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| | ==Enemies== | | ==Enemies== |
| | ===Teeter=== | | ===Teeter=== |
| − | {{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_SeeSaw.png|100px]]|-|In Action=[[File:seesaw-spine.gif]]</tabber>}} | + | {{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_SeeSaw.png|100px]]|-|Toy=[[File:TeeterToy.png|150px]]|-|In Action=[[File:seesaw-spine.gif]]</tabber>}} |
| | | | |
| | Teeter is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It was first seen on the leaked cover art for the game, although does not appear in the game itself. On December 16th, 2020, Joseph Tringali shared some animations of cut toys, Teeter being one of them. According to him, the reason Teeter was cut is due to the way other enemies interacted with it. As shown in the animation, it is most likely that Teeter would've acted as a seesaw. | | Teeter is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It was first seen on the leaked cover art for the game, although does not appear in the game itself. On December 16th, 2020, Joseph Tringali shared some animations of cut toys, Teeter being one of them. According to him, the reason Teeter was cut is due to the way other enemies interacted with it. As shown in the animation, it is most likely that Teeter would've acted as a seesaw. |
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| | | | |
| | ===Hoop=== | | ===Hoop=== |
| − | {{UnusedImage|image=[[File:Icon_Hoop.png|100px]]}} | + | {{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_Hoop.png|100px]]|-|Toy=[[File:HoopToy.png|150px]]</tabber>}} |
| | | | |
| | Hoop is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it seem like it only would've been used to get points in the optional Mind Levels. The toy description for Hoop reads: | | Hoop is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it seem like it only would've been used to get points in the optional Mind Levels. The toy description for Hoop reads: |
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| | | | |
| | ===Seeker=== | | ===Seeker=== |
| − | {{UnusedImage|image=[[File:Icon_Seeker.png|100px]]}} | + | {{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_Seeker.png|100px]]|-|Toy=[[File:SeekerToy.png|75px]]</tabber>}} |
| | | | |
| | Seeker is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have acted as a homing missile, blowing up when it hit the [[Hero]]. The toy description for Seeker reads: | | Seeker is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have acted as a homing missile, blowing up when it hit the [[Hero]]. The toy description for Seeker reads: |
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| | | | |
| | ===Leapling=== | | ===Leapling=== |
| − | {{UnusedImage|image=[[File:Icon_Leapling.png|100px]]}} | + | {{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_Leapling.png|100px]]|-|Toy=[[File:LeaplingToy.png|100px]]</tabber>}} |
| | | | |
| | Leapling is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have acted as a moving platform that the [[Hero]] could stand on to travel over and around obstacles. The toy description for Leapling reads: | | Leapling is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have acted as a moving platform that the [[Hero]] could stand on to travel over and around obstacles. The toy description for Leapling reads: |
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| | | | |
| | ===Ice Doot=== | | ===Ice Doot=== |
| − | {{UnusedImage|image=[[File:Icon_Doot_Ice.png|100px]]}} | + | {{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_Doot_Ice.png|100px]]|-|Toy=[[File:IceDootToy.png|100px]]</tabber>}} |
| | | | |
| | The Ice Doot is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it would have functioned similar to the [[Wind Doot]], but instead of blowing things away, it would've frozen them solid. The toy description for the Ice Doot reads: | | The Ice Doot is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it would have functioned similar to the [[Wind Doot]], but instead of blowing things away, it would've frozen them solid. The toy description for the Ice Doot reads: |
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| | | | |
| | ===Decoy=== | | ===Decoy=== |
| − | {{UnusedImage|image=[[File:Icon_Decoy.png|100px]]}} | + | {{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_Decoy.png|100px]]|-|Toy=[[File:DecoyToy.png|75px]]</tabber>}} |
