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===Chris Richards===
 
===Chris Richards===
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Chris Richards is the name of an unused, [[Human]] NPC found in the code of Two Realms. There is no dialogue or level associated with him. It is possible that he would've been a nod towards [[Drawn to Life]] cover artist [https://www.youtube.com/channel/UCx1oNbpQ9SuSYJoOrhEHlQw Christian Richardson], although this is not confirmed.
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===Unknown Cut Human===
 
{{UnusedImage|image=<tabber>
 
{{UnusedImage|image=<tabber>
 
|-|Sprites=[[File:UnknownCutHuman.png|200px]]
 
|-|Sprites=[[File:UnknownCutHuman.png|200px]]
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</tabber>}}
 
</tabber>}}
  
[[Drawn to Life: Two Realms Credits|Chern Fai]] shared both of these images of Chris Richards, a cut [[Human]] NPC on their Twitter, and he was intended to be [[Pouches]]' counterpart. His name was found in the code of ''[[Drawn to Life: Two Realms]]'', though indicating that he was originally meant to be [[Pirate Beard]]'s counterpart, likely before he was designed<ref>[[File:NPCNames.cs.png|50px]]</ref>. Some time later, he would switch his counterpart with [[Kone]]. It is possible that he was been a nod towards [[Drawn to Life]] cover artist [https://www.youtube.com/channel/UCx1oNbpQ9SuSYJoOrhEHlQw Christian Richardson], although this is not confirmed.
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[[Drawn to Life: Two Realms Credits|Chern Fai]] shared both of these images of an unknown, [[Human]] NPC on their Twitter. It is unknown if this character is Chris Richards, Zachariah, or a different character entirely, but it's clear that this child was meant to be [[Pouches]]'s counterpart, leaving him without one in the final release.
  
 
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===Unknown Rapoville Character===
 
===Unknown Rapoville Character===
 
{{UnusedImage|image=[[File:RapovilleUnknownEntity.png|150px]]}}
 
{{UnusedImage|image=[[File:RapovilleUnknownEntity.png|150px]]}}
  
An entry for a character known as "Unknown" has been found in the files of the game, more specifically in the "Village_Rapoville.unity" file under "NPCs/Unknown". In version 1.0, no sprite path is used, but version 1.2, the files uses [[Tony]]'s sprite path, although the entity is unloaded at all times in both versions. Information from version 1.1 is currently unknown. This entity is set to spawn at (18.5, -4.75) on the map, slightly above [[E'Squire]]'s spawn point. It is currently unknown who this could have been, although it is not Heathern.
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An entry for a character known as "Unknown" has been found in the files of the game, more specifically in the "Village_Rapoville.unity" file under "NPCs/Unknown". In version 1.0, no sprite path is used, but version 1.2, the files uses [[Tony]]'s sprite path, although the entity is unloaded at all times in both versions. Information from version 1.1 is currently unknown. This entity is set to spawn at (18.5, -4.75) on the map, slightly above [[E'Squire]]'s spawn point. It is currently unknown who this could have been, although it is not Heathern, Chris Richards, or the Unknown Cut Human.  
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==Beta Sprites==
 
===Early Rapo-Coin Sprites===
 
{{UnusedImage|image=[[File:TRUnusedCoins.gif|center]]}}
 
An alternate moving sprite of [[Rapo-Coins]], spinning around like the previous games' Rapo-Coin sprites, can appear when purchasing a [[Category:Enemies in Drawn to Life: Two Realms|Toy]] in an optional Imagination Battle before disappearing back into the standard static render. However, it was also found within developer stages rather than the finalized design, implying that this was meant to be the main design at one point. It is unknown why this sprite was replaced or why it was re-utilized in this manner.
 
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===Mike===
 
{{UnusedImage|image=<tabber>
 
|-|Main={{#tag:tabber|
 
{{!}}-{{!}}Idle=[[File:Unused_Mike_idle_front.gif|center]]
 
{{!}}-{{!}}Left=[[File:Unused_Mike_idle_left.gif|center]]
 
{{!}}-{{!}}Right=[[File:Unused_Mike_idle_right.gif|center]]
 
{{!}}-{{!}}Behind=[[File:Unused_Mike_idle_back.gif|center]]
 
{{!}}-{{!}}Walk=[[File:Unused_Mike_walk_front.gif|center]]
 
{{!}}-{{!}}Walk Back=[[File:Unused_Mike_walk_back.gif|center]]
 
