Miah brainstormed ideas for a potential [[Nintendo DS]] game, one that would utilize it's features in a unique way. The original concept of drawings coming to life was within Miah's head for around six months before the studio began working on a prototype. The team wanted the experience to be deeper than a mere gimmick, however they also felt they wanted to allow the player to always draw something new. The platforming aspect was added to that initial concept, with village interaction and a story added as time went on, inspired by the [[:Wikipedia:Square Enix|SquareSoft]] game [[:Wikipedia:ActRaiser|ActRaiser]]<ref>[[File:Actraiser.png|100px]]</ref>, as well as the visual concepts of [[:wikipedia:Hayao Miyazaki|Hayao Miyazaki]] films. | Miah brainstormed ideas for a potential [[Nintendo DS]] game, one that would utilize it's features in a unique way. The original concept of drawings coming to life was within Miah's head for around six months before the studio began working on a prototype. The team wanted the experience to be deeper than a mere gimmick, however they also felt they wanted to allow the player to always draw something new. The platforming aspect was added to that initial concept, with village interaction and a story added as time went on, inspired by the [[:Wikipedia:Square Enix|SquareSoft]] game [[:Wikipedia:ActRaiser|ActRaiser]]<ref>[[File:Actraiser.png|100px]]</ref>, as well as the visual concepts of [[:wikipedia:Hayao Miyazaki|Hayao Miyazaki]] films. |