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[Brackets for actions taken by characters, to indicate/explain player-interactions, or "meta" information ]
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All supplementary indicators should contain ''italicized text''.

-->
What follows is a complete transcript of [[Drawn to Life: The Next Chapter (Wii)]], including scene transitions and extra Dialogue from non-important characters.

“Optional Dialogue” refers to dialogue that can be accessed through interacting with [[Raposa]] while the Hero is able to freely move about the [[Raposa Village/Raposa Village (Wii)|village]]. Also, some quotes may be duplicated in certain sections of the game. In this case, the duplicated entries will not be shown in this transcript.

The player character, [[Hero|The Hero]], will simply be referred to as "Hero" within this transcript.

__TOC__

----

== Introduction ==
:'''Book of Life''': They say in the beginning, the Creator drew our World into the Book of Life.

''[The player then draws the world.]''

:'''Instruction Prompt''': ''(in the Drawing Tool)'' Welcome to the Drawing Tool! If you ever need help, just select the Tutorial Icon.

:'''Book of Life''': To keep darkness away from the world, the Creator drew the sun...

''[The player then draws the sun.]''

:'''Book of Life''': ...and the moon...

''[The player then draws the moon.]''

:'''Book of Life''': ...and hung them both in the sky...

----

''(establishing shot of Raposa Village)''

:'''Narrator''': ... and from the Creator's hand came a people called the Raposa. The Raposa guard the Book of Life.

:'''Narrator''': Hi! We live right here, in this village. It's a great place filled with friendly, good-hearted Raposa!

''(zoom into Jowee's house)''

:'''Narrator''': This is Jowee's house. You'll like him! He loves adventures. I bet he wishes he were on one right now!

:'''Narrator''': He'd probably ask his best friend Mari to come with him...

''(cut to Town Hall)''

:'''Narrator''': ...but as you can see, Mari's much too busy to go on any adventures! She replaced her dad as our mayor.

''(Circi walks into frame)''

:'''Circi''': Fortunately, Mari has me to help her. Hi! I'm Circi! I'm the deputy mayor!

:'''Circi''': Oh no, she looks upset! I'd better go see if she needs my help...

''(Circi walks up to Mari)''

:'''Circi''': What's the matter, Mari?

:'''Mari''': Circi! The Book of Life, where the Creator drew all creation, is missing!

<!--In this game, for some reason, Crazy Barks' name is written as Crazybarks.-->
:'''Mari''': Heather said she saw Crazybarks take it! And she said other stuff is missing, too!

:'''Mari''': Arrgh! As if I didn't already have enough to worry about...

:'''Circi''': Crazybarks! We should have never let that demented Rapo in our village...

:'''Mari''': Now now, Crazybarks has never done anything like this before.

:'''Mari''': He must have a reason. Circi, could you go talk to him?

:'''Circi''': By myself? No way! He might bite me!

:'''Mari''': Creator, there is so much to do... We're still rebuilding from the damage Wilfre did...

:'''Mari''': I'm not my dad. I'm still learning how to be mayor. Please, Creator... The Book of Life is missing...

:'''Mari''': I... We, the Raposa, need your help once more!

:'''Creator''': I HAVE HEARD YOUR CRY.

:'''Creator''': I WILL PROVIDE A HERO TO HELP YOU.

''[The player then draws the hero.]''

----

:'''Mari''': Thank you, Creator! Thank you for sending "Hero" to help us!

:'''Mari''': Let's go, "Hero"! Circi can fill you in along the way.

:'''Circi''': Hello, "Hero"! I'm sure glad you showed up. We have to go talk to Crazybarks.

:'''Circi''': He can usually be found at the edge of the village. Follow me. I'll show you the way!

:'''Circi''': To run, just move {{Icon|AStick}} left or right.

:'''Instruction Prompt''': To reach high areas, try double jumping by pressing {{Icon|WiiA}} after you have already jumped. This will give you even more height!

''(Circi walks off screen)''
----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Cookie's restaurant needs a sign to drum up business!
''[The player then draws Cookie's Sign.]''
</tabber>
}}
----

''(Circi is waiting at the missing Village Bridge)''

:'''Circi''': What? The bridge is missing too! What's going on around here?

:'''Circi''': Hey "Hero"! Do you think the Creator might be able to draw us a new bridge?

:'''Instruction Prompt''': Some objects are missing from the world. Approach a Creation Easel and press {{Icon|WiiC}} to draw them back to life!

''[The player then draws the Village Bridge.]''

''(Circi walks across the bridge)''

:'''Circi''': That's a great looking bridge! Let's keep going. We have to find Crazybarks!

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Draw a bridge to connect the two sides of Raposa Village.
''[The player then draws the Village Bridge.]''
</tabber>
}}
----

''(Circi is standing just past the farmhouse with Heather and Crazybarks. Mari then walks on screen)''

:'''Circi''': Is it safe? He isn't going to bite me, is he?

:'''Mari''': Good job! You found him. Crazybarks, why did you take the Book of Life?

:'''Crazybarks''': Bark! Bark! Bark! Rowf! Grrr. Meow.

:'''Heather''': Crazybarks says he smelled danger. He had to protect the Book. Here it is.

:'''Circi''': I don't get what all the big fuss is over some old book?

==Cutscene 1==
:'''Mari''': Circi, the last person to take the Book of Life was Wilfre. He thought he could draw better than the Creator.

:'''Mari''': But he was wrong. Wilfre's drawings came out as shadow creatures - twisted and evil.

:'''Mari''': Wilfre became corrupted as well.

:'''Mari''': If it weren't for the Creator, the whole village would have been consumed by darkness.

:'''Mari''': My Dad gave his life to save the village and destroy Wilfre. It was his sacrifice that helped restore peace.

:'''Mari''': And when my Dad died, I became the mayor...

:'''Mari''': ...and all was peaceful again in Raposa Village.

==Jangala==
===Jangala Floor===
====Pre-Level====
:'''Circi''': I understand why this is so important to you. What can we do to help?

''(Jowee walks on screen.)''

:'''Mari''': As you might have noticed, things have been disappearing all over the village. Weird things. Like the bridge.

:'''Circi''': Have you noticed that thief, Zsasha, left town a couple days ago? Right before things went missing?!

:'''Jowee''': Wait a minute! I sense a pattern here! Zsasha probably took them in the first place!

:'''Circi''': Good thinking, Jowee... Once a thief, always a thief! I never trusted that guy!

:'''Mari''': Zsasha was last seen going through the Jangala gate. You should go looking for him. Find our if he took our things -- or knows who did!

:'''Jowee''': An adventure! At last! Are you ready to go, "Hero"? I'm comin' with!

''(Jowee, Mari, and Circi then walk off screen)''

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': Ahoy there, matey, I hear ye be having quite the adventure!

:'''Pirate Beard''': Well in my day, no Raposa had FASTER adventures than Captain Pirate Beard!

:'''Pirate Beard''': As ye be in the adventuring business these days, I have a friendly challenge for ye.

:'''Pirate Beard''': If ye can beat my records on your adventures, ye may get some booty, savvy?
{{!}}-{{!}}
Before Jangala Floor=
{{#tag: tabber|
Jangala Floor Challenge=
:'''Pirate Beard''': It took me only 9:30 to cross the Jangala Floor. Can you beat me challenge?
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue will loop until the player completes the first level.)''</center>
:'''Pirate Beard''': The last time I traveled to the Jangala Floor, I was up to me nose in Bakis and treasure!
}}
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the first level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': Please be careful, "Hero". The Jangala Jungle is really dangerous.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': I hope finding Zsasha will solve this mystery.
{{!}}-{{!}}
Third Interaction=
:'''Mari''': I wonder if my Dad had this many problems when he was Mayor...
}}
|-|Chef Cookie=
<!--Cookie's name is Chef Cookie in game, although no character refers to him as such. However, this transcript will.-->
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': Hello, "Hero", I am ze one and only Cookie. The finest chef in ze village!

:'''Chef Cookie''': I am always looking for ze special ingredients for cooking.

:'''Chef Cookie''': If you find these ingredients for Cookie, you never know, I might reward you!
{{!}}-{{!}}
Before Jangala Floor=
{{#tag: tabber|
Jangala Floor Challenge=
:'''Chef Cookie''': Have you come to help Cookie get new ingredients?

:'''Chef Cookie''': Cookie needs ze MASHED RADISH for a Banya Radish Salad.

:'''Chef Cookie''': You can find zis at ze Jangala Floor.
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue will loop until the player completes the first level.)''</center>
:'''Chef Cookie''': "Hero", do not forget ze Mashed Radish when you are at ze Jangala Floor!
}}
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the first level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': I can't wait to start our adventure! It's gonna be so great!
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': We should get going before Zsasha gets too much of a lead.
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': I wonder why Mari didn't ask me for help right away...
}}
|-|Creation Hall=
:'''Mari''': Welcome, the Creation Hall is where you can view and edit all of the drawings you've made on your adventures.
|-|Cricket=
{{#tag: tabber|
First Interaction=
:'''Cricket''': "Hero", a moment of your time. Perhaps you can help out old Cricket.

:'''Cricket''': In addition to my policing responsibilities, it is my duty to round up any creatures that stray from their homelands.

:'''Cricket''': With all the troubles in the village, I just don't have time for this job.

:'''Cricket''': If you could help me out with this, I may be able to pay you a bounty.
{{!}}-{{!}}
Before Jangala Floor=
<center>''(These three dialogue options will loop until the player completes the first level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': I appreciate you going to Jangala. I'll stay here and protect the village.
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': If you find any leads on this case, let me know.
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': Consider yourself an official deputy. Good luck!
}}
}}
|-|Raposa Sports=
:'''Circi''': This is our sports complex. It's a great place to go with friends and play a game!
|-|Farmer Brown=
{{#tag: tabber|
First Interaction=
<!--This next string of dialogue appears as it does in game. I have not altered it-->
:'''Farmer Brown''': Howdy, "Hero"! I'm farmer Brown and I grow all the food for the village.

:'''Farmer Brown''': I grow Banya mostly, but once in awhile, I like growin' me a new crop.

:'''Farmer Brown''': A Raposa can't live by Banya alone!

:'''Farmer Brown''': If ya find me some new plants, I might give ya a reward!
{{!}}-{{!}}
Before Jangala Floor=
<center>''(These three dialogue options will loop until the player completes the first level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': My whole Banya crop is gone. One day here, the next day vanished!
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': I'm gonna hafta plant a while new crop to replace my missing one.
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': Let me know if you find any exotic fruit while you are in Jangala.
}}
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the first level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': "Hero", please keep Jowee safe.
{{!}}-{{!}}
Second Interaction=
:'''Heather''': Crazybarks will watch me while Jowee is gone.
{{!}}-{{!}}
Third Interaction=
:'''Heather''': Some Raposa are afraid of Crazybarks. He's just a dog. That's all.
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialogue]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': If you need some health, draw a Heart!

''[The player then draws a Heart.]''

:'''Drawing Prompt''': Draw a Platform to help you navigate the Jungle!

''[The player then draws a Platform.]''

:'''Drawing Prompt''': Did you know that there are beautiful Butterflies in the Jungle?

''[The player then draws the Butterflies.]''

:'''Drawing Prompt''': Falling Logs are much easier to jump across when you can see them!

''[The player then draws the Falling Logs]''
|-|Instruction Prompts=
:'''Instruction Prompt''': Some objects are missing from the world. Approach a Creation Easel and press {{Icon|WiiC}} to draw them back to life!

:'''Instruction Prompt''': An Action Drawing Canvas shows up as an outlined box on the screen. Point the Wii Remote at the box and press the {{Icon|WiiB}} button to quickly draw an object.

:'''Instruction Prompt''': Press and hold {{Icon|WiiB}} during your jump to perform a butt stomp. This move smashed down from above on unsuspecting enemies.

:'''Instruction Prompt''': When using an Action Drawing canvas an ink meter appears on screen and displays how much ink you have left!

:'''Instruction Prompt''': To erase the last stroke, press the {{Icon|WiiZ}} button. to erase everything, hold {{Icon|WiiZ}} down.
</tabber>
}}
----

''(After collecting Zsasha's mask, Jowee will walk on screen)''

:'''Jowee''': It's Zsasha's mask! What's this doing here? I've never seen Zsasha without it!

:'''Jowee''': We need to return to the village and tell Mari. I think this is... a clue!

''(Jowee then walks off screen)''

----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
{{#tag: tabber|
Completed Jangala Floor Challenge=
:'''Pirate Beard''': Not a bad time, for a landlubber!
{{!}}-{{!}}
Extra Dialouge=
<center>''(These three dialogue options will loop until the player completes the third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': I hear ye be bound for Jangala. Dangerous place, Jangala.
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': To find those findings that which have not been found, I suggest ye find old what's-his-face. Savvy?
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': I'd join ye on your journey, but... I prefer me head right where it is.
}}
}}
|-|Chef Cookie=
{{#tag: tabber|
Completed Jangala Floor Challenge=
:'''Chef Cookie''': "Hero", Cookie thanks you for bringing him ze Mashed Radish!
{{!}}-{{!}}
Extra Dialogue=
<center>''(These two dialogue options will loop until the player completes the second level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': When you get back, Cookie will bake ze nice Kori fruit tart!
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': Baki, zey love ze smell of my cooking, but then again, everyone does!
}}
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': Jowee's right. That sneaky Zsasha must have stolen those items.
{{!}}-{{!}}
Second Interaction=
:'''Circi''': I'm sure Mayor Mari will be relieved once you find Zsasha.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': Don't worry. I'll keep an eye on things while you're gone.
}}
|-|Issac=
<center>''(These three dialogue options will loop until the player completes the second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': I'd love to sell you supplies for your adventure, but someone stole the door to my shop!
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': I hope you catch that troublemaker Zsasha! He stole my door, I just know it!
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': Zsasha's been stealing from my store for years!
}}
</tabber>
}}
----

''(At Town Hall)''

''(Jowee and Circi walk onscreen)''

:'''Jowee''': Mari! Circi! Look what we found!

:'''Mari''': Zsasha's mask? That's crazy. He always wears that mask.

:'''Jowee''': I know! Crazy, right? Maybe he stole his own mask! Wait... that doesn't make any sense.

:'''Circi''': Just because he's not wearing his mask doesn't mean he didn't do it.

:'''Mari''': That's true, but... I'm beginning to think maybe Zsasha didn't steal those items. You must find him, "Hero"!

:'''Jowee''': Maybe the bridge stole HIM! Nah... still doesn't make sense.

''(Jowee and Circi then walk off screen)''

----
===Jangala Climb===
====Pre-Level====

''(At Town Hall)''

''(Jowee walks onscreen)''

:'''Mari''': Still haven't found Zsasha, huh?

:'''Mari''': I know the jungle is getting more dangerous, but you can't give up.

:'''Mari''': You and Jowee need to return to the jungle so that we can clear this mystery up!

:'''Jowee''': Don't worry, Mari. We'll find Zsasha!

''(Jowee then walks off screen)''

----
{{Expandable|'''''[Optional dialogue]'''''|<tabber>
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the second level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': "Hero", I appreciate your help in finding Zsasha.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': Once we find Zsasha, I'm sure we'll get some answers.
{{!}}-{{!}}
Third Interaction=
:'''Mari''': I hope nothing else disappears around here!
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': If only we had something to help you travel more easily through the jungle.
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': Zsasha's got to be out there... but where?
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': That jungle is getting thicker and more dangerous!
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': Jowee is so brave, helping you find Zsasha.
{{!}}-{{!}}
Second Interaction=
:'''Circi''': That Zsasha must be stealing all those items. Who else could it be?
{{!}}-{{!}}
Third Interaction=
:'''Circi''': Zsasha is going to be in big trouble when you catch him!
}}
|-|Cricket=
<center>''(These three dialogue options will loop until the player completes the second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': I hear you're after Zsasha. Good Luck. He's a slippery one.
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': I've caught Zsasha more often than I can count!
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': When you've found Zsasha, bring him straight to me!
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': Is it fun in the Jungle?
{{!}}-{{!}}
Second Interaction=
:'''Heather''': Have you seen a monkey?
{{!}}-{{!}}
Third Interaction=
:'''Heather''': Give Jowee a big hug for me!
}}
|-|Farmer Brown=
{{#tag: tabber|
Jangala Climb Challenge=
:'''Farmer Brown''': Have ya come to git me some new plats?

:'''Farmer Brown''': I've been itchin' to plant me some DUMPLING TREES. Can you get me some seeds?

:'''Farmer Brown''': Them trees grow best over in Jangala Climb.
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the second level.)''</center>
:'''Farmer Brown''': "Hero", don't forget to bring me them Dumpling Tree Seed from Jangala Climb.
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialogue]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Draw yourself a Tail and swing like the Monkeys do!

''[The player then draws the Tail.]''

:'''Drawing Prompt''': Draw a Tail Post and you'll be swinging around like crazy!

''[The player then draws the Tail Post.]''

:'''Drawing Prompt''': Draw a Trampoline and you can jump to new heights!

''[The player then draws the Trampoline.]''

:'''Drawing Prompt''': Draw a scurrying lizard.

''[The player then draws a Lizard.]''

:'''Drawing Prompt''': Would it be cool to have a Jungle Car? Well, try drawing one!

''[The player then draws the Jungle Car.]''
|-|Instruction Prompts=
:'''Instruction Prompt''': Use your Monkey Tail and attach to a Monkey Tail Post. Swing around using {{Icon|AStick}} and press {{Icon|WiiA}} to launch you in the direction you are pushing!

:'''Instruction Prompt''': Speed around in your new Car by pressing Left or Right on {{Icon|AStick}} to move and {{Icon|WiiA}} for a Turbo Boost!

:'''Instruction Prompt''': Action Drawings done in Physics Ink will immediately fall with gravity. They will also be affected by the world, enemies and more!
</tabber>
}}
----

''(About three-quarters of the way through the level, Jowee will walk up behind the Hero.)''

:'''Jowee''': That monkey tail is awesome! With it, you can swing through the jungle and find Zsasha!

''(Jowee then walks off screen)''

----

====Post-Level====
{{Expandable|'''''[Optional dialogue]'''''|<tabber>
|-|Chef Cookie=
<center>''(These two dialogue options will loop until the player completes the third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': Cookie has created a new recipe! How does Cream of Banya sound?
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': "Hero", do you even eat food?
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': All zis talking is making Cookie hungry.
}}
|-|Farmer Brown=
{{#tag: tabber|
Completed Jangala Climb Challenge=
:'''Farmer Brown''': "Hero", thanks for bringin' me that Dumpling Tree Seed!
{{!}}-{{!}}
Extra Dialogue=
<center>''(These three dialogue options will loop until the player completes the third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': I hear you're on yer way to Jangala! I've never been off the farm myself.
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': Growin' Banya is a full-time occ-u-pation!
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': Banya is all us Raposa eat. It's dee-licious!
}}
}}
</tabber>
}}
----

''(At Town Hall)''

''(Jowee and Circi walk onscreen)''

:'''Circi''': Zsasha must be the best thief in the world to go this long without being caught by a hero as mighty as you, "Hero"!