{{!}}-{{!}}Walk Left=[[File:Unused_Mike_walk_left.gif|center]]
 
{{!}}-{{!}}Walk Right=[[File:Unused_Mike_walk_right.gif|center]]}}
 
|-|Scooter={{#tag:tabber|
 
{{!}}-{{!}}Idle=[[File:Unused_Mike_scooter_idle_front.gif|center]]
 
{{!}}-{{!}}Left=[[File:Unused_Mike_scooter_idle_left.gif|center]]
 
{{!}}-{{!}}Right=[[File:Unused_Mike_scooter_idle_right.gif|center]]
 
{{!}}-{{!}}Behind=[[File:Unused_Mike_scooter_idle_back.gif|center]]
 
{{!}}-{{!}}Kickoff=[[File:Unused_Mike_scooter_kickoff_front.gif|center]]
 
{{!}}-{{!}}Kick Back=[[File:Unused_Mike_scooter_kickoff_back.gif|center]]
 
{{!}}-{{!}}Kick Left=[[File:Unused_Mike_scooter_kickoff_left.gif|center]]
 
{{!}}-{{!}}Kick Right=[[File:Unused_Mike_scooter_kickoff_right.gif|center]]
 
{{!}}-{{!}}Ride=[[File:Unused_Mike_scooter_ride_front.gif|center]]
 
{{!}}-{{!}}Ride Back=[[File:Unused_Mike_scooter_ride_back.gif|center]]
 
{{!}}-{{!}}Ride Left=[[File:Unused_Mike_scooter_ride_left.gif|center]]
 
{{!}}-{{!}}Ride Right=[[File:Unused_Mike_scooter_ride_right.gif|center]]}}
 
</tabber>}}
 
 
 
Hidden in the game files is a completely different set of sprites for [[Mike]], which were done in a cardinal directional style unlike the rest of the villager sprites. According to [[Drawn to Life: Two Realms Credits|Chern Fai]], this is because Mike was originally planned to be a playable character<ref>[[File:MikePlayable.png|50px]]</ref>. It is unknown what this would've involved; it is believed he would've been controlled in the overworld, but this is merely speculation.
 
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===Aldark===
 
{{UnusedImage|image=<tabber>
 
|-|Front=[[File:ALDARKFRONTUNUSED.gif|center]]
 
|-|Back=[[File:ALDARKBACKUNUSED.gif|center]]
 
</tabber>}}
 
 
 
In the game files, [[Aldark]] has two alternate sprites in a cardinal directional style, similar to Mike's unused sprites. Unlike Mike, however, it is unknown what Aldark's unused sprites would have been used for.
 
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===Heather/Wilfre===
 
{{UnusedImage|image=<tabber>
 
|-|Heather=[[File:YoungHeatherSprites.png|center]]
 
|-|Wilfre=[[File:WilfreTuftTR.png|center]]
 
</tabber>}}
 
 
 
Early sprites for [[Heather]] and [[Wilfre]] show their designs were different from the final game. Heather had two unused variants, which appear to be much younger than her final design, while Wilfre's design is mostly the same, albeit with an added tuft of hair. These were later changed after checking Heather's real age, and to hide Wilfre's identity<ref>[[File:HeatherWilfreTRSpriteLore.png|50px]]</ref>.
 
 
 
===Samuel===
 
{{UnusedImage|image=[[File:SamuelTR.png|100px]]}}
 
 
 
[[Samuel]] was originally planned to appear in [[Drawn to Life: Two Realms]], but was cut for unknown reasons. As a result, he is the only named, non-[[Generic Raposa Characters|generic Raposa]] from previous games to be entirely absent from the game, as well as the only named [[Raposa]] to be absent without an explaination as to where he was during the events of the game.
 
 
 
===Kone Statue===
 
{{UnusedImage|image=[[File:Kone_house_statue.png|100px]]}}
 
 
 
Within the game files, alongside the statue of [[Kone]] that resides at [[Mr. Bonkles|Mr. Bonkles']] house is an unused second statue. This one is much smaller than the former, presenting a much shorter Kone and a much stronger golden sheen. It is unknown whether this was the original statue sprite or meant to be displayed at Kone's mansion.
 
