Editing Unused & Removed Features/Wii
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| − | + | ===Boss Theme (Intro)=== | |
| + | {{UnusedImage|image=[[File:BossThemeIntro.ogg]]}} | ||
| + | This track is unused in the game and it likely would have played in the [[Boss]]'s room before the rising [[Shadow]] is activated. | ||
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| − | + | ===Justin Mullens' Tracks=== | |
| + | {{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}} | ||
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| + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for. | ||
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==Text== | ==Text== | ||
===Circi's Tutorial=== | ===Circi's Tutorial=== | ||
| − | There was once a sequence where [[Circi]] would guide the player through [[Rapoville]] in order to find the [[Book of Life]] at the start of the game. A stripped down version of this sequence is in the final release, consisting of the UCO segment and nothing more. The full | + | There was once a sequence where [[Circi]] would guide the player through [[Rapoville]] in order to find the [[Book of Life]] at the start of the game. A stripped down version of this sequence is in the final release, consisting of the UCO segment and nothing more. The full tutortial was planned to be much more extensive, taking the player through the mechanics and controls of the game. |
<pre> | <pre> | ||
!Training Mission | !Training Mission | ||
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===Book of Life Startup=== | ===Book of Life Startup=== | ||
| − | {{UnusedImage|image | + | {{UnusedImage|image=[[File:BetaWiiMenu.jpg|250px]]}} |
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The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build. | The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build. | ||