Editing Unused & Removed Features/DTL1

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|-|Sprites=[[File:RepairGuy.png]]
 
|-|Sprites=[[File:RepairGuy.png]]
 
|-|Description=[[File:RepairGuyGDD.png|250px]]
 
|-|Description=[[File:RepairGuyGDD.png|250px]]
|-|Nintendo Power=[[File:RepairGuyNP.png]]
 
 
</tabber>}}
 
</tabber>}}
Repair Guy was a cut Raposa character who was intended to be a repairman for the village. He takes the nickname "Repair Guy" as neither [[Mari]] nor the [[Mayor]] remembered his actual name. As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], he would have had a daughter, likely represented by a [[Generic Raposa Character]]. He was also seen in a promotional image for ''Drawn to Life'' used in the November 2007 Nintendo Power magazine.
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Repair Guy was a cut Raposa character who was intended to be a repairman for the village. He takes the nickname "Repair Guy" as neither [[Mari]] nor the [[Mayor]] remembered his actual name. As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], he would have had a daughter, likely represented by a [[Generic Raposa Character]].
  
 
Despite being cut, his sprites would later be used for [[Rocko]] in ''[[Drawn to Life: The Next Chapter]]''. According to [[Drawn to Life Credits|Joseph Tringali]], he was "just another Raposa", and was removed due to the plot not developing to necessitate him as a character.
 
Despite being cut, his sprites would later be used for [[Rocko]] in ''[[Drawn to Life: The Next Chapter]]''. According to [[Drawn to Life Credits|Joseph Tringali]], he was "just another Raposa", and was removed due to the plot not developing to necessitate him as a character.
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====Fire Bill====
 
====Fire Bill====
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There are alternate [[Timber Baki]] sprites located on [[Drawn to Life Credits|Chern Fai's]] [https://cocefi.com/drawntolife website]. Instead of small leaves, these Baki wear a helmet-like plant atop their heads. There are static sprites for single, stacked, and floating/flying Baki.
 
There are alternate [[Timber Baki]] sprites located on [[Drawn to Life Credits|Chern Fai's]] [https://cocefi.com/drawntolife website]. Instead of small leaves, these Baki wear a helmet-like plant atop their heads. There are static sprites for single, stacked, and floating/flying Baki.
 
=== Alternate Frostwind ===
 
{{UnusedImage|image=[[File:FrostwindBeta.png]]}}
 
There exists an alternate design of [[Frostwind]], the boss of the [[Snow Gate]]. The head and tail sprites are identical to the finalized design, however the body has a different bottom shell and the scales on top resemble chunks of ice.
 
  
 
===Alternate Shadow Creatures===
 
===Alternate Shadow Creatures===
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* '''Seahorse''' - A seahorse.
 
* '''Seahorse''' - A seahorse.
 
* '''Flower Head''' - A blooming flower with a face that appears to shake.
 
* '''Flower Head''' - A blooming flower with a face that appears to shake.
* '''Squishy''' - A creature that resembles a mix of [https://wikirby.com/wiki/Craby Craby] from the [[Wikipedia:Kirby (series)|Kirby]] series and [https://puyonexus.com/wiki/Carbuncle Carbuncle] from the [[Wikipedia:Puyo Puyo|Puyo Puyo]] series.
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* '''Squishy''' - A creature that resembles a mix of [https://wikirby.com/wiki/Craby Craby] from Kirby and [https://puyonexus.com/wiki/Carbuncle Carbuncle] from Puyo Puyo Tetris.
 
* '''Shadow Rhino''' - Possibly a Shadow variant of [[Unused & Removed Features/DTL1#City Enemies (World 5)|Rhino Hide]].
 
* '''Shadow Rhino''' - Possibly a Shadow variant of [[Unused & Removed Features/DTL1#City Enemies (World 5)|Rhino Hide]].
 
* '''Normalkomo''' - Possibly a non-Shadow variant of [[Unused & Removed Features/DTL1#Snow Enemies (World 1)|Shadokomo]].
 
* '''Normalkomo''' - Possibly a non-Shadow variant of [[Unused & Removed Features/DTL1#Snow Enemies (World 1)|Shadokomo]].
 