:'''Mari''': "Hero", we need your help. Something has happened to Isaac's store!
----

===Jangala Canopy===
====Pre-Level====

''(At Isaac's Shop)''

''(Mari and Jowee walk onscreen)''

:'''Isaac''': Oooh! That Zsasha! He stole the door right off of my store!! When I get my hands on him...

:'''Mari''': Isaac, did you see Zsasha steal your door?

:'''Isaac''': Well... no. I just assumed... with you looking for him...

:'''Mari''': "Hero", Jowee... You have to find Zsasha. He's the key to solving this whole mystery.

''(Mari and Jowee then walk off screen)''

----
{{Expandable|'''''[Optional dialogue]'''''|<tabber>
|-|Pirate Beard=
{{#tag: tabber|
Jangala Canopy Challenge=
:'''Pirate Beard''': It took me only 9:10 to cross the Jangala Canopy. Can you beat me challenge?
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the third level.)''</center>
:'''Pirate Beard''': The last time I was at the Jangala Canopy, I was up to me ears in monkeys and Raposa-eating plants!
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': Why would Zsasha steal Isaac's door? It's crazy.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': These crimes don't add up. Who would want to steal a door?
{{!}}-{{!}}
Third Interaction=
:'''Mari''': I'm sure if you find Zsasha, we'll get the answers we need.
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': "Hero", you heard Mari. We better get back to the Jangala Gate.
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': The Jangala Jungle is dangerous, but I'm not afraid! Well, maybe a little. Okay. A lot.
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': The sooner we find Zsasha, the better.
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': You and Jowee are so brave to go into the Jungle!
{{!}}-{{!}}
Second Interaction=
:'''Circi''': You must find Zsasha. He has to be behind these crimes!
{{!}}-{{!}}
Third Interaction=
:'''Circi''': Zsasha's mask proves that he did it, doesn't it?
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the third level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': What will I do if I don't get my door back? Everything I own is in my shop!
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': I can't sell you anything until I get my door back!
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': Oooh! That Zsasha! Wait until I get ahold of him. That is, if it was him...
}}
|-|Cricket=
<center>''(These three dialogue options will loop until the player completes the fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': I'm always after Zsasha for one thing or another.
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': I don't know anyone else who would have stolen those things.
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': Keep me informed on the details of the case!
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the third level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': Crazybarks is taking good care of me.
{{!}}-{{!}}
Second Interaction=
:'''Heather''': Crazybarks is nice. He has fleas.
{{!}}-{{!}}
Third Interaction=
:'''Heather''': I hope Cookie makes cupcakes!
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialogue]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Draw a creepy spider that makes webs in the trees.

''[The player then draws a Spider.]''

:'''Drawing Prompt''': Draw a moving talk hook to hang around on!

''[The player then draws a Tail Hook.]''

:'''Drawing Prompt''': In Jangala, you can often find shrunken heads in the trees.

''[The player then draws a Shrunken Head.]''
</tabber>
}}
----

:'''Jowee''': Now that we have the page to draw Isaac's shop, we should get back to the village.

:'''Jowee''': Isaac will be relieved to get back into his shop!

----

====Post-Level====
{{Expandable|'''''[Optional dialogue]'''''|<tabber>
|-|Pirate Beard=
{{#tag: tabber|
Completed Jangala Canopy Challenge=
:'''Pirate Beard''': Not a bad time, for a bilge rat!
}}
</tabber>
}}
----

:'''Isaac''': Creator, will you please draw the door to my shop!?

''[The player then draws Isaac's Door.]''

''(Jowee walks onscreen.)''

:'''Isaac''': Oh, thank you! What a beautiful door! Now I can finally get into my shop!

:'''Isaac''': "Hero", if you ever need anything, please come to my shop! You are always welcome!

''(Mari walks onscreen.)''

:'''Mari''': "Hero"! Jowee! The thief has struck again! Go to Farmer Brown's to look for clues!

''(Jowee and Mari then walk off screen.)''
----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Isaac's Shop=
:'''Isaac''': Hi, I'm Isaac and this is my store. Here is where you can purchase all of the items you've unlocked on your adventures.
</tabber>
}}
----
===Jangala Outpost===
====Pre-Level====

''(At the farmhouse.)''

:'''Farmer Brown''': Muh Banya crop! Gone! Now what are the villagers gonna eat?

:'''Farmer Brown''': Look at these foot prints in the mud! They lead right back to the Jangala gate!!

''(Jowee walks onscreen.)''

:'''Jowee''': Those don't look like Raposa tracks. Those look like... your tracks, "Hero"! You're the thief! I knew it!

:'''Jowee''': Oh, wait... Those are from earlier. But here are the thief's tracks. And they aren't Raposa, either!

:'''Jowee''': They look like monkey tracks! Let's get to the bottom of this... monkey business! I've always wanted to say that.

''(Jowee the walks off screen.)''
----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
<center>''(These three dialogue options will loop until the player completes the fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
<!--I know these look like they're in the wrong place, and they probably are due to wrong programming, but they appear here in game.-->
:'''Pirate Beard''': Avast there. Any luck finding that scoundrel, Zsasha?
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': Back in my pirating days, we would steal treasure, not doors.
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': Maybe he buried those items. Have you found any X's?
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': "Hero", we have to find that missing Banya!
{{!}}-{{!}}
Second Interaction=
:'''Mari''': That missing Banya crop is vital to our village! It's all we eat!
{{!}}-{{!}}
Third Interaction=
:'''Mari''': If we expanded our diet a little, maybe this wouldn't be such a problem.
}}
|-|Chef Cookie=
<center>''(These three dialogue options will loop until the player completes the fifth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': All this talk of ze monkeys! You know, their milk makes ze delicious cheese!
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': Monkeys! What do zey know!? They don't even like ze Banya!
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': Cookie has never tried to eat ze Monkey. What do zey taste like?
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': I wonder what happened to that Banya crop?
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': I'm getting hungry just thinking about that missing Banya!
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': Banya is so delicious. I eat it for every meal!
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': It figures those rascally monkeys would do something like this.
{{!}}-{{!}}
Second Interaction=
:'''Circi''': I didn't realize the village was so close to the Jangala Jungle.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': I wonder why there aren't more monkeys in our village?
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': Hey, "Hero" do you need anything for your journey?
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': I hope those monkeys stay out of my shop!
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': I'm sure they'd make a mess and never buy a thing!
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': Monkeys are cute!
{{!}}-{{!}}
Second Interaction=
:'''Heather''': I like Monkeys!
{{!}}-{{!}}
Third Interaction=
:'''Heather''': I would like a monkey for a pet!
}}
|-|Farmer Brown=
<center>''(These three dialogue options will loop until the player completes the fourth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': What am I supposed to do without much Banya crop?
{{!}}-{{!}}
Second Interaction=
<!--No its not a typo on my part-->
:'''Farmer Brown''': "Hero", you've gotta find out whut happened to the Banya!
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': If there's no Banya, what will I grow?
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialogue]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': What jungle would be complete without falling leaves?

''[The player then draws the Falling Leaves.]''

:'''Drawing Prompt''': Spooky Eyes watch you from the bushes and trees!

''[The player then draws the Spooky Eyes.]''

:'''Drawing Prompt''': To get through Jungle doors, you'll need to draw a Tail Crank!

''[The player then draws the Tail Crank.]''

:'''Drawing Prompt''': Mushrooms often grow on Jangala floors.

''[The player then draws a Mushroom.]''

:'''Drawing Prompt''': A Toucan's Beak is razor sharp!

''[The player then draws a Toucan's Beak.]''
</tabber>
}}
----

====Post-Level====

''(At the farmhouse.)''

''(Mari and Jowee walk onscreen.)''

:'''Jowee''': We figured it out. It was monkeys that took the Banya!

:'''Mari''': Strange. We have a pact with the Monkey King of Jangala. They shouldn't be causing mischief!

:'''Farmer Brown''': Maybe you two could talk to him? In the meantime, what about much crops?

:'''Jowee''': "Hero", do you think the Creator could draw a Banya plant?

''[The player then draws the Banya crop.]''

''(Circi walks onscreen.)''

:'''Circi''': If the monkeys are causing all the trouble, where are you going to find this Monkey King?

:'''Jowee''': Pirate Beard's been everywhere. He'd know. Let's go to the lighthouse and ask him.

''(Circi, Mari, and Jowee then walk off screen.)''
----

===Jangala Falls===
====Pre-Level====

''(On the pier.)''

''(Jowee walks onscreen.)''

:'''Pirate Beard''': I wish I could help yo laddies, but the location of the Monkey King is lost.

:'''Pirate Beard''': And by lost, I mean it was on a map. And that map has "gone over a waterfall."

:'''Pirate Beard''': And by waterfall, I mean Jangala Falls. Along with me ship.

:'''Pirate Beard''': I miss that ship.

:'''Jowee''': Hot dog! Let's find that map! Jangala Falls, here we come!

''(Jowee then walks off screen.)''
----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
{{#tag: tabber|
Jangala Falls Challenge=
:'''Pirate Beard''': It took me only 9:34 to explore the Jangala Falls. Can you beat me challenge?
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the fifth level.)''</center>
:'''Pirate Beard''': The last time I laid deadlights on the Jangala Falls, I was up to me waist in soup and cannibals!
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the fifth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': I'm surprised Pirate Beard's been such a big help.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': Normally, Pirate Beard is digging holes in the village looking for treasure.
{{!}}-{{!}}
Third Interaction=
:'''Mari''': Fortunately, Pirate Beard fills in all his holes when he's done.
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the fifth level's story.)''</center>
{{#tag: tabber|
First Interaction=
<!--Again, this is a grammatical error in-game-->
:'''Jowee''': "Hero", I'm totally exciting to be working with Pirate Beard!
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': Pirate Beard's a big deal in the adventuring community!
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': Maybe, one day I'll have an adventure on the high seas! That'd be great!
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the fifth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': Being a deputy mayor is hard work.
{{!}}-{{!}}
Second Interaction=
:'''Circi''': There is always some problem that needs to be solved.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': I'm here to help Mari in any way I can!
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the fifth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': Hi there. Need to buy anything this fine day?
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': My shop is open 24/7.
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': If I don't have something you want in my shop, check back later!
}}
|-|Cricket=
<center>''(These three dialogue options will loop until the player completes the fifth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': Hello deputy "Hero", Nothing to report in the village.
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': I've found no sign of monkey mischief lately.
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': It's only a matter of time before the monkeys strike again!
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the fifth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': Hel-lo, "Hero", how-are-you? Boop-Beep!
{{!}}-{{!}}
Second Interaction=
:'''Heather''': I-am-pretending-I-am-a-robot like Mike makes. Beep Boop!
{{!}}-{{!}}
Third Interaction=
:'''Heather''': "Hero", are you a robot? If Mike was here, he'd know!
}}
|-|Farmer Brown=
<center>''(These three dialogue options will loop until the player completes the fifth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': These crops is starting to grow back real nice!
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': This sure is a fine lookin' crop of Banya!
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': I'll let you in on a little secret, Banya is an easy crop to grow.
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialogue]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Fireflies light up the night with their glowing bodies.

''[The player then draws a Firefly.]''

:'''Drawing Prompt''': Giant Forks are often used by Jangala's indigenous people.

''[The player then draws a Giant Fork.]''

:'''Drawing Prompt''': The bone of an ancient Jangala resident.

''[The player the draws a Bone.]''

:'''Drawing Prompt''': Giant Spoons are a sign of wealth among Bonobo.

''[The player then draws a Giant Spoon.]''
</tabber>
}}
----

''(After collecting Pirate Beard's Map, Jowee walks up behind the Hero.)''

:'''Jowee''': Now that we've found Pirate Beard's map, he's bound to show us the way to the Monkey King!

''(Jowee then walks off screen.)''

----
====Post-Level====

''(At the pier.)''

''(Jowee walks onscreen.)''

:'''Pirate Beard''': Now, see here on this map... that there is the secret path to Treetop Village.

:'''Pirate Beard''': Follow that path and it will take ye straight to the Monkey King. Savvy?

:'''Jowee''': You know, no one has seen the Monkey King in years. What if he doesn't WANT visitors?

:'''Pirate Beard''': If ye show old MK the proper respect, ye'll be just fine.

:'''Pirate Beard''': Or he'll make ye into stew. It could go either way. Yar!

''(Jowee then walks off screen.)''

----
{{Expandable|'''''[Optional Dialouge]'''''|<tabber>
|-|Pirate Beard=
{{#tag: tabber|
Completed Jangala Falls Challenge=
:'''Pirate Beard''': Not a bad time, me bucko!
}}
</tabber>
}}
----

===Treetop Village===
====Pre-Level====

''(At town hall.)''

''(Jowee walks onscreen.)''

:'''Mari''': I'm having Circi re-examine all of the clues you two have found.

:'''Mari''': If Mike were in town, one of his machines could help, but he's gone on buisness.

:'''Mari''': So, until Circi learns something new, let's hope the Monkey King will have some answers.

''(Jowee the walks off screen.)''

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
<center>''(These three dialogue options will loop until the player completes the sixth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': Back in my day, I was quite the swashbuckling adventurer.
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': I could find treasure on a map made from a cocktail napkin!
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': It's too bad I lost me napkin when I went over Jangala Falls.
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the sixth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': I hope the Monkey King has the answer to the current monkey crisis.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': I wonder if the Monkey King has as many problems as I do.
{{!}}-{{!}}
Third Interaction=
:'''Mari''': Being a king sounds like it's much more work than a Mayor!
}}
|-|Chef Cookie=
{{#tag: tabber|
Treetop Village Challenge=
:'''Chef Cookie''': Have you come to help Cookie get new ingredients?

:'''Chef Cookie''': Cookie needs ze MONKEY MILK BRIE to make ze dip.

:'''Chef Cookie''': You can find zis at ze Treetop Village.
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the sixth level.)''</center>
:'''Chef Cookie''': "Hero", do not forget ze Monkey Milk Brie when you are at ze Treetop Village!
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the sixth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': That Monkey King better not make a monkey out of me!
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': That Monkey King better not make a stew out of me either!
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': Don't monkey around too long. We should get going!
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the sixth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': Sorry I can't talk, I should be examining this map you brought back.
{{!}}-{{!}}
Second Interaction=
:'''Circi''': According to this map, your trip will be quite dangerous.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': I wish I had something more useful to tell you.
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the sixth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': Welcome back, "Hero". Looking to buy anything?
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': I run the best store in the entire village!
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': Truth be told, I run the only store in the entire village!
}}
|-|Cricket=
<center>''(These three dialogue options will loop until the player completes the sixth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': I wonder what's been stirring up all the monkeys like this?
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': Monkeys are naturally pesky critters, but this is out of character.
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': There must be something out in the jungle causing all of this.
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the sixth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': "Hero", do you like cupcakes?
{{!}}-{{!}}
Second Interaction=
:'''Heather''': "Hero", can you breathe underwater?
{{!}}-{{!}}
Third Interaction=
:'''Heather''': "Hero", are you scared of the dark?
}}
|-|Farmer Brown=
<center>''(These three dialogue options will loop until the player completes the sixth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': I'm thinkin' about buildin' a fence to protect muh crops.
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': If I build a fence around muh crops, how am I gonna water 'em?
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': The sun shines all the time 'round here, it don't ever rain much.
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialogue]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Tribal Masks are used in many Bonobo ceremonies.

''[The player then draws a Tribal Mask.]''

:'''Drawing Prompt''': The Monkey King needs a Lemon. Draw one!

''[The player then draws a Lemon.]''

:'''Drawing Prompt''': The Monkey King needs a Banana. Draw one!

''[The player then draws a Banana.]''

:'''Drawing Prompt''': The Monkey King needs a Pineapple. Draw one!

''[The player then draws a Pineapple.]''
|-|Instruction Prompts=
:'''Instruction Prompt''': To gain audience with the Monkey King you will need to bring him 3 Fruit Offerings.
</tabber>
}}
----

''(Inside the Monkey King's throne room.)''

''(Jowee walks onscreen.)''

:'''Jowee''': Uh, excuse me? Your most magnificent royal Monkey-ness?

:'''Jowee''': . . . Is that you, Zsasha?!

:'''Zsasha''': Jowee!! Get me out of here! This Big Monkey has gone bananas! He won't let me go!!

''(The camera pans up to show Zsasha, the Monkey King, and the Crystal Mask at the top of the room.)''

:'''Monkey King''': Ook Ook! Bad Inkies invade Monkey King's jungle! Monkey King protect friend until they leave!

''(Jowee disappears and the camera snaps back to the Hero.)''

----

''(After defeating the Shadow Walkers, the Hero and Jowee appear at the top of the throne room.)''

:'''Monkey King''': Ook Ook! Bad Inkies gone and now Monkey King have many new friends!

:'''Monkey King''': Ook Ook! Bad Inkies want smiling mask. New friends take mask. Monkey King no like it!

:'''Zsasha''': Whew! I'll be glad to get back to the village. That crazy Monkey King held me captive for days.

:'''Jowee''': Really?! But if you've been here, then who's been stealing all the stuff from the village?

:'''Zsasha''': I don't know, but that sneaking thief needs to be stopped!

:'''Jowee''': What? But you're a thief! YOU steal things!

:'''Zsasha''': I have a reputation to uphold. If anyone is going to steal anything, it should be me!

:'''Monkey King''': Ook Ook! Come back to Monkey King jungle anytime! Have big happy fun time!

:'''Jowee''': Uh, sure. We'll... see ya around.

----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Chef Cookie=
{{#tag: tabber|
Completed Treetop Village Challenge=
:'''Chef Cookie''': "Hero", Cookie thanks you for bringing him ze Monkey Milk Brie!
{{!}}-{{!}}
Extra Dialogue=
<center>''(These three dialogue options will loop until the player completes the sixth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': Cookie loves all food, except one. Cookie cannot stand ZE BANANA!
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': Cookie is not surprised that dirty little monkeys like ze banana!
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': Maybe Cookie should send a nice Banya Booger Berry pie to ze Monkey King?
}}
}}
|-|Zsasha=
{{#tag: tabber|
First Interaction=
:'''Zsasha''': Jowee and I have had our differences, but please don't think of me as a thief.

