All four enemy NPCs added via the Creative Pack - [[Cumulus]], [[Kuragekko]], [[Seedlee]] & [[Taz]] - were discovered to have been included in the files of the base game, which may indicate that these enemies were intended to be included at the start. This may explain why they each have emotive sprites like the rest despite them being unused, but it is currently unknown what purpose these sprites would've had in the game, or why these sprites were left unused. It is believed that these could have been used when the dialogue prompting an Imagination Battle is triggered prior to completion, or perhaps that the Toys themselves could have used the same enemy sprite style as the [[Drawn to Life|previous]] [[Drawn to Life: The Next Chapter|games]], with the emotive sprites acting as hurt sprites. Both of these points are merely speculation, however. | All four enemy NPCs added via the Creative Pack - [[Cumulus]], [[Kuragekko]], [[Seedlee]] & [[Taz]] - were discovered to have been included in the files of the base game, which may indicate that these enemies were intended to be included at the start. This may explain why they each have emotive sprites like the rest despite them being unused, but it is currently unknown what purpose these sprites would've had in the game, or why these sprites were left unused. It is believed that these could have been used when the dialogue prompting an Imagination Battle is triggered prior to completion, or perhaps that the Toys themselves could have used the same enemy sprite style as the [[Drawn to Life|previous]] [[Drawn to Life: The Next Chapter|games]], with the emotive sprites acting as hurt sprites. Both of these points are merely speculation, however. |