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== {{IconSVG|Trivia}} Trivia ==
 
== {{IconSVG|Trivia}} Trivia ==
 
* The game was originally announced on May 26th, 2009 in tandem with its [[Drawn to Life: The Next Chapter|DS counterpart]].
 
* The game was originally announced on May 26th, 2009 in tandem with its [[Drawn to Life: The Next Chapter|DS counterpart]].
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* ''Drawn to Life: The Next Chapter (Wii)'' was confirmed not to be canon by Jeremiah Slaczka and DigitalContinue<ref>[[File:Wiinotcanon.png]]</ref>.
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* ''Drawn to Life: The Next Chapter (Wii)'' was confirmed not to be canon by Jeremiah Slaczka and DigitalContinue<ref>[[File:Wiinotcanon.png|200px]]</ref>.
 
* Like the [[Drawn to Life|original installment]], the player gets to draw the world of Raposa at the start of the game.
 
* Like the [[Drawn to Life|original installment]], the player gets to draw the world of Raposa at the start of the game.
 
** Unlike the original game, the Wii game doesn't let the player draw the trees and Raposa. Instead, the player gets to draw the sun and the moon.
 
** Unlike the original game, the Wii game doesn't let the player draw the trees and Raposa. Instead, the player gets to draw the sun and the moon.
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** It is unknown whether this is a plot hole or a miscalculation of the plan on Jowee's part.
 
** It is unknown whether this is a plot hole or a miscalculation of the plan on Jowee's part.
 
* According to Character Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric Maki]] and Additional Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Thomas Denmark]], the last six months of development were part of a crunch, meaning that the team was working long days, 6-7 days a week to get the game out on time.
 
* According to Character Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric Maki]] and Additional Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Thomas Denmark]], the last six months of development were part of a crunch, meaning that the team was working long days, 6-7 days a week to get the game out on time.
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* According to [[Drawn to Life: The Next Chapter (Wii) Credits|Scott Rogers]], the uDraw peripheral was created to make drawing on the Wii easier after seeing the difficultly of drawing with the Wii remote<ref>[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/]</ref>.
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* According to [[Drawn to Life: The Next Chapter (Wii) Credits|Scott Rogers]], the uDraw peripheral was created to make drawing on the Wii easier after seeing the difficultly of drawing with the Wii remote<ref>[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]</ref>.
    
=={{Icon|Painting}} Media==
 
=={{Icon|Painting}} Media==
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</center>
 
</center>
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=={{Icon|Note}} References==
 
<references/>
 
<references/>
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[[Category:Drawn to Life: The Next Chapter (Wii)]]
 
[[Category:Drawn to Life: The Next Chapter (Wii)]]
 
[[Category:Games]]
 
[[Category:Games]]
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