 
 
 
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===Overworld Creature Emotive Sprites===
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==Enemies==
{{UnusedImage|image=<tabber>
 
|-|Acorn Baki=[[File:Acorn_Baki_angry.gif|center]]
 
|-|Ameba=[[File:Ameba_angry.gif|center]]
 
|-|Cactus Baki=[[File:Cactus_Baki_angry.gif|center]]
 
|-|Carrier Robot=[[File:CarrierRobot_angry.gif|center]]
 
|-|Cumulus=[[File:Cumulus_angry.gif|center]]
 
|-|Dandyshroom=[[File:Dandyshroom_angry.gif|center]]
 
|-|E'Squire=[[File:Esquire_(Angry).gif|center]]
 
|-|Fire Baki=[[File:Fire_Baki_angry.gif|center]]
 
|-|Green Baki=[[File:Baki_angry.gif|center]]
 
|-|Hermit Crab={{#tag:tabber|
 
{{!}}-{{!}}Angry=[[File:HermitCrabTR (Angry).gif|center]]
 
{{!}}-{{!}}Happy=[[File:HermitCrabTR (Happy).gif|center]]
 
}}
 
|-|Kuragekko=[[File:Kuragekko angry.gif|center]]
 
|-|Megamini=[[File:Megamini angry.gif|center]]
 
|-|Molemite=[[File:MolemiteTR_(Angry).gif|center]]
 
|-|Moon Baki=[[File:MoonBakiAngryTR.gif|center]]
 
|-|Octoshot=[[File:Octoshot_angry.gif|center]]
 
|-|Rocky Baki=[[File:Rocky Baki (Angry).gif|center]]
 
|-|S.P.U.D Baki=[[File:SPUDRecruit_angry.gif|center]]
 
|-|Seedlee=[[File:Seedlee_angry.gif|center]]
 
|-|Shork=[[File:Shork_angry.gif|center]]
 
|-|Squwacky=[[File:Squwacky_angry.gif|center]]
 
|-|Stumps=[[File:Stumps_angry.gif|center]]
 
|-|Taz=[[File:Taz_angry.gif|center]]
 
|-|Wind Doot=[[File:Doot_(Angry).gif|center]]
 
</tabber>}}
 
 
 
In one of the more mysterious cases of unused content, hidden in the game files is at least one unused emotive sprite for every enemy in [[Drawn to Life: Two Realms]] that appears in the overworld map for [[Rapoville]] at night. These sprites are named "ENEMYNAME_angry" internally, outside of [[Hermit Crab]]'s second emotive sprite, titled "HermitCrab_happy" internally. [[Manic Baki]] was the only enemy to have these sprites utilized - being used in the [[Drawn to Life: Two Realms Credits|game's credits]] - and some were repurposed frames from previous games; for example, both of Hermit Crab's emotive sprites were cut down versions of it's stunned sprites from [[Drawn to Life: The Next Chapter]].
 
 
 
All four enemy NPCs added via the Creative Pack - [[Cumulus]], [[Kuragekko]], [[Seedlee]] & [[Taz]] - were discovered to have been included in the files of the base game, which may indicate that these enemies were intended to be included at the start. This may explain why they each have emotive sprites like the rest despite them being unused, but it is currently unknown what purpose these sprites would've had in the game, or why these sprites were left unused. It is believed that these could have been used when the dialogue prompting an Imagination Battle is triggered prior to completion, or perhaps that the Toys themselves could have used the same enemy sprite style as the [[Drawn to Life|previous]] [[Drawn to Life: The Next Chapter|games]], with the emotive sprites acting as hurt sprites. Both of these points are merely speculation, however.
 
 
 
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==Toys==
 
 
===Teeter===
 
===Teeter===
 
{{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_SeeSaw.png|100px]]|-|Toy=[[File:TeeterToy.png|150px]]|-|In Action=[[File:seesaw-spine.gif]]</tabber>}}
 
{{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_SeeSaw.png|100px]]|-|Toy=[[File:TeeterToy.png|150px]]|-|In Action=[[File:seesaw-spine.gif]]</tabber>}}
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===Hoop===
 
===Hoop===
{{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_Hoop.png|100px]]|-|Toy=[[File:HoopToy.png|150px]]|-|Sound Effects=[[File:Hoop.ogg]]</tabber>}}
+
{{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_Hoop.png|100px]]|-|Toy=[[File:HoopToy.png|150px]]</tabber>}}
  
 
Hoop is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it seem like it only would've been used to get points in the optional Mind Levels. The toy description for Hoop reads:
 
Hoop is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it seem like it only would've been used to get points in the optional Mind Levels. The toy description for Hoop reads:
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===Leapling===
 
