Editing Unused & Removed Features/DTL1
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==Characters== | ==Characters== | ||
| − | + | === Male Rapo Elder Behind Sprite=== | |
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{{UnusedImage|image=[[File:Generic_Male_Elder_Behind.gif]]}} | {{UnusedImage|image=[[File:Generic_Male_Elder_Behind.gif]]}} | ||
Thanks to a technical glitch, Elder Males do not have a functioning "behind" animation and instead use the first static frame in the game. The full animation is found through hacking. | Thanks to a technical glitch, Elder Males do not have a functioning "behind" animation and instead use the first static frame in the game. The full animation is found through hacking. | ||
| − | + | ===Developmental Wilfre Sprites=== | |
{{UnusedImage|image=[[File:WilfreOldSprites.png]]}} | {{UnusedImage|image=[[File:WilfreOldSprites.png]]}} | ||
| − | There are alternate [[Wilfre]] sprites located on [[Drawn to Life | + | There are alternate [[Wilfre]] sprites located on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website]. <!--Some other sprites of Wilfre were seen thanks to a source who wishes to remain anonymous.| Unverifiable (how are we supposed to verify this when the source specifically requested to remain anonymous?)| I don't suppose that it would be possible to verify, in that case. We'd need to stick to what can be verified and skip the rest for now.--> |
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| + | There are some sprites of Wilfre with orange fur and <!-- according to the anonymous source, every Raposa had orange fur at one point in development. There are also sprites of Wilfre with | Unverifiable --> red clothes instead of blue clothes. | ||
Instead of his shadow being pure black, this version of him is a dark grey. In one set of [[Shadow]] sprites, Wilfre's eyes are similar to those of [[Crazy Barks]], and he has a set of sharp teeth. In the second set, his face is identical to the final sprite. Because of the highlights of Wilfre's body being darker compared to the main color, it's easier to distinguish the form of his body from the shadow. It's also worth noting that while mostly the same, some of these highlights were removed in the final sprites. | Instead of his shadow being pure black, this version of him is a dark grey. In one set of [[Shadow]] sprites, Wilfre's eyes are similar to those of [[Crazy Barks]], and he has a set of sharp teeth. In the second set, his face is identical to the final sprite. Because of the highlights of Wilfre's body being darker compared to the main color, it's easier to distinguish the form of his body from the shadow. It's also worth noting that while mostly the same, some of these highlights were removed in the final sprites. | ||
| − | + | ===Beta NavyJ Sprite=== | |
{{UnusedImage|image=[[File:NavyJTanSprites.png]]}} | {{UnusedImage|image=[[File:NavyJTanSprites.png]]}} | ||
| − | There are beta [[NavyJ]] sprites located on [[Drawn to Life | + | There are beta [[NavyJ]] sprites located on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website]. Instead of having orange fur, this version of NavyJ has tan fur. In ''[[Drawn to Life: Two Realms]]'', NavyJ's fur returns to this color. |
| − | + | <!-- Technically the same issue as above, but more believable considering the change in TR. Needs confirmation that this is actually beta and not a scrapped or alternate design. --> | |
| − | === | + | ===Reporter Raposa=== |
| − | {{UnusedImage|image | + | {{UnusedImage|image=[[File:Reporter.png]]}} |
| − | + | Sprites exist on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website] for a female Raposa who has a camera and a reporter hat. It is currently unknown why she was cut. She could also be [[Unused & Removed Features/Wii#Fujikoda|Fujikoda]], a character mentioned in a Game Design Document for [[Drawn to Life: The Next Chapter (Wii)]]. | |
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| − | + | ===Painter Raposa=== | |
| − | + | {{UnusedImage|image=[[File:Painter.png]]}} | |
| + | Sprites exist on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website] for a male Raposa who has a paintbrush and a painter hat. It is currently unknown why he was cut. He could also be [[Unused & Removed Features/Wii#Mike O'angelo|Mike O'angelo]], a character mentioned in a Game Design Document for [[Drawn to Life: The Next Chapter (Wii)]]. | ||
| − | === | + | ===Fireman Raposa=== |
| − | {{UnusedImage|image | + | {{UnusedImage|image=[[File:Fireman.png]]}} |