:'''Zsasha''': I am a collector of valuable artifacts. And I have a proposition for you.

:'''Zsasha''': There are certain... items that I would love to have in my collection.

:'''Zsasha''': If you were to find and retrieve these artifacts for me, there might be something in it for you. Deal?
}}
</tabber>
}}
----

''(At Town Hall.)''

''(Jowee and Zsasha walk onscreen.)''

:'''Jowee''': Darn. I was SURE Zsasha was the thief. But he was captured by the Monkey King for days.

:'''Jowee''': He couldn't have done it. We're no closer to solving this mystery than before!

:'''Jowee''': But check out this crazy mask the Monkey King gave me! Pretty cool, huh?

:'''Zsasha''': That mask! While I was with the Monkey King, he talked about some "shadowy person" who was trying to steal it.

:'''Mari''': Shadowy Person? Oh no!

:'''Jowee''': Mari! We saw shadowy creatures in the jungle. Y...you don't think...?

:'''Mari''': Let's lock up that Mask. If what I think is true, we'd better prepare for the worst...

''(Jowee and Zsasha then walk off screen.)''

==Shadow City==
===Shadow City Outer Walls===
====Pre-Level====

''(At the Shadow Gate.)''

''(Jowee walks onscreen.)''

:'''Circi''': I heard what Mari said! Jowee, you don't think...

''(Mari walks onscreen.)''

:'''Jowee''': Shadow monsters and shadowy guys. I...I don't like where this is going...

:'''Mari''': I pray you're wrong. Unfortunately, there's only one way to be sure...

:'''Jowee''': GULP! Mari! No! You don't mean...

:'''Mari''': Yes... We have to return to the Shadow City to find out if WILFRE has returned.

''(Jowee and Mari then walk off screen.)''

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
<center>''(These three dialogue options will loop until the player completes the seventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': Wilfre has returned? This may be a good time for me to weigh anchor...
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': Then again, these little Rapos be good mates to this scallywag...
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': Ye can count on Pirate Beard's sword if there be trouble!
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the seventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': I can't believe this is happening all over again.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': Wilfre was destroyed. He can't be back, can he?
{{!}}-{{!}}
Third Interaction=
:'''Mari''': Thank the Creator you are here to help us, "Hero".
}}
|-|Chef Cookie=
<center>''(These three dialogue options will loop until the player completes the seventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': Cookie once asked Heather, "does your dog bite?" She said "no."
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': Then Crazybarks bit Cookie! Cookie said "I thought your dog didn't bite!"
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': Heather said "Crazybarks isn't a dog."
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the seventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': I'd be lying if I told you I wasn't nervous about going to the Shadow City.
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': But if that's what it takes to find out if Wilfre has returned, then I g...guess I'll go.
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': Wilfre had better not return if he knows what's good for him!
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the seventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': I admit I don't know much about this Wilfre.
{{!}}-{{!}}
Second Interaction=
:'''Circi''': I left the village when all the troubles began last time.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': Now that WILFRE HAS RETURNED, what hope do we have?
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the seventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': Hello, "Hero"! Can I sell you anything?
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': This Wilfre returning buisness is a real bother!
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': I finally finished straightening my store from the last time he returned!
}}
|-|Cricket=
<center>''(These three dialogue options will loop until the player completes the seventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': If Wilfre has returned, I'm going to have to double the village's security.
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': The village needs more protection, but I don't know who else I could deputize.
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': Perhaps Crazybarks will be my guard dog.
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the seventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': I know I should be brave.
{{!}}-{{!}}
Second Interaction=
:'''Heather''': When I hear Wilfre's name, I get an awful feeling inside.
{{!}}-{{!}}
Third Interaction=
:'''Heather''': I know Jowee and you will protect us!
}}
|-|Farmer Brown=
{{#tag: tabber|
Shadow City Outer Walls Challenge=
:'''Farmer Brown''': Have ya come to git me some new plants?

:'''Farmer Brown''': I've been itchin' to plant me some OVERSIZED BRUSSEL SPROUTS.

:'''Farmer Brown''': You can find them growin' by the Outer Walls of that Shadow City.
{{!}}-{{!}}
Extra Dialouge=
<center>''(This dialogue option will loop until the player completes the seventh level.)''</center>
:'''Farmer Brown''': "Hero", don't forget to bring me them Oversized Brussel Sprouts from the Shadow City Outer Walls.
}}
|-|Zsasha=
<center>''(These three dialogue options will loop until the player completes the seventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Zsasha''': How dare that shadowy character steal items from my village!
{{!}}-{{!}}
Second Interaction=
:'''Zsasha''': I'm pretty sure that shadowy character I saw was Wilfre.
{{!}}-{{!}}
Third Interaction=
:'''Zsasha''': I might be wrong. Don't tell anyone, but my eyesight isn't what it used to be.
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Give the night sky a glowing Moon!

''[The player then draws the Moon.]''

:'''Drawing Prompt''': Draw a Platform to help you out of ink pools.

''[The player then draws a Sinking Platform.]''

:'''Drawing Prompt''': Draw yourself some Claws to climb the walls of Shadow City.

''[The player then draws the Claws.]''

:'''Drawing Prompt''': All this Debris should be cleaned up by someone!

''[The player then draws the Street Debris.]''

:'''Drawing Prompt''': Draw a Bat to create some night life!

''[The player then draws a Bat.]''
|-|Instruction Prompts=
:'''Instruction Prompt''': Claws enable you to cling to some areas or push and pull large objects. Once attached, press {{Icon|WiiA}} to jump across from a wall or drop from a ceiling.

:'''Instruction Prompt''': Action Drawings done in Bouncy ink will bounce you away from the drawing when you come in contact with it.
</tabber>
}}
----

''(After collection a page from Wilfre's journal, Jowee walks onscreen.)''

:'''Jowee''': Look! This page is from Wilfre's journal! We'd better take it back to Mari!

''(Jowee then walks off screen.)''

----

====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Farmer Brown=
{{#tag: tabber|
Completed Shadow City Outer Walls Challenge=
:'''Farmer Brown''': "Hero", thanks for bringin' me them Oversized Brussel Sprouts!
{{!}}-{{!}}
Extra Dialogue=
<center>''(These three dialogue options will loop until the player completes the eighth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': There ain't much I don't know how to grow.
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': The one thing I can't grow is my bank account! Heh heh!
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': Rapo coins don't grow on trees, ya know. They just hover around trees.
}}
}}
</tabber>
}}
----

''(At the Shadow Gate)''

:'''Circi''': "Hero"! Heather needs your help!

----

===Shadow City===
====Pre-Level====

''(At the windmill.)''

''(Jowee walks onscreen.)''

:'''Heather''': Jowee! Crazybarks has gone through the Shadow Gate!

:'''Jowee''': Heather, stay with Mari. If Crazybarks is in the Shadow City, we'll find him!

''(Jowee then walks off screen.)''

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
<center>''(These three dialogue options will loop until the player completes the eighth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': I once asked Crazybarks to join me pirate crew.
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': Every time I buried me treasure, Crazybarks would dig it right back up again!
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': I guess most Rapos aren't cutout to be a pirate.
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the eighth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': Crazybarks is a good Raposa. He;s just a bit confused.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': It doesn't make sense why he'd leave Heather alone like that.
{{!}}-{{!}}
Third Interaction=
:'''Mari''': Crazybarks must be trying to warn us about something.
}}
|-|Chef Cookie=
{{#tag: tabber|
Shadow City Challenge=
:'''Chef Cookie''': Have you come to help Cookie get new ingredients?

:'''Chef Cookie''': Cookie needs ze CHORIZO to make a Spicy Banya Pie.

:'''Chef Cookie''': It was a quite popular dish in ze Shadow City.
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the eighth level.)''</center>
:'''Chef Cookie''': "Hero", do not forget ze Chorizo when you are at ze Shadow City.
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the
eighth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': Why did Crazybarks run off? He was supposed to be watching Heather!
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': Just when I was starting to trust that crazy Rapo, he does this!
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': Like my mother always said "Never trust a Rapo who thinks he's a dog!"
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
eighth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': I don't know why they put up with that Crazybarks.
{{!}}-{{!}}
Second Interaction=
:'''Circi''': That dirty, smelly Rapo is going to be trouble one day.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': Every time I see him, I think Crazybarks is going to bite me.
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
eighth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': Hey there. Are you looking to buy something?
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': I hope Crazybarks returns soon.
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': Crazybarks was one of my best customers.
}}
|-|Cricket=
{{#tag: tabber|
Shadow City Challenge=
:'''Cricket''': "Hero", you're a good person to help out with this.

:'''Cricket''': There are 10 MONKEYS running wild in the Shadow City!

:'''Cricket''': Capture those monkeys so they can get back home where they belong!
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the eighth level.)''</center>
:'''Cricket''': Keep your eye out for 10 Monkeys while you are in the Shadow City!
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the
eighth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': Why did Crazybarks run away?
{{!}}-{{!}}
Second Interaction=
:'''Heather''': He must have smelled danger!
{{!}}-{{!}}
Third Interaction=
:'''Heather''': Mari will take care of me until he comes back.
}}
|-|Zsasha=
<center>''(These three dialogue options will loop until the player completes the
ninth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Zsasha''': That Crazybarks is one strange Rapo.
{{!}}-{{!}}
Second Interaction=
:'''Zsasha''': I suspect that Crazybarks would be great for fetching things.
{{!}}-{{!}}
Third Interaction=
:'''Zsasha''': I wonder if I could trick Crazybarks into fetching for me?
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Draw a moving platform to take you up to out-of-reach places!

''[The player then draws the Vertical Platform.]''

:'''Window Silhouette''': Draw a silhouette in the window.

''[The player then draws a Window Silhouette.]''

:'''Drawing Prompt''': Draw a moving Platform to get you where you're going!

''[The player then draws the Horizontal Platform.]''

:'''Drawing Prompt''': There sure is a lot of Trash in these chimneys!

''[The player then draws the Chimney Debris.]''
|-|Instruction Prompts=
:'''Instruction Prompt''': Your Claws can help you cling to the bottom of moving platforms if you can't quite reach the top of them!
</tabber>
}}
----

''(After interacting with Crazybarks, Jowee walks onscreen.)''

:'''Jowee''': Crazybarks! You had us worried sick!

:'''Crazybarks''': Bark! Bark! Bark! Growlf! Grrrr. Bark!

:'''Jowee''': I have no idea what that means, but it must be good if you're this excited!

:'''Jowee''': Come on. Let's get back home. Heather will be glad to see you.

''(Jowee then walks off screen.)''

----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Chef Cookie=
{{#tag: tabber|
Completed Shadow City Challenge=
:'''Chef Cookie''': "Hero", Cookie thanks you for bringing him ze Chorizo!
}}
|-|Cricket=
{{#tag: tabber|
Completed Shadow City Challenge=
:'''Cricket''': "Hero"! Good job rounding up those Monkeys!
}}
</tabber>
}}
----

''(At the lighthouse.)''

''(Jowee walks onscreen)''

:'''Crazybarks''': Bark! Bark! Barkety-Bark!

:'''Heather''': What's that, boy? You found a path to the Shadow Labyrinth?

:'''Jowee''': Shadow Labyrinth. That does NOT sound like a place I want to go to.

''(Jowee then walks off screen.)''

----

===Shadow Labyrinth===
====Pre-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
<center>''(These three dialogue options will loop until the player completes the
ninth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': "Hero", have you ever considered becoming a pirate?
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': Being a pirate is great! There's treasure, adventure, travel, treasure!
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': Aye, a pirate's life is for me!
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the
ninth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': Please look out for Jowee. He's never been away from home for this long.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': Don't tell Jowee, but I had a dream something bad happened to him.
{{!}}-{{!}}
Third Interaction=
:'''Mari''': "Hero", the Creator will help us get through this, right?
}}
|-|Chef Cookie=
<center>''(These three dialogue options will loop until the player completes the
ninth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': "Hero", You let Cookie know if you ever need ze snack.
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': Just do not let ze shadow creatures snack on you!
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': I wonder what ze shadow creatures eat? Probably ZE BANANA!
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
ninth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': The Shadow Labyrinth is going to be a very dangerous journey.
{{!}}-{{!}}
Second Interaction=
:'''Circi''': You might want to talk to Mari. She's been very worried.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': "Hero", I hope you find what you're looking for.
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
ninth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': Hi, "Hero"! Care to buy something?
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': Too bad my shipment of shadow creature repellent hasn't arrived.
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': I think a shadow creature ate the salesman.
}}
|-|Galileo=
<center>''(These three dialogue options will loop until the player completes the
ninth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Galileo''': "Hero", you are always travelling to the most interesting places.
{{!}}-{{!}}
Second Interaction=
:'''Galileo''': I would love to travel to the starts someday.
{{!}}-{{!}}
Third Interaction=
:'''Galileo''': Stars look beautiful from down here. I wonder what they look like up close?
}}
|-|Cricket=
<center>''(These three dialogue options will loop until the player completes the
ninth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': I don't envy you going to the Shadow Labyrinth.
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': I hear there are some dangerous creatures in there!
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': I'd better get back to protecting the village.
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the
ninth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': Shadow Labyrinth is not a nice place.
{{!}}-{{!}}
Second Interaction=
:'''Heather''': I'm not scared of shadows, but I am afraid of the dark.
{{!}}-{{!}}
Third Interaction=
:'''Heather''': Some Raposa are afraid of me. I don't know why.
}}
|-|Farmer Brown=
<center>''(These three dialogue options will loop until the player completes the
ninth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': Wilfre and his shadow critters are nothing but a menace!
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': I'm sorry I can't come with ya, "Hero".
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': Give them daggum shadow critters a whumpin' for me!
}}
|-|Zsasha=
{{#tag: tabber|
Shadow Labyrinth Challenge=
:'''Zsasha''': I take it you have come to help me with my collection?

:'''Zsasha''': The BUBBLEGUM RING bears the seal of an ancient king.

:'''Zsasha''': If my information is correct, you will find it in the Shadow Labyrinth.
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the ninth level.)''</center>
:'''Zsasha''': If you see the Bubblegum Ring in Shadow Labyrinth, please grab it for me!
}}
</tabber>
}}
----

====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Cling to Plugs with your Claws and pull them from the wall!

''[The player then draws a Plug.]''

:'''Drawing Prompt''': Cities look better with a little decoration! Draw a Flag.

''[The player then draws a Flag.]''

:'''Drawing Prompt''': Draw the Hot Air Balloon to help you soar above the city!

''[The player then draws the Hot Air Balloon.]''

:'''Drawing Prompt''': Draw the minute hand on the Clock face.

''[The player then draws the Minute Hand.]''

:'''Drawing Prompt''': Draw the Clock chime.

''[The player then draws the Clock Chime.]''

:'''Drawing Prompt''': Draw the hour hand on the Clock face.

''[The player then draws the Hour Hand.]''

:'''Drawing Prompt''': Draw the face of the Clock.

''[The player then draws the Clock Face.]''
|-|Instruction Prompts=
:'''Instruction Prompt''': Soar to new heights in your Hot Air Balloon by pressing Up or Down on {{Icon|AStick}} to control altitude while pressing Left or Right to move.

:'''Instruction Prompt''': Use the Wii Remote to point on screen and press {{Icon|WiiB}} to fire.
</tabber>
}}
----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the
ninth level's story.)''</center>{{#tag: tabber|
First Interaction=
:'''Jowee''': It was bad enough going to the Shadow City, but a Shadow Labyrinth? No way.
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': Aw, Rapo. I've journeyed this far with you, "Hero". What's one more dangerous trip?
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': Remind me to get my head examined when we get back.
}}
</tabber>
}}
----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Zsasha=
{{#tag: tabber|
Completed Shadow Labyrinth Challenge=
:'''Zsasha''': "Hero", Thank you for helping me add the Bubblegum Ring to my collection.
}}
</tabber>
}}
----

''(At the Shadow Gate.)''

''(Jowee walks onscreen.)''
<!--Ok...so...there's no name indicator for this first line of dialogue in-game, but its so obviously coming from Circi, that it *has* to be her line. So, I'm gonna put her name in, but just keep that in mind.-->

:'''Circi''': What the...?! Jowee! "Hero"! Where did you come from?

:'''Jowee''': "Hero"! That secret path led us right back to the village!

:'''Circi''': This must be the way the thief gets in and out of the village!

''(Jowee then walks off screen.)''

----
===Shadow Palace Gates===
====Pre-Level====

''(At the Shadow Gate.)''

''(Jowee walks onscreen.)''

:'''Jowee''': We now have a new place to search in the Shadow City.

:'''Jowee''': The shadowy character might be there. As much as I don't want to go back, we have to.

:'''Circi''': You have to go. This may be the only way to find out if Wilfre is back.

''(Jowee then walks off screen.)''

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
<center>''(These three dialogue options will loop until the player completes the
tenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': I have sailed the four corners of the world.
{{!}}-{{!}}
Second Interaction=
:'''Pirate Bead''': The one place I will not return to is the Shadow City.
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': Shadow City is a place of horrible beasties and very little treasure.
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the
tenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': Please be safe when you are in Shadow City. I don't like what's going on.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': I can't shake this feeling that something bad is going to happen.
{{!}}-{{!}}
Third Interaction=
:'''Mari''': I hope I'm wrong that something bad is going to happen.
}}
|-|Chef Cookie=
<center>''(These three dialogue options will loop until the player completes the
tenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': Everyone is so upset! Zey have lost their appetites!
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': If zey will not eat, who will Cookie cook for?
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': "Hero", you must solve zis problem for Cookie!
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the
tenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': The Shadow City is pretty terrible. It's inky everywhere you step.
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': For some reason, the Shadow City smells a bit like bananas!
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': You know, after spending some time in the Shadow City, it's not so bad!
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
tenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': I was born in the Shadow City before the shadow creatures came.
{{!}}-{{!}}
Second Interaction=
:'''Circi''': My family fled the city when I was just a baby.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': I have always felt that city was my true home.
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
tenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': Hola, "Hero"! Come to buy a thingee?
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': I have all kinds of thingees, doodads and geegaws in my shop.
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': I can give you a very good price on a thingamajiggie.
}}
|-|Galileo=
<center>''(These three dialogue options will loop until the player completes the
tenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Galileo''': The Shadow City used to be home to Raposa.
{{!}}-{{!}}
Second Interaction=
:'''Galileo''': After Wilfre's shadow creatures infested the city, the Raposa left.
{{!}}-{{!}}
Third Interaction=
:'''Galileo''': The Shadow City is a haunted shell of what it once was.
}}
|-|Cricket=
<center>''(These three dialogue options will loop until the player completes the
eleventh level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': When I was a young man, I once took a trip to the city.
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': The city was a marvelous place. Big and beautiful.
{{!}}-{{!}}
Third Interaction=
:'''Mari''': They say Wilfre's shadows have spoiled the city. A shame.
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the
tenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': Wilfre is a very bad Rapo.
{{!}}-{{!}}
Second Interaction=
:'''Heather''': He made Mari's daddy dead.
{{!}}-{{!}}
Third Interaction=
:'''Heather''': Sometimes I see Wilfre in my dreams.
}}
|-|Farmer Brown=
{{#tag: tabber|
Shadow Palace Gates Challenge=
:'''Farmer Brown''': Have ya come to git me some new plants?