===Leapling===
{{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_Leapling.png|100px]]|-|Toy=[[File:LeaplingToy.png|100px]]|-|Sound Effects=[[:File:LeaplingLoad.ogg]]<br>[[:File:LeaplingSpring.ogg]]</tabber>}}
+
{{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_Leapling.png|100px]]|-|Toy=[[File:LeaplingToy.png|100px]]</tabber>}}
  
 
Leapling is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have acted as a moving platform that the [[Hero]] could stand on to travel over and around obstacles. The toy description for Leapling reads:
 
Leapling is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have acted as a moving platform that the [[Hero]] could stand on to travel over and around obstacles. The toy description for Leapling reads:
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===Lizard===
 
===Lizard===
{{UnusedImage|image=<tabber>|-|Toy Icon=[[File:Icon_Lizard.png|100px]]|-|Sound Effects=[[:File:LizardLick.ogg]]<br>[[:File:LizardLickLong.ogg]]</tabber>}}
+
{{UnusedImage|image=[[File:Icon_Lizard.png|100px]]}}
  
 
Lizard is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have used it's tounge to grab anything that crossed through its field of view. This likely would've included crates, other enemies, and possibly even the [[Hero]]. The toy description for Lizard reads:
 
Lizard is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have used it's tounge to grab anything that crossed through its field of view. This likely would've included crates, other enemies, and possibly even the [[Hero]]. The toy description for Lizard reads:
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===Dodger===
 
===Dodger===
{{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_Dodger.png|100px]]|-|Toy=[[File:DodgerToy.png|100px]]</tabber>}}
+
{{UnusedImage|image=[[File:Icon_Dodger.png|100px]]}}
  
 
Dodger is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It is unknown how this enemy would've functioned. In the game's code, a toy description for Dodger can be found, reading:
 
Dodger is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It is unknown how this enemy would've functioned. In the game's code, a toy description for Dodger can be found, reading:
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{{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_Inflatable_Hero.png|100px]]|-|In Action=[[File:Inflatable Hero.gif]]</tabber>}}
 
{{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_Inflatable_Hero.png|100px]]|-|In Action=[[File:Inflatable Hero.gif]]</tabber>}}
  
The Inflatable Hero is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. On December 16th, 2020, Joseph Tringali shared some animations of cut toys, the Inflatable Hero being one of them. Unlike Teeter, no reason was given for why this enemy was cut. According to it's name and its description, it's likely that the Inflatable Hero would've acted as a decoy, drawing enemies to it, rather than the [[Hero]] themself. The design of the Inflatable Hero is directly modelled after [[Hero#Drew|Drew]], the original cover mascot of the previous mainline [[Drawn to Life Series|Drawn to Life games]] published by [[THQ]].
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The Inflatable Hero is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. On December 16th, 2020, Joseph Tringali shared some animations of cut toys, the Inflatable Hero being one of them. Unlike Teeter, no reason was given for why this enemy was cut. According to it's name and its description, it's likely that the Inflatable Hero would've acted as a decoy, drawing enemies to it, rather than the [[Hero]] themself.
  
 
The toy description for the Inflatable Hero reads:
 
The toy description for the Inflatable Hero reads:
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===HoverHearth===
 
===HoverHearth===
{{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_HoverHearth.png|100px]]|-|Toy=[[File:HoverhearthToy.png|100px]]|-|Sound Effects=[[:File:HoverhearthFireball.ogg]]</tabber>}}
+
{{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_HoverHearth.png|100px]]|-|Toy=[[File:HoverhearthToy.png|100px]]</tabber>}}
  
 
HoverHearth is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have spilled hot food on the [[Hero]] when the Hero walked under them. The toy description for HoverHearth reads:
 
HoverHearth is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have spilled hot food on the [[Hero]] when the Hero walked under them. The toy description for HoverHearth reads:
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</tabber>}}
 
</tabber>}}
  
Chimeras are one of the cut enemies found in the code of ''[[Drawn to Life: Two Realms]]''. An image named "chimera_base" can be found in the game's files, as well as three alternate variants. In the game's code, a toy description for Chimera can be found, reading:
+
Chimera is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It is unknown how this enemy would've functioned, although an image named "chimera_base" can be found in the game's files, as well as three alternate variants. In the game's code, a toy description for Chimera can be found, reading:
  
