| | Miah: Um... Not at the top of my head. I don't remember what it was, but it was again probably levels. Like, we usually are just getting all the levels in, and the story content, we just y'know. Like... As... when you- when you design games or develop games, you like, you kinda go out to start with blue sky and then you get tighter and tighter and this kinda goes on and y'know you have to start on stuff, and so sometimes you have to cut content. Like, y'know, whole pages of stuff. So yeah, but I dunno the specifics of what was cut there. Sorry about that. | | Miah: Um... Not at the top of my head. I don't remember what it was, but it was again probably levels. Like, we usually are just getting all the levels in, and the story content, we just y'know. Like... As... when you- when you design games or develop games, you like, you kinda go out to start with blue sky and then you get tighter and tighter and this kinda goes on and y'know you have to start on stuff, and so sometimes you have to cut content. Like, y'know, whole pages of stuff. So yeah, but I dunno the specifics of what was cut there. Sorry about that. |
| | + | just bag: So like, a lot of things get cut, right? I was wondering a long while back I wanted to email 5th Cell to see 'Yo what does it take to become a game dev?' But then I learned at that time you guys had to lay off a lot of people because 'Fighting Words' for Scribblenauts didn't work out too well. What happened there? |