* '''Baby Yote''' - Possibly a younger variant of [[Unused & Removed Features/DTL1#Meadow Enemies (World 4)|Yote]].
 
* '''Baby Yote''' - Possibly a younger variant of [[Unused & Removed Features/DTL1#Meadow Enemies (World 4)|Yote]].
 
* '''Fish Guy''' - A fish with legs.
 
* '''Fish Guy''' - A fish with legs.
* '''Evil Santa''' - A being resembling [[:wikipedia:Santa Claus|Santa Claus]], but with a present that may contain Shadow.
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* '''Evil Santa''' - A being resembling [[:wikipedia:Santa Claus|Santa]], but with a present that may contain Shadow.
  
 
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This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.
 
This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.
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=== The End (1999) ===
 
{{UnusedImage|image=<youtube width="258" height="145" align=right>yWfw1dq94u4</youtube>}}
 
 
As revealed on March 30th, 2024 by [https://www.youtube.com/@mavthelad MavTheLad] and [[Drawn to Life Credits|David J. Franco]], the original version of The End was composed in 1999 as part of a music competition that Franco had entered. It would go on to be the basis for the version of [[The End]] that would be composed for [[Drawn to Life]]. Instead of being a duet between two characters, it is a solo where the singer is lamenting their breakup with their partner. Many of the lines from this version are seen in the final version, as the pre-chorus is almost identical to the final release.
 
 
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On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to pour buckets of water on the village, covered in fire. Unlike the other unused minigames, we know when this game was supposed to be played.<!--see comment below-->
 
On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to pour buckets of water on the village, covered in fire. Unlike the other unused minigames, we know when this game was supposed to be played.<!--see comment below-->
  
According to a Game Design Document that was shared in the Drawn to Life: For All server by [[Drawn to Life Credits|Joseph Tringali]], during the [[Beach Gate]] segment of the game, [[Isaac]] would have been corrupted by a "Shadow Stone" and influenced to set the village on fire. The player would then have to take water from the Lake and put out the fires. After this event was completed, [[Cricket]] and the [[Mayor]] would confront him while the [[Hero]] took the Shadow Stone to a "Village Pedestal" and destroyed it.
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<!--According to an early draft of Drawn to Life (The GDD snippet), during the [[Beach Gate]] segment of the game, [[Isaac]] would have been corrupted by a "Shadow Stone" and influenced to set the village on fire. The player would then have to take water from the Lake and put out the fires. After this event was completed, [[Cricket]] and the [[Mayor]] would confront him while the [[Hero]] took the Shadow Stone to a "Village Pedestal" and destroyed it.-->
  
 
===Music===
 
===Music===
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===Pre-Release Box Art===
 
{{UnusedImage|image=<tabber>
 
|-|Blank Hero=[[File:DTL1BetaBox1.jpg|250px]]
 
|-|Knight 1=[[File:DTL1BetaBox2.png|250px]]
 
|-|Knight 2=[[File:DTL1BetaBox3.jpg|250px]]
 
</tabber>}}
 
  
Shared by [[Drawn to Life Credits|Chow Chern Fai]] on Twitter, these three box arts were done by [[Drawn to Life Credits|Edison Yan]] before Drew was decided to be the poster [[Hero]].
 
 
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===3/16/2006 Game Design Document===
 
===3/16/2006 Game Design Document===
 
In one of Chern Fai's 2s Day documents, what appears to be a very stripped down Game Design Document (GDD) was found. It describes the original scope of the game. The synopsis of this build of the game can be seen here:
 
In one of Chern Fai's 2s Day documents, what appears to be a very stripped down Game Design Document (GDD) was found. It describes the original scope of the game. The synopsis of this build of the game can be seen here:
 
{{Quote|text=A dying village stands on the outskirts of a desolate land. With only a few inhabitants left, known as the “Droogles”, the desperate search begins for a Creator, someone with the power to breathe life back into their town. The Droogles squandered and wasted their previous resources treating them poorly. One day, the resources became fed up with the negligence and ran away, hiding all over the world.  As a result of these events, most of the Droogles decided to find a new life elsewhere, leaving just a few residents behind, still clinging to a hope of rebuilding the village. You must play the role of the author and help bring the entire village back from the brink of death.|character=3/16/2006 GDD}}
 