 
{{Quote
 
{{Quote
 
  |text=A 3 in 1 deal of elemental power.|character=Toy Description
 
  |text=A 3 in 1 deal of elemental power.|character=Toy Description
 
}}
 
}}
 
According to leftover code found in the game, when they notice the [[Hero]], they would have spit elemental breath towards the player, depending on what state they were in when activated. Interestingly, the Lightning variant of the Chimera does not seem to be implemented as the "ChimeraType.cs" file only lists "Base", "Fire", and "Ice"<ref>[[File:ChimeraTypecs.png|50px]]</ref>
 
 
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===Segmenter===
 
===Segmenter===
 
{{UnusedImage|image=[[File:SegmenterToy.png|100px]]}}
 
{{UnusedImage|image=[[File:SegmenterToy.png|100px]]}}
  
Segmenter is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It is unknown how this enemy would've functioned, as a toy description does not exist, though according to a developer comment:
+
Segmenter is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It is unknown how this enemy would've functioned, as a toy description does not exist.
{{Quote
 
|text=Appears in groups in a conga line, will split in half when attacked until alone
 
|character=Developer Explanation
 
}}
 
 
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Chern Fai shared this image of [[Tony]] and [[Anita]] outside Tony's House. In this image, Tony's House is orange instead of purple, and has a red wagon and a box sitting out front. There is also a gate surrounding his entire house, but it is unknown whether or not this was an artistic decision for the image.
 
Chern Fai shared this image of [[Tony]] and [[Anita]] outside Tony's House. In this image, Tony's House is orange instead of purple, and has a red wagon and a box sitting out front. There is also a gate surrounding his entire house, but it is unknown whether or not this was an artistic decision for the image.
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===Unused Interiors===
 
{{UnusedImage|image=<tabber>
 
|-|Belleview Barn=[[File:Hum_farmbarn2.png|center|200px]]
 
|-|Ole' Man Zachary's House=[[File:Hum_farmhome2.png|center|200px]]
 
|-|Farmer Brown's Farm=[[File:rapofarm.png|center|200px]]
 
|-|Benedict's Diner=[[File:diner_base.png|center|200px]]
 
</tabber>}}
 
 
Some unused building interiors can be found in the game files, with their respective filenames (Hum_farmbarn2, Hum_farmhome2, rapofarm & diner_base) suggesting which buildings these were intended for. Only six buildings are visited in-game, however the existence of these rooms may suggest that more buildings were planned to be visited from the inside. The number present in the filenames of both Hum_farmbarn2 & Hum_farmhome2 may suggest other versions were created, but this is merely speculation. Hum_farmhome2 also has a sprite of [[Jowee]] present, likely as a placeholder.
 
 
It is unknown what purpose these locations could have had in the game or why these interiors were scrapped.
 
 
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{{Quote|text=A new ice cream flavor just came to me! Now, what to name it...|character=Billy Yonder|caption=Unused '''End''' Bark}}
 
{{Quote|text=A new ice cream flavor just came to me! Now, what to name it...|character=Billy Yonder|caption=Unused '''End''' Bark}}
  
|-|Bo†=
+
|-|†Bo=
 
{{Quote|text=I wonder if me and Mo could watch Baseball together.|character=Bo|caption=Unused '''End''' Bark}}  
 
{{Quote|text=I wonder if me and Mo could watch Baseball together.|character=Bo|caption=Unused '''End''' Bark}}  
  
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{{Quote|text=Looks like you beat me for slickest person in town, eh {[HERO]}? Congrats!|character=Bobby Tweeth|caption=Unused '''End''' Bark}}
 
{{Quote|text=Looks like you beat me for slickest person in town, eh {[HERO]}? Congrats!|character=Bobby Tweeth|caption=Unused '''End''' Bark}}
  
|-|Bubba†=
+
|-|†Bubba=
 
{{Quote|text=Click said I might be able to afford living in the Galactic Jungle district!|character=Bubba|caption=Unused '''End''' Bark}}  
 
{{Quote|text=Click said I might be able to afford living in the Galactic Jungle district!|character=Bubba|caption=Unused '''End''' Bark}}  
  
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{{Quote|text=Cookie's gonna be real happy once I deliver these here Banya to 'im.|character=Farmer Brown|caption=Unused '''End''' Bark}}
 
{{Quote|text=Cookie's gonna be real happy once I deliver these here Banya to 'im.|character=Farmer Brown|caption=Unused '''End''' Bark}}
  
|-|Frank†=
+
|-|†Frank=
 
{{Quote|text=Found a busted up vintage engine the other day. Can't wait to patch it up!|character=Frank|caption=Unused '''End''' Bark}}
 
