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{{Quote|text=Touching is good.|character=Official Nintendo DS slogan}}
 
{{Quote|text=Touching is good.|character=Official Nintendo DS slogan}}
  
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The '''Nintendo DS''' is a handheld video game console developed by Nintendo. It first released in 2004 to tremendous success across it's four variations, largely due to the dual screens, one of which was a touch screen. The system housed multiple [[Drawn to Life Series|Drawn to Life]] games, including the first two [[Drawn to Life|canon]] [[Drawn to Life: The Next Chapter|entries]] and [[Drawn to Life: SpongeBob SquarePants Edition|sole spinoff]] of the franchise.
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The '''Nintendo DS''' is a handheld video game console developed by Nintendo. It first released in 2004 to tremendous success across it's four variations, largely due to the dual screens, one of which was a touch screen. The system housed multiple [[Drawn to Life Series|Drawn to Life]] games, including the first two [[Drawn to Life|canon]] [[Drawn to Life: The Next Chapter|entries]] and [[Drawn to Life: SpongeBob SquarePants Edition|sole spinoff]] of the franchise. The system would be succeeded by the Nintendo 3DS in 2011, and eventually discontinued in 2013, with it's final release in October 2014.
  
 
=={{Icon|Book}} History==
 
=={{Icon|Book}} History==
 
===Early Development===
 
===Early Development===
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After Hiroshi Yamauchi proposed the idea of a dual-screen handheld, the system (code-named ''Nintendo Nitro'' at the time) began development in mid-2002, just one year after the release of its predecessor, the [[:wikipedia:Game Boy Advance|Game Boy Advance]]. After Satoru Iwata overtook Yamauchi as president, he felt supportive of the project, believing Nintendo could delve into more creative ventures for markets they previously had compacted ventures with. Announced in January 2004 and first shown off at E3 that same year before a slight design revision in late July, the system was slated to be a revolutionary system, with its most notable attributes being the bottom screen's touch sensor, an early form of wireless multiplayer via Download Play and Nintendo Wi-Fi Connection (WFC) and higher game production opportunities compared to its predecessor, as well as the dual screens.
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After Hiroshi Yamauchi proposed the idea of a dual-screen handheld the system (code-named ''Nintendo Nitro'' at the time) began development in mid-2002, just one year after the release of its predecessor, the [[:wikipedia:Game Boy Advance|Game Boy Advance]]. After Satoru Iwata overtook Yamauchi as president, he felt supportive of the project, believing Nintendo could delve into more creative ventures for markets they previously had compacted ventures with. Announced in January 2004 and first shown off at E3 that same year before a slight design revision in late July, the system was slated to be a revolutionary system, with its most notable attributes being the bottom screen's touch sensor, an early form of wireless multiplayer via Download Play and Nintendo Wi-Fi Connection (WFC) and higher game production opportunities compared to its predecessor, as well as the dual screens.
  
 
The Nintendo DS launched first in North America on November 20th, 2004 with it's Japanese launch occurring that same December, and the PAL launch taking place in February (AUS) and March (EU) 2005 respectively. The system was a critical and commercial success, with its features widely considered a revolution for handheld devices. The DS sold a grand total of 153.1M units across it's four variations, making it the best-selling handheld games console of all time. It also housed sizeable third-party support, with many of these games considered shovelware, although acclaimed third-party titles remained frequent. The system would release its final first-party title in 2012, and eventually be discontinued entirely with its last third-party title in 2014.
 
The Nintendo DS launched first in North America on November 20th, 2004 with it's Japanese launch occurring that same December, and the PAL launch taking place in February (AUS) and March (EU) 2005 respectively. The system was a critical and commercial success, with its features widely considered a revolution for handheld devices. The DS sold a grand total of 153.1M units across it's four variations, making it the best-selling handheld games console of all time. It also housed sizeable third-party support, with many of these games considered shovelware, although acclaimed third-party titles remained frequent. The system would release its final first-party title in 2012, and eventually be discontinued entirely with its last third-party title in 2014.
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Production on ''[[Drawn to Life: The Next Chapter]]'' took place right after ''Lock's Quest'' released. This boded well with THQ, who had great confidence in 5th Cell following the success of their previous titles, resulting in a more ambitious direction for gameplay and story compared to the first game, which led to better critical and fan reception. Its production faced similar issues to the first game's development, with crunch being especially straining on the game's content, to the point where an entire section from [[Lavasteam]] and an additional was removed. One of the more notable removals was the inclusion of multiplayer minigames, first (and, to date, last) documented in a 2009 GameSpot article published in preparation for that year's E3<ref>[https://www.gamespot.com/articles/drawn-to-life-the-next-chapter-first-look/1100-6210312/ Drawn to Life: The Next Chapter First Look - GameSpot]</ref>. Nothing is known about what these minigames would've involved, but given the multiplayer angle, it can be assumed it would've likely incorporated Download Play, similar to trading creations.
 