{{Quote|text=A dying village stands on the outskirts of a desolate land. With only a few inhabitants left, known as the “Droogles”, the desperate search begins for a Creator, someone with the power to breathe life back into their town. The Droogles squandered and wasted their previous resources treating them poorly. One day, the resources became fed up with the negligence and ran away, hiding all over the world.  As a result of these events, most of the Droogles decided to find a new life elsewhere, leaving just a few residents behind, still clinging to a hope of rebuilding the village. You must play the role of the author and help bring the entire village back from the brink of death.|character=3/16/2006 GDD}}
 
===Early World Plan (May 2007)===
 
{{UnusedImage|image=[[File:May2007WorldPlan.png|200px|center]]}}
 
Found within a developer document dated May 31st, 2007 was a plan sheet from an earlier stage of Drawn to Life's development. This documents all the Raposa who were believed to appear in 5 worlds in the game. The sprites of certain characters are also different to their final in-game counterparts.
 
 
World 1 would've had the [[Hero]] rescue [[Isaac]], [[Farmer Brown]], [[Cookie]], [[Tubba]] and [[Heather]], exactly as they would've in the final release.
 
 
World 2 had [[Zsasha]], [[Cricket]], [[NavyJ]], the unused [[Rocko|Repair Guy]] and [[Galileo]], although [[Samuel]] is absent despite being listed with the other Raposa in the document.
 
 
World 3 contained [[Crazy Barks]], [[Bubba]], [[Pirate Beard]] and rather than [[Indee]], [[Dr. Cure]] would've been rescued here instead. Notably, [[Count Choco]] wouldn't have been rescued here unlike the finished game, rather he would be saved in the fifth world.
 
 
World 4 involved the [[Hero]] rescuing [[Indee]], [[Unused & Removed Features/DTL1#Fortune_Cookie|Fortune Cookie]], [[Mike]] and [[Unagi]].
 
  
 
===Milestone Builds===
 
===Milestone Builds===
[[File:DSDemonstrtion.png|center]]
 
 
Four playable builds of [[Drawn to Life]] were shared with the public, and each of them have different features available. None of them are close to finished games, but all of them function as intended. They will be documented here by their filenames and when they were compiled.
 
Four playable builds of [[Drawn to Life]] were shared with the public, and each of them have different features available. None of them are close to finished games, but all of them function as intended. They will be documented here by their filenames and when they were compiled.
  
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When pressing start, you will be taken to a beta version of [[Rapoville]]. You can move the camera around with the D-Pad, and you can find some [[Raposa]] scattered throughout the village. To the north-west of your spawn, you will find Tikk standing outside his house, using [[Jowee]]'s sprites. When tapped by the stylus, Tikk states:
 
When pressing start, you will be taken to a beta version of [[Rapoville]]. You can move the camera around with the D-Pad, and you can find some [[Raposa]] scattered throughout the village. To the north-west of your spawn, you will find Tikk standing outside his house, using [[Jowee]]'s sprites. When tapped by the stylus, Tikk states:
[[File:May2006Tikk.png|center]]
 
 
<center><big>'''"I wish I built my house closer to everyone else..."'''</big></center>
 
<center><big>'''"I wish I built my house closer to everyone else..."'''</big></center>
 
South-east from Tikk is [[Mayor]], standing outside his house. When tapped by the stylus, Mayor states:
 
South-east from Tikk is [[Mayor]], standing outside his house. When tapped by the stylus, Mayor states:
[[File:May2006Mayor.png|center]]
 
 
<center><big>'''"I wonder where I left my <span style="color:red">red pajamas</span>? I bet <span style="color:blue">Cecil</span> knows. Hmm..."'''</big></center>
 
<center><big>'''"I wonder where I left my <span style="color:red">red pajamas</span>? I bet <span style="color:blue">Cecil</span> knows. Hmm..."'''</big></center>
North of Mayor is Tokk, who is also standing outside his house, also using Jowee's sprites. When tapped, Tokk states:
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North of Mayor is Tokk, who is also standing outside his house, also using Jowee's sprites.. When tapped, Tokk states:
[[File:May2006Tokk.png|center]]
 
