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| | == {{IconSVG|Trivia}} Trivia == | | == {{IconSVG|Trivia}} Trivia == |
| | * The game was originally announced on May 26th, 2009 in tandem with its [[Drawn to Life: The Next Chapter|DS counterpart]]. | | * The game was originally announced on May 26th, 2009 in tandem with its [[Drawn to Life: The Next Chapter|DS counterpart]]. |
| − | * ''Drawn to Life: The Next Chapter (Wii)'' was confirmed not to be canon by Jeremiah Slaczka and DigitalContinue<ref>[[File:Wiinotcanon.png|thumb]]</ref>. | + | * ''Drawn to Life: The Next Chapter (Wii)'' was confirmed not to be canon by Jeremiah Slaczka and DigitalContinue<ref>[[File:Wiinotcanon.png]]</ref>. |
| | * Like the [[Drawn to Life|original installment]], the player gets to draw the world of Raposa at the start of the game. | | * Like the [[Drawn to Life|original installment]], the player gets to draw the world of Raposa at the start of the game. |
| | ** Unlike the original game, the Wii game doesn't let the player draw the trees and Raposa. Instead, the player gets to draw the sun and the moon. | | ** Unlike the original game, the Wii game doesn't let the player draw the trees and Raposa. Instead, the player gets to draw the sun and the moon. |
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| | ** It is unknown whether this is a plot hole or a miscalculation of the plan on Jowee's part. | | ** It is unknown whether this is a plot hole or a miscalculation of the plan on Jowee's part. |
| | * According to Character Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric Maki]] and Additional Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Thomas Denmark]], the last six months of development were part of a crunch, meaning that the team was working long days, 6-7 days a week to get the game out on time. | | * According to Character Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric Maki]] and Additional Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Thomas Denmark]], the last six months of development were part of a crunch, meaning that the team was working long days, 6-7 days a week to get the game out on time. |
| | + | * According to [[Drawn to Life: The Next Chapter (Wii) Credits|Scott Rogers]], the uDraw peripheral was created to make drawing on the Wii easier after seeing the difficultly of drawing with the Wii remote<ref>[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/]</ref>. |
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| | =={{Icon|Painting}} Media== | | =={{Icon|Painting}} Media== |