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In one of the more mysterious cases of unused content, hidden in the game files is at least one unused emotive sprite for every enemy in [[Drawn to Life: Two Realms]] that appears in the overworld map for [[Rapoville]] at night. These sprites are named "ENEMYNAME_angry" internally, outside of [[Hermit Crab]]'s second emotive sprite, titled "HermitCrab_happy" internally. Some of these sprites were repurposed frames from previous games; for example, both of Hermit Crab's emotive sprites were cut down versions of it's stunned sprites from [[Drawn to Life: The Next Chapter]].  
 
In one of the more mysterious cases of unused content, hidden in the game files is at least one unused emotive sprite for every enemy in [[Drawn to Life: Two Realms]] that appears in the overworld map for [[Rapoville]] at night. These sprites are named "ENEMYNAME_angry" internally, outside of [[Hermit Crab]]'s second emotive sprite, titled "HermitCrab_happy" internally. Some of these sprites were repurposed frames from previous games; for example, both of Hermit Crab's emotive sprites were cut down versions of it's stunned sprites from [[Drawn to Life: The Next Chapter]].  
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All five enemy NPCs added via the Creative Pack - [[Cumulus]], [[Dandyshroom]], [[Kuragekko]], [[Seedlee]] & [[Taz]] - were discovered to have been included in the files of the base game, which may indicate that these enemies were intended to be included at the start. This may explain why they each have emotive sprites like the rest despite bring unused, but it is currently unknown what purpose these sprites would've had in the game, or why these sprites were left unused. It is believed that these could have been used when the dialogue prompting an Imagination Battle is triggered prior to completion, or perhaps that the Toys themselves could have used the same enemy sprite style as the [[Drawn to Life|previous]] [[Drawn to Life: The Next Chapter|games]], with the emotive sprites acting as hurt sprites. Both of these points are merely speculation, however.
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All five enemy NPCs added via the Creative Pack - [[Cumulus]], [[Dandyshroom]], [[Kuragekko]], [[Seedlee]] & [[Taz]] - were discovered to have been included in the files of the base game, which may indicate that these enemies were intended to be included at the start. This may explain why they each have emotive sprites like the rest despite being unused, but it is currently unknown what purpose these sprites would've had in the game, or why these sprites were left unused. It is believed that these could have been used when the dialogue prompting an Imagination Battle is triggered prior to completion, or perhaps that the Toys themselves could have used the same enemy sprite style as the [[Drawn to Life|previous]] [[Drawn to Life: The Next Chapter|games]], with the emotive sprites acting as hurt sprites. Both of these points are merely speculation, however.
    
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