| − | + | Sprites exist on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website] for a male Raposa who has a fireman's hat and a hose. It is currently unknown why he was cut. He could also be [[Unused & Removed Features/Wii#Fire Bill|Fire Bill]], a character mentioned in a Game Design Document for [[Drawn to Life: The Next Chapter (Wii)]]. | |
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| − | Sprites exist on [[Drawn to Life | ||
| − | + | ===Miner Raposa=== | |
| − | + | {{UnusedImage|image=[[File:Miner.png]]}} | |
| − | === | + | Sprites exist on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website] for a male Raposa who has a pickaxe and a hardhat. It is currently unknown why he was cut. He could also be [[Unused & Removed Features/Wii#El Chippo|El Chippo]], a character mentioned in a Game Design Document for [[Drawn to Life: The Next Chapter (Wii)]]. |
| − | {{UnusedImage|image=[[File: | ||
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| − | === | + | ===Repair Guy=== |
| − | + | Repair Guy was a cut Raposa character who was intended to be a repairman for the village. He takes the nickname "Repair Guy" as neither [[Mari]] nor the [[Mayor]] remembered his actual name. | |
| − | + | Before being cut, he used the same sprites that would later be used for [[Rocko]] in ''[[Drawn to Life: The Next Chapter]]''. According to Joseph Tringali, he was "just another Raposa", and was removed due to the plot not developing to necessitate him as a character. | |
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| − | + | === Droogles === | |
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| − | ===Droogles=== | ||
{{UnusedImage|image=<tabber>|-|Concept Art=[[File:WorldDroogles.jpg|250px]]|-|Sprites=[[File:Droogles.png|250px|The first sprite in this series is of that of a Droogle]]</tabber>}} | {{UnusedImage|image=<tabber>|-|Concept Art=[[File:WorldDroogles.jpg|250px]]|-|Sprites=[[File:Droogles.png|250px|The first sprite in this series is of that of a Droogle]]</tabber>}} | ||
Early in development, Raposa were originally called "Droogles" and had a more rectangular, dog-like, design<ref>Chern Fai, ''The Art of 5thCell''</ref>. Like Raposa, Droogles had a variety of designs, some of which can be seen in early concept art of the game. | Early in development, Raposa were originally called "Droogles" and had a more rectangular, dog-like, design<ref>Chern Fai, ''The Art of 5thCell''</ref>. Like Raposa, Droogles had a variety of designs, some of which can be seen in early concept art of the game. | ||
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===Unused Enemies=== | ===Unused Enemies=== | ||
{{UnusedImage|image=[[File:Droogles.png|250px]]}} | {{UnusedImage|image=[[File:Droogles.png|250px]]}} | ||
| − | On [[Drawn to Life | + | On [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website], a series of sprites can be seen listed among other unused enemy concepts. While the first sprite in this series (Right) is known to be a [[Unused & Removed Features/DTL1#Droogle|Droogle]], the purpose of the other sprites is unknown as they were scrapped before use<ref>https://twitter.com/chickysprout/status/1345929007246630918</ref>. |
The remainder of the sprites seen in this series bear a strong resemblance to [[Baki]] used in the final game. It's possible these sprites were precursors to the Baki seen in the final game. | The remainder of the sprites seen in this series bear a strong resemblance to [[Baki]] used in the final game. It's possible these sprites were precursors to the Baki seen in the final game. | ||
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{{UnusedImage|image=[[File:AltForestBaki.png]]}} | {{UnusedImage|image=[[File:AltForestBaki.png]]}} | ||
| − | There are alternate [[Timber Baki]] sprites located on [[Drawn to Life | + | There are alternate [[Timber Baki]] sprites located on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website]. Instead of small leaves, these Baki wear a helmet-like plant atop their heads. There are static sprites for single, stacked, and floating/flying Baki. |
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===Alternate Shadow Creatures=== | ===Alternate Shadow Creatures=== | ||
{{UnusedImage|image=<tabber>|-|Bat=[[File:BetaShadowBat.png]]|-|Crawler=[[File:BetaDeadShadow.png]]|-|Walker=[[File:BetaShadowWalker.png]]|-|Ghoul=[[File:BetaShadowGhoul.png]]</tabber>}} | {{UnusedImage|image=<tabber>|-|Bat=[[File:BetaShadowBat.png]]|-|Crawler=[[File:BetaDeadShadow.png]]|-|Walker=[[File:BetaShadowWalker.png]]|-|Ghoul=[[File:BetaShadowGhoul.png]]</tabber>}} | ||
