Changes

495 bytes added ,  Yesterday at 08:18
m
no edit summary
Line 70: Line 70:     
An overhaul update to the demo released on October 8th, altering the PVP mode to be competitive-based. Major additions include opt-in jobs, a leaderboard for the group, important info on the left-side of the screen such as the timer and goal, tickets to purchase cosmetics earned by beating others in jobs done within weeks, a new Imp challenge serving as a new form of combat job, and a two-player minimum for PVP content. A sandbox mode was also added for a casual playthrough with no money or time requirements, though this demo doesn't allow access to it.
 
An overhaul update to the demo released on October 8th, altering the PVP mode to be competitive-based. Major additions include opt-in jobs, a leaderboard for the group, important info on the left-side of the screen such as the timer and goal, tickets to purchase cosmetics earned by beating others in jobs done within weeks, a new Imp challenge serving as a new form of combat job, and a two-player minimum for PVP content. A sandbox mode was also added for a casual playthrough with no money or time requirements, though this demo doesn't allow access to it.
 +
 +
Broke Wizards would see a grand total of 50,000 wishlists on Steam and the Epic Games Store prior to release. The game released on October 28th to a similarly mixed reception; while there were players who found some fun with both the PVP and Sandbox modes, particularly with the side activities, a number of others noted a number of issues present in the final game, mainly technical issues that prevented players from adding friends to a lobby and different glitches not present in the demo.
    
=={{Icon|Button}} Notable Games==
 
=={{Icon|Button}} Notable Games==
8,232

edits