Editing Glitches/Drawn to Life: The Next Chapter

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== The Pause Glitch ==
 
== The Pause Glitch ==
The pause glitch is a glitch in the game that can be considered a crash, texture glitch, performance glitch, etc. To preform the glitch the player must press pause around the frame they press A to enter a load zone on the over world not entering a level. The cue for this happening properly is that the pause hud will show up briefly before being cancled. Once the glitch is activated pausing will cause the game to crash. The game essentially enters a "limbo" state where game play is unstable. Animations off screen will not play when the player gets near, enemys will not move, dust and coin sparkels will not despawn, and over filling the games storage to handle this will crash the game. The current theory on how many textures that can exist on hardware at once is 56 (57 if the game includes the player). Beating a level will crash the game, preforming certain actions in a sequence will crash the game or corrupt textures. The pause glitch is more visual on emulator as textures wildly corrupt on it. Leading to insane results. Only a few levels are "beatable" with the glitch activated one key one being the Baki Beard fight which promptly crashes apon completion. It is unknown the practical uses of this glitch are, but could in theory lead to warps as it has been seen to cause the game to do actions it normally doesn't preform. Such as reading and writing to outside sprite memory before crashing. Pressing L or R will fix the broken sprites and allow animations to properly play again however if to many where on the screen the game will crash instead. Beating a level after L or R is pressed lets you continue as normal. Still pausing will crash the game and can not be fixed unless you turn off the game. The glitch can be used to get a weapon last used in a previous save in the first level but is removed in the second level. Additionally deleting your save will allow you to play the game as normal but pausing will still crash the game. The end credits and deleting your save will not stop the pause glitch once it is active the only way to stop it is to turn off the system.
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The pause glitch is a glitch in the game that can be considered a crash, texture glitch, performance glitch, etc. To preform the glitch the player must press pause around the frame they press A to enter a load zone on the over world not entering a level. The cue for this happening properly is that the pause hud will show up briefly before being cancled. Once the glitch is activated pausing will cause the game to crash. The game essentially enters a "limbo" state where game play is unstable. Animations off screen will not play when the player gets near, enemys will not move, dust and coin sparkels will not despawn, and over filling the games storage to handle this will crash the game. Beating a level will crash the game, preforming certian actions in a sequence will crash the game or corrupt textures. The pause glitch is more visual on emulator as textures wildly corrupt on it. Leading to insane results. Only a few levels are "beatable" with the glitch activated one key one being the Baki Beard fight which promptly crashes apon completion. It is unknown the practical uses of this glitch are, but could in theory lead to warps as it has been seen to cause the game to do actions it normally doesn't preform. Such as reading and writing to outside sprite memory before crashing. Pressing L or R will fix the broken sprites and allow animations to properly play again however if to many where on the screen the game will crash instead. Beating a level after L or R is pressed lets you continue as normal. Still pausing will crash the game and can not be fixed unless you turn off the game. The glitch can be used to get a weapon last used in a previous save in the first level but is removed in the second level. Additionally deleting your save will allow you to play the game as normal but pausing will still crash the game. The end credits and deleting your save will not stop the pause glitch once it is active the only way to stop it is to turn off the system.
  
 
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[[Category:Drawn to Life: The Next Chapter]]
 
[[Category:Drawn to Life: The Next Chapter]]

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