| − | There are sprites of beta [[Shadow]] enemies located on [[Drawn to Life | + | There are sprites of beta [[Shadow]] enemies located on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website]. All four of them are slimmer than they are in the final release. |
====Shadow Bat==== | ====Shadow Bat==== | ||
The [[Shadow Bat]] seems to have a small tail. | The [[Shadow Bat]] seems to have a small tail. | ||
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====Shadow Ghoul==== | ====Shadow Ghoul==== | ||
The [[Shadow Ghoul]] has a bigger eye than in the final build. | The [[Shadow Ghoul]] has a bigger eye than in the final build. | ||
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===Unused Baki=== | ===Unused Baki=== | ||
{{UnusedImage|image=[[File:UnusedBaki.png]]}} | {{UnusedImage|image=[[File:UnusedBaki.png]]}} | ||
| − | There are sprites of unused [[Baki]]s located on [[Drawn to Life | + | There are sprites of unused [[Baki]]s located on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website]. One of them has gold fur and a green and orange striped scarf. The other has fur that is similar to NavyJ's unused fur and has the same green and orange striped scarf. |
===Chern Fai's 2s Day Enemies=== | ===Chern Fai's 2s Day Enemies=== | ||
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* '''Seahorse''' - A seahorse. | * '''Seahorse''' - A seahorse. | ||
* '''Flower Head''' - A blooming flower with a face that appears to shake. | * '''Flower Head''' - A blooming flower with a face that appears to shake. | ||
| − | * '''Squishy''' - A creature that | + | * '''Squishy''' - A creature that appears to be a mix of [https://wikirby.com/wiki/Craby Craby] from Kirby and [https://puyonexus.com/wiki/Carbuncle Carbuncle] from Puyo Puyo Tetris. |
* '''Shadow Rhino''' - Possibly a Shadow variant of [[Unused & Removed Features/DTL1#City Enemies (World 5)|Rhino Hide]]. | * '''Shadow Rhino''' - Possibly a Shadow variant of [[Unused & Removed Features/DTL1#City Enemies (World 5)|Rhino Hide]]. | ||
* '''Normalkomo''' - Possibly a non-Shadow variant of [[Unused & Removed Features/DTL1#Snow Enemies (World 1)|Shadokomo]]. | * '''Normalkomo''' - Possibly a non-Shadow variant of [[Unused & Removed Features/DTL1#Snow Enemies (World 1)|Shadokomo]]. | ||
* '''Baby Yote''' - Possibly a younger variant of [[Unused & Removed Features/DTL1#Meadow Enemies (World 4)|Yote]]. | * '''Baby Yote''' - Possibly a younger variant of [[Unused & Removed Features/DTL1#Meadow Enemies (World 4)|Yote]]. | ||
* '''Fish Guy''' - A fish with legs. | * '''Fish Guy''' - A fish with legs. | ||
| − | * '''Evil Santa''' - A being resembling [[:wikipedia:Santa Claus|Santa | + | * '''Evil Santa''' - A being resembling [[:wikipedia:Santa Claus|Santa]], but with a present that may contain Shadow. |
{{BR|Clear}} | {{BR|Clear}} | ||
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==Bosses== | ==Bosses== | ||
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===Drakon=== | ===Drakon=== | ||
{{UnusedImage|image=[[File:Drakon.png|200px]]}} | {{UnusedImage|image=[[File:Drakon.png|200px]]}} | ||
| − | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut Boss for | + | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut Boss for a similarly cut World 6. It would have been a Dragon with a tail of Shadow and a backpack. It is unknown what its attack pattern or plot relevance would have been. |
{{BR|Clear}} | {{BR|Clear}} | ||
| − | == | + | ===Rata, Tat & Tat=== |
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| − | {{UnusedImage|image=[[File: | ||
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| − | + | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut Boss for a similarly cut World 5. It would have been a group of 3 mice with mining equipment, all with bandages covering their eyes - possibly an allusion to the Three Blind Mice. It is unknown what their attack pattern or plot relevance would have been. | |
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==Music== | ==Music== | ||
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This track is unused in the game and its purpose is unknown. It can not be purchased in the shop. | This track is unused in the game and its purpose is unknown. It can not be purchased in the shop. | ||
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{{BR|Clear}} | {{BR|Clear}} | ||
==Minigames== | ==Minigames== | ||
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| − | {{UnusedImage|image | + | {{UnusedImage|image=[[File:MusicMinigame.png|200px]]}} |
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| − | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to | + | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to tap the screen to a beat with [[NavyJ]] and [[Jowee]]. It is unknown when this would have happened during the story. |
