Editing Unused & Removed Features/DTL3
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| − | In one of the more mysterious cases of unused content, hidden in the game files is at least one unused emotive sprite for every enemy in [[Drawn to Life: Two Realms]] that appears in the overworld map for [[Rapoville]] at night. These sprites are named "ENEMYNAME_angry" internally, outside of [[Hermit Crab]]'s second emotive sprite, titled "HermitCrab_happy" internally. | + | In one of the more mysterious cases of unused content, hidden in the game files is at least one unused emotive sprite for every enemy in [[Drawn to Life: Two Realms]] that appears in the overworld map for [[Rapoville]] at night. These sprites are named "ENEMYNAME_angry" internally, outside of [[Hermit Crab]]'s second emotive sprite, titled "HermitCrab_happy" internally. Some of these sprites were repurposed frames from previous games; for example, both of Hermit Crab's emotive sprites were cut down versions of it's stunned sprites from [[Drawn to Life: The Next Chapter]]. |
All four enemy NPCs added via the Creative Pack - [[Cumulus]], [[Kuragekko]], [[Seedlee]] & [[Taz]] - were discovered to have been included in the files of the base game, which may indicate that these enemies were intended to be included at the start. This may explain why they each have emotive sprites like the rest despite them being unused, but it is currently unknown what purpose these sprites would've had in the game, or why these sprites were left unused. It is believed that these could have been used when the dialogue prompting an Imagination Battle is triggered prior to completion, or perhaps that the Toys themselves could have used the same enemy sprite style as the [[Drawn to Life|previous]] [[Drawn to Life: The Next Chapter|games]], with the emotive sprites acting as hurt sprites. Both of these points are merely speculation, however. | All four enemy NPCs added via the Creative Pack - [[Cumulus]], [[Kuragekko]], [[Seedlee]] & [[Taz]] - were discovered to have been included in the files of the base game, which may indicate that these enemies were intended to be included at the start. This may explain why they each have emotive sprites like the rest despite them being unused, but it is currently unknown what purpose these sprites would've had in the game, or why these sprites were left unused. It is believed that these could have been used when the dialogue prompting an Imagination Battle is triggered prior to completion, or perhaps that the Toys themselves could have used the same enemy sprite style as the [[Drawn to Life|previous]] [[Drawn to Life: The Next Chapter|games]], with the emotive sprites acting as hurt sprites. Both of these points are merely speculation, however. | ||
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| − | + | Chimera is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It is unknown how this enemy would've functioned, although an image named "chimera_base" can be found in the game's files, as well as three alternate variants. In the game's code, a toy description for Chimera can be found, reading: | |
{{Quote | {{Quote | ||
|text=A 3 in 1 deal of elemental power.|character=Toy Description | |text=A 3 in 1 deal of elemental power.|character=Toy Description | ||
}} | }} | ||
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{{UnusedImage|image=[[File:Concept.png|250px]]}} | {{UnusedImage|image=[[File:Concept.png|250px]]}} | ||
As seen in [[Drawn to Life: Two Realms Credits|Justine Raymond]]'s [https://www.jmarieray.com/portfolio/drawn-to-life-two-realms/ Portfolio], the box art was originally supposed to have [[Heather]] sitting on the [[Unused & Removed Features/DTL3#Teeter|Teeter]] with [[Mike]] instead of [[Aly]]. It also showcases the game's production name - ''Drawn to Life: Two Worlds''. | As seen in [[Drawn to Life: Two Realms Credits|Justine Raymond]]'s [https://www.jmarieray.com/portfolio/drawn-to-life-two-realms/ Portfolio], the box art was originally supposed to have [[Heather]] sitting on the [[Unused & Removed Features/DTL3#Teeter|Teeter]] with [[Mike]] instead of [[Aly]]. It also showcases the game's production name - ''Drawn to Life: Two Worlds''. | ||
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Hidden within the game files is an unused tutorial video, titled "Tut_002-3". The clip is just 2 seconds long, and shows a [[Hero]] stomping on a stunned [[Green Baki]] to defeat it. One notable attribute of this snippet (though not included in this preview) is the presence of audio - a trait not shared with the other tutorial videos. | Hidden within the game files is an unused tutorial video, titled "Tut_002-3". The clip is just 2 seconds long, and shows a [[Hero]] stomping on a stunned [[Green Baki]] to defeat it. One notable attribute of this snippet (though not included in this preview) is the presence of audio - a trait not shared with the other tutorial videos. | ||
| − | Interestingly, the clip contains a [https://clideo.com/ Clideo] watermark. This may indicate that this service was used to compile the video files seen in the final game, | + | Interestingly, the clip contains a [https://clideo.com/ Clideo] watermark. This may indicate that this service was used to compile the video files seen in the final game, but this is merely speculation. |
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{{BR|Clear}} | {{BR|Clear}} | ||