png|center|100px]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Oct. 8, 2009 |
| | + | |- |
| | + | |[[File:ssnlogo.png|150px|center|link=https://scribblepedia.ink/wiki/Super_Scribblenauts Super Scribblenauts]] || <center>[[File:wbgames2010.png|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]]/ [[File:Konami.png|100px|link=https://scribblepedia.ink/wiki/Konami]]🇯🇵</center> || [[File:Nintendo_DS_Logo.png|center|100px]] || Oct. 12, 2010 |
| | + | |- |
| | + | |[[File:DtLCollectionLogoRed.png|center|150px|link=Drawn to Life Collection]] || [[File:THQ_logo_2000.png|center|100px]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Nov. 23, 2010 |
| | + | |- |
| | + | |[[File:ScribblenautsRemix-logo.png|center|150px|link=https://scribblepedia.ink/wiki/Scribblenauts_Remix]] ||<center> [[File:wbgames2010.png|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] / [[File:irongalaxy.png|100px|link=https://en.wikipedia.org/wiki/Iron_Galaxy]]</center> || [[File:Apple_iOS_Logo.png|100px]]/[[File:Android_Logo.png|50px]] || Oct. 7, 2011 |
| | + | |- |
| | + | |[[File:runroorunlogo.png|150px|center|https://web.archive.org/web/20130511035846/http://www.5thcell.com/projects/recent-projects/run-roo-run/]] || <center>Self-Published</center> || [[File:Apple_iOS_Logo.png|center|100px]] || Jan. 12, 2012 |
| | + | |- |
| | + | |[[File:hybridlogo.png|150px|center|link=https://web.archive.org/web/20110207210025/http://www.whatishybrid.com/]] || [[File:microsoftstudios.png|center|125px|link=https://en.wikipedia.org/wiki/Xbox_Game_Studios]] || <center>[[File:xboxlivearcadelogo.png|125px]]*</center> || Aug. 8, 2012 |
| | + | |- |
| | + | |[[File:Scribblenauts_Unlimited_Logo.png|center|150px|link=http://scribblenauts.wikia.com/wiki/Scribblenauts_Unlimited]] ||<center>[[File:wbgames2010.png|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] / [[File:Nintendo.png|100px|link=Wikipedia:Nintendo]] 🇪🇺**</center>|| <center>[[File:3DS.png|75px]] / [[File:WiiU.png|75px]]<br>[[File:Steam_Logo.png|75px]] / [[File:Apple_iOS_Logo.png|75px]]<br>[[File:Android_Logo.png|50px]]</center> || Nov 13th, 2012 |
| | + | |- |
| | + | |[[File:snc.png|center|125px|link=https://scribblepedia.ink/wiki/Scribblenauts_Collection]] || [[File:wbgames2010.png|center|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || [[File:Nintendo_DS_Logo.png|center|100px]] || Mar. 5, 2013 |
| | + | |- |
| | + | <center> |
| | + | |[[File:Scribblenauts_Unmasked_Logo.png|150px|center|link=https://scribblepedia.ink/wiki/Scribblenauts_Unmasked:_A_DC_Comics_Adventure]] ||<center>[[File:wbgames2010.png|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] / [[File:dccomics.png|40px|link=https://en.wikipedia.org/wiki/DC_Comics]]</center> || [[File:3DS.png|75px]] / [[File:WiiU.png|75px]]<br>[[File:Steam_Logo.png|center|100px|center]] || Sept. 24, 2013 |
| | + | </center> |
| | + | |- |
| | + | |[[File:scribblenautsworldslogo.png|150px|center|link=https://scribblepedia.ink/wiki/Scribblenauts_Worlds]] || [[File:wbgames2010.png|center|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || [[File:ps4logo.png|75px]] / [[File:xboxonelogo.png|75px]] || Cancelled |
| | + | |- |
| | + | |[[File:anchorsinthedriftlogo.png|150px|center]] || <center>Self-Published</center> || [[File:Apple_iOS_Logo.png|100px]] / [[File:Android_Logo.png|50px]] || Cancelled |
| | + | |- |
| | + | |[[File:scribblenautsfightingwordslogo.png|150px|center|link=ttps://scribblepedia.ink/wiki/Scribblenauts_Fighting_Words]] || [[File:wbgames2010.png|center|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || [[File:Apple_iOS_Logo.png|center|100px]] || Cancelled |
| | + | |- |
| | + | |<center>[[File:castleholdlogo.png|150px|link=https://store.steampowered.com/app/1425410/Castlehold/]]****</center> || <center>Self-Published</center> || [[File:Steam_Logo.png|center|100px]] || Mar. 3, 2021 |
| | + | |} |
| | + | </center> |
| | | | |
| | <small>*The game is no longer available to purchase following the closure of the Xbox 360 Marketplace in July 2024, however the online servers for many Xbox 360 titles are still active. The status of Hybrid's servers is yet to be clarified, however.</small><br> | | <small>*The game is no longer available to purchase following the closure of the Xbox 360 Marketplace in July 2024, however the online servers for many Xbox 360 titles are still active. The status of Hybrid's servers is yet to be clarified, however.</small><br> |
| − | <small>**Anchors in the Drift would be reworked twice, eventually releasing as Castlehold.</small><br> | + | <small>**3DS/Wii U versions only.</small><br> |
| − | <small>***Castlehold is still available on Steam, but remains in Early Access. It also appears to have connection issues upon startup, rendering the game unplayable.</small> | + | <small>***Castlehold is still available on Steam, but remains in Early Access. It also appears to have connection issues upon startup after completing the demo, rendering the game unplayable.</small> |
| | {{ReadMore|:wikipedia:5th Cell#Original Titles}} | | {{ReadMore|:wikipedia:5th Cell#Original Titles}} |
| | + | </div></div> |
| | | | |
| | == {{IconSVG|Trivia}} Trivia == | | == {{IconSVG|Trivia}} Trivia == |
| | * According to Jeremiah Slaczka in an interview with Nintendo Power, 5th Cell derived their name from a corporation featured in a script he wrote. | | * According to Jeremiah Slaczka in an interview with Nintendo Power, 5th Cell derived their name from a corporation featured in a script he wrote. |
| | ** Seal Team 6 would also name the antagonistic group after them - Red Cell. | | ** Seal Team 6 would also name the antagonistic group after them - Red Cell. |
| | + | * Before Drawn to Life, 5th Cell considered developing titles for the PlayStation Portable, only to reject the idea after realizing how expensive it was to develop for.<ref>[https://www.eurogamer.net/scribblenauts-developer-ditched-psp-concept Scribblenauts creator ditched PSP concept, Eurogamer]</ref> |
| | * Due to 5th Cell creating their own creator page on [[Steam]], their original page within the Scribblenauts releases redirects to [https://store.steampowered.com/developer/WBGames Warner Bros. Games' page]. | | * Due to 5th Cell creating their own creator page on [[Steam]], their original page within the Scribblenauts releases redirects to [https://store.steampowered.com/developer/WBGames Warner Bros. Games' page]. |
| | * The '''Advancing Entertainment''' slogan was introduced with D.N.A, and would end up being used on the company's website until 2013. | | * The '''Advancing Entertainment''' slogan was introduced with D.N.A, and would end up being used on the company's website until 2013. |