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*Hollow Island Owner – Owns multiple hollow houses "Above the Storm"
 
*Hollow Island Owner – Owns multiple hollow houses "Above the Storm"
 
*Gardener – Lost their garden "Above the Storm"
 
*Gardener – Lost their garden "Above the Storm"
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===Shopkeeper===
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{{UnusedImage|image=[[File:BetaShopWii.png|250px]]}}
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In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], an image of a Shopkeeper that is not [[Isaac]] exists, appearing to be a female [[Raposa]] with white hair. There is no name or artists attached to this character, though it can be assumed that she was replaced by Isaac relatively early in development.
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==Objects==
 
==Objects==
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{{UnusedImage|image=[[File:WiiTrident.png|250px]]}}
 
{{UnusedImage|image=[[File:WiiTrident.png|250px]]}}
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In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a fifth [[Artifacts of Power|Artifact of Power]] was found - Mizu's Trident. It would have been found in the cut Water World inside the belly of a [[Unused & Removed Features/Wii#Squid|giant squid]], and would have been collected by [[Jowee]] and the [[Hero]]. After [[Circi]]'s betrayal, the trident would have been one of the [[Dark Mannequin]]'s arms.
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In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a fifth [[Artifacts of Power|Artifact of Power]] was found - Mizu's Trident. It would have been found in the cut Water World inside the belly of a [[Unused & Removed Features/Wii#Squid|giant squid]], and would have been collected by [[Jowee]] and the [[Hero]]. After [[Circi]]'s betrayal, the trident would have been one of the [[Bad Mannequin]]'s arms.
    
{{BR|Clear}}
 
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{{UnusedImage|image=[[File:IndeesIdols.png|250px]]}}
 
{{UnusedImage|image=[[File:IndeesIdols.png|250px]]}}
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In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a Game Design Document mentions collectible, gold idols that [[Indee]] had hidden throughout the levels. According to the GDD, they would have required [[Action Drawing]] to collect. It is unknown how many of these would have been in each level, but a counter would have appeared at the end of each level telling the player how many they had collected. This likely means that the idols would have functioned differently than [[Cookie's Ingredients]], [[Farmer Brown's Seeds]], and [[Zsasha's Treasures]].
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In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a Game Design Document mentions collectible, gold idols that [[Indee]] had hidden throughout the levels. According to the GDD, they would have required [[Action Drawing]] to collect. It is unknown how many of these would have been in each level, but a counter would have appeared at the end of each level telling the player how many they had collected. This likely means that the idols would have functioned differently than [[Cookie's Ingredients]], [[Farmer Brown's Seeds]], and [[Zsasha's Treasures]].
    
{{BR|Clear}}
 
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{{UnusedImage|image=<tabber>Art=[[File:HungryPlantConcpet.jpg|200px]]|-|Model=[[File:HungryPlantWiiModel.png|250px]]</tabber>}}
 
{{UnusedImage|image=<tabber>Art=[[File:HungryPlantConcpet.jpg|200px]]|-|Model=[[File:HungryPlantWiiModel.png|250px]]</tabber>}}
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In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Hungry Plant enemy, also called the Pitcher Plant and the Audrey Plant, were found. Not much is known about what this enemy would have done, but according to the concept art, it would have acted much like the [[Helmet Dragon]].
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In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Hungry Plant enemy, also called the Pitcher Plant and the Audrey Plant, were found. Not much is known about what this enemy would have done, but according to the concept art, it would have acted much like the [[Tentacle Monster]].
    
{{BR|Clear}}
 
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{{UnusedImage|image=<tabber>|-|Mandrill=[[File:KozMandrill.jpg|200px]]|-|Monkey=[[File:KozMonkey.jpg|200px]]|-|Robot=[[File:KozRobot.jpg|200px]]</tabber>}}
 
{{UnusedImage|image=<tabber>|-|Mandrill=[[File:KozMandrill.jpg|200px]]|-|Monkey=[[File:KozMonkey.jpg|200px]]|-|Robot=[[File:KozRobot.jpg|200px]]</tabber>}}
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As part of development, [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]] made some concept enemy sketches in a journal, all for [[Jangala]]. Many of these were uncovered in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], and we do not know how any of them would have functioned. The first two may have been a precursor to the [[Monkey]]s.
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As part of development, [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]] made some concept enemy sketches in a journal, all for [[Jangala]]. Many of these were uncovered in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], and we do not know how any of them would have functioned. The first two may have been a precursor to the [[Monkey]]s. Notably, the Robot was created for a "Mayan Factory" world that was either cut or never approved.
    