{{BR|Clear}} | {{BR|Clear}} | ||
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{{UnusedImage|image=[[File:FireMinigame.png|200px]]}} | {{UnusedImage|image=[[File:FireMinigame.png|200px]]}} | ||
| − | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to pour buckets of water on the village, covered in fire. Unlike the other unused minigames, we know when this game was supposed to be played. | + | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to pour buckets of water on the village, covered in fire. Unlike the other unused minigames, we know when this game was supposed to be played.{{CN}} |
| − | According to | + | <!--According to an early draft of Drawn to Life, during the [[Beach Gate]] segment of the game, [[Isaac]] would have been corrupted by a "Shadow Stone" and influenced to set the village on fire. The player would then have to take water from the Lake and put out the fires. After this event was completed, [[Cricket]] and the [[Mayor]] would confront him while the [[Hero]] took the Shadow Stone to a "Village Pedestal" and destroyed it.--> |
| − | === | + | ===Assemble=== |
| − | {{UnusedImage|image=[[File: | + | {{UnusedImage|image=[[File:AssembleMinigame.png|200px]]}} |
| − | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to | + | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to rebuild some of the buildings in Rapoville. It is unknown when this would have happened during the story. |
{{BR|Clear}} | {{BR|Clear}} | ||
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== Misc. == | == Misc. == | ||
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=== Early Title Screen Logo === | === Early Title Screen Logo === | ||
{{UnusedImage|image=[[File:Dtl_logoold.png]]}} | {{UnusedImage|image=[[File:Dtl_logoold.png]]}} | ||
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{{BR|Clear}} | {{BR|Clear}} | ||
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===3/16/2006 Game Design Document=== | ===3/16/2006 Game Design Document=== | ||
In one of Chern Fai's 2s Day documents, what appears to be a very stripped down Game Design Document (GDD) was found. It describes the original scope of the game. The synopsis of this build of the game can be seen here: | In one of Chern Fai's 2s Day documents, what appears to be a very stripped down Game Design Document (GDD) was found. It describes the original scope of the game. The synopsis of this build of the game can be seen here: | ||
{{Quote|text=A dying village stands on the outskirts of a desolate land. With only a few inhabitants left, known as the “Droogles”, the desperate search begins for a Creator, someone with the power to breathe life back into their town. The Droogles squandered and wasted their previous resources treating them poorly. One day, the resources became fed up with the negligence and ran away, hiding all over the world. As a result of these events, most of the Droogles decided to find a new life elsewhere, leaving just a few residents behind, still clinging to a hope of rebuilding the village. You must play the role of the author and help bring the entire village back from the brink of death.|character=3/16/2006 GDD}} | {{Quote|text=A dying village stands on the outskirts of a desolate land. With only a few inhabitants left, known as the “Droogles”, the desperate search begins for a Creator, someone with the power to breathe life back into their town. The Droogles squandered and wasted their previous resources treating them poorly. One day, the resources became fed up with the negligence and ran away, hiding all over the world. As a result of these events, most of the Droogles decided to find a new life elsewhere, leaving just a few residents behind, still clinging to a hope of rebuilding the village. You must play the role of the author and help bring the entire village back from the brink of death.|character=3/16/2006 GDD}} | ||
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===Milestone Builds=== | ===Milestone Builds=== | ||
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Four playable builds of [[Drawn to Life]] were shared with the public, and each of them have different features available. None of them are close to finished games, but all of them function as intended. They will be documented here by their filenames and when they were compiled. | Four playable builds of [[Drawn to Life]] were shared with the public, and each of them have different features available. None of them are close to finished games, but all of them function as intended. They will be documented here by their filenames and when they were compiled. | ||
