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[[Drawn to Life: The Next Chapter (Wii)]] likely has the most cut and unused content out of any [[Drawn to Life Series]] game. This is explained by this quotes from Art Director, [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]].
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{{Quote
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|text=DTL was supposed to be a simple "safety" production that allowed other studio creative leads to focus on a big 1st-party project for Microsoft Game Studio. When the MGS project wound down and we put eyes back on DTL, we saw that the product was a shockingly scattered mess, barely playable/ parts on the floor, nowhere near being able to produce the expected alpha/ beta/ gold dates - it became an all-hands-on-deck emergency...My senior Art Lead and UI Art Director came into it with me, sleeves rolled up, to focus on lining up each area of the game (characters/ props/ cinematics, levels, user interface/ drawing tool). It was only as we were in the midst of alpha that I was able to offer visual feedback to help pull it all together with polish (TBH most of the individual assets developed by the team looked great, really cute and clean).
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|character=Ken Capelli
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}}
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