 
<center><big>'''"My brother is so dumb, building his house so far away."'''</big></center>
 
<center><big>'''"My brother is so dumb, building his house so far away."'''</big></center>
 
North of your Hero is the final speaking character in the village - Cecil, who appears to use a beta sprite for [[Bubba]]. When tapped, Cecil says:
 
North of your Hero is the final speaking character in the village - Cecil, who appears to use a beta sprite for [[Bubba]]. When tapped, Cecil says:
[[File:May2006Cecil.png|center]]
 
 
<center><big>'''"Don't tell the <span style="color:blue">Mayor</span> I stole his <span style="color:red">red pajamas</span>, hee hee!"'''</big></center>
 
<center><big>'''"Don't tell the <span style="color:blue">Mayor</span> I stole his <span style="color:red">red pajamas</span>, hee hee!"'''</big></center>
 
It appears that the [[Hero]], taking the appearance of a Blue Monkey, appears throughout the village.
 
It appears that the [[Hero]], taking the appearance of a Blue Monkey, appears throughout the village.
  
[[File:DEMODRAWMODE.png|left|150px]][[File:DEMOWORLD.png|right|150px]]
 
 
If you press start from here, you are taken to a very early Drawing screen, where you are presented with the outline of the Hero. You can draw whatever Hero you like, as no templates are available. If you press start from here, you are taken to a long, looping corridor that uses [[Snow Gate]] textures and the same Blue Monkey as the Hero. You can jump by pressing A, walk using the D-Pad, run with B, and change between three sizes using Y. The top screen shows a graphic resembling the top screen during levels in the final game. In this graphic (which is one full sprite and not a collection of sprites), the player has two lives, 102200 points, one [[Template]] piece, and is in World 2-1.
 
If you press start from here, you are taken to a very early Drawing screen, where you are presented with the outline of the Hero. You can draw whatever Hero you like, as no templates are available. If you press start from here, you are taken to a long, looping corridor that uses [[Snow Gate]] textures and the same Blue Monkey as the Hero. You can jump by pressing A, walk using the D-Pad, run with B, and change between three sizes using Y. The top screen shows a graphic resembling the top screen during levels in the final game. In this graphic (which is one full sprite and not a collection of sprites), the player has two lives, 102200 points, one [[Template]] piece, and is in World 2-1.
  
[[File:DEMOREDSCREEN.png|center]]
 
 
Pressing start from here takes you to a brown void with no top screen. The Hero is overlaid on top of the brown void. Leaving the Hero idle will cause them to start dancing, although you can change its animations by pressing L or R. Pressing L will cycle through an idle animation, a dance, the jumping animation, running, and walking, while pressing R cycles through these in reverse. Pressing B will still alter your size, and pressing X will put you in a T-pose. You can move left and right with the D-Pad, but not up and down. Pressing start from here will take you back to the village and the modes cycle.
 
Pressing start from here takes you to a brown void with no top screen. The Hero is overlaid on top of the brown void. Leaving the Hero idle will cause them to start dancing, although you can change its animations by pressing L or R. Pressing L will cycle through an idle animation, a dance, the jumping animation, running, and walking, while pressing R cycles through these in reverse. Pressing B will still alter your size, and pressing X will put you in a T-pose. You can move left and right with the D-Pad, but not up and down. Pressing start from here will take you back to the village and the modes cycle.
  
 
====Drawn To Life - June 12, 2006====
 
====Drawn To Life - June 12, 2006====
[[File:June2006DrawMode.png|left|150px]]
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When booting up the file, the player is greeted with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens like before. When pressing start, you are instead taken to a more updated version of the Drawing Screen, where you are prompted to draw a [[Hero]]. On this screen, you are presented with an early rendition of the "Draw Your Hero!" theme. There are 10 templates to choose from, including Dark Armor, a Blue Monkey, and [[:wikipedia:Rayman|Rayman]].
{{UnusedImage|image=<tabber>
 
|-|Rayman=[[File:RAYMANDTL.PNG|70px]]
 
|-|Sam Fisher=[[File:SPLINTERCELLDTL.png|70px]]
 
|-|Soccer Player Beta=[[File:HeroP12006Ver.png|70px]]
 
|-|Snowboarder=[[File:Snowboarder.PNG|70px]]
 
|-|Lady=[[File:Lady.PNG|70px]]
 
