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282 bytes added ,  08:05, 31 December 2025
Found more info on Fate's development too
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===Before 5th Cell===
 
===Before 5th Cell===
 
{{UnusedImage|image=[[File:EpixInteractiveStudiosLogo.jpg|350px]]}}
 
{{UnusedImage|image=[[File:EpixInteractiveStudiosLogo.jpg|350px]]}}
In 2000, Jeremiah Slaczka and Joseph M. Tringali founded Epix Interactive Studios, a game developer centered in Chicago, Illinois. Their first intended release under this studio was Fate, a fantasy MMORPG developed for the original Xbox. The game was announced in 2001, and was slated to be a huge release for the platform and a pioneer in MMORPGs in the same vein as Sega's Dreamcast MMORPG [[:Wikipedia:Phantasy Star Online|Phantasy Star Online]]. Not long after, however, the game would be cancelled and Epix would shut down. This was due to a lack of funding according to Miah<ref>[https://www.ign.com/articles/2008/10/08/independent-view-5th-cells-jeremiah-slaczka Independent View: 5TH Cell's Jeremiah Slaczka, IGN]</ref>, and the game's website lacked any mention of a publisher.
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Jeremiah Slazcka met Joseph M. Tringali on a gamedev.net forum in 1998 after spotting a development advertisement. A new studio would be created as a result, the Illinois-based Epix Interactive Studios, sometime in 2000. Following this establishment, the two began work on their first game together, a fantasy MMORPG titled Fate. While Tringali intended for Epix to primarly focus on PC titles, Fate would instead be developed for the original Xbox. Announced in early 2001, this title was slated to be a huge 2002/2003 release for the platform and a pioneer in MMORPGs for consoles the same way [[:Wikipedia:Phantasy Star Online|Phantasy Star Online]] was for the Sega Dreamcast. Not long after, however, the game would be cancelled after one-and-a-half years of development, and Epix would close their doors. This was due to a lack of funding according to Miah<ref>[https://www.ign.com/articles/2008/10/08/independent-view-5th-cells-jeremiah-slaczka Independent View: 5TH Cell's Jeremiah Slaczka, IGN]</ref>, and the game's website lacked any mention of a publisher.
    
Following the studio's closure, Joe worked for two other studios in Hong Kong and Miah studied screenwriting for two years, hoping to hone in his writing abilities for when he would start a new studio.
 
Following the studio's closure, Joe worked for two other studios in Hong Kong and Miah studied screenwriting for two years, hoping to hone in his writing abilities for when he would start a new studio.
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