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When pressing start, you will be taken to a beta version of [[Rapoville]]. You can move the camera around with the D-Pad, and you can find some [[Raposa]] scattered throughout the village. To the north-west of your spawn, you will find Tikk standing outside his house, using [[Jowee]]'s sprites. When tapped by the stylus, Tikk states: | When pressing start, you will be taken to a beta version of [[Rapoville]]. You can move the camera around with the D-Pad, and you can find some [[Raposa]] scattered throughout the village. To the north-west of your spawn, you will find Tikk standing outside his house, using [[Jowee]]'s sprites. When tapped by the stylus, Tikk states: | ||
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<center><big>'''"I wish I built my house closer to everyone else..."'''</big></center> | <center><big>'''"I wish I built my house closer to everyone else..."'''</big></center> | ||
South-east from Tikk is [[Mayor]], standing outside his house. When tapped by the stylus, Mayor states: | South-east from Tikk is [[Mayor]], standing outside his house. When tapped by the stylus, Mayor states: | ||
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<center><big>'''"I wonder where I left my <span style="color:red">red pajamas</span>? I bet <span style="color:blue">Cecil</span> knows. Hmm..."'''</big></center> | <center><big>'''"I wonder where I left my <span style="color:red">red pajamas</span>? I bet <span style="color:blue">Cecil</span> knows. Hmm..."'''</big></center> | ||
| − | North of Mayor is Tokk, who is also standing outside his house, also using Jowee's sprites. When tapped, Tokk states: | + | North of Mayor is Tokk, who is also standing outside his house, also using Jowee's sprites.. When tapped, Tokk states: |
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<center><big>'''"My brother is so dumb, building his house so far away."'''</big></center> | <center><big>'''"My brother is so dumb, building his house so far away."'''</big></center> | ||
North of your Hero is the final speaking character in the village - Cecil, who appears to use a beta sprite for [[Bubba]]. When tapped, Cecil says: | North of your Hero is the final speaking character in the village - Cecil, who appears to use a beta sprite for [[Bubba]]. When tapped, Cecil says: | ||
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<center><big>'''"Don't tell the <span style="color:blue">Mayor</span> I stole his <span style="color:red">red pajamas</span>, hee hee!"'''</big></center> | <center><big>'''"Don't tell the <span style="color:blue">Mayor</span> I stole his <span style="color:red">red pajamas</span>, hee hee!"'''</big></center> | ||
It appears that the [[Hero]], taking the appearance of a Blue Monkey, appears throughout the village. | It appears that the [[Hero]], taking the appearance of a Blue Monkey, appears throughout the village. | ||
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If you press start from here, you are taken to a very early Drawing screen, where you are presented with the outline of the Hero. You can draw whatever Hero you like, as no templates are available. If you press start from here, you are taken to a long, looping corridor that uses [[Snow Gate]] textures and the same Blue Monkey as the Hero. You can jump by pressing A, walk using the D-Pad, run with B, and change between three sizes using Y. The top screen shows a graphic resembling the top screen during levels in the final game. In this graphic (which is one full sprite and not a collection of sprites), the player has two lives, 102200 points, one [[Template]] piece, and is in World 2-1. | If you press start from here, you are taken to a very early Drawing screen, where you are presented with the outline of the Hero. You can draw whatever Hero you like, as no templates are available. If you press start from here, you are taken to a long, looping corridor that uses [[Snow Gate]] textures and the same Blue Monkey as the Hero. You can jump by pressing A, walk using the D-Pad, run with B, and change between three sizes using Y. The top screen shows a graphic resembling the top screen during levels in the final game. In this graphic (which is one full sprite and not a collection of sprites), the player has two lives, 102200 points, one [[Template]] piece, and is in World 2-1. | ||
