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| | ====Drawn To Life (Demo) - May 30, 2006==== | | ====Drawn To Life (Demo) - May 30, 2006==== |
| | + | When booting up the file, the player is greeted with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens. Throughout this entire ROM, a beta version of the main theme can be played by pressing R, although it does not loop. It can be turned off by pressing L. |
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| − | | + | When pressing start, you will be taken to a beta version of [[Rapoville]]. You can move the camera around with the D-Pad, and you can find some [[Raposa]] scattered throughout the village. To the north-west of your spawn, you will find Tikk standing outside his house, using [[Jowee]]'s sprites. When tapped by the stylus, Tikk states: |
| − | ====Drawn To Life - June 12, 2006====
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| − | When booting up the file, the player is greeted with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Concept Art]] split into two both screens. When pressing start, you are taken to an early version of the Drawing Screen, where you are prompted to draw a [[Hero]]. On this screen, you are presented with an early rendition of the "Draw Your Hero!" theme. There are 10 templates to choose from, including Dark Armor, a Blue Monkey, and [[:wikipedia:Rayman|Rayman]].
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| − | After confirming your character, you are taken to a long, looping corridor that uses [[Snow Gate]] textures. You can jump by pressing A, walk using the D-Pad, run with B, and change between three sizes using Y. There is no music in this section of the ROM, and the top screen shows a graphic resembling the top screen during levels in the final game. In this graphic (which is one full sprite and not a collection of sprites), the player has two lives, 102200 points, one [[Template]] piece, and is in World 2-1.
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| − | If you press select from here, you will be taken to a beta version of [[Rapoville]], and a beta version of the main theme begins. You can move the camera around with the D-Pad, and you can find some [[Raposa]] scattered throughout the village. To the north-west of your spawn, you will find [[Jowee|Tikk]] standing outside his house. When tapped by the stylus, Tikk states:
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| | <center><big>'''"I wish I built my house closer to everyone else..."'''</big></center> | | <center><big>'''"I wish I built my house closer to everyone else..."'''</big></center> |
| | South-east from Tikk is [[Mayor]], standing outside his house. When tapped by the stylus, Mayor states: | | South-east from Tikk is [[Mayor]], standing outside his house. When tapped by the stylus, Mayor states: |
| | <center><big>'''"I wonder where I left my <span style="color:red">red pajamas</span>? I bet <span style="color:blue">Cecil</span> knows. Hmm..."'''</big></center> | | <center><big>'''"I wonder where I left my <span style="color:red">red pajamas</span>? I bet <span style="color:blue">Cecil</span> knows. Hmm..."'''</big></center> |
| − | North of Mayor is [[Jowee|Tokk]], who is also standing outside his house. When tapped, Tokk states: | + | North of Mayor is Tokk, who is also standing outside his house, also using Jowee's sprites.. When tapped, Tokk states: |
| | <center><big>'''"My brother is so dumb, building his house so far away."'''</big></center> | | <center><big>'''"My brother is so dumb, building his house so far away."'''</big></center> |
| − | Immediately next to Tokk is your Hero, who, when tapped, does a dance. North of your Hero is the final speaking character in the village - Cecil, who appears to use a beta sprite for [[Bubba]]. When tapped, Cecil says:
| + | North of your Hero is the final speaking character in the village - Cecil, who appears to use a beta sprite for [[Bubba]]. When tapped, Cecil says: |
| | <center><big>'''"Don't tell the <span style="color:blue">Mayor</span> I stole his <span style="color:red">red pajamas</span>, hee hee!"'''</big></center> | | <center><big>'''"Don't tell the <span style="color:blue">Mayor</span> I stole his <span style="color:red">red pajamas</span>, hee hee!"'''</big></center> |
| | + | It appears that the [[Hero]], taking the appearance of a Blue Monkey, appears throughout the village. |
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| − | In this mode, pressing both L and R at the same time will mute the music, and pressing Select will restart it, although this does not seem to be consistent. The top screen in this mode resembles the top screen in the final game, although the mini-map is much more zoomed in, even showing where each Raposa is located. The population counter is also present, although it does not actually count anything. The [[Clock]] is present with hands, and there is a counter at the bottom of the screen for Manin, an early currency, although it also doesn't count anything.
| + | If you press start from here, you are taken to a very early Drawing screen, where you are presented with the outline of the Hero. You can draw whatever Hero you like, as no templates are available. If you press start from here, you are taken to a long, looping corridor that uses [[Snow Gate]] textures and the same Blue Monkey as the Hero. You can jump by pressing A, walk using the D-Pad, run with B, and change between three sizes using Y. The top screen shows a graphic resembling the top screen during levels in the final game. In this graphic (which is one full sprite and not a collection of sprites), the player has two lives, 102200 points, one [[Template]] piece, and is in World 2-1. |
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| | + | Pressing start from here takes you to a brown void with no top screen. The Hero is overlaid on top of the brown void. Leaving the Hero idle will cause them to start dancing, although you can change its animations by pressing L or R. Pressing L will cycle through an idle animation, a dance, the jumping animation, running, and walking, while pressing R cycles through these in reverse. Pressing B will still alter your size, and pressing X will put you in a T-pose. You can move left and right with the D-Pad, but not up and down. Pressing start from here will take you back to the village and the modes cycle. |
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| | + | ====Drawn To Life - June 12, 2006==== |
| | + | When booting up the file, the player is greeted with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens like before. When pressing start, you are instead taken to a more updated version of the Drawing Screen, where you are prompted to draw a [[Hero]]. On this screen, you are presented with an early rendition of the "Draw Your Hero!" theme. There are 10 templates to choose from, including Dark Armor, a Blue Monkey, and [[:wikipedia:Rayman|Rayman]]. |
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| | + | After confirming your character, you are taken to the same long, looping corridor that uses [[Snow Gate]] textures. This part of the ROM is identical, with the exception of being able to use your created Hero. If you press start from here, you will be taken to the same beta version of [[Rapoville]], and a beta version of the main theme begins. This is also identical to the previous ROM, although the tiled Hero is no longer present, and your Hero can be found next to Tokk. When you tap your Hero, they will dance. |
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| | Pressing start from this screen simply takes you back to the creation screen, looping the ROM. | | Pressing start from this screen simply takes you back to the creation screen, looping the ROM. |
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| | ====MS5Release - November 6, 2006==== | | ====MS5Release - November 6, 2006==== |
| − | | + | From here, the ROMs begin to resemble the final game. When booted up, you are once again presented with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens. However, when you press start, a real menu appears. |
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| | ====MS6120406 - December 12, 2006==== | | ====MS6120406 - December 12, 2006==== |