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Using the spider form it is possible to use the web above or below the player to inch close to a ceiling or floor and transform into human form and clip through the surface. Jumping while in spider form will make the clip less likely as the player would not be able to double jump. Setup: 1. transform into spider and web to a surface. 2. inch very close to the edge and transform hold b to buffer a jump.
 
Using the spider form it is possible to use the web above or below the player to inch close to a ceiling or floor and transform into human form and clip through the surface. Jumping while in spider form will make the clip less likely as the player would not be able to double jump. Setup: 1. transform into spider and web to a surface. 2. inch very close to the edge and transform hold b to buffer a jump.
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===Disjointed punch / Amobea crash===
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===Disjointed punch / Ameba crash===
If the player punches and transforms while the punch is active the punch will continue across the screen momentarily, and continue to hit enemies level to where the punch started. One side effect of this is if used on an Amobea enemy all 3 hits will connect faster than the game can process resulting in a crash.
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If the player punches and transforms while the punch is active the punch will continue across the screen momentarily, and continue to hit enemies level to where the punch started. One side effect of this is if used on an Ameba enemy all 3 hits will connect faster than the game can process resulting in a crash.
    
== Crashes ==
 
== Crashes ==