</tabber>}}
 
When booting up the file, the player is greeted with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens much like the previous demo. When pressing start, you are taken to a more updated version of the Drawing Screen, where you are prompted to draw a [[Hero]]. On this screen, you are presented with an early rendition of the "Draw Your Hero!" theme. There are 10 templates to choose from, including a beta version of the Soccer Player template and four templates cut from the final game altogether - a snowboarder, a fancy lady and two [[Wikipedia:Ubisoft|Ubisoft]] characters, [[Wikipedia:Rayman|Rayman]] and ''Splinter Cell's'' [[Wikipedia:Sam Fisher (Splinter Cell)|Sam Fisher]].
 
  
[[File:June2006World.png|left|150px]][[File:HeroDanceDemo.png|right|150px]]
+
After confirming your character, you are taken to the same long, looping corridor that uses [[Snow Gate]] textures. This part of the ROM is identical, with the exception of being able to use your created Hero. If you press start from here, you will be taken to the same beta version of [[Rapoville]], and a beta version of the main theme begins. This is also identical to the previous ROM, although the tiled Hero is no longer present, and your Hero can be found next to Tokk. When you tap your Hero, they will dance.
<br>After confirming your character, you are taken to the same long, looping corridor that uses [[Snow Gate]] textures. This part of the ROM is identical, with the exception of being able to use your created Hero. If you press start from here, you will be taken to the same beta version of [[Rapoville]], and a beta version of the main theme begins. This is also identical to the previous ROM, although the tiled Hero is no longer present, and your Hero can be found next to Tokk. When you tap your Hero, they will dance.
 
  
 
Pressing start from this screen simply takes you back to the creation screen, looping the ROM.
 
Pressing start from this screen simply takes you back to the creation screen, looping the ROM.
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====MS5Release - November 6, 2006====
 
====MS5Release - November 6, 2006====
 
From here, the ROMs begin to resemble the final game, and they also begin to save your progress. When booted up, you are once again presented with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens. However, when you press start, a real menu appears. You are given 7 clickable options:
 
From here, the ROMs begin to resemble the final game, and they also begin to save your progress. When booted up, you are once again presented with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens. However, when you press start, a real menu appears. You are given 7 clickable options:
[[File:Nov2006Menu.png|right|150px]]
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* '''New''' - Starts the game
 
* '''New''' - Starts the game
 
* '''Continue''' - Starts the game from your previous save
 
* '''Continue''' - Starts the game from your previous save
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=====Edit=====
 
=====Edit=====
[[File:Nov2006Edit.png|left|150px]][[File:Nov2006Canvas.png|right|150px]]
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In the Edit mode, you are presented with an almost complete Drawing Mode, complete with help boxes, 9 templates, and a "Draw Your Hero!" arrangement. After creating your Hero, you are asked to create a [[Snowshooter]]. This does not have a template. After drawing these, you will be put into a beta version of [[Snow Fields]] and [[Mt. Snowy]]. You have complete control over your Hero, minus being able to T-pose and change your size on command. A beta version of the [[Snow Gate]] music plays.
In the Edit mode, you are presented with an almost complete Drawing Mode, complete with help boxes, 9 templates, an alternate version of the Snow Gate's drawing background and a "Draw Your Hero!" arrangement. After creating your Hero, you are asked to create a [[Snowshooter]], which does not have a template. After drawing these, you will be put into a beta version of [[Snow Fields]] and [[Mt. Snowy]]. You have complete control over your Hero, minus being able to T-pose and change your size on command. A beta version of the [[Snow Gate]] music plays.
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In this level, you have a total of 500 snowballs already collected, 3 lives, and a working Manin counter. Pressing R in this level will take you to the next the room of the level, while pressing L will always take you to a testing arena, documented later. In this first room, which resembles Snow Fields, you can collect Isaac, who appears where rescued Raposa appear in the final game, and a template piece. You can also create the [[Fluffy Cloud]].
In this level, you have a total of 500 snowballs already collected, 3 lives, and a working Manin counter. Pressing R in this level will take you to the next the room of the level, while pressing L will always take you to a testing arena, documented later. In this first room, which resembles Snow Fields, you can collect Isaac, who appears where rescued Raposa appear in the final game, and a template piece. You can also create the [[Fluffy Cloud]], however it is impossible to stomp on enemies or erase the [[Shadow Goo]] taking up the stage. The player can skip the portion of the stage at any time by pressing "R" while paused, as well as changing the stage by pressing "L".
 
