| Line 1: |
Line 1: |
| − | This is a WIP Transcript for the Miah Interview. So far it only contains the first 9 minutes. If you want to add to the transcript, feel free to edit this page. | + | This is a WIP Transcript for the 2020 Miah Interview. So far it only contains the first 11 minutes. Some words may also have been misinterpreted. |
| | + | |
| | + | If you want to edit/add to the transcript, please feel free to edit this page. |
| | | | |
| | <center><youtube>EoxNnnrowm4</youtube><br>The Drawn to Life Fanbase Interviews Jeremiah Slaczka</center> | | <center><youtube>EoxNnnrowm4</youtube><br>The Drawn to Life Fanbase Interviews Jeremiah Slaczka</center> |
| | | | |
| − | | + | __TOC__ |
| | ---- | | ---- |
| | {{ScrollBox | | {{ScrollBox |
| | |content= | | |content= |
| − | Intro: On January 24th, 2020, a small contingent of the Drawn to Life fanbase (said contingent being primarily comprised of speedrunners), interviewed the director of the franchise, Jeremiah Slaczka (AKA, Miah). Conducted over Discord, the interview was truly exciting for fans in every way. For archival purposes, it is being uploaded here. Without further ado, enjoy the full interview. | + | ==Intro== |
| | + | On January 24th, 2020, a small contingent of the Drawn to Life fanbase (said contingent being primarily comprised of speedrunners), interviewed the director of the franchise, Jeremiah Slaczka (AKA, Miah). Conducted over Discord, the interview was truly exciting for fans in every way. For archival purposes, it is being uploaded here. Without further ado, enjoy the full interview. |
| | + | |
| | + | ==Start of Interview== |
| | | | |
| | (In the VC are DylanDude, iliekchez, just bag, Miah, and SuperDonavanbros) | | (In the VC are DylanDude, iliekchez, just bag, Miah, and SuperDonavanbros) |
| Line 87: |
Line 92: |
| | SuperDonavanbros: That's like the only one credit I have... | | SuperDonavanbros: That's like the only one credit I have... |
| | | | |
| − | ==The Flow that Saves The Mayor== | + | ==The Flower that Saves The Mayor== |
| | | | |
| | just bag: Hey Donavan? I'm getting like a bunch of echo from you. | | just bag: Hey Donavan? I'm getting like a bunch of echo from you. |
| Line 183: |
Line 188: |
| | just bag: Ohh... | | just bag: Ohh... |
| | | | |
| − | Miah: (Awkward Laughter) | + | Miah: (Laughter) |
| | | | |
| | SuperDonavanbros: ...Which is pretty dark. | | SuperDonavanbros: ...Which is pretty dark. |
| Line 264: |
Line 269: |
| | | | |
| | Miah: Um... Not at the top of my head. I don't remember what it was, but it was again probably levels. Like, we usually are just getting all the levels in, and the story content, we just y'know. Like... As... when you- when you design games or develop games, you like, you kinda go out to start with blue sky and then you get tighter and tighter and this kinda goes on and y'know you have to start on stuff, and so sometimes you have to cut content. Like, y'know, whole pages of stuff. So yeah, but I dunno the specifics of what was cut there. Sorry about that. | | Miah: Um... Not at the top of my head. I don't remember what it was, but it was again probably levels. Like, we usually are just getting all the levels in, and the story content, we just y'know. Like... As... when you- when you design games or develop games, you like, you kinda go out to start with blue sky and then you get tighter and tighter and this kinda goes on and y'know you have to start on stuff, and so sometimes you have to cut content. Like, y'know, whole pages of stuff. So yeah, but I dunno the specifics of what was cut there. Sorry about that. |
| | + | |
| | + | DylanDude: Well I know that there was this giant color well. Well also there was a lot of levels in Lavasteam for the game that was never used. |
| | + | |
| | + | Miah: I see. |
| | + | |
| | + | just bag: Oh yeah that's really good. |
| | + | |
| | + | ==5th Cell Layoffs and Warner Brothers== |
| | + | |
| | + | just bag: So like, a lot of things get cut, right? I was wondering a long while back I wanted to email 5th Cell to see 'Yo what does it take to become a game dev?' But then I learned at that time you guys had to lay off a lot of people because 'Fighting Words' for Scribblenauts didn't work out too well. What happened there? |
| | + | |
| | + | Miah: Uh, Yeah. WBs' president at the time. He was let go and some of their senior staff left so basically they had a whole regime change at kind of the executive level at Warner Brothers. And then new executives came in and the executives were no longer interested in original IP. They wanted to focus on the IPs that they owned. Which is like, you know, Batman or other stuff like that. And so they're like: 'Hey! We don't wanna do that kinda work anymore, that's our new direction.' Which is, that's what happens with game companies. So that's why we were in a spot where we had to let people go. |
| | + | |
| | + | ==Anchors in the Drift== |
| | + | |
| | + | just bag: And uh, how's Anchors in the Drift tying in with like- Do you have any other bigger companies helping you there with that? |
| | + | |
| | + | Miah: |
| | + | |
| | }} | | }} |
| | | | |
| | | | |
| | [[Category:Transcripts]] | | [[Category:Transcripts]] |