{{Quote|text=Found a busted up vintage engine the other day. Can't wait to patch it up!|character=Frank|caption=Unused '''End''' Bark}}
  
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{{Quote|text=Beautiful to see all the Creator's designs, in the stars and here below.|character=Galileo|caption=Unused '''End''' Bark}}
 
{{Quote|text=Beautiful to see all the Creator's designs, in the stars and here below.|character=Galileo|caption=Unused '''End''' Bark}}
  
|-|Golem*=
+
|-|*Golem=
 
{{Quote|text=People don't understand how hard it is to look this scary.|character=Golem|caption=Unused '''Early''' Bark}}
 
{{Quote|text=People don't understand how hard it is to look this scary.|character=Golem|caption=Unused '''Early''' Bark}}
 
{{Quote|text=Do you think one day I'll be able to make friends?|character=Golem|caption=Unused '''Mid''' Bark}}
 
{{Quote|text=Do you think one day I'll be able to make friends?|character=Golem|caption=Unused '''Mid''' Bark}}
 
{{Quote|text=Will... Will you be my friend then? Wow!|character=Golem|caption=Unused '''End''' Bark}}
 
{{Quote|text=Will... Will you be my friend then? Wow!|character=Golem|caption=Unused '''End''' Bark}}
  
|-|Heathern*=
+
|-|*Heathern=
 
{{Quote|text=I don't remember much of what happened before...|character=Heathern|caption=Unused '''Early''' Bark}}
 
{{Quote|text=I don't remember much of what happened before...|character=Heathern|caption=Unused '''Early''' Bark}}
 
{{Quote|text=So I was half shadow... How did that work?|character=Heathern|caption=Unused '''Mid''' Bark}}
 
{{Quote|text=So I was half shadow... How did that work?|character=Heathern|caption=Unused '''Mid''' Bark}}
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{{Quote|text=My herb garden has been absolutely flourishing.|character=Helen|caption=Unused '''End''' Bark}}
 
{{Quote|text=My herb garden has been absolutely flourishing.|character=Helen|caption=Unused '''End''' Bark}}
  
|-|Isaac‡=
+
|-|‡Isaac=
 
{{Quote|text={[HERO]}, your ten percent discount is still active.|character=Isaac|caption=Unused '''Early''' Bark}}
 
{{Quote|text={[HERO]}, your ten percent discount is still active.|character=Isaac|caption=Unused '''Early''' Bark}}
 
{{Quote|text=Do you remember how many Rapo coins we threw down the Village Well?|character=Isaac|caption=Unused '''Mid''' Bark}}
 
{{Quote|text=Do you remember how many Rapo coins we threw down the Village Well?|character=Isaac|caption=Unused '''Mid''' Bark}}
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{{Quote|text=You have to come over sometime and see my rig!|character=Matt Swipe|caption=Unused '''End''' Bark}}  
 
{{Quote|text=You have to come over sometime and see my rig!|character=Matt Swipe|caption=Unused '''End''' Bark}}  
  
|-|Mo†=
+
|-|†Mo=
 
{{Quote|text=I've planned an ENORMOUS bottle rocket to show off soon.|character=Mo|caption=Unused '''End''' Bark}}
 
{{Quote|text=I've planned an ENORMOUS bottle rocket to show off soon.|character=Mo|caption=Unused '''End''' Bark}}
  
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{{Quote|text=To beat the heat, I've decided to build a public pool in my backyard.|character=Mr. Bonkles|caption=Unused '''End''' Bark}}
 
{{Quote|text=To beat the heat, I've decided to build a public pool in my backyard.|character=Mr. Bonkles|caption=Unused '''End''' Bark}}
  
|-|Mr. Esow‡=
+
|-|‡Mr. Esow=
 
{{Quote|text=I wish the competition would go out of business...|character=Mr. Esow|caption=Unused '''Early''' Bark}}
 
{{Quote|text=I wish the competition would go out of business...|character=Mr. Esow|caption=Unused '''Early''' Bark}}
 
{{Quote|text=Do you know what a balance sheet is?|character=Mr. Esow|caption=Unused '''Mid''' Bark}}
 
{{Quote|text=Do you know what a balance sheet is?|character=Mr. Esow|caption=Unused '''Mid''' Bark}}
Line 503: Line 388:
 
{{Quote|text=I found an artifact in the yard yesterday! I better start writing to the archeology journals...|character=Mr. Ford|caption=Unused '''End''' Bark}}
 