 
 
In the next room, which resembles the second room of Mt. Snowy, you can collect anther template piece. In the third room, which resembles the first room of Mt. Snowy, you find the third template piece. In the fourth room, which resembles the third room of Mt. Snowy, you'll find the fourth template piece. The fifth room resembles the fourth room of Mt. Snowy, although you get to ride the sled and complete the level. After this point, the story continues as it would if playing in story mode. Throughout the entire level, you can encounter [[Snow Baki]], which appear yellow instead of purple, [[Shadow Walker]]s, [[Shadow Bat]]s, and [[Pengoon]]. Collecting the [[Template]] pieces and saving the villagers is not required to finish the stage.
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In the next room, which resembles the second room of Mt. Snowy, you can collect anther template piece. In the third room, which resembles the first room of Mt. Snowy, you find the third template piece. In the fourth room, which resembles the third room of Mt. Snowy, you'll find the fourth template piece. The fifth room resembles the fourth room of Mt. Snowy, although you get to ride the sled and complete the level. After this point, the story continues as it would if playing in story mode. Throughout the entire level, you can encounter [[Snow Baki]], which appear yellow instead of purple, [[Shadow Walker]]s, [[Shadow Bat]]s, and [[Pengoon]].
  
[[File:TestingArea.png|center]]
 
 
In the aforementioned testing area, there are [[Heart]]s spread across the floor and presets for some creations. There are moving platforms (with a preset not seen in the final game), that will take you to a higher area, a rotating, red platform that acts as a slope, a green [[Spring]], and a green slope that acts identical to the red one, although you can act as a weight on it. In this arena, you can fight a Shadow Bat, two Shadow Walkers, [[Flyin' Rabbit]], [[Yeti]], two [[Snow Hider]]s, a yellow Snow Baki, and a [[Snowget]].
 
In the aforementioned testing area, there are [[Heart]]s spread across the floor and presets for some creations. There are moving platforms (with a preset not seen in the final game), that will take you to a higher area, a rotating, red platform that acts as a slope, a green [[Spring]], and a green slope that acts identical to the red one, although you can act as a weight on it. In this arena, you can fight a Shadow Bat, two Shadow Walkers, [[Flyin' Rabbit]], [[Yeti]], two [[Snow Hider]]s, a yellow Snow Baki, and a [[Snowget]].
  
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Continue functions as one would assume it would, and as such, is being lumped in with New.
 
Continue functions as one would assume it would, and as such, is being lumped in with New.
  
The demo follows the game's story closely; [[Mari]], who is named Madison in this demo, asks the [[Creator]] to restore the village. You have the choice to help her or ignore her, and if you ignore her, the game returns to its title screen. If you help her, she will run out and gather [[Jowee]], who goes with her to her [[Mayor|Dad]] as he tries to convince [[Isaac]] - named Wilhem in the demo - and [[Mya]] to stay in the village.
+
The game begins the same way as the final release - with [[Mari]], called Madison here, asking the [[Creator]] to restore the village. You have the choice to help her or ignore her, and if you ignore her, the game returns to its title screen. If you help her, she will run out and gather [[Jowee]], [[File:ComingSoon.png|center]]
 
 
[[File:Nov2006Choice.png|center]]
 
[[Mari|Madison]] approaches the Mayor and tries to tell him about the [[Creator]] as she does in the final game, only this time the player is given the choice to convince [[Isaac|Wilhem]] and Mya to stay or let them leave. They leave regardless of the choice made, and the scene plays out as normal, with the Mayor not believing Madison, leading to her and Jowee heading to the Creation Hall.
 
