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| | *Hollow Island Owner – Owns multiple hollow houses "Above the Storm" | | *Hollow Island Owner – Owns multiple hollow houses "Above the Storm" |
| | *Gardener – Lost their garden "Above the Storm" | | *Gardener – Lost their garden "Above the Storm" |
| | + | |
| | + | ===Shopkeeper=== |
| | + | {{UnusedImage|image=[[File:BetaShopWii.png|250px]]}} |
| | + | |
| | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], an image of a Shopkeeper that is not [[Isaac]] exists, appearing to be a female [[Raposa]] with white hair. There is no name or artists attached to this character, though it can be assumed that she was replaced by Isaac relatively early in development. |
| | + | |
| | + | {{BR|Clear}} |
| | | | |
| | ==Objects== | | ==Objects== |
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| | {{UnusedImage|image=[[File:WiiTrident.png|250px]]}} | | {{UnusedImage|image=[[File:WiiTrident.png|250px]]}} |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a fifth [[Artifacts of Power|Artifact of Power]] was found - Mizu's Trident. It would have been found in the cut Water World inside the belly of a [[Unused & Removed Features/Wii#Squid|giant squid]], and would have been collected by [[Jowee]] and the [[Hero]]. After [[Circi]]'s betrayal, the trident would have been one of the [[Dark Mannequin]]'s arms. | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a fifth [[Artifacts of Power|Artifact of Power]] was found - Mizu's Trident. It would have been found in the cut Water World inside the belly of a [[Unused & Removed Features/Wii#Squid|giant squid]], and would have been collected by [[Jowee]] and the [[Hero]]. After [[Circi]]'s betrayal, the trident would have been one of the [[Bad Mannequin]]'s arms. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
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| | {{UnusedImage|image=[[File:IndeesIdols.png|250px]]}} | | {{UnusedImage|image=[[File:IndeesIdols.png|250px]]}} |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a Game Design Document mentions collectible, gold idols that [[Indee]] had hidden throughout the levels. According to the GDD, they would have required [[Action Drawing]] to collect. It is unknown how many of these would have been in each level, but a counter would have appeared at the end of each level telling the player how many they had collected. This likely means that the idols would have functioned differently than [[Cookie's Ingredients]], [[Farmer Brown's Seeds]], and [[Zsasha's Treasures]]. | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a Game Design Document mentions collectible, gold idols that [[Indee]] had hidden throughout the levels. According to the GDD, they would have required [[Action Drawing]] to collect. It is unknown how many of these would have been in each level, but a counter would have appeared at the end of each level telling the player how many they had collected. This likely means that the idols would have functioned differently than [[Cookie's Ingredients]], [[Farmer Brown's Seeds]], and [[Zsasha's Treasures]]. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
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| | {{UnusedImage|image=<tabber>Art=[[File:HungryPlantConcpet.jpg|200px]]|-|Model=[[File:HungryPlantWiiModel.png|250px]]</tabber>}} | | {{UnusedImage|image=<tabber>Art=[[File:HungryPlantConcpet.jpg|200px]]|-|Model=[[File:HungryPlantWiiModel.png|250px]]</tabber>}} |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Hungry Plant enemy, also called the Pitcher Plant and the Audrey Plant, were found. Not much is known about what this enemy would have done, but according to the concept art, it would have acted much like the [[Helmet Dragon]]. | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Hungry Plant enemy, also called the Pitcher Plant and the Audrey Plant, were found. Not much is known about what this enemy would have done, but according to the concept art, it would have acted much like the [[Tentacle Monster]]. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
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| | {{UnusedImage|image=<tabber>|-|Mandrill=[[File:KozMandrill.jpg|200px]]|-|Monkey=[[File:KozMonkey.jpg|200px]]|-|Robot=[[File:KozRobot.jpg|200px]]</tabber>}} | | {{UnusedImage|image=<tabber>|-|Mandrill=[[File:KozMandrill.jpg|200px]]|-|Monkey=[[File:KozMonkey.jpg|200px]]|-|Robot=[[File:KozRobot.jpg|200px]]</tabber>}} |
| | | | |
| − | As part of development, [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]] made some concept enemy sketches in a journal, all for [[Jangala]]. Many of these were uncovered in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], and we do not know how any of them would have functioned. The first two may have been a precursor to the [[Monkey]]s. | + | As part of development, [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]] made some concept enemy sketches in a journal, all for [[Jangala]]. Many of these were uncovered in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], and we do not know how any of them would have functioned. The first two may have been a precursor to the [[Monkey]]s. Notably, the Robot was created for a "Mayan Factory" world that was either cut or never approved. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| | + | |
| | ===Shadow City=== | | ===Shadow City=== |
