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6,979 bytes added ,  22:46, 26 August 2024
Alright, I think that's everything of note, aside from the final demo's notification after clearing it, which I plan to add later
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In the Edit mode, you are presented with an almost complete Drawing Mode, complete with help boxes, 9 templates, an alternate version of the Snow Gate's drawing background and a "Draw Your Hero!" arrangement. After creating your Hero, you are asked to create a [[Snowshooter]], which does not have a template. After drawing these, you will be put into a beta version of [[Snow Fields]] and [[Mt. Snowy]]. You have complete control over your Hero, minus being able to T-pose and change your size on command. A beta version of the [[Snow Gate]] music plays.
 
In the Edit mode, you are presented with an almost complete Drawing Mode, complete with help boxes, 9 templates, an alternate version of the Snow Gate's drawing background and a "Draw Your Hero!" arrangement. After creating your Hero, you are asked to create a [[Snowshooter]], which does not have a template. After drawing these, you will be put into a beta version of [[Snow Fields]] and [[Mt. Snowy]]. You have complete control over your Hero, minus being able to T-pose and change your size on command. A beta version of the [[Snow Gate]] music plays.
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In this level, you have a total of 500 snowballs already collected, 3 lives, and a working Manin counter. Pressing R in this level will take you to the next the room of the level, while pressing L will always take you to a testing arena, documented later. In this first room, which resembles Snow Fields, you can collect Isaac, who appears where rescued Raposa appear in the final game, and a template piece. You can also create the [[Fluffy Cloud]].
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In this level, you have a total of 500 snowballs already collected, 3 lives, and a working Manin counter. Pressing R in this level will take you to the next the room of the level, while pressing L will always take you to a testing arena, documented later. In this first room, which resembles Snow Fields, you can collect Isaac, who appears where rescued Raposa appear in the final game, and a template piece. You can also create the [[Fluffy Cloud]]. However, it is impossible to stomp on enemies or erase the [[Shadow Goo]] taking up the stage.
 
 
In the next room, which resembles the second room of Mt. Snowy, you can collect anther template piece. In the third room, which resembles the first room of Mt. Snowy, you find the third template piece. In the fourth room, which resembles the third room of Mt. Snowy, you'll find the fourth template piece. The fifth room resembles the fourth room of Mt. Snowy, although you get to ride the sled and complete the level. After this point, the story continues as it would if playing in story mode. Throughout the entire level, you can encounter [[Snow Baki]], which appear yellow instead of purple, [[Shadow Walker]]s, [[Shadow Bat]]s, and [[Pengoon]].
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In the next room, which resembles the second room of Mt. Snowy, you can collect anther template piece. In the third room, which resembles the first room of Mt. Snowy, you find the third template piece. In the fourth room, which resembles the third room of Mt. Snowy, you'll find the fourth template piece. The fifth room resembles the fourth room of Mt. Snowy, although you get to ride the sled and complete the level. After this point, the story continues as it would if playing in story mode. Throughout the entire level, you can encounter [[Snow Baki]], which appear yellow instead of purple, [[Shadow Walker]]s, [[Shadow Bat]]s, and [[Pengoon]]. Collecting the [[Template]] pieces and saving the villagers is not required to finish the stage.
    
[[File:TestingArea.png|center]]
 
[[File:TestingArea.png|center]]
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As a result of Cindi's storyline, the [[Mayor]] is saved instead. Upon clearing the level, the [[Mayor]], [[Isaac|Wilhem]] and [[Mya]] return to the village, with [[Cindi]] reuniting with her mother. Everyone thanks the [[Hero]] for helping them as they come into view, and they give the [[Mayor]] the completed template to add to the [[Book of Life]], which is revealed to be a house template not seen in the final game.
 
As a result of Cindi's storyline, the [[Mayor]] is saved instead. Upon clearing the level, the [[Mayor]], [[Isaac|Wilhem]] and [[Mya]] return to the village, with [[Cindi]] reuniting with her mother. Everyone thanks the [[Hero]] for helping them as they come into view, and they give the [[Mayor]] the completed template to add to the [[Book of Life]], which is revealed to be a house template not seen in the final game.
 
[[File:Nov2006House.png|center]]
 
[[File:Nov2006House.png|center]]
[[File:ComingSoon.png|center]]
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After the scene's conclusion, the player is free to roam around the center of [[Rapoville]] for the remainder of the demo. The residents who occupy the village can be encountered and spoken to, with their own dialogue not seen in the final game. The [[Mayor]] can be spoken to near the [[Village Hall]], where he states that he is getting too old for video games.
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[[File:DTLOLDFORGAMES.png|center]]
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<center><big>'''"I'm glad to be back in the village... I'm getting to old for videogames."'''</big></center>
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[[Jowee]] can be encountered near his house, and upon speaking to him he reveals that he is a fan of [[Wikipedia:Capcom|Capcom's]] [[Wikipedia:Ghosts n' Goblins|Ghosts n' Goblins]] series. He also says [[Mari|Madison]] enjoys it's spin-off title [[Wikipedia:Maximo: Ghosts to Glory|Maximo: Ghosts to Glory]], while also telling the [[Hero]] she's crazy.
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[[File:DTLGHOSTSNGOBLINS.png|center|500px]]
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<center><big>'''"Heh... I'm a big Ghosts n' Goblins fan! Madison likes Maximo... she's crazy though."'''</big></center>
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[[Mari|Madison]] is also encounterable at her house, where she tells the player her original name was Mayonnaise, but it was changed after she was picked on at school.
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[[File:Nov2006Mayonnaise.png|center|700px]]
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<center><big>'''"Did you know my parents named me Mayonnaise? But then the kids at school made fun of me... so now my name is Madison... pretty cool, huh?"'''</big></center>
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[[Cindi]] is located with [[Mya]] below the [[Eternal Flame]]'s stump at the center of the area, where she tells the [[Hero]] about different modes of transport before stating her mother feeds her cupcakes.
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[[File:DTLCINDIDEMODIALOGUE.png|center|500px]]
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<center><big>'''"Pwanes! Twains! And awtomobwiles! My mummy feeds me cupcakes."'''</big></center>
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When speaking with Mya, she simply tells the player raising kids is hard work.
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[[File:DTLRaisingKids.png|center]]
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<center><big>'''"Raising kids is hard work!"'''</big></center>
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[[Isaac|Wilhem]] can be seen near the creation house at the lower-left side of the area, where he expresses interest to reopen [[Isaac's Shop|his shop]], while hinting at the next demo.
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[[File:DTLWILHEM.png|center|500px]]
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<center><big>'''"Can't wait to reopen my shop. Maybe next milestone... who knows!"'''</big></center>
    