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Pressing start from here takes you to a brown void with no top screen. The Hero is overlaid on top of the brown void. Leaving the Hero idle will cause them to start dancing, although you can change its animations by pressing L or R. Pressing L will cycle through an idle animation, a dance, the jumping animation, running, and walking, while pressing R cycles through these in reverse. Pressing B will still alter your size, and pressing X will put you in a T-pose. You can move left and right with the D-Pad, but not up and down. Pressing start from here will take you back to the village and the modes cycle. | Pressing start from here takes you to a brown void with no top screen. The Hero is overlaid on top of the brown void. Leaving the Hero idle will cause them to start dancing, although you can change its animations by pressing L or R. Pressing L will cycle through an idle animation, a dance, the jumping animation, running, and walking, while pressing R cycles through these in reverse. Pressing B will still alter your size, and pressing X will put you in a T-pose. You can move left and right with the D-Pad, but not up and down. Pressing start from here will take you back to the village and the modes cycle. | ||
====Drawn To Life - June 12, 2006==== | ====Drawn To Life - June 12, 2006==== | ||
| − | + | When booting up the file, the player is greeted with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens like before. When pressing start, you are instead taken to a more updated version of the Drawing Screen, where you are prompted to draw a [[Hero]]. On this screen, you are presented with an early rendition of the "Draw Your Hero!" theme. There are 10 templates to choose from, including Dark Armor, a Blue Monkey, and [[:wikipedia:Rayman|Rayman]]. | |
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| − | When booting up the file, the player is greeted with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens | ||
| − | + | After confirming your character, you are taken to the same long, looping corridor that uses [[Snow Gate]] textures. This part of the ROM is identical, with the exception of being able to use your created Hero. If you press start from here, you will be taken to the same beta version of [[Rapoville]], and a beta version of the main theme begins. This is also identical to the previous ROM, although the tiled Hero is no longer present, and your Hero can be found next to Tokk. When you tap your Hero, they will dance. | |
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Pressing start from this screen simply takes you back to the creation screen, looping the ROM. | Pressing start from this screen simply takes you back to the creation screen, looping the ROM. | ||
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====MS5Release - November 6, 2006==== | ====MS5Release - November 6, 2006==== | ||
From here, the ROMs begin to resemble the final game, and they also begin to save your progress. When booted up, you are once again presented with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens. However, when you press start, a real menu appears. You are given 7 clickable options: | From here, the ROMs begin to resemble the final game, and they also begin to save your progress. When booted up, you are once again presented with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens. However, when you press start, a real menu appears. You are given 7 clickable options: | ||
| − | + | * '''New''' - Starts the game | |
| − | * '''New''' - Starts the game | + | * '''Continue''' - Starts the game from your previous save |
| − | * '''Continue''' - Starts the game from your previous save | + | * '''Edit''' - Allows you to edit a [[Hero]] |
| − | * '''Edit''' - Allows you to edit a [[Hero]] | + | * '''Copy''' - Indents, but does not seem to do anything |
| − | * '''Copy''' - Indents, but does not seem to do anything | + | * '''Erase''' - Indents, but does not seem to do anything |
| − | * '''Erase''' - Indents, but does not seem to do anything | + | * '''Options''' - Indents, but does not seem to do anything |
| − | * '''Options''' - Indents, but does not seem to do anything | + | ** All three of these can be indented at the same time |
| − | ** All three of these can be indented at the same time | ||
* '''Back''' - Takes you back to the Early Title Screen | * '''Back''' - Takes you back to the Early Title Screen | ||
=====Edit===== | =====Edit===== | ||
| − | + | In the Edit mode, you are presented with an almost complete Drawing Mode, complete with help boxes, 9 templates, and a "Draw Your Hero!" arrangement. After creating your Hero, you are asked to create a [[Snowshooter]]. This does not have a template. After drawing these, you will be put into a beta version of [[Snow Fields]] and [[Mt. Snowy]]. You have complete control over your Hero, minus being able to T-pose and change your size on command. A beta version of the [[Snow Gate]] music plays. | |