| | ====Ink Goon==== | | ====Ink Goon==== |
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| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − | <!--===Eastern Winds===
| + | ===Eastern Winds=== |
| | + | ====Eastern Winds Baki Concepts==== |
| | + | {{UnusedImage|image=[[File:EarlyEWBakis.jpg|250px]]}} |
| | | | |
| − | ===Great Sea=== | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art for the [[Eastern Winds Baki]] was found, showing multiple possible designs before settling on the one chosen for the final game. Some of these include a Balloon Baki, a Jetpack Baki, and a Plane Baki. |
| | + | |
| | + | {{BR|Clear}} |
| | + | <!--===Great Sea=== |
| | | | |
| | ===Outer Orbit===--> | | ===Outer Orbit===--> |
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| | {{UnusedImage|image=<tabber>Concept=[[File:MTail1.jpg|250px]]|-|Gameplay=[[File:MTail2.jpg|250px]]|-|Template=[[File:MTail3.png|200px]]|-|On Hero=[[File:MTail4.png|150px]]</tabber>}} | | {{UnusedImage|image=<tabber>Concept=[[File:MTail1.jpg|250px]]|-|Gameplay=[[File:MTail2.jpg|250px]]|-|Template=[[File:MTail3.png|200px]]|-|On Hero=[[File:MTail4.png|150px]]</tabber>}} |
| | | | |
| − | The Mermaid Tail was the planned [[Hero]] attachment for the scrapped Water World. According to the Game Design Documents, the player would have originally sunk to the bottom of water pools, and this creation would have been required to swim through them. The player would have been able to get a temporary boost by pressing {{Icon|WiiA}}. According to either Billy Delli-Gatti or Casey Holtz, Scott Rogers said that the mermaid tail was also planned to be part of the [[Drawn to Life|original game]], but this has not been confirmed by anyone. | + | The Mermaid Tail was the planned [[Hero]] attachment for the scrapped Water World. According to the Game Design Documents, the player would have originally sunk to the bottom of water pools, and this creation would have been required to swim through them. The player would have been able to get a temporary boost by pressing {{Icon|WiiA}}. According to either Billy Delli-Gatti or Casey Holtz, Scott Rogers said that the mermaid tail was also planned to be part of the [[Drawn to Life|original game]]. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| | + | |
| | ====Hockey Player==== | | ====Hockey Player==== |
| − | {{UnusedImage|image=<tabber>Concept=[[File:Hockey1.jpg|250px]]|-|Gameplay=[[File:Hockey2.jpg|250px]]</tabber>}} | + | {{UnusedImage|image=<tabber> |
| | + | |-|Concept=[[File:Hockey1.jpg|250px]] |
| | + | |-|Gameplay=[[File:Hockey2.jpg|250px]] |
| | + | |-|Raposa Sports (Unused)=[[File:Hockey3.png]]</tabber>}} |
| | | | |
| | The Hockey Player was the planned [[Hero]] attachment for [[Icy Wastes]]. According to the Game Design Documents, this would have functioned exactly like the [[Skates]] and [[Sword]] do in tandem, albeit the hockey stick would have swung up instead of down, like the sword. The skates from this was adapted into the Skates, and the Hockey motif was incorporated into the [[Raposa Sports]] minigame. | | The Hockey Player was the planned [[Hero]] attachment for [[Icy Wastes]]. According to the Game Design Documents, this would have functioned exactly like the [[Skates]] and [[Sword]] do in tandem, albeit the hockey stick would have swung up instead of down, like the sword. The skates from this was adapted into the Skates, and the Hockey motif was incorporated into the [[Raposa Sports]] minigame. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| | + | |
| | ====Spacesuit==== | | ====Spacesuit==== |
| | {{UnusedImage|image=<tabber>Template=[[File:SpacesuitWii.png|250px]]|-|On Hero=[[File:SpacesuitWii2.png|150px]]</tabber>}} | | {{UnusedImage|image=<tabber>Template=[[File:SpacesuitWii.png|250px]]|-|On Hero=[[File:SpacesuitWii2.png|150px]]</tabber>}} |
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| | | | |
| | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], the premade design for this creation was found. The design for the leaf would end up being resized and used as the template for the [[Leaves of Ages]] creation. | | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], the premade design for this creation was found. The design for the leaf would end up being resized and used as the template for the [[Leaves of Ages]] creation. |
| | + | |
| | + | ====Wilfre's Painting 3==== |
| | + | {{UnusedImage|image=[[File:WilfrePortrait3.png|210px]]}} |
| | + | |
| | + | Found in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a third [[Wilfre's Painting 1|Painting]] was meant to be created in [[Shadow City]], likely in [[Shadow Palace]] with the other two. It is based on [[:wikipedia:Napoleon Crossing the Alps|Napoleon Crossing the Alps]], specifically the [https://commons.wikimedia.org/wiki/File:Jacques_Louis_David_-_Bonaparte_franchissant_le_Grand_Saint-Bernard,_20_mai_1800_-_Google_Art_Project.jpg first Versailles version]. |
| | + | |
| | + | {{BR|Clear}} |
| | + | ====Raposa Sports - Tennis==== |
| | + | {{UnusedImage|image=<tabber> |
| | + | |-|Tennis Ball=[[File:WTennisB.png]] |
| | + | |-|Tennis Racket=[[File:WTennisR.png]] |
| | + | </tabber>}} |
| | + | |
| | + | Found in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a tennis minigame was originally planned to be included with [[Raposa Sports]], and a '''Tennis Ball''' and '''Tennis Racket''' template were both created, though they were scrapped for the final product. |