:'''Farmer Brown''': I've been itchin' to plant me one of them EDIBLE CONKER NUT trees.

<!--Yeah, I know.-->
:'''Farmer Brown''': You can find them growin' by the Outer Walls of Shadow Palace Gates.
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the tenth level.)''</center>
:'''Farmer Brown''': "Hero", don't forget to bring me them Edible Conker Nuts from Shadow Palace Gates.
}}
|-|Zsasha=
<center>''(These three dialogue options will loop until the player completes the
eleventh level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Zsasha''': Travel through the Shadow City won't be easy.
{{!}}-{{!}}
Second Interaction=
:'''Zsasha''': Yeah, I've been to the Shadow City. Several times.
{{!}}-{{!}}
Third Interaction=
:'''Zsasha''': There's not much left to steal... er... find in the Shadow City anymore.
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Draw a Swing to reach new heights!

''[The player then draws a Swing.]''

:'''Drawing Prompt''': Shooting stars are said to be lucky...unless seen in Shadow City.

''[The player then draws a Shooting Star.]''

:'''Drawing Prompt''': What would any city be without a ton of rats?

''[The player then draws a Rat.]''

:'''Drawing Prompt''': Help decorate the city by drawing a Banner for the towers!

''[The player then draws a Banner.]''
</tabber>
}}
----

''(At the beginning of the level, Jowee walks onscreen.)''

:'''Jowee''': Oh no! It looks like Wilfre has restarted the ink factory! He can create more shadow creatures!

:'''Jowee''': They'll attack the village! "Hero", we have to collect all of the Ink he's made before it's too late!

''(Jowee then walks off screen.)''

----

''(Towards the end of the level, Jowee walks onscreen.)''

:'''Jowee''': We have to tell Mari the ink factory is up and running again! She'll know what to do!

''(Jowee then walks off screen.)''

----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Farmer Brown=
{{#tag: tabber|
Completed Shadow Palace Gates Challenge=
:'''Farmer Brown''': "Hero", thanks for bringin' me them Edible Conker Nuts!
}}
</tabber>
}}
----

''(At the Shadow Gate.)''

''(Jowee and Mari walk onscreen.)''

:'''Circi''': Oh, Jowee, if what you say about the Shadow City is true...

:'''Circi''': ...then WILFRE HAS RETURNED!!!

:'''Mari''': If that's true, he's probably after the Book of Life.

:'''Mari''': Jowee, you and "Hero" have to go to Wilfre's Lair to find out what he's planning.

:'''Jowee''': WHAT? SERIOUSLY? You're kidding, right?

:'''Mari''': Please, Jowee. This is really important. Besides, I thought you wanted adventure.

:'''Jowee''': But, but... I... Oh, Rapo. Ok. I'll do it.

''(Jowee and Mari then walk off screen.)''

----

===Shadow Palace===
====Pre-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
{{#tag: tabber|
Shadow Palace Challenge=
:'''Pirate Beard''': It took me only 10:05 to travel to Shadow Palace. Can you meet me challenge?
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the eleventh level.)''</center>
:'''Pirate Beard''': The last time I cast eyes on the Shadow Palace, I was chest-deep in Shadow Creatures and bananas!
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the
eleventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': How could this have happened!? I thought Wilfre was gone forever!
{{!}}-{{!}}
Second Interaction=
:'''Mari''': Why does Wilfre keep coming back to cause such misery?
{{!}}-{{!}}
Third Interaction=
:'''Mari''': My poor father was killed by Wilfre. I miss him so.
}}
|-|Chef Cookie=
<center>''(These three dialogue options will loop until the player completes the
eleventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': Cookie has heard Circi say zat Wilfre has returned! Is zis true?
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': If Wilfre has returned, he will make Cookie cook ZE BANANA!
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': "Hero", you must stop ze Wilfre!
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the
eleventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': I have a bad feeling that Wilfre's Lair is going to be the most dangerous of all.
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': What do we do if we DO find Wilfre?
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': Oooh! That Wilfre! Why won't he just leave us in peace?
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
eleventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': I suspected that WILFRE HAS RETURNED, but it's still hard to believe.
{{!}}-{{!}}
Second Interaction=
:'''Circi''': We'd better keep the Book of Life hidden. I'm sure that's what Wilfre's after.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': Let's hope Wilfre doesn't come after the Book of Life again!
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
eleventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
<!--You get the gist at this point-->
:'''Isaac''': "Hero"! Looking to buying something?
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': I might have just the thing to defeat Wilfre!
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': Then again, I might not...
}}
|-|Galileo=
<center>''(These three dialogue options will loop until the player completes the
eleventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Galileo''': You know that Wilfre once wanted to be an artist.
{{!}}-{{!}}
Second Interaction=
:'''Galileo''': I think it was Wilfre's anger at his lack of talent that drove him mad.
{{!}}-{{!}}
Third Interaction=
:'''Galileo''': I find it sad when one's dreams are crushed, don't you?
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the
eleventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': Are you friends with the Creator's other hero?
{{!}}-{{!}}
Second Interaction=
:'''Heather''': The other hero was nice and did a funny dance!
{{!}}-{{!}}
Third Interaction=
:'''Heather''': The other hero killed Wilfre but then he went away.
}}
|-|Farmer Brown=
<center>''(These three dialogue options will loop until the player completes the
eleventh level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': Sorry I ain't more help against Wilfre!
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': I ain't partial to fightin', but I can grow a mean Banya!
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': A hero's gotta eat as well as fight!
}}
|-|Zsasha=
{{#tag: tabber|
Shadow Palace Challenge=
:'''Zsasha''': I take it you have come to help me with my collection?

:'''Zsasha''': The LAVA LAMP enchants all with its mesmerizing beauty!

:'''Zsasha''': According to my sources, it is found in the Shadow Palace.
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the eleventh level.)''</center>
:'''Zsasha''': If you see the Lava Lamp in Shadow Palace, please grab it for me!
}}
</tabber>
}}
----

====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': You and your groceries would both benefit from a Conveyor Belt!

''[The player then draws a Conveyor Belt.]''

:'''Drawing Prompt''': Draw a Button which you can press to make things happen!

''[The player then draws a Button.]''

:'''Drawing Prompt''': How about ruining Wilfre's Painting?

''[The player then draws Wilfre's Painting.]''

:'''Drawing Prompt''': It sure is fun to mess with Wilfre's Paintings!

''[The player then draws Wilfre's Painting.]''
|-|Instruction Prompts=
:'''Instruction Prompt''': The direction of the Conveyor Belt can be reversed with the press of a button!
</tabber>
}}
----

''(About three-fourths through the level, a Shadowy Character is seen. As it walks off screen, Jowee walks onscreen.)''

:'''Jowee''': Hey! You! Stop! What do you have there?

:'''Jowee''': Hey! Come back here when I'm yelling at you!

''(Off screen, the figure dissapears into a puff of smoke, and Jowee walks off screen.)''

----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
{{#tag: tabber|
Completed Shadow Palace Challenge=
:'''Pirate Beard''': Not a bad time, me hearties!
{{!}}-{{!}}
Extra Dialogue=
<center>''(These three dialogue options will loop until the player completes the
twelfth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': Arrr! That Wilfre be a scurvy dog!
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': Actually that Wilfre be a scurvy Raposa!
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': He really should eat some citrus!
}}
}}
|-|Zsasha =
{{#tag: tabber|
Completed Shadow Palace Challenge=
:'''Zsasha''': "Hero"... Thank you for helping me add the Lava Lamp to my collection.
}}
</tabber>
}}
----

''(At the Shadow Gate.)''

''(Jowee and Mari walk onscreen.)''

:'''Jowee''': ...but when we got there, the shadowy figure ran away! He had some kind of book in his hands!

:'''Circi''': That must have been Wilfre's Journal. I knew it! WILFRE HAS RETURNED!

''(Jowee and Mari then walk off screen.)''

----
===Wilfre's Lair===
====Pre-Level====

''(At Town Hall.)''

''(Jowee walks onscreen.)''

:'''Mari''': "Hero", you have to get that journal!

:'''Jowee''': Don't worry, Mari. "Hero" will get it back!

:'''Jowee''': Oh, Rapo. You want me to go with "Hero", don't you?

''(Jowee then walks off screen.)''

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the
twelfth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': If that journal fell into the wrong hands, who knows what could happen?
{{!}}-{{!}}
Second Interaction=
:'''Mari''': I know I shouldn't worry so much, but I can't help it.
{{!}}-{{!}}
Third Interaction=
:'''Mari''': I am the mayor of the village. It's a lot of responsibility.
}}
|-|Chef Cookie=
<center>''(These three dialogue options will loop until the player completes the
thirteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': Cookie remembers when Wilfre lived here.
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': Cookie remembers that Wilfre liked ZE BANANA!!
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': Cookie would rather be boiled than cook ZE BANANA for Wilfre!
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the
twelfth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': I sure hope we can find Wilfre's journal.
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': If we learn Wilfre's plans, we can figure out how to stop him.
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': Well, this is it, "Hero". We should get back to the Shadow City.
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
twelfth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': I wonder what is in Wilfre's journal that is so valuable...
{{!}}-{{!}}
Second Interaction=
:'''Circi''': What secrets could he have kept in it? I mean, keep. Since WILFRE HAS RETURNED!
{{!}}-{{!}}
Third Interaction=
:'''Circi''': Do you think Wilfre found a way to defeat the Creator?
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
twelfth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': What's up, "Hero"?
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': My shop's stock is updated all the time!
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': Your Rapo coins are always welcome here!
}}
|-|Galileo=
<center>''(These three dialogue options will loop until the player completes the
twelfth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Galileo''': I am constantly amazed at our Creator's universe.
{{!}}-{{!}}
Second Interaction=
:'''Galileo''': We should consider ourselves lucky to live in such a world.
{{!}}-{{!}}
Third Interaction=
:'''Galileo''': The Creator makes all sorts of wonders - look at you, for example!
}}
|-|Cricket=
{{#tag: tabber|
Wilfre's Lair Challenge=
:'''Cricket''': "hero", thanks for helping out with this.

:'''Cricket''': There are 10 MASKED BONOBO on the loose in Wilfre's Lair!

:'''Mari''': Capture those masked bonobo so they can get back home where they belong!
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the twelfth level.)''</center>
:'''Cricket''': Make sure you round up those 10 Masked Bonobo in Wilfre's Lair!
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the
twelfth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': I like cookies!
{{!}}-{{!}}
Second Interaction=
:'''Heather''': Do you like cookies?
{{!}}-{{!}}
Third Interaction=
:'''Heather''': I bet Wilfre doesn't like cookies! He's mean!
}}
|-|Farmer Brown=
<center>''(These three dialogue options will loop until the player completes the
twelfth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': "Hero", one day you should meet my wife and son.
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': They ain't here right now. They're off doin' chores.
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': In fact, they never seem to be around when you stop by.
}}
|-|Zsasha=
<center>''(These three dialogue options will loop until the player completes the
twelfth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Zsasha''': While you and Jowee were away, I went after Wilfre's journal myself.
{{!}}-{{!}}
Second Interaction=
:'''Zsasha''': I barely escaped the Shadow City with my life!
{{!}}-{{!}}
Third Interaction=
:'''Zsasha''': This might be one caper that is even beyond my skills!
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Draw a spooky Ghost to haunt Wilfre's Lair.

''[The player then draws a Ghost.]''

:'''Drawing Prompt''': The way to a boss' defeat is through it's stomach! Draw his Breakfast!

''[The player then draws the Boss' Breakfast.]''

:'''Drawing Prompt''': The way to a boss' defeat is through it's stomach! Draw his Lunch!

''[The player then draws the Boss' Lunch.]''

:'''Drawing Prompt''': The way to a boss' defeat is through it's stomach. Draw his Dinner!

''[The player then draws the Boss' Dinner.]''
</tabber>
}}
----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Cricket=
{{#tag: tabber|
Completed Wilfre's Lair Challenge=
:'''Cricket''': "Hero", good job capturing those Masked Bonobo!
{{!}}-{{!}}
Extra Dialogue=
<center>''(These three dialogue options will loop until the player completes the
twelfth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': I remember the last time Wilfre threatened the village.
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': We would have been doomed if not for the Mayor's heroism.
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': That is why we built a statue in his honor!
}}
}}
</tabber>
}}
----

''(At Town Hall)''

''(Jowee and Circi walk onscreen.)''

:'''Jowee''': "Hero", that was AMAZING! You totally defeated that gigantic bad ink creature!

:'''Jowee''': And we have Wilfre's pen, pencil AND his journal! We might actually have a chance to stop him once and for all!

----

==Cutscene 2==
<!--Its a bit more vague who is speaking here, but it can still *mostly* be deciphered. If I can't tell who is speaking, I will title them as "Unknown."-->

:'''Unknown''': Wilfre's journal says, "In case my initial plan fails, there are still the Artifacts of Power."

:'''Unknown''': "The Crystal Mask, the Eternal Furnace, Branches from the Tree of Ages, the Pen and Pencil..."

:'''Unknown''': "...these items will grant me power that rivals the Creator himself!"

:'''Jowee''': Creepy! But we already have the mask and pen and pencil, so we should be ok, right?

:'''Mari''': What the Rapo does Wilfre want with all those things anyway?

:'''Jowee''': Wait! Ink is made by burning branches in a furnace! Wilfre is planning to make Creation Ink! With that...

:'''Circi''': He could redraw the world! Without the Book of Life! You have to find the furnace and branches first!

----

''(At Town Hall.)''

:'''Mari''': Hmm. I'm not sure. I think we're missing something...

:'''Mari''': Circi, take these items back to City Hall. Do not let anyone else near them!

:'''Circi''': Right away, Mayor Mari!

:'''Mari''': In the meantime, you should go ask Pirate Beard about this Eternal Furnace.

''(Jowee and Mari then walk off screen.)''

----

==Icy Wastes==
===Tundara===
====Pre-Level====

''(On the pier.)''

''(Jowee walks onscreen.)''

:'''Jowee''': Hey there, Pirate Beard. What's up?

:'''Pirate Beard''': Ahoy there. This old lighthouse don't shine like it once did.

:'''Pirate Beard''': That short-eared fellow, Mike, is going to fix her right up one day.

:'''Jowee''': That's great. Hey, have you ever heard of the Icy Wastes?

:'''Pirate Beard''': Aye. It is a barren wasteland. Keep and eye out for something' to break the ice or ye'll never get through.

:'''Jowee''': That sounds like a sensible idea! That, and warm clothes. I don't like the cold.

''(Jowee then walks off screen.)''

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
<center>''(These three dialogue options will loop until the player completes the
thirteenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': The icy wastes is a dangerous place for novice adventurers such as yerselves!
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': You could freeze off a very valuable part of your anatomy!
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': "No-Nose the pirate" just doesn't have a good ring to it!
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the
thirteenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': I have Circi working hard on reading Wilfre's journal.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': Circi's a smart Rapo. I'm lucky to have her as a deputy mayor!
{{!}}-{{!}}
Third Interaction=
:'''Mari''': Who knows? One day maybe Circi will take over for me.
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the
thirteenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': Well, I'm ready for our trip to the Icy Wastes.
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': Why can't bad guys hide things at "Sunshine Beach"?
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': I'd better bring some Banya soup with me or I might catch a cold.
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
thirteenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': I've been poring over Wilfre's journal for clues.
{{!}}-{{!}}
Second Interaction=
:'''Circi''': Wilfre wrote so many amazing ideas in his journal.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': Wilfre's ideas were incredible! In a twisted and evil sort of way, I mean.
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
thirteenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': How's it going, "Hero"?
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': Isaac's shop is here to meet all of your adventuring needs!
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': Just step right into my shop and let's talk buisness!
}}
|-|Galileo=
<center>''(These three dialogue options will loop until the player completes the
thirteenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Galileo''': I can see through my telescope that the lighthouse is broken.
{{!}}-{{!}}
Second Interaction=
:'''Galileo''': I would help fix it, but I am too busy looking at the stars.
{{!}}-{{!}}
Third Interaction=
:'''Galileo''': Mike will be able to fix the lighthouse. He's very smart.
}}
|-|Cricket=
<center>''(These three dialogue options will loop until the player completes the
fourteenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': Things seem to be calming down around the village.
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': Maybe our troubles are finally over.
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': Let's hope Wilfre's journal holds the answers to our problems.
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the
fourteenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': When you and Jowee get back, can we play?
{{!}}-{{!}}
Second Interaction=
:'''Heather''': We could play freeze tag or robots and Rapos!
{{!}}-{{!}}
Third Interaction=
:'''Heather''': All I ever play with Crazybarks is fetch.
}}
|-|Farmer Brown=
{{#tag: tabber|
Tundara Challenge=
:'''Farmer Brown''': Have ya come to git me some new plants?

:'''Farmer Brown''': I've been thinkin' about plantin' one of them SPACKLE PLANTS.

:'''Farmer Brown''': You can find them growin' over in Tundara.
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the thirteenth level.)''</center>
:'''Farmer Brown''': "Hero", don't forget to bring me them Spackle Plant from Tundara.
}}
|-|Zsasha=
<center>''(These three dialogue options will loop until the player completes the
thirteenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Zsasha''': UGH. Sorry, but I don't feel well today.
{{!}}-{{!}}
Second Interaction=
:'''Zsasha''': ULP. I think I ate something that didn't agree with me.
{{!}}-{{!}}
Third Interaction=
:'''Zsasha''': BURP! Pardon me.
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Draw a snow flake that falls from the sky.

''[The player then draws a Snowflake.]''

:'''Drawing Prompt''': Draw a Sword, but be prepared to use it!

''[The player then draws a Sword.]''
|-|Instruction Prompts=
:'''Instruction Prompt''': Draw a sword for your player! The Sword replaces your regular attack. Press {{Icon|WiiB}} rapidly for Sword-Swinging combos.

:'''Instruction Prompt''': Draw a circle around yourself and use it to roll over enemies and spiky terrain!
</tabber>
}}
----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Farmer Brown=
{{#tag: tabber|
Completed Tundara Challenge=
:'''Farmer Brown''': "Hero", thanks for bringin' me that Spackle Plant!
}}
</tabber>
}}
----

''(At Town Hall.)''