{{Quote|text=I found an artifact in the yard yesterday! I better start writing to the archeology journals...|character=Mr. Ford|caption=Unused '''End''' Bark}}
  
|-|Mrs. Esow†=
+
|-|†Mrs. Esow=
 
{{Quote|text=Oh! I must remember to buy some boots for our hiking trip.|character=Mrs. Esow|caption=Unused '''End''' Bark}}  
 
{{Quote|text=Oh! I must remember to buy some boots for our hiking trip.|character=Mrs. Esow|caption=Unused '''End''' Bark}}  
  
|-|Mya†=
+
|-|†Mya=
 
{{Quote|text=Isaac said my new products have been selling like hot scones!|character=Mya|caption=Unused '''End''' Bark}}  
 
{{Quote|text=Isaac said my new products have been selling like hot scones!|character=Mya|caption=Unused '''End''' Bark}}  
  
Line 519: Line 404:
 
{{Quote|text=The last book I read gave me some great ideas to teach the kids.|character=Professor Chuck|caption=Unused '''End''' Bark}}  
 
{{Quote|text=The last book I read gave me some great ideas to teach the kids.|character=Professor Chuck|caption=Unused '''End''' Bark}}  
  
|-|Rocko*=
+
|-|*Rocko=
 
{{Quote|text=Where is my lunchbox?|character=Rocko|caption=Unused '''Early''' Bark}}
 
{{Quote|text=Where is my lunchbox?|character=Rocko|caption=Unused '''Early''' Bark}}
 
{{Quote|text=I designed my own custom lunchbox!|character=Rocko|caption=Unused '''Mid''' Bark}}
 
{{Quote|text=I designed my own custom lunchbox!|character=Rocko|caption=Unused '''Mid''' Bark}}
 
{{Quote|text=Next up, how to fit my entire lunch inside of this box...|character=Rocko|caption=Unused '''End''' Bark}}
 
{{Quote|text=Next up, how to fit my entire lunch inside of this box...|character=Rocko|caption=Unused '''End''' Bark}}
  
|-|Seedlee†=
+
|-|†Seedlee=
 
{{Quote|text=You'll help me find a great place to grow, right?|character=Seedlee|caption=Unused '''End''' Bark}}  
 
{{Quote|text=You'll help me find a great place to grow, right?|character=Seedlee|caption=Unused '''End''' Bark}}  
  
Line 556: Line 441:
 
As seen in [[Drawn to Life: Two Realms Credits|Justine Raymond]]'s [https://www.jmarieray.com/portfolio/drawn-to-life-two-realms/ Portfolio], the box art was originally supposed to have [[Heather]] sitting on the [[Unused & Removed Features/DTL3#Teeter|Teeter]] with [[Mike]] instead of [[Aly]]. It also showcases the game's production name - ''Drawn to Life: Two Worlds''.
 
As seen in [[Drawn to Life: Two Realms Credits|Justine Raymond]]'s [https://www.jmarieray.com/portfolio/drawn-to-life-two-realms/ Portfolio], the box art was originally supposed to have [[Heather]] sitting on the [[Unused & Removed Features/DTL3#Teeter|Teeter]] with [[Mike]] instead of [[Aly]]. It also showcases the game's production name - ''Drawn to Life: Two Worlds''.
  
{{BR|Clear}}
 
===Early Draw Mode/Build Mode===
 
{{UnusedImage|image=<tabber>
 
|-|Draw Mode=
 
{{#tag:tabber|
 
{{!}}-{{!}}Chern Fai=[[File:DrawModeMockup.png|center|250px]]
 
{{!}}-{{!}}Justine Raymond=[[File:NewFlowDraw.png|center|250px]]
 
}}
 
|-|Build Mode=
 
{{#tag:tabber|
 
{{!}}-{{!}}Chern Fai=[[File:BuildModeMockup.png|center|250px]]
 
{{!}}-{{!}}Justine Raymond=[[File:PlayPhaseArtboard-5.png|center|250px]]
 
}}
 
</tabber>}}
 
On the websites for both Chern Fai and Justine Raymond, early mockups of both Draw and Build Mode can be found. Unlike the final game, three of these utilized a sprite-based design style, much like the previous games. The mockup of Build Mode on Raymond's portfolio, on the other hand, was a much simplier version of the UI seen in the final release. It is unknown why the initial UI style was changed, however the number of pixel-based assets being unused may indicate it was abandoned early on in development.
 