| − | In the Edit mode, you are presented with an almost complete Drawing Mode, complete with help boxes, 9 templates, | ||
| − | In this level, you have a total of 500 snowballs already collected, 3 lives, and a working Manin counter. Pressing R in this level will take you to the next the room of the level, while pressing L will always take you to a testing arena, documented later. In this first room, which resembles Snow Fields, you can collect Isaac, who appears where rescued Raposa appear in the final game, and a template piece. You can also create the [[Fluffy Cloud]] | + | In this level, you have a total of 500 snowballs already collected, 3 lives, and a working Manin counter. Pressing R in this level will take you to the next the room of the level, while pressing L will always take you to a testing arena, documented later. In this first room, which resembles Snow Fields, you can collect Isaac, who appears where rescued Raposa appear in the final game, and a template piece. You can also create the [[Fluffy Cloud]]. |
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| − | In the next room, which resembles the second room of Mt. Snowy, you can collect anther template piece. In the third room, which resembles the first room of Mt. Snowy, you find the third template piece. In the fourth room, which resembles the third room of Mt. Snowy, you'll find the fourth template piece. The fifth room resembles the fourth room of Mt. Snowy, although you get to ride the sled and complete the level. After this point, the story continues as it would if playing in story mode. Throughout the entire level, you can encounter [[Snow Baki]], which appear yellow instead of purple, [[Shadow Walker]]s, [[Shadow Bat]]s, and [[Pengoon]] | + | In the next room, which resembles the second room of Mt. Snowy, you can collect anther template piece. In the third room, which resembles the first room of Mt. Snowy, you find the third template piece. In the fourth room, which resembles the third room of Mt. Snowy, you'll find the fourth template piece. The fifth room resembles the fourth room of Mt. Snowy, although you get to ride the sled and complete the level. After this point, the story continues as it would if playing in story mode. Throughout the entire level, you can encounter [[Snow Baki]], which appear yellow instead of purple, [[Shadow Walker]]s, [[Shadow Bat]]s, and [[Pengoon]]. |
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In the aforementioned testing area, there are [[Heart]]s spread across the floor and presets for some creations. There are moving platforms (with a preset not seen in the final game), that will take you to a higher area, a rotating, red platform that acts as a slope, a green [[Spring]], and a green slope that acts identical to the red one, although you can act as a weight on it. In this arena, you can fight a Shadow Bat, two Shadow Walkers, [[Flyin' Rabbit]], [[Yeti]], two [[Snow Hider]]s, a yellow Snow Baki, and a [[Snowget]]. | In the aforementioned testing area, there are [[Heart]]s spread across the floor and presets for some creations. There are moving platforms (with a preset not seen in the final game), that will take you to a higher area, a rotating, red platform that acts as a slope, a green [[Spring]], and a green slope that acts identical to the red one, although you can act as a weight on it. In this arena, you can fight a Shadow Bat, two Shadow Walkers, [[Flyin' Rabbit]], [[Yeti]], two [[Snow Hider]]s, a yellow Snow Baki, and a [[Snowget]]. | ||
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Continue functions as one would assume it would, and as such, is being lumped in with New. | Continue functions as one would assume it would, and as such, is being lumped in with New. | ||
| − | The | + | The game begins the same way as the final release - with [[Mari]], called Madison here, asking the [[Creator]] to restore the village. You have the choice to help her or ignore her, and if you ignore her, the game returns to its title screen. If you help her, she will run out and gather [[Jowee]], [[File:ComingSoon.png|center]] |
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====MS6120406 - December 12, 2006==== | ====MS6120406 - December 12, 2006==== | ||
| − | [[File: | + | [[File:ComingSoon.png|center]] |
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<hr/> | <hr/> | ||
<references /> | <references /> | ||