''(Jowee walks onscreen.)''

:'''Jowee''': "Hero" how are we going to get through the icy wastes? That ice is so slippery!

:'''Mari''': You know what might help with those slippery slopes?

:'''Jowee''': Not going in the first place?

:'''Mari''': Skates. Perhaps if you found some skates, you could travel over the ice.

''(Jowee then walks off screen.)''

----
===Frosted Cove===
====Pre-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
<center>''(These three dialogue options will loop until the player completes the
fourteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': Icy Wastes, eh? I prefer a tropical climate meself.
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': I like warm sands, preferably with treasure chests buried under them!
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': Who am I kidding? I'll go anywhere there be treasure!
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the
fourteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': I'm sure you'll find something to help you travel the Icy Wastes.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': You know, Jowee and I used to go skating when we were younger.
{{!}}-{{!}}
Third Interaction=
:'''Mari''': A lot sure has changes for both of us since then.
}}
|-|Chef Cookie=
{{#tag: tabber|
Frosted Cove Challenge=
:'''Chef Cookie''': Have you come to help Cookie get new ingredients?

:'''Chef Cookie''': Cookie needs ze CHICKEN GRAVY CUBE for ze delicious wedding feast!

<!--Once again-->
:'''Chef Cookie''': These are best if kept cold. You should find this at ze Frozen Cave.
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the fourteenth level.)''</center>
:'''Chef Cookie''': "Hero", do not forget ze Chicken Gravy Cube when you are at ze Frozen Cave!
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the
fourteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': ACHOO! Excuse me. I think I might be catching a cold from those Icy Wastes.
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': A cold won't stop me from stopping Wilfre... ACHOO!! I'll sneeze on him!
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': "Hero", you sure are lucky creation heroes don't catch cold.
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
fourteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': Good luck in the Icy Wastes.
{{!}}-{{!}}
Second Interaction=
:'''Circi''': Don't worry about the village. I have everything under control.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': Just get that Artifact before Wilfre does!
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
fourteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': What's shakin',"Hero"?
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': I guarantee the best prices in the Raposa Village or I'll eat my hat!
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': If you can find cheaper prices anywhere else, well... I guess you should shop there.
}}
|-|Galileo=
<center>''(These three dialogue options will loop until the player completes the
fourteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Galileo''': If I turn my telescope towards the world, I can see the Icy Wastes.
{{!}}-{{!}}
Second Interaction=
:'''Galileo''': The Icy Wastes look very cold.
{{!}}-{{!}}
Third Interaction=
:'''Galileo''': I prefer the warmer climate of Raposa village.
}}
|-|Cricket=
{{#tag: tabber|
Frosted Cove Challenge=
:'''Cricket''': "Hero", thanks for helping out with this.

:'''Cricket''': There are 4 GIANT SHADOW WALKERS messing up the Frosted Cove!

:'''Cricket''': Mop up those Giant Shadow Walkers and get them back home where they belong!
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the fourteenth level.)''</center>
:'''Cricket''': Don't forget about those 4 Giant Shadow Walkers in the Frosted Cove!
}}
|-|Farmer Brown=
<center>''(These three dialogue options will loop until the player completes the
fourteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': You have to rise early in the mornin' when you are a farmer.
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': Every day I have plenty of chores to keep me busy.
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': Speaking of chores, I should git back to doin' mine.
}}
|-|Zsasha=
<center>''(These three dialogue options will loop until the player completes the
fifteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Zsasha''': The Icy Wastes are too cold for me.
{{!}}-{{!}}
Second Interaction=
:'''Zsasha''': I have no desire to freeze in the Icy Wastes.
{{!}}-{{!}}
Third Interaction=
:'''Zsasha''': You and Jowee have fun out there in the snow and ice.
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Do snowmen have a sense of smell? Draw a Snowman Nose!

''[The player then draws a Snowman Nose.]''

:'''Drawing Prompt''': Help the snow-blind snowman by drawing some Snowman Eyes!

''[The player then draws the Snowman Eyes.]''

:'''Drawing Prompt''': Help the snowman pick things up by drawing some Arms!

''[The player then draws the Snowman Arms.]''

:'''Drawing Prompt''': Slippery slopes are much easier if you draw some Skates!

''[The player then draws the Skates.]''
|-|Instruction Prompts=
:'''Instruction Prompt''': Don't waste all your ink on one big platform!

:'''Instruction Prompt''': Ice Skates help you gain control on slippery surfaces. Jump on an Ice Rail while wearing Ice Skates to zoom around at record speeds!

:'''Instruction Prompt''': Draw a catapult and launch your shape into the Yeti!

:'''Instruction Prompt''': Draw a catapult and launch yourself into the air!
</tabber>
}}
----

''(At the end of the level, Jowee walks onscreen.)''

:'''Jowee''': I have to admit, Mari was right about those skates. They worked great!

''(Jowee then walks off screen.)''

----

====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Chef Cookie=
{{#tag: tabber|
Completed Frosted Cove Challenge=
:'''Chef Cookie''': "Hero", Cookie thanks you for bringing him ze Chicken Gravy Cube!
{{!}}-{{!}}
Extra Dialogue=
<center>''(These three dialogue options will loop until the player completes the
fourteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': Mon Ami! You look so cold!
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': Perhaps ze warm mug of Banya broth will warm you up?
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': If you need to warm up, come and stand in Cookie's kitchen.
}}
}}
|-|Cricket=
{{#tag: tabber|
Completed Frosted Cove Challenge=
:'''Cricket''': "Hero", good job collecting those Giant Shadow Walkers!
}}
</tabber>
}}
----

''(At Town Hall.)''

:'''Jowee''': What the Rapo? It's summer time. Why is it snowing?

:'''Mari''': It started after you two left for the Slippery Slopes.

:'''Jowee''': Well, we didn't do anything!

:'''Mari''': "Hero", go talk to Farmer Brown. He knows a lot about the weather.

''(Jowee then walk off screen.)''

----

===Crystal Caverns===
====Pre-Level====

''(At the Farmhouse.)''

''(Jowee walks onscreen.)''

:'''Farmer Brown''': "Hero", y'all have to do something about this snow!

:'''Jowee''': It's n..n..not so b..b..bad.

:'''Farmer Brown''': For you maybe, but that Banya you rescued will die from this cold!

:'''Farmer Brown''': And if that Banya dies, we Raposa will have nothing to eat!

:'''Jowee''': N-n-nothing to EAT?! "Hero", let's f..f...find out what's c-causing this c-c-cold!

''(Jowee then walks off screen.)''

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
<center>''(These three dialogue options will loop until the player completes the
fifteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': Brrr! Me timbers are shivering!
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': Arrr! This cold has frozen me barnacles!
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': Brrr! This ill wind is chilling me to the bone!
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the
fifteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': How come I didn't think to store food in case of an emergency?
{{!}}-{{!}}
Second Interaction=
:'''Mari''': I'm the Mayor! It's my responsibility to be prepared for every problem!
{{!}}-{{!}}
Third Interaction=
:'''Mari''': SOB. I must be the worst Mayor this village has ever had...
}}
|-|Chef Cookie=
<center>''(These three dialogue options will loop until the player completes the
fifteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': "Hero" you must stop ze cold before ze Banya dies!
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': Without ze Banya, how will Cookie make ze Banya pudding?
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': Or ze Banya cupcake? Or ze Banya Bourguignon?
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the
fifteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': It's c..cold enough in those Icy W..Wastes, but now w...we come b..back to snow?
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': It's s...summertime! W...where the Rapo did all this s..snow come from?
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': I'm ready to g...go back. It's w..warmer in the Icy W..Wastes!
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
fifteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': Do you think Wilfre is responsible for this snow?
{{!}}-{{!}}
Second Interaction=
:'''Circi''': I didn't see a plan for a weather-controlling device in his journal.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': I don't mind the cold, but no food could be a problem.
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
fifteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': H..h..hey there, "Hero"!
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': Y..you should come into my shop and warm up!
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': Even if you don't b...buy anything, you should g...get out of the cold.
}}
|-|Galileo=
<center>''(These three dialogue options will loop until the player completes the
fifteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Galileo''': Oh, bother. This snow keeps obscuring my view of the heavens.
{{!}}-{{!}}
Second Interaction=
:'''Galileo''': "Hero" can you do anything to stop this snow?
{{!}}-{{!}}
Third Interaction=
:'''Galileo''': The sooner this snow clears up, the sooner I can get back to my telescope.
}}
|-|Cricket=
<center>''(These three dialogue options will loop until the player completes the
fifteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': I haven't seen a snow like this in over thirty years!
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': All this snow is quite pretty actually.
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': I can't wait to get home and sit in front of a roaring fire.
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the
fifteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': Hooray! Snow!
{{!}}-{{!}}
Second Interaction=
:'''Heather''': I can't wait to make a snow angel!
{{!}}-{{!}}
Third Interaction=
:'''Heather''': I hope it snows tomorrow. Then I can skip school!
}}
|-|Farmer Brown=
<center>''(These three dialogue options will loop until the player completes the
sixteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': This snow is gonna kill all my crops if it don't stop!
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': Banya ain't a cold weather crop!
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': Please hurry before I lose all much hard work.
}}
|-|Zsasha=
{{#tag: tabber|
Crystal Caverns Challenge=
:'''Zsasha''': I take it you have come to help me with my collection?

:'''Zsasha''': I once found the perfect HIDEOUT SIGN, but sadly it was out of my reach!

:'''Zsasha''': But you look tall enough! If I remember correctly, it was in the Crystal Caverns.
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the fifteenth level.)''</center>
:'''Zsasha''': If you see that Hideout Sign in Crystal Cavers, please grab it for me!
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Seesaws are fun unless they dump you in icy cold water. Draw one!

''[The player then draws a Seesaw.]''

:'''Drawing Prompt''': Draw a bridge made of ice. Be careful as you cross the bridge.

''[The player then draws an Ice Bridge.]''

:'''Drawing Prompt''': Who doesn't like a Candy Cane?

''[The player then draws a Candy Cane.]''

:'''Drawing Prompt''': Would it be cool to have an Ice Car? Well, try drawing one!

''[The player then draws the Ice Car.]''
|-|Instruction Prompts=
:'''Instruction Prompt''': Use the Wii Remote to point on screen and press {{Icon|WiiB}} to fire.
</tabber>
}}
----

''(At the end of the level, Jowee walks onscreen.)''

:'''Jowee''': Those yetis were crazy! We should get back to the village to see if the snow has stopped!

''(Jowee then walks off screen.)''

----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Zsasha=
{{#tag: tabber|
Completed Crystal Caverns Challenge=
:'''Zsasha''': "Hero"! Thank you for helping me add the Hideout Sign to my collection.
}}
</tabber>
}}
----

''(At the farmhouse.)''

''(Jowee walks onscreen.)''

:'''Farmer Brown''': "Hero"! Jowee! Ya did it! The Banya is saved! Again!

''(Circi walks onscreen.)''

:'''Circi''': I heard you and "Hero" stopped the snow.

:'''Jowee''': Oh, hi, Circi! Yeah, it was no problem.

:'''Circi''': Someone else needs a problem solved. You can find them at Cookie's restaurant.

''(Circi and Jowee then walk off screen.)''

----
===The Baldy Slopes===
====Pre-Level====

''(Outside Cookie's restaurant.)''

''(Jowee walks onscreen.)''

:'''Jowee''': Hi, DJ. Say, shouldn't you be getting ready for your wedding to Erika?

:'''DJ''': Yes, but I've got a terrible problem! That snow killed all the roses in the village.

:'''DJ''': Raposa tradition says a wedding will be lucky if you give a rose to your bride.

:'''DJ''': But if there are no roses, then we'll be doomed to bad luck!!

:'''DJ''': But there is a story of a frozen rose of the Icy Wastes...

:'''Jowee''': Don't worry, if there's a frozen rose to be found, we'll get it.

''(Jowee then walks off screen.)''

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
<center>''(These three dialogue options will loop until the player completes the
sixteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': Yo-Ho, Yo-Ho!
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': Where there be sea, there are pirates!
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': Life be good. And why wouldn't it be? I'm a pirate!
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the
sixteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': It's so romantic that you are helping DJ find that rose.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': I wish I had someone special... but I'm just too busy for any romance...
{{!}}-{{!}}
Third Interaction=
:'''Mari''': "Hero", you will keep Jowee safe out there, won't you?
}}
|-|Chef Cookie=
<center>''(These three dialogue options will loop until the player completes the
sixteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': Have you ever eater ze Banya pot pie? It is delicious!
{{!}}-{{!}}
Second Interaction=
<!--The writing in this game truly in a conundrum.-->
:'''Chef Cookie''': You can cook ze Banya is so many different ways!
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': If DJ and Erika get married, I will prepare ze wedding feast!
}}
|-|DJ=
<center>''(These three dialogue options will loop until the player completes the
sixteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''DJ''': "Hero", I just can't thank you enough for your help!
{{!}}-{{!}}
Second Interaction=
:'''DJ''': I just know my bride-to-be will love this gift!
{{!}}-{{!}}
Third Interaction=
:'''DJ''': The frozen rose will make our wedding day perfect!
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
sixteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': "Hero", you've spent a lot of time with Jowee.
{{!}}-{{!}}
Second Interaction=
:'''Circi''': "Hero", do you think Jowee has a girlfriend?
{{!}}-{{!}}
Third Interaction=
:'''Circi''': Sometimes I think Mari likes him, but I'm not sure.
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
sixteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': Ahoy, "Hero"! Here to buy something?
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': Pirate Beard must be rubbing off on me. Yo-Ho!
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': Maybe the whole village should talk like a pirate today!
}}
|-|Galileo=
<center>''(These three dialogue options will loop until the player completes the
sixteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': This wedding has brought romance back to the village.
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': I, too, once loved a young Raposa. But that was a long time ago.
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': I guess you could say I'm married to my work.
}}
|-|Cricket=
{{#tag: tabber|
The Baldy Slopes Challenge=
:'''Cricket''': "Hero", you're doing a fine job!

:'''Cricket''': There are 3 SHADOW BATS swooping around the Baldy Slopes!

:'''Cricket''': Capture those Shadow Bats so we can return them home!
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the sixteenth level.)''</center>
:'''Cricket''': Make sure to find those 3 Shadow Bats that are lost at the Baldy Slopes.
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the
sixteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': I like flowers!
{{!}}-{{!}}
Second Interaction=
:'''Heather''': I saw DJ and Erika K-I-S-S-I-N-G.
{{!}}-{{!}}
Third Interaction=
:'''Heather''': Jowee says they are going to get married!
}}
|-|Erika=
<center>''(These three dialogue options will loop until the player completes the
sixteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Erika''': What is that silly Raposa fiancé of mine up to?
{{!}}-{{!}}
Second Interaction=
:'''Erika''': I know you and DJ are planning something for me!
{{!}}-{{!}}
Third Interaction=
:'''Erika''': I hope it is a gigantic diamond ring! You can tell me!
}}
|-|Farmer Brown=
{{#tag: tabber|
The Baldy Slopes Challenge=
:'''Farmer Brown''': Have ya come to git me some new plants?

:'''Farmer Brown''': I've been thinkin' about plantin' a HEAD OF TITANIC LETTUCE!

:'''Farmer Brown''': The really big 'uns grow over on the Baldy Slopes.
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the sixteenth level.)''</center>
:'''Farmer Brown''': "Hero", don't forget to bring me a Titanic Lettuce Head from the Baldy Slopes.
}}
|-|Zsasha=
<center>''(These three dialogue options will loop until the player completes the
sixteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Zsasha''': My profession leaves little time for love.
{{!}}-{{!}}
Second Interaction=
:'''Zsasha''': I might not be great with romance...
{{!}}-{{!}}
Third Interaction=
:'''Zsasha''': ...but I am expert at stealing hearts! Ha ha!
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Icicles are best when they're thawing. Draw some!

''[The player then draws an Icicle.]''

:'''Drawing Prompt''': Draw this Platform, but be careful because it'll flip on you!

''[The player then draws a Flipping Platform.]''

:'''Drawing Prompt''': You'd need a Shovel to move all this snow around!

''[The player then draws a Shovel.]''

:'''Drawing Prompt''': A Frozen Rose is the perfect gift for a loved one!

''[The player then draws a Frozen Rose.]''
</tabber>
}}
----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Cricket=
{{#tag: tabber|
Completed The Baldy Slopes Challenge=
:'''Cricket''': "Hero", good job tracking down those Shadow Bats!
{{!}}-{{!}}
Jangala Outpost Challenge=
:'''Cricket''': "Hero", you're doing a fine job!

:'''Cricket''': There are 5 SNOW CATS prowling around the Jangala Outposts!

:'''Cricket''': Those cats aren't cut out for that hot weather! Bring them in!
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the challenge.)''</center>
:'''Cricket''': Watch out for those 5 Snow Cats in Jangala Outpost!
{{!}}-{{!}}
Completed Jangala Outpost Challenge=
:'''Cricket''': "Hero", good job pursuing up those Snow Cats!
{{!}}-{{!}}
After Completing 2nd Challenge=
''(For some reason, after this interaction, Cricket has no set dialogue. The player can interact with him, but no dialogue will show up, and the conversation will end immediately.)''
}}
|-|Farmer Brown=
{{#tag: tabber|
Completed The Baldy Slopes Challenge=
:'''Farmer Brown''': "Hero", thanks for bringin' me that Titanic Lettuce Head!
}}
</tabber>
}}
----

''(Outside Cookie's restaurant.)''

''(Jowee walks onscreen.)''

:'''Jowee''': Here, DJ. One frozen rose. It wasn't easy to get, but I'm sure it will be worth it.

:'''DJ''': It's beautiful! Oh, I can't wait to see Erika's face when I give it to her.

:'''DJ''': You've saved my wedding, Jowee. I can't thank you two enough!

''(Erika walks onscreen.)''

:'''Erika''': DJ, there you are! We still need to talk about where we are going on out honeymoon.

:'''Jowee''': "Hero", let's go and give these two lovers their privacy!

''(Jowee then walks off screen.)''

''(Erika disappears as the conversation ends.)''

----

===Frozenini===
====Pre-Level====

''(At the Shadow Gate.)''

''(Jowee and Mari walk onscreen.)''

:'''Circi''': Wilfre's journal mentions the Eternal Furnace alot. It must be awfully important.

:'''Jowee''': If only we knew where it was...

:'''Mari''': "Hero"! Jowee! Mike just got back from his trip. I told him what's been going on in the village and...