 
 
[[File:Nov2006Cindi.png|left]][[File:Nov2006Heather.png|right]]
 
One aspect of the demo that differs from the final game relates to [[Cindi]]. In the latter, she is found after the [[Hero]]'s creation and sneaks through the [[Snow Gate]] to find her parents. Here, she is found as Madison and Jowee reach the Hall, remaining close to the two and witnessing the [[Hero]]'s creation. After they meet [[Wilfre]] (who uses [[Heather]]'s sprites) on the bridge, she reveals the [[Snowshooter]] template and gives it to the Hero, albeit not without trying to color it in first.
 
 
 
[[File:Nov2006End.png|center]]
 
As a result of Cindi's storyline, the [[Mayor]] is saved instead. Upon clearing the level, the [[Mayor]], [[Isaac|Wilhem]] and [[Mya]] return to the village, with [[Cindi]] reuniting with her mother. Everyone thanks the [[Hero]] for helping them as they come into view, and they give the [[Mayor]] the completed template to add to the [[Book of Life]], which is revealed to be a house template not seen in the final game.
 
[[File:Nov2006House.png|center]]
 
 
 
After the scene's conclusion, the player is free to roam around the center of [[Rapoville]] for the remainder of the demo. The residents who occupy the village can be encountered and spoken to, with their own dialogue not seen in the final game. The [[Mayor]] can be spoken to near the [[Village Hall]], where he states that he is getting too old for video games.
 
 
 
[[File:DTLOLDFORGAMES.png|center]]
 
<center><big>'''"I'm glad to be back in the village... I'm getting to old for videogames."'''</big></center>
 
 
 
[[Jowee]] can be encountered near his house, and upon speaking to him he reveals that he is a fan of [[Wikipedia:Capcom|Capcom's]] [[Wikipedia:Ghosts n' Goblins|Ghosts n' Goblins]] series. He also says [[Mari|Madison]] enjoys it's spin-off title [[Wikipedia:Maximo: Ghosts to Glory|Maximo: Ghosts to Glory]], while also telling the [[Hero]] she's crazy.
 
 
 
[[File:DTLGHOSTSNGOBLINS.png|center|500px]]
 
<center><big>'''"Heh... I'm a big Ghosts n' Goblins fan! Madison likes Maximo... she's crazy though."'''</big></center>
 
 
 
[[Mari|Madison]] is also encounterable at her house, where she tells the player her original name was Mayonnaise, but it was changed after she was picked on at school.
 
 
 
[[File:Nov2006Mayonnaise.png|center|700px]]
 
<center><big>'''"Did you know my parents named me Mayonnaise? But then the kids at school made fun of me... so now my name is Madison... pretty cool, huh?"'''</big></center>
 
 
 
[[Cindi]] is located with [[Mya]] below the [[Eternal Flame]]'s stump at the center of the area, where she tells the [[Hero]] about planes, trains and automobiles - likely a reference to the [[wikipedia:Planes, Trains and Automobiles|John Hughes movie of the same name]] - before telling the Hero her mother feeds her cupcakes.
 
 
 
[[File:DTLCINDIDEMODIALOGUE.png|center|500px]]
 
<center><big>'''"Pwanes! Twains! And awtomobwiles! My mummy feeds me cupcakes."'''</big></center>
 
 
 
When speaking with Mya, she simply tells the player raising kids is hard work.
 
 
 
[[File:DTLRaisingKids.png|center]]
 
<center><big>'''"Raising kids is hard work!"'''</big></center>
 
 
 
[[Isaac|Wilhem]] can be seen near the creation house at the lower-left side of the area, where he expresses interest to reopen [[Isaac's Shop|his shop]], while hinting at the next demo.
 
 
 
[[File:DTLWILHEM.png|center|500px]]
 
<center><big>'''"Can't wait to reopen my shop. Maybe next milestone... who knows!"'''</big></center>
 
  
 
====MS6120406 - December 12, 2006====
 
====MS6120406 - December 12, 2006====
[[File:DTLDECEMBERTITLE.png|left|145px]]
+
[[File:ComingSoon.png|center]]
The fourth and final ROM demo resembles the final game further than the previous, with even more updates made. Upon booting the demo, the player is greeted with [[THQ]] and [[5th Cell]] intro logos, as well as an alternate version of the title screen incorporating both the [[Unused & Removed Features/DTL1#Early_Title_Screen_Logo|early logo]] and [[Unused & Removed Features/DTL1#Early_Title_Screen_Art|title screen artwork]]. The bottom screen artwork and music are as they are seen in the final game - albeit with the word "DRAW" colored purple rather than red - and allows the player to draw on the screen. Upon pressing the "A" or "START" button or touching the icon on the screen, this demo's version of the the main menu appears.
 
