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Removed the added DG info; thanks for the find, but this wasn't really the best place for it
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The '''Drawn to Life Series''' is a series of video games that appear on a variety of consoles, including [[:wikipedia:Nintendo DS|Nintendo DS]], [[:wikipedia:Wii|Nintendo Wii]], [[:wikipedia:Nintendo Switch|Nintendo Switch]], [[:wikipedia:Steam (service)|Steam]], and most devices running [[:wikipedia:Android (operating system)|Android]] or [[:wikipedia:iOS|iOS]]. The original series was created and developed by [[5th Cell]], with guest developers such as [[Altron]] and [[Planet Moon Studios]] working on ''[[Drawn to Life: Spongebob Squarepants Edition]]'' and ''[[Drawn to Life: The Next Chapter (Wii)]]'' respectively. In 2013, the series IP was sold to [[505 Games]] after the previous publisher, [[THQ]], declared bankruptcy. Since this transfer, both [[:wikipedia:WayForward|WayForward]] and [[Digital Continue]] have developed games in the series.
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The '''Drawn to Life Series''' is a series of video games that appear on a variety of consoles, including [[:wikipedia:Nintendo DS|Nintendo DS]], [[:wikipedia:Wii|Nintendo Wii]], [[:wikipedia:Nintendo Switch|Nintendo Switch]], [[:wikipedia:Steam (service)|Steam]] compatible devices, and most devices running [[:wikipedia:Android (operating system)|Android]] or [[:wikipedia:iOS|iOS]]. The original series was created and developed by [[5th Cell]], with guest developers [[Altron]] and [[Planet Moon Studios]] working on ''[[Drawn to Life: SpongeBob SquarePants Edition]]'' and ''[[Drawn to Life: The Next Chapter (Wii)]]'' respectively. In 2013, the series IP was sold to [[505 Games]] after the previous publisher, [[THQ]], declared bankruptcy. Since this purchase, both [[WayForward]] and [[Digital Continue]] have developed games in the series.
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Most games in this series are 2D platformers, with ''[[Drawn to Life: Two Realms]]'' being more of a puzzle game with a platformer twist. Each game also has a "village mode", where the player can interact with the various [[Raposa]] and access the map menus. With the exception of ''Drawn to Life: Two Realms'', each game has a focus on rescuing Raposa from the levels, while also collecting various objects ranging anywhere from [[Template]]s, [[Stamp]]s, or [[Heather's Pendant|Valuable Artifacts]]. In every game, the player can also create their own graphics, with the main pull of the series being the ability to "Drawn Your Hero!". The player is also able to draw various level objects, village objects, and even some enemies in ''Drawn to Life: Spongebob Squarepants Edition''.
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Most games in this series are 2D platformers, with ''[[Drawn to Life: Two Realms]]'' being more of a puzzle game with a platformer twist. Each game also has a "village mode", where the player can interact with the various [[Raposa]] and access the map menus. With the exception of ''Drawn to Life: Two Realms'', each game has a focus on rescuing Raposa from the levels, while also collecting various objects ranging anywhere from [[Template]]s, [[Stamp]]s, or [[Heather's Pendant|Valuable Artifacts]]. In every game, the player can also create their own graphics, with the main pull of the series being the ability to "Drawn Your Hero!". The player is also able to draw various level objects, village objects, and even some enemies in ''Drawn to Life: SpongeBob SquarePants Edition''.
    
The main series revolves around the story of the [[Raposa]], fox-like humanoids that live in [[Rapoville]], a village closely linked to the Raposa's deity - the [[Creator]]. You play as the Creator and as the [[Hero|Creation Hero]], a being sent to help the Raposa with their struggles. In the DS games, the Raposa focus on defeating [[Wilfre]], an antagonistic Raposa who challenged the Creator and created the [[Shadow]], the primary malicious force in the series. The Raposa also find two interesting characters along their journey, [[Heather]] - a Raposa with Shadow scarring half of her body, and Mike - a [[Human]] stuck in Rapoville with no memory of how he got there.  
 