:'''Mari''': ...and he turned around and went through the Icy Gates to find the Furnace! He said it sounded fascinating!

:'''Jowee''': What the Rapo? That gear head will never survive out there! He doesn't even have fur!

:'''Circi''': You'll be able to catch up with him if you use the Frozenini.

:'''Mari''': Excellent thinking, Circi! You'd better hurry to catch up with him!

''(Jowee and Mari then walk off screen.)''

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
{{#tag: tabber|
Frozenini Challenge=
:'''Pirate Beard''': It took me only 9:10 to reach Frozenini. Can you meet me challenge?
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the seventeenth level.)''</center>
:'''Pirate Beard''': The last time I spied Frozenini, I was neck deep in Snowgets and ice cream!
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the
seventeenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': I do hope Mike is ok. He's always seemed a bit... distracted.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': Mike has been a great help as the village handyman.
{{!}}-{{!}}
Third Interaction=
:'''Mari''': Mike is the nicest non-Raposa I've ever met. Well, besides you.
}}
|-|Chef Cookie=
<center>''(These three dialogue options will loop until the player completes the
eighteenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': When Mike first came to the village, he had never tasted Banya.
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': After Mike tasted Cookie's Banya, it was all he would eat!
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': Of course, Cookie cooks nothing but Banya!
}}
|-|DJ=
<center>''(These three dialogue options will loop until the player completes the
seventeenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''DJ''': Good news, "Hero"! Erika loved the Frozen Rose!
{{!}}-{{!}}
Second Interaction=
:'''DJ''': Erika is going to make me the luckiest Raposa in the whole village.
{{!}}-{{!}}
Third Interaction=
:'''DJ''': Of course you will be invited to the wedding!
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
seventeenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': "Hero", you really must hurry and find Mike!
{{!}}-{{!}}
Second Interaction=
:'''Circi''': You and Jowee need to get back to finding the Eternal Furnace.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': You shouldn't let yourself get distracted by all these side missions!
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
seventeenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': What's up, homeslice?
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': Yeah, that isn't working for me either.
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': Do you still want to buy something?
}}
|-|Galileo=
<center>''(These three dialogue options will loop until the player completes the
seventeenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Galileo''': I find Mike to be a fascinating person.
{{!}}-{{!}}
Second Interaction=
:'''Galileo''': Mike, sadly, knows nothing about astronomy.
{{!}}-{{!}}
Third Interaction=
:'''Galileo''': No matter how hard I look, I cannot find this "Earth" Mike talks about.
}}
|-|Cricket=
<center>''(These three dialogue options will loop until the player completes the
seventeenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': Nothing to report.
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': Mike is a model citizen of the village. Never causes any trouble.
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': Mike is a good kid. A little weird looking though.
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the
seventeenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': YAWN. I am not sleepy.
{{!}}-{{!}}
Second Interaction=
:'''Heather''': I am... ZZZZZZZ... not sleepy!
{{!}}-{{!}}
Third Interaction=
:'''Heather''': I do not need a nap... ZZZZZZ
}}
|-|Erika=
<center>''(These three dialogue options will loop until the player completes the
seventeenth level.)''</center>
{{#tag: tabber|
First Interaction=
:'''Erika''': Oh, "Hero"! DJ and I are getting married!!!
{{!}}-{{!}}
Second Interaction=
:'''Erika''': DJ was so romantic. He brought me a frozen rose and everything!
{{!}}-{{!}}
Third Interaction=
:'''Erika''': Our wedding will be lucky! Nothing bad could happen!
}}
|-|Farmer Brown=
<center>''(These three dialogue options will loop until the player completes the
seventeenth leveld.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': LA-LA-LA-LA!
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': Sometime I like to sing while I do muh chores.
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': I may not be good, but it keeps away the birds!
}}
|-|Zsasha=
{{#tag: tabber|
Frozenini Challenge=
:'''Zsasha''': I take it you have come to help me with my collection?

:'''Zsasha''': The CRYSTAL COMB is worth a ton of dough... er... would make a lovely gift for someone.

:'''Zsasha''': If you find this in Frozenini, I will make it worth your while...
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the seventeenth level.)''</center>
:'''Zsasha''': If you see the Crystal Comb in Frozenini, please grab it for me!
}}
</tabber>
}}
----

====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Draw a Welcome Mat welcoming you to Icy Wastes!

''[The player then draws a Welcome Mat.]''

:'''Drawing Prompt''': Be careful of avalanches. Draw a Danger Sign so you don't forget!

''[The player then draws a Danger Sign.]''

:'''Drawing Prompt''': You can't stand on one, but draw an Ice Tumbler and have some fun!

''[The player then draws an Ice Tumbler.]''

:'''Drawing Prompt''': Who would get mail all the way out here? Draw a Mailbox.

''[The player then draws a Mailbox.]''
|-|Instruction Prompts=
:'''Instruction Prompt''': Draw a boat and ride it over the Ice Tumblers!

:'''Instruction Prompt''': Draw the shape and wedge it between the ice tumblers.
</tabber>
}}
----

''(After finding Mike, Jowee walks onscreen.)''

:'''Jowee''': Mike! W...what w..were you thinking, going after the Eternal f..furnace by yourself?

:'''Mike''': I had a dream I would find the furnace if I sought it. I know where it is.

:'''Jowee''': That's g...great but w...we s...should get b...back to the village! It's f...freezing here!

''(Jowee then walks off screen.)''

----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Mike=
<center>''(These three dialogue options will loop until the player completes the
eighteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mike''': Sometimes I have strange dreams of other places.
{{!}}-{{!}}
Second Interaction=
:'''Mike''': My dream pointed me to the location of the Eternal Furnace.
{{!}}-{{!}}
Third Interaction=
:'''Mike''': I hope you can reach the Eternal Furnace in time.
}}
|-|Pirate Beard=
{{#tag: tabber|
Completed Frozenini Challenge=
:'''Pirate Beard''': Not a bad time, for a scallywag!
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the
seventeenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': What is it with Raposa in this village? Can't they just stay put?
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': Come to think of it, I don't know what kind of Raposa Mike is!
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': We'd better go find Mike before his little ears get frostbitten!
}}
|-|Zsasha=
{{#tag: tabber|
Completed Frozenini Challenge=
:'''Zsasha''': "Hero"... Thank you for helping me add the Crystal Comb to my collection.
}}
</tabber>
}}
----

''(At Town Hall.)''

''(Jowee and Mike walk onscreen.)''

:'''Mari''': Mike! Thank goodness you are ok!

:'''Mike''': Mari, I have discovered the location of the Eternal Furnace.

:'''Mike''': Give me your map and I will show you the way.

:'''Jowee''': Thanks, Mike. For someone with short ears you're not so weird after all!

''(Jowee and Mike then walk off screen.)''

----
===Chamber of the Eternal Furnace===
====Pre-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
<center>''(These three dialogue options will loop until the player completes the
eighteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': Mike and I had an argument once.
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': He said piracy be wrong and I should be ashamed of meself!
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': Say, ye don't know what "software" is, do ye?
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the
eighteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': Mike said he dreamt of the Eternal Furnace's location.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': I had a dream too. I saw a Raposa die but I couldn't see who it was.
{{!}}-{{!}}
Third Interaction=
:'''Mari''': Oh, "Hero", I'm so scared. What are we going to do?
}}
|-|Chef Cookie=
{{#tag: tabber|
Chamber of the Eternal Furnace Challenge=
:'''Chef Cookie''': Have you come to help Cookie get new ingredients?

:'''Chef Cookie''': Cookie needs ze SOURDOUGH RAISIN LOAF for ze Banya sandwiches.

:'''Chef Cookie''': Ze best loaves, they are baked in ze Chamber of ze Eternal Furnace.
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the eighteenth level.)''</center>
:'''Chef Cookie''': "Hero", do not forget ze Sourdough Raisin Loaf when you are at ze Chamber of the Eternal Furnace!
}}
|-|DJ=
<center>''(These three dialogue options will loop until the player completes the
eighteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''DJ''': I'm happy to report that the wedding plans are going smoothly!
{{!}}-{{!}}
Second Interaction=
:'''DJ''': But we are having trouble with where to sit guests at the feast.
{{!}}-{{!}}
Third Interaction=
:'''DJ''': Should Crazybarks sit at the table or have a bowl on the ground?
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the
eighteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': Thanks to Mike, we now know the location of the Eternal Furnace!
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': Finally, a location in the Icy Wastes that might not be cold!
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': We'd better get going if we are to find the Eternal Furnace!
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
eighteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': Finding the Eternal Furnace will be easy now, thanks to Mike!
{{!}}-{{!}}
Second Interaction=
:'''Circi''': Once you get it, "Hero", make sure to bring it right back here.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': We'll lock it up with the rest of the Artifacts of Power.
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
eighteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': "Hero", my favorite creation hero!
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': Ready to do some shopping?
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': Whatever you need, I probably have it!
}}
|-|Galileo=
<center>''(These three dialogue options will loop until the player completes the
eighteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Galileo''': How are you today, "Hero"?
{{!}}-{{!}}
Second Interaction=
:'''Galileo''': It's a beautiful day. The skies should be nice and clear tonight.
{{!}}-{{!}}
Third Interaction=
:'''Galileo''': A Raposa couldn't ask for anything more in life.
}}
|-|Cricket=
<center>''(These three dialogue options will loop until the player completes the
eighteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': I'm proud to be a police officer!
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': My entire family has been in law-enforcement.
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': My father was the chief of police. My grandfather too.
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the
eighteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': I'm pretending to be a statue.
{{!}}-{{!}}
Second Interaction=
:'''Heather''': A statue does not move or talk.
{{!}}-{{!}}
Third Interaction=
:'''Heather''': ...
}}
|-|Erika=
<center>''(These three dialogue options will loop until the player completes the
eighteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Erika''': I can't wait for my wedding!
{{!}}-{{!}}
Second Interaction=
:'''Erika''': I have my wedding dress all picked out!
{{!}}-{{!}}
Third Interaction=
:'''Erika''': My wedding dress was my mother's.
}}
|-|Farmer Brown=
<center>''(These three dialogue options will loop until the player completes the
eighteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': "Hero", I admit, I am a simple Raposa.
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': Most of muh schoolin' don't come from books.
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': Do you know what "E-I-E-I-O" spells?
}}
|-|Zsasha=
<center>''(These three dialogue options will loop until the player completes the
eighteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Zsasha''': I've been thinking. The pursuit of objects... what do you get in the end?
{{!}}-{{!}}
Second Interaction=
:'''Zsasha''': Not fame, nor health nor friends nor love...
{{!}}-{{!}}
Third Interaction=
:'''Zsasha''': Ah, who needs all that? I LOVE STUFF!!!
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Draw a Snow Flag proudly displaying Icy Wastes colors...white?

''[The player then draws a Snow Flag.]''

:'''Drawing Prompt''': The heat really gets to a snowman. Draw a Hat to keep him cool!

''[The player then draws a Hat.]''

:'''Drawing Prompt''': Draw a shiny Ornament to decorate the trees!

''[The player then draws a Shiny Ornament.]''

:'''Drawing Prompt''': Draw a tacky Ornament to decorate the trees!

''[The player then draws a Tacky Ornament.]''
|-|Instruction Prompts=
</tabber>
}}
----

''(When the player arrives at the Eternal Furnace, the Shadowy Character is there, steals the furnace, and dissapears in a puff of smoke.)''

''(Jowee walks onscreen.)''

:'''Jowee''': Oh, Rapo! That shadowy guy got to the eternal furnace before us! What are we going to do?

''(Jowee then walks off screen.)''

----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Chef Cookie=
{{#tag: tabber|
Completed Chamber of the Eternal Furnace Challenge=
:'''Chef Cookie''': "Hero", Cookie thanks you for bringing him ze Sourdough Raisin Loaf!
}}
</tabber>
}}
----

''(At Town Hall.)''

''(Jowee and Circi walk onscreen.)''

:'''Circi''': Everyone! I tell you, we are in terrible danger now that WILFRE HAS RETURNED!

:'''Mari''': This means the Tree of Ages is also in grave danger.

:'''Mari''': If Wilfre's shadow creatures were to infest the Tree, who knows what could happen!

:'''Jowee''': Don't worry, Mari. You can count on "Hero" and me!

:'''Mari''': Thanks. I couldn't ask for better help.

:'''Mari''': I would talk to Galileo. He says he can see the Tree of Ages through his telescope.

''(Jowee and Circi then walk off screen.)''

----
==Eastern Winds==
===Sky Arch Mountains===
====Pre-Level====

''(Underneath the Observatory.)''

''(Jowee walks onscreen.)''

<!--He's senile, don't worry about his grammar.-->
:'''Galileo''': To reach the Tree of Ages, you'll need to cross the the Land of the Eastern Winds. No easy feat!

:'''Galileo''': It's made of many floating islands, you know. Getting from island to island is impossible! Unless you can fly...

:'''Galileo''': You need a pair of wings! As a child I used to watch the birds. I've always dreamed of flying.

:'''Jowee''': The Creator drew wings once before! Maybe we can get help again!

:'''Galileo''': Start your journey in the Sky Arch Mountains first. They're the closest islands. Maybe you'll figure out how to fly!

''(Jowee then walks off screen.)''

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Mike=
<center>''(These three dialogue options will loop until the player completes the
nineteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mike''': These floating islands sound like a level in a computer game.
{{!}}-{{!}}
Second Interaction=
:'''Mike''': Sometimes I really miss my old computer.
{{!}}-{{!}}
Third Interaction=
:'''Mike''': You have no idea what I'm talking about, do you?
}}
|-|Pirate Beard=
<center>''(These three dialogue options will loop until the player completes the
nineteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': I've always been a man of the sea, meself.
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': I suppose flying wouldn't be too bad, though.
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': I wonder if I could build me a flying pirate ship...
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the
nineteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': These adventures of yours and Jowee's are a little too dangerous for my liking.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': I keep thinking about my dream where a Raposa died.
{{!}}-{{!}}
Third Interaction=
:'''Mari''': If anything happened to Jowee, I don't know what I'd do.
}}
|-|Chef Cookie=
<center>''(These three dialogue options will loop until the player completes the
nineteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': Ze feast Cookie is cooking, it will be my masterpiece!
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': My roast Banya will melt in your mouth.
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': And ze piece-de-resistance... well, I do not want to ruin ze surprise.
}}
|-|DJ=
<center>''(These three dialogue options will loop until the player completes the
nineteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''DJ''': "Hero", you're doing a wonderful thing for this village.
{{!}}-{{!}}
Second Interaction=
:'''DJ''': We wouldn't stand a chance without the Creator's help!
{{!}}-{{!}}
Third Interaction=
:'''DJ''': Make sure to keep your schedule clear for our wedding.
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the
nineteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': I've always wanted to see the Land of the Eastern Winds!
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': I can't believe I'm actually looking forward to going there!
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': I wonder if I'll see a real floating island! That'd be so cool!
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
nineteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': "Hero", you really should hurry!
{{!}}-{{!}}
Second Interaction=
:'''Circi''': The branches of the Tree of Ages are the last item on Wilfre's list!
{{!}}-{{!}}
Third Interaction=
:'''Circi''': If Wilfre gets to the Tree of Ages before you do, who knows what could happen!
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
nineteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': Howdee do, "Hero"!
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': I'll bet you need to buy some new items! Why not have a look?
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': There are some great deals in my shop!
}}
|-|Galileo=
<center>''(These three dialogue options will loop until the player completes the
nineteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Galileo''': The Land of the Eastern Winds? Oh, I would love to fly one day.
{{!}}-{{!}}
Second Interaction=
:'''Galileo''': You should have seen me running around flapping my arms as a child. It was all I could think of!
{{!}}-{{!}}
Third Interaction=
:'''Galileo''': Maybe one day I shall accompany you to the Land of Eastern Winds.
}}
|-|Cricket=
<center>''(These three dialogue options will loop until the player completes the
nineteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': Off to the Land of the Eastern Winds, are you?
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': Let me know if you see any Flying Dragon Monkeys out there.
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': They are the last animal I need for my ornithology collection!
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the
nineteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': "Hero", are you really going to fly?
{{!}}-{{!}}
Second Interaction=
:'''Heather''': I dream I am flying.
{{!}}-{{!}}
Third Interaction=
:'''Heather''': Floating islands are so cool!
}}
|-|Erika=
<center>''(These three dialogue options will loop until the player completes the
nineteenth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Erika''': DJ is such a sweet Rapo! He gave me the most beautiful gift.
{{!}}-{{!}}
Second Interaction=
:'''Erika''': Please keep DJ's gift a secret! I don't want anyone stealing it...
{{!}}-{{!}}
Third Interaction=
:'''Erika''': Especially don't tell that Zsasha about my gift!
}}
|-|Farmer Brown=
{{#tag: tabber|
Sky Arch Mountains Challenge=
:'''Farmer Brown''': Have ya come to git me some new plants?

:'''Farmer Brown''': I've been thinkin' about plantin' a BOOGER BERRY bush!

:'''Farmer Brown''': They grow all over them Sky Arch Mountains.
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the nineteenth level.)''</center>
:'''Farmer Brown''': "Hero", don't forget to bring me the Booger Berries from the Sky Arch Mountains.
}}
|-|Zsasha=
<center>''(These three dialogue options will loop until the player completes the
twentieth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Zsasha''': "Hero", good luck on your new adventure!
{{!}}-{{!}}
Second Interaction=
:'''Zsasha''': If you happen to see anything shiny lying about, don't hesitate to pick it up.
{{!}}-{{!}}
Third Interaction=
:'''Zsasha''': I'm always looking to expand my collection.
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': This place would look nicer with some color! Draw a Flower.

''[The player then draws a Flower.]''

:'''Drawing Prompt''': Draw some Wings and you can fly like a bird!

''[The player then draws the Wings.]''

:'''Drawing Prompt''': Looks like some Trash is getting blown around in the wind.

''[The player then draws the Debris.]''

:'''Drawing Prompt''': If you like honey, draw some Bees!

''[The player then draws the Bees.]''
</tabber>
}}
----

''(At the end of the level, Jowee walks onscreen.)''

:'''Jowee''': Wow! Flying is amazing! Let's head back to the village to see where we go next.

''(Jowee then walks off screen.)''

----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Farmer Brown=
{{#tag: tabber|
Completed Sky Arch Mountains Challenge=
:'''Farmer Brown''': "Hero", thanks for bringin' me that Booger Berry!
{{!}}-{{!}}
Completed All Farmer Brown Challenges=
:'''Farmer Brown''': Thanks for all yer help, but I don't have any more room for new crops!
{{!}}-{{!}}
Extra Dialogue=
<center>''(These three dialogue options will loop until the player completes the
twentieth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': Growing Banya has always been in my family.
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': It's a good thing we Raposa love Banya so much. It's all I know how to grow!
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': It's tasty and good for yuh!
}}
}}
</tabber>
}}
----

''(Underneath the Observatory.)''

