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| | ** Both games also feature overworld and side-scrolling sections, albeit in ActRaiser its a city-building simulator rather than a RPG-style hub world. | | ** Both games also feature overworld and side-scrolling sections, albeit in ActRaiser its a city-building simulator rather than a RPG-style hub world. |
| | * Four pre-release builds of this game have been revealed to the public. More information about these builds can be found [[Unused & Removed Features/DTL1#Milestone Builds|here]]. | | * Four pre-release builds of this game have been revealed to the public. More information about these builds can be found [[Unused & Removed Features/DTL1#Milestone Builds|here]]. |
| | + | * This game is among only two in the entire [[Drawn to Life series]] to get official merchandise made for it - the other one being an iron-on transfer sticker released alongside [[Drawn to Life: The Next Chapter (Wii)]] - with this one being a DS carry case, complete with a stylus and branded whiteboard and marker. |
| | + | ** Both items were released exclusively in Australia<ref>[https://www.engadget.com/2007-11-16-australian-drawn-to-life-ds-case-is-awesome-unattainable.html Engadget Press Release Article]</ref>. |
| | | | |
| | =={{Icon|Painting}} Media == | | =={{Icon|Painting}} Media == |
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| | <center><gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center"> | | <center><gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center"> |
| | DTLDSIcon.png|The game's DS icon. | | DTLDSIcon.png|The game's DS icon. |
| | + | dtl_case1.jpg|A promotional image of an Australian-exclusive DS carry case. |
| | + | dtl_case2.jpg|Ditto. |
| | + | dtl_case3.jpg|Ditto. |
| | + | dtl_case4.jpg|Ditto, with the whiteboard, marker and stylus. |
| | Actraiser.png|Director Jeremiah Slaczka talking about the game's inspiration. | | Actraiser.png|Director Jeremiah Slaczka talking about the game's inspiration. |
| | </gallery> | | </gallery> |