====MS6120406 - December 12, 2006====
 
====MS6120406 - December 12, 2006====
[[File:ComingSoon.png|center]]
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[[File:DTLDECEMBERTITLE.png|left|145px]]
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The fourth and final ROM demo resembles the final game further than the previous, with even more updates made. Upon booting the demo, the player is greeted with [[THQ]] and [[5th Cell]] intro logos, as well as an alternate version of the title screen incorporating both the [[Unused & Removed Features/DTL1#Early_Title_Screen_Logo|early logo]] and [[Unused & Removed Features/DTL1#Early_Title_Screen_Art|title screen artwork]]. The bottom screen artwork and music are as they are seen in the final game - albeit with the word "DRAW" colored purple rather than red - and allows the player to draw on the screen. Upon pressing the "A" or "START" button or touching the icon on the screen, this demo's version of the the main menu appears.
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This menu has fewer options than the previous demo with 5 clickable options, although this may be attributed to the "NEW" option being changed to "CONTINUE" upon saving.
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[[File:DemoDebug.png|center]]
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* '''New/Continue''' - Starts the game, changes to "CONTINUE" upon saving which allows the player to start from the previous save
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* '''Debug''' - Takes the player to a debug mode
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* '''Copy''' - Indents, but does not seem to do anything
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* '''Erase''' - Indents upon saving the game, allows the player to erase their save
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* '''Options''' - A message pops up stating the title screen is temporarily erased with a full options menu appearing in it's place, but does not seem to do anything else
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* '''Send Demo''' - Does not seem to do anything
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* '''Back''' - Takes you back to the Title Screen
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=====Debug=====
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[[File:Dec2006DrawMode.png|left|145px]]
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The Debug Mode begins with an updated Draw Mode, which allows the player to draw both the [[Hero]] and [[Snowshooter]], much like the previous demo. The drawing UI further resembles that seen in the final game, and allows for eight hero templates to choose from.
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The player is then thrust into another early build of [[Snow Fields]]/[[Mt. Snowy]], again further resembling the finished version. The [[Hero]] is able to save the [[Mayor]], [[Isaac]] - again named Wilhem - and [[Mya]] within this stage, and collect four [[Template]] pieces. Like the previous demo, the player is able to switch between said [[Snow Fields]]/[[Mt. Snowy]] build, an updated [[Snow Caves]] build and an updated build of the Debug room, which replaces the drawn textures with boxed outlines and glitches the moving platform preset. The player is still unable to stomp on enemies, although the ability to erase [[Shadow Goo]] has been added.
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Pressing START and clicking on either "Exit Map" or "Quit" does not do anything; the player can only go back to the menu by resetting the demo.
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=====New/Continue=====
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The story and stage structure of the demo follows a similar route to the previous, although it is much closer to the finished product after compelting the stage. There are some additional notable differences in both the structure and visuals.
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[[File:Dec2006Gameplay.png|center|750px]]
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* [[Mari]] takes her finalized name, rather than Madison.
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* [[Wilfre]]'s sprites are switched out from [[Heather]]'s to his own.
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* Character animations are added.
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* The [[Stormy Cloud]] and [[Sled]] creations can be drawn here.
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* The colorless [[Eternal Flame]] pedistal replaces the stump from the previous demo, and is what the [[Template]] allows the player to draw.
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** The sprite of the flame also seems to have more detail compared to what's seen in the final game.
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* The villager dialogue when exploring the village is closer to the final game.
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[[File:Dec2006CleaningWilhemShop.png|left|200px]][[File:Dec2006Rename.png|right|200px]]
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[[Isaac|Wilhem's]] shop is also able to be cleared from [[Shadow]], although the player is able to erase the clouds without needing to touch the [[Eternal Flame]]. Wilhem asks the [[Hero]] to speak with the [[Mayor]], with the player able to rename [[Rapoville]] at his the request, rather than when [[Jowee]] and [[Mari]] need to replace the village signage in the finished game.
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[[File:Dec2006SnowCaves.png|center|700px]]
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The player is then able to enter the [[Snow Caves]] upon re-entering the [[Snow Gate]], which plays near-identically to the finished build, albeith with the ability to cross water without taking damage. They are also able to encounter a room in this level that appears to be unfinished. Upon clearing the stage, a message pops up stating that the demo is now complete before starting back at the menu. If the player attempts to continue the demo, the game will crash and remain stuck in a black screen.
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