Production on ''[[Drawn to Life: The Next Chapter]]'' took place right after ''Lock's Quest'' released. This boded well with THQ, who had great confidence in 5th Cell following the success of their previous titles, resulting in a more ambitious direction for gameplay and story compared to the first game, which led to better critical and fan reception. Its production faced similar issues to the first game's development, with crunch being especially straining on the game's content, to the point where an entire section from [[Lavasteam]] and an additional was removed. One of the more notable removals was the inclusion of multiplayer minigames, first (and, to date, last) documented in a 2009 GameSpot article published in preparation for that year's E3<ref>[https://www.gamespot.com/articles/drawn-to-life-the-next-chapter-first-look/1100-6210312/ Drawn to Life: The Next Chapter First Look - GameSpot]</ref>. Nothing is known about what these minigames would've involved, but given the multiplayer angle, it can be assumed it would've likely incorporated Download Play, similar to trading creations.
  
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Another game in development at the same time was what would become 5th Cell's biggest success. Born from combining the concept of ''[https://en.wikipedia.org/wiki/Mad_Libs Mad Libs]'' and a dream Slaczka had about a separate puzzle game, the game was initially under the codename "Wordplay", only for the ''Scribblenauts'' name to eventually be given after the team realized how lame it was. Around half of 5th Cell's staff was working on the game, including technical director Marius Fahlbusch. With his help, the game housed it's own engine, the Objectnaut engine, which allowed for an immensely large amount of spawnable objects with unique properties. Not feeling confident in THQ by that point, 5th Cell wanted to find another publisher for the title as they self-funded it. [[:Wikipedia:Warner Bros. Games|Warner Bros.]] was eventually chosen as the publisher, with the game releasing on September 15th, 2009, with [https://scribblepedia.ink/wiki/Konami Konami] handling the Japanese release two years later.
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Another game in development at the same time was what would become 5th Cell's biggest success. Born from combining the concept of ''[https://en.wikipedia.org/wiki/Mad_Libs Mad Libs]'' and a dream Slaczka had about a separate puzzle game, the game was initially under the codename "Wordplay", only for the ''Scribblenauts'' name to eventually be given after the team realized how lame it was. Around half of 5th Cell's staff was working on the game, including technical director Marius Fahlbusch. With his help, the game housed it's own engine, the Objectnaut engine, which allowed for an immensely large amount of spawnable objects with unique properties. word count for acceptable spawnable objects. Not feeling confident in THQ by that point, 5th Cell wanted to find another publisher for the title as they self-funded it. [[:Wikipedia:Warner Bros. Games|Warner Bros.]] was eventually chosen as the publisher, with the game releasing on September 15th, 2009, with [https://scribblepedia.ink/wiki/Konami Konami] handling the Japanese release two years later.
  
 
===Development of Super Scribblenauts and Drawn to Life/Scribblenauts Collection===
 
===Development of Super Scribblenauts and Drawn to Life/Scribblenauts Collection===
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|[[File:DtLCollectionLogoRed.png|center|150px|link=Drawn to Life Collection]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || Nov. 23, 2010
 
|[[File:DtLCollectionLogoRed.png|center|150px|link=Drawn to Life Collection]] || [[File:5th_Cell_Logo_2003.png|center|100px|link=5th Cell]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || Nov. 23, 2010
 
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|[[file:PokemonBlack2White2.png|200px|center|link=wikipedia:Pokémon Black 2 and White 2]] || [[file:GameFreak.png|100px|center|link=wikipedia:Game Freak]] ||<center> [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]]<br>[[file:ThePokemonCompany.png|100px|center|link=wikipedia:The Pokémon Company]]</center> || Jun. 23, 2012
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|[[file:PokemonBlack2White2.png|200px|center|link=wikipedia:Pokémon Black Version 2 & White Version 2]] || [[file:GameFreak.png|100px|center|link=wikipedia:Game Freak]] ||<center> [[File:Nintendo.png|100px|center|link=Wikipedia:Nintendo]]<br>[[file:ThePokemonCompany.png|100px|center|link=wikipedia:The Pokémon Company]]</center> || Jun. 23, 2012
 
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|[[File:snc.png|center|150px|link=https://scribblepedia.ink/wiki/Scribblenauts_Collection]] || [[File:5th_Cell_logo.png|center|100px|link=5th Cell]] || [[File:wbgames2010.png|center|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || Mar. 5, 2013
 
|[[File:snc.png|center|150px|link=https://scribblepedia.ink/wiki/Scribblenauts_Collection]] || [[File:5th_Cell_logo.png|center|100px|link=5th Cell]] || [[File:wbgames2010.png|center|62px|link=https://scribblepedia.ink/wiki/Warner_Bros._Interactive_Entertainment]] || Mar. 5, 2013

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