{{BR|Clear}}
 
{{BR|Clear}}
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===Shadow City===
 
===Shadow City===
 
====Ink Goon====
 
====Ink Goon====
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{{BR|Clear}}
 
{{BR|Clear}}
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<!--===Eastern Winds===
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===Eastern Winds===
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====Eastern Winds Baki Concepts====
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{{UnusedImage|image=[[File:EarlyEWBakis.jpg|250px]]}}
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In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art for the [[Eastern Winds Baki]] was found, showing multiple possible designs before settling on the one chosen for the final game. Some of these include a Balloon Baki, a Jetpack Baki, and a Plane Baki.
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===Great Sea===
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{{BR|Clear}}
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<!--===Great Sea===
    
===Outer Orbit===-->
 
===Outer Orbit===-->
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{{BR|Clear}}
 
{{BR|Clear}}
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===Justin Mullens' Tracks===
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{{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}}
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===Boss Theme (Intro)===
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In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for. It is possible, though unconfirmed, that these tracks may have been made for the cancelled "My Amazing Story".
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{{UnusedImage|image=[[File:BossThemeIntro.ogg]]}}
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This track is unused in the game and it likely would have played in the [[Boss]]'s room before the rising [[Shadow]] is activated.
   
{{BR|Clear}}
 
{{BR|Clear}}
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===Lost Credits Track===
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{{UnusedImage|image=[[File:JEJTrackGuide.png|100px]]}}
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===Justin Mullens' Tracks===
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According to an internal document partially shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Jared Emerson-Johnson]], [[Drawn to Life: The Next Chapter (Wii) Credits|Chris Remo]] composed the Credits track for the game, though the song used in the final build is the track "Victory in Raposa", composed by [[Drawn to Life: The Next Chapter (Wii) Credits|Rich Vreeland]]. Remo's original track has yet to be discovered.
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{{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}}
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  −
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for.
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{{BR|Clear}}
 
==Text==
 
==Text==
 
===Circi's Tutorial===
 
===Circi's Tutorial===
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There was once a sequence where [[Circi]] would guide the player through [[Rapoville]] in order to find the [[Book of Life]] at the start of the game. A stripped down version of this sequence is in the final release, consisting of the UCO segment and nothing more. The full tutortial was planned to be much more extensive, taking the player through the mechanics and controls of the game.
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There was once a sequence where [[Circi]] would guide the player through [[Rapoville]] in order to find the [[Book of Life]] at the start of the game. A stripped down version of this sequence is in the final release, consisting of the UCO segment and nothing more. The full tutorial was planned to be much more extensive, taking the player through the mechanics and controls of the game.
 
<pre>
 
<pre>
 
!Training Mission
 
!Training Mission
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{{BR|Clear}}
 
{{BR|Clear}}
 
===Book of Life Startup===
 
===Book of Life Startup===
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{{UnusedImage|image=[[File:BetaWiiMenu.jpg|250px]]}}
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{{UnusedImage|image=<tabber>
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|-|Book=[[File:BetaWiiMenu.jpg|250px]]
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|-|Image=[[File:BetaWiiStartupImage.png|250px]]
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</tabber>}}
    
The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build.
 
The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build.
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{{BR|Clear}}
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===Book of Life Intro Sequence===
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{{UnusedImage|image=[[File:TNCBSCBOL.jpg|250px]]}}
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Among the early screenshots of the game featured in Ken Capelli's portfolio is one of the game's opening sequence, which looks near-identical to what's featured in the final game. One difference this screenshot contains, however, is a palette being put in place of the creation marker taking the player to [[Draw Mode (Wii)|Draw Mode]] to draw the [[World]]. This addition suggests that the player could've been able to draw the creations into the book directly, just like the [[Drawn to Life|original game]].
    
{{BR|Clear}}
 
{{BR|Clear}}
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{{UnusedImage|image=[[File:VerticleCityWii.png|250px]]}}
 
{{UnusedImage|image=[[File:VerticleCityWii.png|250px]]}}
   −
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a cut or unapproved world was found - Verticle City. Nothing is known about the plot or enemies that would have been in this world, but we do know it was designed by Environment Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]].
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In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a cut or unapproved world was found - Verticle City. Nothing is known about the plot or enemies that would have been in this world, but we do know it was designed by Environment Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]]. It is possibly a precursor to [[Eastern Winds]], but this has not been confirmed.
    
{{BR|Clear}}
 
{{BR|Clear}}
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