The main series revolves around the story of the [[Raposa]], fox-like humanoids that live in [[Rapoville]], a village closely linked to the Raposa's deity - the [[Creator]]. You play as the Creator and as the [[Hero|Creation Hero]], a being sent to help the Raposa with their struggles. In the DS games, the Raposa focus on defeating [[Wilfre]], an antagonistic Raposa who challenged the Creator and created the [[Shadow]], the primary malicious force in the series. The Raposa also find two interesting characters along their journey, [[Heather]] - a Raposa with Shadow scarring half of her body, and Mike - a [[Human]] stuck in Rapoville with no memory of how he got there.  
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<!--GUY'S REQUEST: If possible, could we find sources for a lot of this information? I know sources exist, but I'm too busy to comb through the Miah interview, documents, press tours, etc to find sources for this page-->
 
<!--GUY'S REQUEST: If possible, could we find sources for a lot of this information? I know sources exist, but I'm too busy to comb through the Miah interview, documents, press tours, etc to find sources for this page-->
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=={{Icon|Book}} Initial Concepts ==
 
=={{Icon|Book}} Initial Concepts ==
 
When mobile developers [[5th Cell]] wanted to transition from mobile games to the [[:wikipedia:Nintendo DS|Nintendo DS]], Series Director [[Drawn to Life Credits|Jeremiah Slaczka]] was determined to make something that would use the DS's features in a unique way. The original concept of drawings coming to life was in Slaczka's head for roughly six months before the company began prototyping it.
 
When mobile developers [[5th Cell]] wanted to transition from mobile games to the [[:wikipedia:Nintendo DS|Nintendo DS]], Series Director [[Drawn to Life Credits|Jeremiah Slaczka]] was determined to make something that would use the DS's features in a unique way. The original concept of drawings coming to life was in Slaczka's head for roughly six months before the company began prototyping it.
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=={{Icon|DTL}} [[Drawn to Life]] ==
 
=={{Icon|DTL}} [[Drawn to Life]] ==
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On September 10th, 2007, the original '''Drawn to Life''' was released exclusively on the [[:wikipedia:Nintendo DS|Nintendo DS]]. Developed by [[5th Cell]] and published by [[THQ]], it was received well by critics and went on to sell 820,000 copies by March of the following year. In Japan, the game was published by [[:wikipedia:Agatsuma Entertainment|Agatsuma Entertainment]] on December 4th 2008, releasing under the title '''Drawn to Life: God's Marionette'''. In Korea, the game launched on January 15th, 2008 as: '''Geuryeora, Touch! Naega Mandeuneun Sesang'''.
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On September 10th, 2007, the original '''Drawn to Life''' was released exclusively on the [[:wikipedia:Nintendo DS|Nintendo DS]]. Developed by [[5th Cell]] and published by [[THQ]], it was received well by critics and went on to sell 820,000 copies by March of the following year. In Japan, the game was published by [[Agatsuma Entertainment]] on December 4th 2008, releasing under the title '''Drawn to Life: God's Marionette'''. In Korea, the game launched on January 15th, 2008 as: '''Geuryeora, Touch! Naega Mandeuneun Sesang'''.
    
{{ReadMore|Drawn to Life}}
 
{{ReadMore|Drawn to Life}}
    
=={{Icon|DTLSB}} [[Drawn to Life: Spongebob Squarepants Edition]] ==
 
=={{Icon|DTLSB}} [[Drawn to Life: Spongebob Squarepants Edition]] ==
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During the development of the original game, series publisher [[THQ]] was looking to produce more games themed around their [[:wikipedia:Nickelodeon|Nickelodeon]] IPs. When ''[[Drawn to Life]]'' released, they noticed the conceptual similarities between it and the [https://spongebob.fandom.com/wiki/SpongeBob_SquarePants_(series) Spongebob Squarepants] episode "[https://spongebob.fandom.com/wiki/Frankendoodle Frankendoodle]." As a result, a [[Spongebob]]-themed version of ''Drawn to Life'' was envisioned. Due to [[5th Cell]] working on ''[[:wikipedia:Lock's Quest|Lock's Quest]]'' at the time, Japanese developer [[Altron]] was contracted to develop this new spin-off. The game was released on September 15th, 2008 in North America, on the 25th in Europe, and on the 26th in Australia. On November 3rd, 2008, the game was released in Japan.
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During the development of the original game, series publisher [[THQ]] was looking to produce more games themed around their [[:wikipedia:Nickelodeon|Nickelodeon]] IPs. When ''[[Drawn to Life]]'' released, they noticed the conceptual similarities between it and the [https://spongebob.fandom.com/wiki/SpongeBob_SquarePants_(series) Spongebob Squarepants] episode "[https://spongebob.fandom.com/wiki/Frankendoodle Frankendoodle]." As a result, a [[Spongebob]]-themed version of ''Drawn to Life'' was envisioned. Due to [[5th Cell]] working on ''[[:wikipedia:Lock's Quest|Lock's Quest]]'' at the time, Japanese developer [[Altron]] was contracted to develop this new spin-off. The game was released on September 15th, 2008 in North America, with the European and Australian release occurring later that month and South Korea receiving it on November 18th - strangely, though, the game never saw a Japanese release.
    