 
 
This menu has fewer options than the previous demo with 5 clickable options, although this may be attributed to the "NEW" option being changed to "CONTINUE" upon saving.
 
 
 
[[File:DemoDebug.png|right]]
 
 
 
* '''New/Continue''' - Starts the game, changes to "CONTINUE" upon saving which allows the player to start from the previous save
 
* '''Debug''' - Takes the player to a debug mode
 
* '''Copy''' - Indents, but does not seem to do anything
 
* '''Erase''' - Indents upon saving the game, allows the player to erase their save
 
* '''Options''' - A message pops up stating the title screen is temporarily erased with a full options menu appearing in it's place, but does not seem to do anything else
 
* '''Send Demo''' - Does not seem to do anything
 
* '''Back''' - Takes you back to the Title Screen
 
 
 
=====Debug=====
 
[[File:Dec2006DrawMode.png|left|145px]]
 
The Debug Mode begins with an updated Draw Mode, which allows the player to draw both the [[Hero]] and [[Snowshooter]], much like the previous demo. The drawing UI further resembles that seen in the final game, and allows for eight hero templates to choose from.
 
 
 
The player is then thrust into another early build of [[Snow Fields]]/[[Mt. Snowy]], again further resembling the finished version. The [[Hero]] is able to save the [[Mayor]], [[Isaac]] - again named Wilhem - and [[Mya]] within this stage, and collect four [[Template]] pieces. Like the previous demo, the player is able to switch between said [[Snow Fields]]/[[Mt. Snowy]] build, an updated [[Snow Caves]] build and an updated build of the Debug room, which replaces the drawn textures with boxed outlines and glitches the moving platform preset. The player is still unable to stomp on enemies, although the ability to erase [[Shadow Goo]] has been added.
 
 
 
Pressing START and clicking on either "Exit Map" or "Quit" does not do anything; the player can only go back to the menu by resetting the demo.
 
 
 
=====New/Continue=====
 
The story and stage structure of the demo follows a similar route to the previous, although it is much closer to the finished product after compelting the stage. There are some additional notable differences in both the structure and visuals.
 
 
 
[[File:Dec2006Gameplay.png|center|750px]]
 
* [[Mari]] takes her finalized name, rather than Madison.
 
* [[Wilfre]]'s sprites are switched out from [[Heather]]'s to his own.
 
* Character animations are added.
 
* The [[Stormy Cloud]] and [[Sled]] creations can be drawn here.
 
* The colorless [[Eternal Flame]] pedistal replaces the stump from the previous demo, and is what the [[Template]] allows the player to draw.
 
** The sprite of the flame also seems to have more detail compared to what's seen in the final game.
 
* The villager dialogue when exploring the village is closer to the final game.
 
----
 
 
 
[[File:Dec2006CleaningWilhemShop.png|left|200px]][[File:Dec2006Rename.png|right|200px]]
 
[[Isaac|Wilhem's]] shop is also able to be cleared from [[Shadow]], although the player is able to erase the clouds without needing to touch the [[Eternal Flame]]. Wilhem asks the [[Hero]] to speak with the [[Mayor]], with the player able to rename [[Rapoville]] at his the request, rather than when [[Jowee]] and [[Mari]] need to replace the village signage in the finished game.
 
 
 
[[File:Dec2006SnowCaves.png|center|700px]]
 
The player is then able to enter the [[Snow Caves]] and rescue [[Farmer Brown]] and his family, with the stage playing near-identically to the finished build, albeit with the ability to cross water without taking damage. They are also able to encounter a room in this level that appears to be unfinished. Upon clearing the stage, a message pops up stating that the demo is now complete before starting back at the Title Screen. Attemting to continue from the main menu at this point crashes the demo.
 
[[File:EndOfFirstPlayable.png|center]]
 
 
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