| | + | |
| | + | {{BR|Clear}} |
| | | | |
| | ===Unused Developer Heroes=== | | ===Unused Developer Heroes=== |
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| | {{UnusedImage|image=[[File:TutorialWii.ogg]]}} | | {{UnusedImage|image=[[File:TutorialWii.ogg]]}} |
| | | | |
| − | This track is unused in the game and it likely would have been used in a tutorial, either for the platforming section or the drawing mode. | + | This track is unused in the game and it likely would have been used in a tutorial, either for the platforming section or the drawing mode. It is possibly related to a cut tutorial sequence with [[Circi]], meant to be played while the [[Hero]] travels with her to find the [[Book of Life]] at the beginning of the game. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ===Boss Theme (Intro)=== | + | ===Justin Mullens' Tracks=== |
| − | {{UnusedImage|image=[[File:BossThemeIntro.ogg]]}} | + | {{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}} |
| | + | |
| | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for. It is possible, though unconfirmed, that these tracks may have been made for the cancelled "My Amazing Story". |
| | | | |
| − | This track is unused in the game and it likely would have played in the [[Boss]]'s room before the rising [[Shadow]] is activated.
| |
| | {{BR|Clear}} | | {{BR|Clear}} |
| | + | ===Lost Credits Track=== |
| | + | {{UnusedImage|image=[[File:JEJTrackGuide.png|100px]]}} |
| | + | |
| | + | According to an internal document partially shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Jared Emerson-Johnson]], [[Drawn to Life: The Next Chapter (Wii) Credits|Chris Remo]] composed the Credits track for the game, though the song used in the final build is the track "Victory in Raposa", composed by [[Drawn to Life: The Next Chapter (Wii) Credits|Rich Vreeland]]. Remo's original track has yet to be discovered. |
| | | | |
| − | ===Justin Mullens' Tracks=== | + | {{BR|Clear}} |
| − | {{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}}
| + | ==Text== |
| | + | ===Circi's Tutorial=== |
| | + | There was once a sequence where [[Circi]] would guide the player through [[Rapoville]] in order to find the [[Book of Life]] at the start of the game. A stripped down version of this sequence is in the final release, consisting of the UCO segment and nothing more. The full tutorial was planned to be much more extensive, taking the player through the mechanics and controls of the game. |
| | + | <pre> |
| | + | !Training Mission |
| | + | $Training_1_a |
| | + | Char_Circi: To run, just move (S) left or right. $End |
| | + | $Training_1_b |
| | + | Char_Circi: You can buy almost anything at Isaac's shop. I'd introduce you, but he's not in right now. |
| | + | Char_Circi: Sometimes I like to sit on his roof and watch the world go by. Go ahead and try it. It's fun! $End |
| | + | $Training_1_c |
| | + | Char_Circi: (Hero), this is Chef Cookie. He bakes the best Banya Bread Pudding! $End |
| | + | $Training_1_d |
| | + | !PUNCH TUTORIAL HERE /*Tutorial Already Written/Located in Other File $End |
| | + | $Training_1_e |
| | + | Char_Circi: Officer Cricket? Why aren't you helping us track down Crazybarks? |
| | + | Char_Cricket: Circi, you know we have bigger problems to deal with. Now move along, you two! $End |
| | + | $Training_1_f |
| | + | Char_Circi: Hey, I see Galileo in his observatory! Let's go say hi! |
| | + | Char_Circi: Hmm. That's odd. Galileo's elevator is usually right here. I wonder where it has gone? $End |
| | + | $Training_1_g |
| | + | Char_Circi: What? The bridge is missing too! What's going on around here? |
| | + | Char_Circi: Hey (Hero)! Do you think the Creator might be able to draw us a new bridge? $End |
| | + | $Training_1_h |
| | + | !UCO TUTORIAL HERE /*Tutorial Already Written/Located in Other File $End |
| | + | $Training_1_i |
| | + | Char_Circi: That's a great looking bridge! Let's keep going. We have to find Crazybarks! $End |
| | + | $Training_1_j |
| | + | Char_Circi: This windmill pumps water up from the ground. |
| | + | Char_Circi: As long as its blades keep turning, our village will have plenty to drink! $End |
| | + | $Training_1_k |
| | + | Char_Circi: This is our sports complex. It's a great place to go with friends and play a game! $End |
| | + | $Training_1_l |
| | + | Char_Circi: Hmm. Farmer Brown's farm is looking a bit bare. Usually, he has lots of Banyan growing. $End |
| | + | $Training_1_m |
| | + | Char_Brown: Howdy there, Circi. An' you must be that new hero I've heard tell about. $End |
| | + | $Training_1_n |
| | + | Char_Circi: (Hero), if you really want some fun, try sliding around in the mud. $End |
| | + | $Training_1_o |
| | + | !SLIDING TUTORIAL HERE /*Tutorial Already Written/Located in Other File $End |
| | + | $Training_1_p |
| | + | Char_Circi: We're finally here! Up there is Crazybarks' rock. You'll have to double jump get up there. $End |
| | + | $Training_1_q |
| | + | !DBL JUMP TUTORIAL HERE /*Tutorial Already Written/Located in Other File $End |
| | + | </pre> |
| | + | The typos present in this text are also found in the game's files. Some of this dialogue is present in the final build, such as $Training_1_a, $Training_1_g/i, and $Training_1_k. |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for.