{{ReadMore|Drawn to Life: Spongebob Squarepants Edition}}
 
{{ReadMore|Drawn to Life: Spongebob Squarepants Edition}}
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== {{Icon|Wii}} [[Drawn to Life: The Next Chapter (Wii)|Drawn to Life: The Next Chapter (Wii)]] ==
 
== {{Icon|Wii}} [[Drawn to Life: The Next Chapter (Wii)|Drawn to Life: The Next Chapter (Wii)]] ==
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While [[5th Cell]] developed the Nintendo DS version of ''[[Drawn to Life: The Next Chapter]]'', [[THQ]] contracted [[Planet Moon Studios]] to develop a version of the game for the [[:wikipedia:Wii|Nintendo Wii]]. Despite sharing the same name, the game has very little in common with its DS counterpart, and the game is considered non-canon to the series. The development process was particularly rough, with multiple developers citing weeks of crunch and poor organization as contributing factors. Despite this, it remains one of the best selling games in the series, behind only ''[[Drawn to Life: Spongebob Squarepants Edition]]''. It released simultaneously with the DS version in all regions.
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While [[5th Cell]] developed the Nintendo DS version of ''[[Drawn to Life: The Next Chapter]]'', [[THQ]] contracted [[Planet Moon Studios]] to develop a version of the game for the [[:wikipedia:Wii|Nintendo Wii]]. Despite sharing a name, the game has very little in common with its DS counterpart, and the game is considered non-canon to the series. The development process was particularly rough, with multiple developers citing weeks of crunch and poor organization as contributing factors. Despite this, it remains one of the best selling games in the series, behind only ''[[Drawn to Life: Spongebob Squarepants Edition]]''. It released simultaneously with the DS version in all regions.
    
{{ReadMore|Drawn to Life: The Next Chapter (Wii)}}
 
{{ReadMore|Drawn to Life: The Next Chapter (Wii)}}
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== {{Icon|Book}} [[THQ]] Bankruptcy and [[505 Games]]==
 
== {{Icon|Book}} [[THQ]] Bankruptcy and [[505 Games]]==
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On December 19th, 2012, [[THQ]] declared [[:wikipedia:Chapter 11 bankruptcy|Chapter 11 bankruptcy]], resulting in an auction of all of their IPs before their merger with [[:wikipedia:THQ Nordic|Nordic]]. The Drawn to Life Series was sold to [[505 Games]] for $300,000<ref>[https://www.warpzoned.com/2013/04/505-games-acquires-drawn-to-life-license/ 505 Games acquires Drawn To Life license]</ref> as one of the last lots sold. They did not release anything under the Drawn to Life name until releasing an [[:wikipedia:iOS|iOS]] port of the original ''[[Drawn to Life]]'' on May 21, 2014, developed by [[:wikipedia:WayForward|WayForward]] and releasing to poor reviews. The series would then lay dormant for the next six years.
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On December 19th, 2012, [[THQ]] declared [[:wikipedia:Chapter 11 bankruptcy|Chapter 11 bankruptcy]], resulting in an auction of all of their IPs before their merger with [[:wikipedia:THQ Nordic|Nordic]]. The Drawn to Life Series was sold to [[505 Games]] for $300,000<ref>[https://www.warpzoned.com/2013/04/505-games-acquires-drawn-to-life-license/ 505 Games acquires Drawn To Life license]</ref> as one of the last lots sold. They did not release anything under the Drawn to Life name until releasing an [[:wikipedia:iOS|iOS]] port of the original ''[[Drawn to Life]]'' on May 21, 2014, developed by [[WayForward]] and releasing to poor reviews. The series would then lay dormant for the next six years.
    