''(Mari and Jowee walk onscreen.)''

:'''Galileo''': Legend has it that if you go to the Land of the Eastern Winds in great need, a way shall be provided. I see that it has.

:'''Jowee''': I guess the Creator thinks we have great enough need.

:'''Mari''': Speaking of, Cookie is also in great need. Something has happened to the windmill!

''(Mari and Jowee then walk off screen.)''

----
===Floating Meadows===
====Pre-Level====

''(Outside Cookie's restaurant.)''

''(Mari walks onscreen.)''

:'''Chef Cookie''': Zut Alors! Ze water supply has run dry. Ze windmill's blades they have gone missing!

:'''Mari''': The village gets their water from the windmill. If the blades aren't turning, our water supply will dry up!

''(Jowee and Circi walk onscreen.)''

:'''Mari''': "Hero", do you think the Creator could replace the windmill blades?

:'''Circi''': Creator, Creator, Creator! Why do we have to ask the creator for everything? Isn't there somewhere we can get the parts?

:'''Jowee''': There are definitely windmills on the way to the Tree of Ages. We'll find some there.

''(Mari, Jowee, and Circi then walk off screen.)''

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Mike=
<center>''(These three dialogue options will loop until the player completes the
twentieth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mike''': This Raposa village can be so odd. Like something out of a dream.
{{!}}-{{!}}
Second Interaction=
:'''Mike''': Sometimes I wonder how I got here.
{{!}}-{{!}}
Third Interaction=
:'''Mike''': Thankfully, the Raposa have welcomed me as one of their own.
}}
|-|Pirate Beard=
<center>''(These three dialogue options will loop until the player completes the
twentieth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': I don't see what the fuss be over the water supply?
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': This village be surrounded by plenty of water.
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': Once ye get past the salty taste, drinking sea water be fine!
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the
twentieth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': So many bad things seem to be happening to our poor village.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': But I have faith that the Creator will help us through these dark times.
{{!}}-{{!}}
Third Interaction=
:'''Mari''': The Creator sent you, "Hero", and you've been a great help!
}}
|-|Chef Cookie=
<center>''(These three dialogue options will loop until the player completes the
twenty-first level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': "Hero", you must do something about ze water problem!
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': We need ze water supply or no one can enjoy Cookie's wonderful dishes!
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': Without any water, how will Cookie wash ze dishes?
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the
twentieth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': Find the Tree of Ages. Bring back Windmill blades. We've got our work cut out for us!
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': You know, "Hero", I seem to be doing all the talking on these adventures.
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': If you ever have anything to say, "Hero", just go right ahead!
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
twentieth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': I'm beginning to think being mayor is too stressful for Mari.
{{!}}-{{!}}
Second Interaction=
:'''Circi''': I wish she'd give me a chance. I'm sure I could solve this water problem.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': No offense, but I think us Raposa should learn to fend for ourselves.
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
twentieth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': Oh, hi, "Hero". I'm a little down right now.
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': Don't wait for me. Go into my shop if you'd like.
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': Buy something or don't. I really don't care. SIGH.
}}
|-|Galileo=
<center>''(These three dialogue options will loop until the player completes the
twentieth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Galileo''': How was the Land of the Eastern Winds?
{{!}}-{{!}}
Second Interaction=
:'''Galileo''': Was the Land of the Eastern Winds as beautiful as they say it is?
{{!}}-{{!}}
Third Interaction=
:'''Galileo''': I should visit the Land of the Eastern Winds soon. I'm not getting any younger.
}}
|-|Cricket=
<center>''(These three dialogue options will loop until the player completes the
twentieth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': Things sure have been quiet around here.
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': I guess I shouldn't complain. It's either feast or famine.
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': I guess I crave action too much.
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the
twentieth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': LA-LA-LA-LA-LA!
{{!}}-{{!}}
Second Interaction=
:'''Heather''': WEEDLE-DEE! WEEDLE-DOO! WEEDLE-DEE!
{{!}}-{{!}}
Third Interaction=
:'''Heather''': HUM HUM HUM HUM!
}}
|-|Zsasha=
{{#tag: tabber|
Floating Meadows Challenge=
:'''Zsasha''': I take it you have come to help me with my collection?

:'''Zsasha''': A TENNIS RACQUET would make a fine addition to my collection.

:'''Zsasha''': Don't ask me what it's doing in the Floating Meadows. Some things are just a mystery...
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the twentieth level.)''</center>
:'''Zsasha''': If you see the Tennis Racquet in Floating Meadows, please grab it for me!
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': This windmill is missing its Blades!

''[The player then draws the Windmill Blade.]''

:'''Drawing Prompt''': Draw this Platform and expand your horizons!

''[The player then draws the Extendable Platform.]''

:'''Drawing Prompt''': This button needs to be held down. Draw a Pressure Plate.

''[The player then draws a Pressure Plate.]''

:'''Drawing Prompt''': Needs to get somewhere fast? Draw an Accelerator Ring!

''[The player then draws an Accelerator Ring.]''
</tabber>
}}
----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Zsasha=
{{#tag: tabber|
Completed Floating Meadows Challenge=
:'''Zsasha''': "Hero"! Thank you for helping me add the Tennis Racquet to my collection.
}}
</tabber>
}}
----

''(Outside Cookie's Restaurant.)''

:'''Chef Cookie''': Thank you! I will make you the moistest cake you have ever eaten!

''(Mari and Jowee walk onscreen.)''

:'''Mari''': Well, the water's back, but now the electricity is acting up! Doesn't anything in this village work right?

:'''Jowee''': Don't worry, Mari. We'll find out what's wrong.

:'''Jowee''': Mike was doing some repairs at the lighthouse. We'll ask him for help.

''(Mari and Jowee then walk off screen.)''

----

===Roab Plateaus===
====Pre-Level====

''(At the lighthouse.)''

''(Circi walks onscreen.)''

:'''Mike''': I don't know why the electricity isn't reaching the lighthouse.

:'''Mike''': This could cause real danger for ships.

:'''Circi''': Maybe you could use lightning bugs instead?

:'''Circi''': I used to see them at night all over the Roab Plateaus.

:'''Mike''': Lightning in a bottle! Like a lightbulb!

''(Circi then walks off screen.)''

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Mike=
<center>''(These three dialogue options will loop until the player completes the
twenty-first level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mike''': Question: "How many programmers does it take to change a lightbulb?"
{{!}}-{{!}}
Second Interaction=
:'''Mike''': Answer: "None. It's a hardware problem!" HaHaHa!
{{!}}-{{!}}
Third Interaction=
:'''Mike''': You have no idea what I'm talking about, do you?
}}
|-|Pirate Beard=
<center>''(These three dialogue options will loop until the player completes the
twenty-first level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': Avast, me Heartie! Shiver me timbers!
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': Ahoy, Matey! Set sail the Jolly Roger!
{{!}}-{{!}}
Third Interaction= d
:'''Pirate Beard''': Arrr! I be feeling rather piratey today!
}}|-|Mari=
<center>''(These three dialogue options will loop until the player completes the
twenty-first level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': Aaargh! Now the electricity is on the fritz!
{{!}}-{{!}}
Second Interaction=
:'''Mari''': The electricity's out! Doesn't anything work right in this village?
{{!}}-{{!}}
Third Interaction=
:'''Mari''': One day we really should modernize things around here!
}}
|-|Chef Cookie=
{{#tag: tabber|
Road Plateaus Challenge=
:'''Chef Cookie''': Have you come to help Cookie get new ingredients?

:'''Chef Cookie''': Cookie needs ze ORGANIC CHOCOLATE for his masterpiece - ze 7 layer Choco-Banya Cake!

:'''Chef Cookie''': Everyone knows, ze best chocolate can be found in ze Roab Plateaus!
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the twenty-first level.)''</center>
:'''Chef Cookie''': "Hero", do not forget ze Organic Chocolate when you are at ze Roab Plateaus!
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the
twenty-first level's story.)''</center>
{{#tag: tabber|
First Interaction=
<!--I don't how we're gonna do it either Jowee.-->
:'''Jowee''': I don't how we are going to catch enough lightning bugs to light a lighthouse.
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': Personally, I'd rather catch some sleep. All this adventuring has worn me out!
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': Wake me when we're ready to leave. Zzzzz.
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
twenty-first level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': I hope my lightning bug idea will solve the electricity problem.
{{!}}-{{!}}
Second Interaction=
:'''Circi''': Maybe this will make Mari realize that I have lots to contribute!
{{!}}-{{!}}
Third Interaction=
:'''Circi''': I'm just a simple Raposa girl who likes to help!
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
twenty-first level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': Hello, "Hero". I apologize for the other day.
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': I was feeling kind of blue. It was unprofessional of me.
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': My customers are important to me. Please come in!
}}
|-|Galileo=
<center>''(These three dialogue options will loop until the player completes the
twenty-first level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Galileo''': Fortunately, my telescope doesn't work on electricity.
{{!}}-{{!}}
Second Interaction=
:'''Galileo''': Maybe with the lights out, there will be less light pollution at night.
{{!}}-{{!}}
Third Interaction=
:'''Galileo''': There is always a bright side to every problem, don't you think?
}}
|-|Cricket=
<center>''(These three dialogue options will loop until the player completes the
twenty-first level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': Ho Hum. Another boring day.
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': You are lucky, "Hero". Always a new adventure.
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': I would love to hear the story of your trip when you get back.
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the
twenty-first level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': I like collecting lightning bugs!
{{!}}-{{!}}
Second Interaction=
:'''Heather''': Lightning bugs are so pretty!
{{!}}-{{!}}
Third Interaction=
:'''Heather''': I like the way lightning bugs glow!
}}
|-|Farmer Brown=
<center>''(These three dialogue options will loop until the player completes the
twenty-first level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': Well howdy there, "Hero"!
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': Don't you have to go to the Land of the Eastern Winds?
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': Time's a wasting! You'd best be on your way!
}}
|-|Zsasha=
<center>''(These three dialogue options will loop until the player completes the
twenty-second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Zsasha''': Hmm. I still don't know what to get DJ and Erika for their wedding.
{{!}}-{{!}}
Second Interaction=
:'''Zsasha''': I heard that DJ got Erika a very special present...
{{!}}-{{!}}
Third Interaction=
:'''Zsasha''': Not to worry. I am not planning on stealing anything.
}}
</tabber>
}}
----

====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Windy days are perfect for flying Kites!

''[The player then draws a Kite.]''

:'''Drawing Prompt''': Balloons are the international symbol for parties!

''[The player then draws the Balloons.]''

:'''Drawing Prompt''': Birds just love to make nose and flap around.

''[The player then draws the Birds.]''

:'''Drawing Prompt''': Draw a Helicopter and take a ride!

''[The player then draws the Helicopter.]''
|-|Instruction Prompts=
:'''Instruction Prompt''': Jump through the bottom of a Bubble Hoop to float into the sky! Move {{Icon|AStick}} left or right to dodge obstacles!

:'''Instructional Prompt''': Jump in the cannon then hold and release {{Icon|WiiA}} to get shot in the air. Use {{Icon|AStick}} to aim the cannon.

:'''Instructional Prompt''': Zoom around in you Helicopter by {{Icon|AStick}} up or down to control altitude while moving {{Icon|AStick}} left or right to move.
</tabber>
}}
----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Chef Cookie=
{{#tag: tabber|
Completed Roab Plateaus Challenge=
:'''Chef Cookie''': "Hero", Cookie thanks you for bringing him ze Organic Chocolate!
{{!}}-{{!}}
Completed All Chef Cookie Challenges=
:'''Chef Cookie''': Thank you, "Hero", but I have all ze ingredients I need for ze feast!
}}
</tabber>
}}
----

''(At the lighthouse.)''

''(Jowee and Circi walk onscreen.)''

:'''Jowee''': Here are the lightning bugs you ordered!

:'''Jowee''': Whew! I never knew all this adventuring could be such hard work!

:'''Circi''': Why don't you two take a break?

:'''Circi''': Chef Cookie is getting the wedding feast ready and could use a few extra hands!

''(Jowee and Circi then walk off screen.)''

----

===Balancing Rock Garden===
====Pre-Level====

''(Outside Cookie's Restaurant.)''

''(Mari and Jowee walk onscreen.)''

:'''Chef Cookie''': Has anyone seen ze happy couple? Ze wedding feast is tomorrow!

:'''Jowee''': They were planning where to go for their honeymoon.

:'''Chef Cookie''': Oui! Zey were visiting Balancing Rock Garden to see if it is ze perfect spot for romance!

:'''Mari''': With Wilfre out there, it might not be safe for any Raposa to travel right now.

:'''Mari''': "Hero", could you go to Balancing Rock Garden and see if they are all right?

:'''Jowee''': So much for taking a break!

''(Mari and Jowee then walk off screen.)''

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Mike=
<center>''(These three dialogue options will loop until the player completes the
twenty-second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mike''': I think a GPS would make a great gift for DJ and Erika.
{{!}}-{{!}}
Second Interaction=
:'''Mike''': Sadly, there are no e-tailers in this village.
{{!}}-{{!}}
Third Interaction=
:'''Mike''': You have no idea what I'm talking about, do you?
}}
|-|Pirate Beard=
<center>''(These three dialogue options will loop until the player completes the
twenty-third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': Those two Rapos remind me of another pair of lovers I knew.
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': It ended badly. I think one of them turned into a squid.
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': That is why my first love will always be treasure!
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the
twenty-second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': "Hero", you have to find DJ and Erika! They could be in trouble!
{{!}}-{{!}}
Second Interaction=
:'''Mari''': DJ and Erika are lucky to have found each other.
{{!}}-{{!}}
Third Interaction=
:'''Mari''': SIGH. Maybe one day, some nice Raposa will find me...
}}
|-|Chef Cookie=
<center>''(These three dialogue options will loop until the player completes the
twenty-second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': The Bride and Groom ran off? After all ze work Cookie did!!
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': If zere is no Bride and no Groom, how will we have ze wedding feast?
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': Cookie would hate to see his cooking go to waste!
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the
twenty-second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': I hope DJ and Erika are all right! Those two deserve some happiness!
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': I just had an awful thought! What if Wilfre finds them first?
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': We'd better get going if we're going to rescue them!
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
twenty-second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': DJ and Erika got lost AGAIN!?
{{!}}-{{!}}
Second Interaction=
:'''Circi''': Jeez! Those Rapos get lost every five minutes!
{{!}}-{{!}}
Third Interaction=
:'''Circi''': Don't they know we have more important things to do?
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
twenty-second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': Hi, "Hero". Have you talked to Cricket yet today yet?
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': Cricket is an excellent judge of character.
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': Cricket has outstanding taste in shops.
}}
|-|Galileo=
<center>''(These three dialogue options will loop until the player completes the
twenty-second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Galileo''': Last night I saw a remarkable comet in the sky.
{{!}}-{{!}}
Second Interaction=
:'''Galileo''': Some Raposa believe that a comet is a harbinger of disaster.
{{!}}-{{!}}
Third Interaction=
:'''Galileo''': Raposa who believe a comet is dangerous are clearly uneducated.
}}
|-|Cricket=
<center>''(These three dialogue options will loop until the player completes the
twenty-second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': Isaac is one of our most respectable citizens.
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': His shop is the finest in the village.
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': If you ever need anything, you should shop at Isaac's.
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the
twenty-second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': I am pretending to be a beautiful flower.
{{!}}-{{!}}
Second Interaction=
:'''Heather''': I am pretending to be a raven. KAW! KAW!
{{!}}-{{!}}
Third Interaction=
:'''Heather''': I am pretending to be a Shadow Creature. GRRR!
}}
|-|Farmer Brown=
<center>''(These three dialogue options will loop until the player completes the
twenty-second level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': Good day "Hero". Come to watch me farm?
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': Farming is simple yet complex.
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': You have ta know a lot of things to be a good farmer.
}}
|-|Zsasha=
{{#tag: tabber|
Balancing Rock Garden Challenge=
:'''Zsasha''': I take it you have come to help me with my collection?

:'''Zsasha''': The PROPELLER HELMET sadly doesn't allow you to fly, but it sure looks stylish!

:'''Zsasha''': It was created by master inventors of the Balancing Rock Garden.
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the twenty-second level.)''</center>
:'''Zsasha''': If you see the Propeller Helmet in Balancing Rock Garden, please grab it for me!
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Draw a Rainbow and see where it goes!

''[The player then draws a Rainbow.]''

:'''Drawing Prompt''': Draw a Platform that will rotate your path!

''[The player then draws a Rotating Path.]''

:'''Drawing Prompt''': Draw a Shooter for long-range attacks!

''[The player then draws the Shooter.]''
|-|Instruction Prompts=
:'''Instruction Prompt''': Press {{Icon|WiiB}} to fire the Shooter in the direction you are facing. Hold left or right on {{Icon|AStick}} while firing to shoot in that direction.
</tabber>
}}
----

''(When the player finds DJ and Erika, Jowee walks onscreen.)''

:'''DJ''': I guess we got a little carried away while scouting for the perfect spot.

:'''Erika''': But we found a great location... thanks to this strange shadowy fellow.

:'''Jowee''': Shadowy fellow? You don't mean... WILFRE???

:'''DJ''': We didn't catch his name.

:'''Jowee''': We should get you two back to the village. I'd start thinking of a new place to honeymoon if I were you.

''(Jowee then walks off screen.)''

----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Zsasha=
{{#tag: tabber|
Completed Balancing Rock Garden Challenge=
:'''Zsasha''': "Hero"! The Propeller Helmet! I can't wait to try it on!!
{{!}}-{{!}}
Completed All Zsasha Challenges=
:'''Zsasha''': Thanks for all of your help! My collection of rare treasures is complete! For now...
}}
</tabber>
}}
----

''(Outside Cookie's Restaurant.)''

''(Jowee walks onscreen, accidentally pushing DJ onscreen as well.)''

:'''Chef Cookie''': I am glad to see you safe! I would have hated to see such a delicious wedding day feast go to waste!

:'''Jowee''': "Hero", if Wilfre is out there, we really should try to get to the Tree of Ages first.

:'''Jowee''': Ooh! That Wilfre! And I was really looking forward to attending that feast too!

''(Jowee then walks off screen.)''

----

===The Drifting Isles===
====Pre-Level====

''(At Town Hall.)''

''(Jowee walks onscreen.)''

<!--Galileo is supposed to walk onscreen as well, but he does not.-->
:'''Mari''': Good job finding DJ and Erika but we have bigger problems now. Much bigger.