| | | | |
| | Decoy is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have been another diversion enemy, similar to the Inflatable Hero. The toy description for Decoy reads: | | Decoy is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have been another diversion enemy, similar to the Inflatable Hero. The toy description for Decoy reads: |
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| | | | |
| | ===Haunt=== | | ===Haunt=== |
| − | {{UnusedImage|image=[[File:Icon_Haunt.png|100px]]}} | + | {{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_Haunt.png|100px]]|-|Toy=[[File:HauntToy.png|100px]]</tabber>}} |
| | | | |
| | Haunt is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it would have come out of a house to attack the [[Hero]] if they stood on it for too long. The toy description for Haunt reads: | | Haunt is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it would have come out of a house to attack the [[Hero]] if they stood on it for too long. The toy description for Haunt reads: |
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| | | | |
| | ===SuperRapo=== | | ===SuperRapo=== |
| − | {{UnusedImage|image=[[File:Icon_SuperRapo.png|100px]]}} | + | {{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_SuperRapo.png|100px]]|-|Toy=[[File:SuperRapoToy.png|75px]]</tabber>}} |
| | | | |
| | SuperRapo is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It is unknown how this enemy would've functioned, although we know it can climb walls and fly. In the game's code, a toy description for SuperRapo can be found, reading: | | SuperRapo is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It is unknown how this enemy would've functioned, although we know it can climb walls and fly. In the game's code, a toy description for SuperRapo can be found, reading: |
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| | | | |
| | ===HoverHearth=== | | ===HoverHearth=== |
| − | {{UnusedImage|image=[[File:Icon_HoverHearth.png|100px]]}} | + | {{UnusedImage|image=<tabber>|-|Icon=[[File:Icon_HoverHearth.png|100px]]|-|Toy=[[File:HoverhearthToy.png|100px]]</tabber>}} |
| | | | |
| | HoverHearth is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have spilled hot food on the [[Hero]] when the Hero walked under them. The toy description for HoverHearth reads: | | HoverHearth is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. According to it's toy description, it may have spilled hot food on the [[Hero]] when the Hero walked under them. The toy description for HoverHearth reads: |
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| | {{UnusedImage|image=<tabber> | | {{UnusedImage|image=<tabber> |
| | |-|Icon=[[File:Icon_Chimera.png|100px]] | | |-|Icon=[[File:Icon_Chimera.png|100px]] |
| − | |-|Sprite=[[File:chimera_base.png]] | + | |-|Sprite= |
| | + | {{#tag:tabber| |
| | + | {{!}}-{{!}}Regular=[[File:chimera_base.png|100px]] |
| | + | {{!}}-{{!}}Rock=[[File:CrimeraToy(Rock).png|100px]] |
| | + | {{!}}-{{!}}Mechanic=[[File:CrimeraToy(Mechanic).png|100px]] |
| | + | {{!}}-{{!}}Ice=[[File:CrimeraToy(Ice).png|100px]] |
| | + | }} |
| | </tabber>}} | | </tabber>}} |
| | | | |
| − | Chimera is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It is unknown how this enemy would've functioned, although it's possible that it may have had more than one form, as an image named "chimera_base" can be found in the game's files. In the game's code, a toy description for Chimera can be found, reading: | + | Chimera is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It is unknown how this enemy would've functioned, although an image named "chimera_base" can be found in the game's files, as well as three alternate variants. In the game's code, a toy description for Chimera can be found, reading: |
| | | | |
| | {{Quote | | {{Quote |
| | |text=A 3 in 1 deal of elemental power.|character=Toy Description | | |text=A 3 in 1 deal of elemental power.|character=Toy Description |
| | }} | | }} |
| | + | |
| | + | ===Segmenter=== |
| | + | {{UnusedImage|image=[[File:SegmenterToy.png|100px]]}} |
| | + | |
| | + | Segmenter is one of the cut enemies found in the code of [[Drawn to Life: Two Realms]]. It is unknown how this enemy would've functioned, as a toy description does not exist. |
| | | | |
| | ==Test Imagination Battles== | | ==Test Imagination Battles== |