{{ReadMore|:wikipedia:THQ#Bankruptcy and liquidation, THQ Nordic (2012–2013)}}
 
{{ReadMore|:wikipedia:THQ#Bankruptcy and liquidation, THQ Nordic (2012–2013)}}
    
== {{Icon|TR}} [[Drawn to Life: Two Realms]] ==
 
== {{Icon|TR}} [[Drawn to Life: Two Realms]] ==
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On October 22nd, 2020, a rating for a yet unannounced game was leaked on a Taiwanese ratings site<ref>[https://www.gematsu.com/2020/10/drawn-to-life-two-realms-rated-for-switch-in-taiwan Drawn to Life: Two Realms rated for Switch in Taiwan]</ref>. Shortly after, series Producer [[Drawn to Life: Two Realms Credits|Joseph Tringali]] and [[505 Games]] Brand Community Manager Jade Oakley<!--Source Needed on Last Name--> joined the Drawn to Life: For All Discord server and showcased information relating to '''Drawn to Life: Two Realms''' and multiple pitches that were shut down between 2014 and 2020.
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On October 22nd, 2020, a rating for a yet unannounced game was leaked on a Taiwanese ratings site<ref>[https://www.gematsu.com/2020/10/drawn-to-life-two-realms-rated-for-switch-in-taiwan Drawn to Life: Two Realms rated for Switch in Taiwan]</ref>. Shortly after, series Producer [[Drawn to Life: Two Realms Credits|Joseph Tringali]] and [[505 Games]] Brand Community Manager Jade Oakley<!--Source Needed on Last Name--> joined the Drawn to Life: For All Discord server and showcased information relating to '''Drawn to Life: Two Realms''' and multiple pitches that were shot down in 2015 and 2017.
    
Later that year, on December 7, 2020, ''Drawn to Life: Two Realms'' was digitally released on [[:wikipedia:Nintendo Switch|Nintendo Switch]], [[:wikipedia:Steam (service)|Steam compatible devices]], and most devices running [[:wikipedia:Android (operating system)|Android]] or [[:wikipedia:iOS|iOS]]. It was developed by [[Digital Continue]], a company made up of many former [[5th Cell]] developers. Fans and critics alike criticized the release for straying away from the series roots and for an odd lack of user-drawn objects in the levels.
 
Later that year, on December 7, 2020, ''Drawn to Life: Two Realms'' was digitally released on [[:wikipedia:Nintendo Switch|Nintendo Switch]], [[:wikipedia:Steam (service)|Steam compatible devices]], and most devices running [[:wikipedia:Android (operating system)|Android]] or [[:wikipedia:iOS|iOS]]. It was developed by [[Digital Continue]], a company made up of many former [[5th Cell]] developers. Fans and critics alike criticized the release for straying away from the series roots and for an odd lack of user-drawn objects in the levels.
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It would receive two [[Drawn to Life: Two Realms#Downloadable Content|Free Updates]] on February 4th, 2021 and April 21st, 2021 resepctivley. These updates added more optional levels to complete, more templates and [[Sticker]]s for the [[Hero]], and more characters to the overworld.
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It would receive two [[Drawn to Life: Two Realms#Downloadable Content|Free Updates]] on February 4th, 2021 and April 21st, 2021 respectively. These updates added more optional levels to complete, more templates and [[Sticker]]s for the [[Hero]], and more characters to the overworld.
    
{{ReadMore|Drawn to Life: Two Realms}}
 
{{ReadMore|Drawn to Life: Two Realms}}
    
== {{Icon|Book}} Future ==
 
== {{Icon|Book}} Future ==
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During an interview with Nintendo Everything, Executive Producer [[Drawn to Life: Two Realms Credits|Joseph Tringali]] stated that [[Digital Continue]] would like to work on remakes of both ''[[Drawn to Life]]'' and ''[[Drawn to Life: The Next Chapter]]'', as well as a bigger sequel to ''[[Drawn to Life: Two Realms]]'', and that the team would be open to non-video game endeavors under the Drawn to Life brand, but that all of these projects would rely on the reception of ''Drawn to Life: Two Realms''<ref>[https://nintendoeverything.com/drawn-to-life-two-realms-interview-505-games-digital-continue/ Drawn to Life: Two Realms dev on how the game came to be, series’ future, more]</ref>. Due to the subpar sales, the mild-to-negative reception of ''Drawn to Life: Two Realms'', and the silence following the final update, the future of the series is currently uncertain.
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During an interview with Nintendo Everything, Executive Producer [[Drawn to Life: Two Realms Credits|Joseph Tringali]] stated that [[Digital Continue]] would like to work on remakes of both ''[[Drawn to Life]]'' and ''[[Drawn to Life: The Next Chapter]]'', as well as a bigger sequel to ''[[Drawn to Life: Two Realms]]'', and that the team would be open to non-video game endeavors under the Drawn to Life brand, but that all of these projects would rely on the reception of ''Drawn to Life: Two Realms''<ref>[https://nintendoeverything.com/drawn-to-life-two-realms-interview-505-games-digital-continue/ Drawn to Life: Two Realms dev on how the game came to be, series’ future, more]</ref>. Due to the subpar sales, the mild-to-negative reception of ''Drawn to Life: Two Realms'', and the company's dormancy following the game's final update, the future of the series is currently uncertain.
    
== {{Icon|Note}} References ==
 
== {{Icon|Note}} References ==
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