| + | ====Tutorials Already Written==== |
| | + | Although some of the tutorials appear in the final game, many of them do not. All four of them will be listed below: |
| | + | <tabber> |
| | + | |-|Punch= |
| | + | <pre> |
| | + | PlayerPunch_Tut |
| | + | Some enemies can be defeated simply by punching them. To punch, press (B) while facing the enemy or hold (S) to punch in any direction. |
| | + | </pre> |
| | + | |-|UCO= |
| | + | <pre> |
| | + | UcoInitial_Tut |
| | + | Some objects are missing from the world. Approach a Creation Easel and press (C) to draw them back to life! |
| | + | </pre> |
| | + | |-|Sliding= |
| | + | <pre> |
| | + | PlayerSlide_Tut |
| | + | Move and hold (S) down and press (A) to slide in the direction you are facing. |
| | + | </pre> |
| | + | |-|DBL Jump= |
| | + | <pre> |
| | + | PlayerDblJump_Tut |
| | + | To reach high areas, try double jumping by pressing (A) after you have already jumped. This will give you even more height! |
| | + | </pre> |
| | + | </tabber> |
| | | | |
| − | ==Text==
| |
| | ===Galileo's Story Dialogue=== | | ===Galileo's Story Dialogue=== |
| | In [[Rapoville]], [[Galileo]] is only accessible by the [[Village Observatory]], which is only accessible after creating the [[Vertical Platform]] in [[Shadow City (Level)|Shadow City]]. However, Galileo has dialogue for every level up to that point. For each level, there are three lines of dialogue that rotate. | | In [[Rapoville]], [[Galileo]] is only accessible by the [[Village Observatory]], which is only accessible after creating the [[Vertical Platform]] in [[Shadow City (Level)|Shadow City]]. However, Galileo has dialogue for every level up to that point. For each level, there are three lines of dialogue that rotate. |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| | ===Book of Life Startup=== | | ===Book of Life Startup=== |
| − | {{UnusedImage|image=[[File:BetaWiiMenu.jpg|250px]]}} | + | {{UnusedImage|image=<tabber> |
| | + | |-|Book=[[File:BetaWiiMenu.jpg|250px]] |
| | + | |-|Image=[[File:BetaWiiStartupImage.png|250px]] |
| | + | </tabber>}} |
| | | | |
| | The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build. | | The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build. |
| | + | |
| | + | {{BR|Clear}} |
| | + | |
| | + | ===Book of Life Intro Sequence=== |
| | + | {{UnusedImage|image=[[File:TNCBSCBOL.jpg|250px]]}} |
| | + | |
| | + | Among the early screenshots of the game featured in Ken Capelli's portfolio is one of the game's opening sequence, which looks near-identical to what's featured in the final game. One difference this screenshot contains, however, is a palette being put in place of the creation marker taking the player to [[Draw Mode (Wii)|Draw Mode]] to draw the [[World]]. This addition suggests that the player could've been able to draw the creations into the book directly, just like the [[Drawn to Life|original game]]. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
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| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| | + | ===Verticle City=== |
| | + | {{UnusedImage|image=[[File:VerticleCityWii.png|250px]]}} |
| | + | |
| | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a cut or unapproved world was found - Verticle City. Nothing is known about the plot or enemies that would have been in this world, but we do know it was designed by Environment Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]]. It is possibly a precursor to [[Eastern Winds]], but this has not been confirmed. |
| | + | |
| | + | {{BR|Clear}} |
| | + | |
| | ==Levels== | | ==Levels== |
| | ===Beta Jangala Level=== | | ===Beta Jangala Level=== |