:'''Galileo''': I have spotted several large, dark creatures above the Drifting Isles in the Land of the Eastern Winds. They look very threatening.

:'''Jowee''': "Hero", there's no time to lose! We have to get to the Tree of Ages!

''(Jowee <!--And presumably Galileo-->then walks off screen.)''

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Mike=
<center>''(These three dialogue options will loop until the player completes the
twenty-third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mike''': Have you noticed how long Raposa's ears are?
{{!}}-{{!}}
Second Interaction=
:'''Mike''': I try not to say anything about it. They might be sensitive.
{{!}}-{{!}}
Third Interaction=
:'''Mike''': The Raposa look kind of weird, but I like them.
}}
|-|Pirate Beard=
{{#tag: tabber|
The Drifting Isles Challenge=
:'''Pirate Beard''': It took me only 10:28 to sail the Drifting Isles. Can you meet me challenge?
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the twenty-third level.)''</center>
:'''Pirate Beard''': When I last laid eye on the Drifting Isle I was boot-deep in skeletons and cursed gold!
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the
twenty-third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': "Hero", you must be close to reaching the Tree of Ages, I just know it.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': You must get to the Tree of Ages before Wilfre's creatures can corrupt it!
{{!}}-{{!}}
Third Interaction=
:'''Mari''': Try not to damage the Tree of Ages, though. It's very old.
}}
|-|Chef Cookie=
<center>''(These three dialogue options will loop until the player completes the
twenty-third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': Cookie cannot concentrate on cooking with all zese distractions.
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': "Hero", can you take care of zis? Cookie has a feast to cook.
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': How does anyone expect ze feast to be made with all of zis going on?
}}
|-|Jowee=
<center>''(These three dialogue options will loop until the player completes the
twenty-third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': Brrrr. I'm shuddering just thinking about what could be waiting for us.
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': You don't really get bothered by any of this, do you, "Hero"?
{{!}}-{{!}}
Third Interaction=
:'''Jowee''': I guess that's why you're the hero and I'm just the sidekick.
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
twenty-third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': "Hero", what are you still doing here? Don't you have branches to get?
{{!}}-{{!}}
Second Interaction=
:'''Circi''': I'm sorry I'm so impatient, but all this waiting has made me nervous.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': We are so close to thwarting Wilfre's plans, I'm getting anxious!
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
twenty-third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': Well, hello "Hero"!
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': Would you like to come into my shop?
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': Please buy something. I have children to feed!
}}
|-|Galileo=
<center>''(These three dialogue options will loop until the player completes the
twenty-third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Galileo''': "Hero", there are several creatures approaching from the southeast.
{{!}}-{{!}}
Second Interaction=
:'''Galileo''': If those creatures reach the Tree of Ages, they could harm it.
{{!}}-{{!}}
Third Interaction=
:'''Galileo''': I have a bad feeling about this.
}}
|-|Cricket=
<center>''(These three dialogue options will loop until the player completes the
twenty-third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Cricket''': "Hero", please be careful. Those flying creatures are dangerous!
{{!}}-{{!}}
Second Interaction=
:'''Cricket''': When confronting danger, it helps to SHOUT IN A LOUD VOICE!
{{!}}-{{!}}
Third Interaction=
:'''Cricket''': Practice with me: GO AWAY, BIG MONSTERS!
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the
twenty-third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': "Hero", there are monsters in the sky!
{{!}}-{{!}}
Second Interaction=
:'''Heather''': Will the monsters bother our village?
{{!}}-{{!}}
Third Interaction=
:'''Heather''': Go away, big monsters! Shoo!
}}
|-|Farmer Brown=
<center>''(These three dialogue options will loop until the player completes the
twenty-third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': Welp, it is just about time to harvest the Banya.
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': The Banya harvest came in just in time for the wedding feast.
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': That Banya sure looks tasty!
}}
|-|Zsasha=
<center>''(These three dialogue options will loop until the player completes the
twenty-third level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Zsasha''': Good luck travelling to the Tree of Ages.
{{!}}-{{!}}
Second Interaction=
:'''Zsasha''': I wish I had a weapon or some advice to give you.
{{!}}-{{!}}
Third Interaction=
:'''Zsasha''': You've been doing great without them, so I'll just keep them for myself.
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Pinwheels are a good way of seeing how fast wind is!

''[The player then draws a Pinwheel.]''

:'''Drawing Prompt''': Weather Vanes are used to determine wind direction.

''[The player then draws a Weather Vane.]''

:'''Drawing Prompt''': Draw a big Windsock to capture the wind in!

''[The player then draws a Windsock.]''

:'''Drawing Prompt''': Use your painting skills to draw on the Cave Wall.

''[The player then draws a Cave Painting.]''
</tabber>
}}
----
====Post-Level====
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Pirate Beard=
{{#tag: tabber|
Completed The Drifting Isles Challenge=
:'''Pirate Beard''': Shiver me timbers! That's a good time!
{{!}}-{{!}}
Completed All Pirate Beard Challenges=
:'''Pirate Beard''': I humbly acquiesce. Ye have beaten all me best times.
}}
</tabber>
}}
----

''(At Town Hall.)''

''(Jowee walks onscreen.)''

:'''Jowee''': Whew! Those last few shadow creatures were pretty tough!

:'''Jowee''': Those must be the last of them, right? Please say I'm right...

''(Jowee then walks off screen.)''

----

===The Maze of Ages===
====Pre-Level====

''(At Town Hall.)''

''(Jowee and Circi walk onscreen.)''

:'''Mari''': What are you two doing back here? Time is running out!

:'''Circi''': Guys, get to the Tree of Ages before Wilfre gets there!

''(Jowee and Circi then walk off screen.)''

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Mike=
<center>''(These three dialogue options will loop until the player completes the
twenty-fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mike''': The Tree of Ages appears to be in danger of hacking from Wilfre.
{{!}}-{{!}}
Second Interaction=
:'''Mike''': Maybe I should set up a firewall around the Tree of Ages.
{{!}}-{{!}}
Third Interaction=
:'''Mike''': You have no idea what I'm talking about, do you?
}}
|-|Pirate Beard=
<center>''(These three dialogue options will loop until the player completes the
twenty-fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Pirate Beard''': There will come a moment when I suppose I shall have to fight.
{{!}}-{{!}}
Second Interaction=
:'''Pirate Beard''': I like to wave at those moments as they pass by.
{{!}}-{{!}}
Third Interaction=
:'''Pirate Beard''': SIGH. I guess there be no way out of this one...
}}
|-|Mari=
<center>''(These three dialogue options will loop until the player completes the
twenty-fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Mari''': "Hero", I can't shake this bad feeling I have.
{{!}}-{{!}}
Second Interaction=
:'''Mari''': But you have defeated all of Wilfre's shadows so far, so everything should be fine, right?
{{!}}-{{!}}
Third Interaction=
:'''Mari''': No one is going to die. It was just a silly dream, that's all.
}}
|-|Chef Cookie=
<center>''(These three dialogue options will loop until the player completes the
twenty-fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Chef Cookie''': Ah! Ze wedding feast is all but ready! I cannot wait to serve it!
{{!}}-{{!}}
Second Interaction=
:'''Chef Cookie''': Everything is perfect if Cookie does say so himself!
{{!}}-{{!}}
Third Interaction=
:'''Chef Cookie''': Zat Wilfre better not do anything to ruin it!
}}
|-|Circi=
<center>''(These three dialogue options will loop until the player completes the
twenty-fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Circi''': If Wilfre gets to the Tree of Ages before you do, who knows what will happen?
{{!}}-{{!}}
Second Interaction=
:'''Circi''': I wonder if Wilfre is as powerful as they say.
{{!}}-{{!}}
Third Interaction=
:'''Circi''': If I had Wilfre's power, I'd be able to stop anyone!
}}
|-|Isaac=
<center>''(These three dialogue options will loop until the player completes the
twenty-fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Isaac''': Last chance for shopping!
{{!}}-{{!}}
Second Interaction=
:'''Isaac''': Do you need any last minute gifts for the wedding?
{{!}}-{{!}}
Third Interaction=
:'''Isaac''': My shop is fully stocked!
}}
|-|Galileo=
<center>''(These three dialogue options will loop until the player completes the
twenty-fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Galileo''': "Hero", would you let me know if Wilfre attacks the village?
{{!}}-{{!}}
Second Interaction=
:'''Galileo''': Sometimes I get too engrossed in my work to notice things.
{{!}}-{{!}}
Third Interaction=
:'''Galileo''': I might be an old Raposa, but I am prepared to fight Wilfre if need be,
}}
|-|Cricket=
{{#tag: tabber|
The Maze of Ages Challenge=
:'''Cricket''': "Hero", you're doing a fine job!

:'''Cricket''': There are 4 YETIS stalking the Maze of Ages!

:'''Cricket''': If they aren't rounded up, someone could get hurt!
{{!}}-{{!}}
Extra Dialogue=
<center>''(This dialogue option will loop until the player completes the twenty-fourth level.)''</center>
:'''Cricket''': Don't forget to capture those 4 Yetis in the Maze of Ages!
}}
|-|Heather=
<center>''(These three dialogue options will loop until the player completes the
twenty-fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Heather''': "Hero", I saw Mari crying the other day.
{{!}}-{{!}}
Second Interaction=
:'''Heather''': Why is Mari so scared?
{{!}}-{{!}}
Third Interaction=
:'''Heather''': I think Mari needs a big hug.
}}
|-|Farmer Brown=
<center>''(These three dialogue options will loop until the player completes the
twenty-fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Farmer Brown''': I would rather be growin' Banya than fight.
{{!}}-{{!}}
Second Interaction=
:'''Farmer Brown''': If I have to turn muh plow into a sword, then so be it.
{{!}}-{{!}}
Third Interaction=
:'''Farmer Brown''': I'll do anything to protect this land of mine.
}}
|-|Zsasha=
<center>''(These three dialogue options will loop until the player completes the
twenty-fourth level's story.)''</center>
{{#tag: tabber|
First Interaction=
:'''Zsasha''': Our situation seems grim, but I've been in far worse scrapes.
{{!}}-{{!}}
Second Interaction=
:'''Zsasha''': Being prepared is any good thief's motto.
{{!}}-{{!}}
Third Interaction=
:'''Zsasha''': Or is that the Raposa scout's motto?
}}
</tabber>
}}
----
====During Level====
{{Expandable|'''''[Easel Dialouge]'''''|<tabber>
|-|Drawing Prompts=
:'''Drawing Prompt''': Watch these Clouds flow lazily by.

''[The player then draws a Cloud.]''

:'''Drawing Prompt''': Draw a Cloud to rain of the seed to give it life.

''[The player then draws a Rain Cloud.]''

:'''Drawing Prompt''': Draw the Acorn that grows from the Tree of Ages.

''[The player then draws the Acorn of Ages.]''

<!--Your guess as to why is as good as mine, but yes, these are two different Clouds.-->
:'''Drawing Prompt''': Watch these Clouds flow lazily by.

''[The player then draws a Cloud.]''

:'''Drawing Prompt''': Draw the Leaves of the Tree of Ages.

''[The player then draws the Leaves of Ages.]''
|-|Instruction Prompts=
</tabber>
}}
----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Jowee=
{{#tag: tabber|
Before the Tree Returns=
<center>''(These dialogue options will loop until the player draws the Acorn of Ages and the Rain Cloud.)''</center>
{{#tag: tabber|
First Interaction=
:'''Jowee''': This is where the Tree of Ages should be...but what's happened to it?
{{!}}-{{!}}
Second Interaction=
:'''Jowee''': I bet if we look around here we can find a way to restore it!
}}
{{!}}-{{!}}
After the Tree Returns=
<center>''(This dialogue option will loop until the player completes the twenty-fourth level.)''</center>
:'''Jowee''': Whew! We saved the Tree of Ages. We'd better get those branches back to Mari!
}}
</tabber>
}}
----

====Post-Level====

''(Immediately after returning to Raposa Village, Circi and Mari are waiting for Jowee and the player.)''

:'''Circi''': Now that you've brought back the branches, I'm going back to City Hall to see if I can learn anything else from Wilfre's journal.

''(Circi then walks off screen.)''

:'''Mari''': "Hero", thanks to you and Jowee, Wilfre won't be able to carry out his plans!

:'''Mari''': Since most of the Items of Power are locked up at City Hall, Wilfre can't complete his plans to destroy the Creator!

''(Camera pans to Town Hall, where Circi is standing.)''

''(Mari and Jowee walk onscreen.)''

:'''Circi''': Heh, heh, heh!! Thanks to that fool Jowee, all the Items of Power have been gathered! No one can stop us now, my love!

:'''Mari''': Circi? Are you in here? Who are you talking to?

:'''Jowee''': Hey, Is that the Eternal Furnace? But I thought Wilfre got that...

:'''Circi''': Heh heh heh! Little fools! It was I who captured the Eternal Furnace!!

:'''Mari''': I thought something wasn't right! It wasn't Wilfre all along!

:'''Circi''': Yes Mari! You were all so fooled by the "Shadowy Figure" - ME!

:'''Circi''': Wilfre was an artistic genius, a genius! My poor sweet snookums was destroyed by fools like YOU!

:'''Jowee''': Did she just call Wilfre her "snookums?"

:'''Circi''': But now that I have all of the Items of Power, I will bring my Wilfre back from the dead!

:'''Circi''': I really must thank you for doing so much of the work for me! Heh heh heh!!

:'''Jowee''': Oh, Rapo! I can't believe we fell for her act!

:'''Circi''': Behold! The Items of Power form the mannequin that will bring Wilfre back to life!!

:'''Circi''': Now, to draw my Wilfre onto the mannequin...

:'''Circi''': Scribble, scribble, scribble.

:'''Circi''': No! That's all wrong. That's not what he looked like.

:'''Circi''': Scribble, scribble, scribble.

:'''Circi''': My snookums didn't look like that either...

----

==Cutscene 3==

''(Scribble, scribble, scribble.)''

:'''Circi''': SOB! Why can't I remember what my Wilfre looked like??

:'''Circi''': AARRGH! You STUPID drawing!!! I hate you!! I HATE ALL OF YOU!!!!

----
==Circi Loves Wilfre==
===During Level===

''(On top of Town Hall)''

:'''Creator''': WILFRE'S EVIL ONCE AGAIN THREATENS US ALL. DESTROY CIRCI'S DRAWING AND SAVE THE VILLAGE!

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Mari=
:'''Mari''': Thank you, "Hero"! This should help you!
</tabber>
}}
----
===Post-Level===

''(At Town Hall.)''

:'''Jowee''': I didn't see that coming.

:'''Mari''': What a terrible waste. I can't believe I was fooled by Circi.

:'''Jowee''': We were all fooled, but at least the village is safe, right? Because you led us, Mayor Mari.

:'''Mari''': I did? You're right! I did! And now... Oh, Creator! What should we do with the Items of Power?

:'''Creator''': I WILL GATHER UP THE ITEMS OF POWER AND CAST THEM INTO THE SEA.

:'''Creator''': NEVER AGAIN SHALL THEY BE USED FOR EVIL.

:'''Mari''': Thank you, Creator. Now what do WE do?

:'''Jowee''': All we can do, Mari. Stick by our friends and try to live good lives.

:'''Jowee''': And have great parties once in awhile. Those are the only adventures I want for a loooooong time.

:'''Jowee''': Come on. I think Cookie still has a feast waiting for us!

----
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Farmer Brown=
<center>''(This dialogue option will loop forever.)''</center>
:'''Farmer Brown''': I reckon you've saved my crop, friend! Thanks a bunch!
|-|Mari=
<center>''(This dialogue option will loop forever.)''</center>
<!--Wilfre sure has taken a lot from indeed Mari.-->
:'''Mari''': First my Father and now Circi. Wilfre's evil has taken a lot from

<!--Oh.-->
:'''Mari''': me, but I have you to thank that the loss was not greater.
|-|Jowee=
<center>''(This dialogue option will loop forever.)''</center>
:'''Jowee''': Our celebration is bittersweet, but our adventure has been grand, don't you think?
|-|Pirate Beard=
<center>''(This dialogue option will loop forever.)''</center>
:'''Pirate Beard''': I'll be setting sail soon for other adventures, but I didn't

:'''Pirate Beard''': want to miss a chance to say goodbye. Thank you!
|-|Galileo=
<center>''(This dialogue option will loop forever.)''</center>
:'''Galileo''': I was sure that monster was going to put an end to my stargazing,

:'''Galileo''': but I appear to have lived to see another night sky.
|-|Heather=
<center>''(This dialogue option will loop forever.)''</center>
:'''Heather''': Such a curious turn of events. Life is so full of mystery.

:'''Heather''': You are as kind as you are brave. Thank you!
|-|Chef Cookie=
<center>''(This dialogue option will loop until the player 100% the game.)''</center>
:'''Chef Cookie''': A celebration like this will need a lot of food!
|-|Zsasha=
<center>''(This dialogue option will loop until the player 100% the game.)''</center>
:'''Zsasha''': All that glitters is not gold, right my friend? Enjoy the celebration!
</tabber>
}}
----

==Credits==
<center>''(To see a full list of credits, click [[Credits/Drawn to Life: The Next Chapter (Wii)|here]].)''</center>

==Post-Game==
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Cricket=
{{#tag: tabber|
Completed The Maze of Ages Challenge=
:'''Cricket''': "Hero", good job with those Yetis! You're pretty brave to take them on!
{{!}}-{{!}}
Completed All Cricket Challenges=
:'''Cricket''': Excellent work "Hero"! Have you considered a career in law-enforcement?
}}
</tabber>
}}
----

===Frozenini===
====During Level====
<center>''(The Hero can return to Frozenini after beating the game and speak to Mike where he was first found.)''</center>

{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Mike=
:'''Mike''': Looks like I'm going to have a lot of work to do around here.

:'''Mike''': I'll get started later after the party is over!
</tabber>
}}
----

==100% Completion==
<center>''(After collecting every Stamp, Pallette, and Template, these dialogue options become available.)''</center>
{{Expandable|'''''[Optional Dialogue]'''''|<tabber>
|-|Chef Cookie=
:'''Chef Cookie''': Save what's left of my restaurant! This will help you survive!

<center>''(The game then softlocks. The player must pause and exit to the main menu to leave this state. After returning to the save, this dialogue, along with Zsasha's, cannot be triggered again, and the two revert to their celebration dialogue forever.)''</center>
|-|Zsasha=
:'''Zsasha''': I have never seen such a fearsome beast! You will need a weapon!

<center>''(The player is then given the Ice Sword.)''</center>
</tabber>
}}
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