| | Miah: Um... Not at the top of my head. I don't remember what it was, but it was again probably levels. Like, we usually are just getting all the levels in, and the story content, we just y'know. Like... As... when you- when you design games or develop games, you like, you kinda go out to start with blue sky and then you get tighter and tighter and this kinda goes on and y'know you have to start on stuff, and so sometimes you have to cut content. Like, y'know, whole pages of stuff. So yeah, but I dunno the specifics of what was cut there. Sorry about that. | | Miah: Um... Not at the top of my head. I don't remember what it was, but it was again probably levels. Like, we usually are just getting all the levels in, and the story content, we just y'know. Like... As... when you- when you design games or develop games, you like, you kinda go out to start with blue sky and then you get tighter and tighter and this kinda goes on and y'know you have to start on stuff, and so sometimes you have to cut content. Like, y'know, whole pages of stuff. So yeah, but I dunno the specifics of what was cut there. Sorry about that. |