 
{{BR|Clear}}
 
===Unused Tutorial Video "Tut_002-3"===
 
{{UnusedImage|image=[[File:Tut_002-3.gif|250px]]<br>''(Click to view)''}}
 
Hidden within the game files is an unused tutorial video, titled "Tut_002-3". The clip is just 2 seconds long, and shows a [[Hero]] stomping on a stunned [[Green Baki]] to defeat it. One notable attribute of this snippet (though not included in this preview) is the presence of audio - a trait not shared with the other tutorial videos.
 
 
Interestingly, the clip contains a [https://clideo.com/ Clideo] watermark. This may indicate that this service was used to compile the video files seen in the final game, with the watermarked version indicating a trial version was also used at one point.
 
{{BR|Clear}}
 
 
===Score Stage Clear Condition===
 
{{UnusedImage|image=[[File:TRScoreCondition.png|250px]]}}
 
 
Alongside the other four clear conditions sprinkled throughout the game is an unused fifth condition that was hidden for unknown reasons. This condition involves a specific score the player would need to reach in order for the exit to open, usually 500 points. This condition is only accessible by changing a Challenge Imagination Battle via save modification.
 
{{BR|Clear}}
 
 
===Unused Draw Mode Functions===
 
{{UnusedImage|image=<tabber>
 
|-|Grid=[[File:TRGRID.png|100px]]
 
|-|Pattern=[[File:TRPATTERN.png|100px]]
 
</tabber>}}
 
 
Hidden in the game files of Two Realms are unused icons for Grid and Pattern functions, located alongside the other [[Draw Mode (Two Realms)|Draw Mode]] functions. These functions likely would have functioned the same as previous titles that had them, with Grid spawning a grid for more accurate drawing and Pattern loading a menu containing patterns to paste onto the creation. It is unknown why these functions were cut from the final release.
 
{{BR|Clear}}
 
 
===Unused Voice Clips===
 
{{UnusedImage|image=<tabber>
 
|-|Jowee={{#tag:tabber|
 
{{!}}-{{!}}Yeah!=[[File:Jowee-yeah.ogg]]
 
{{!}}-{{!}}Haha!=[[File:Jowee-haha.ogg]]
 
}}
 
|-|Mari={{#tag:tabber|
 
{{!}}-{{!}}Hurray!=[[File:Mari_hurray.ogg]]
 
}}
 
</tabber>}}
 
 
Voice clips from [[Jowee]] and [[Mari]] can be found in the game files, carried over directly from the [[Drawn to Life|DS]] [[Drawn to Life: The Next Chapter|games]]. Internally, these files are titled "Male_Cheer", "male_Haha" and "Mayo_Cheer" respectfully. The latter file title is a shortened version of Mayonnaise, Mari's original name during development of the first game.
 
 
These clips cannot be heard in the final game, and the reason for their removal is unknown.
 
 
{{BR|Clear}}
 
{{BR|Clear}}
  
Line 615: Line 447:
 
On November 5th, 2020, Joseph Tringali shared information about a failed pitch for a third Drawn to Life game, and sent this screenshot:
 
On November 5th, 2020, Joseph Tringali shared information about a failed pitch for a third Drawn to Life game, and sent this screenshot:
  
In it, we see a more realistic depiction of Mike, along with two other human characters that did not return in ''[[Drawn to Life: Two Realms]]''. According to Tringali, this rejected idea would've presented a very different interpretation of the series, and the pitch would later help inspire another [[Digital Continue]] game, [https://store.steampowered.com/app/872720/SuperMash/ SuperMash].<ref>[[File:SuperMashDTLPitch.PNG|100px]]</ref>
+
In it, we see a more realistic depiction of Mike, along with two other human characters that did not return in ''[[Drawn to Life: Two Realms]]''.
 
 
 
===Alana===
 
===Alana===
 
Alana is the first of two human characters we see in this screenshot. She has long, straight, light ginger hair, hazel eyes, and pale skin. She wears a sleeveless, orange, zip-up jacket with a grey shirt underneath. It is unknown what role she would have played in the game's story, although it is assumed that she would have been a secondary character and one of Mike's friends, if not just one of their classmates.  
 
Alana is the first of two human characters we see in this screenshot. She has long, straight, light ginger hair, hazel eyes, and pale skin. She wears a sleeveless, orange, zip-up jacket with a grey shirt underneath. It is unknown what role she would have played in the game's story, although it is assumed that she would have been a secondary character and one of Mike's friends, if not just one of their classmates.  

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