Editing Glitches/Drawn to Life: The Next Chapter
From Drawn to Life Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 98: | Line 98: | ||
Using the spider form it is possible to use the web above or below the player to inch close to a ceiling or floor and transform into human form and clip through the surface. Jumping while in spider form will make the clip less likely as the player would not be able to double jump. Setup: 1. transform into spider and web to a surface. 2. inch very close to the edge and transform hold b to buffer a jump. | Using the spider form it is possible to use the web above or below the player to inch close to a ceiling or floor and transform into human form and clip through the surface. Jumping while in spider form will make the clip less likely as the player would not be able to double jump. Setup: 1. transform into spider and web to a surface. 2. inch very close to the edge and transform hold b to buffer a jump. | ||
| − | ===Disjointed punch / | + | ===Disjointed punch / Amobea crash=== |
| − | If the player punches and transforms while the punch is active the punch will continue across the screen momentarily, and continue to hit enemies level to where the punch started. One side effect of this is if used on an | + | If the player punches and transforms while the punch is active the punch will continue across the screen momentarily, and continue to hit enemies level to where the punch started. One side effect of this is if used on an Amobea enemy all 3 hits will connect faster than the game can process resulting in a crash. |
== Crashes == | == Crashes == | ||