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* Much like the [[Drawn to Life|original game]], the Australian release was commemorated with a competition, this time involving contestants to draw their own Hero.
 
* Much like the [[Drawn to Life|original game]], the Australian release was commemorated with a competition, this time involving contestants to draw their own Hero.
 
** The winning prize was a Nintendo DSi for themselves and everyone in their class, and a copy of [[Drawn to Life: The Next Chapter (Wii)]].
 
** The winning prize was a Nintendo DSi for themselves and everyone in their class, and a copy of [[Drawn to Life: The Next Chapter (Wii)]].
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* In the UK, THQ worked with a number of primary schools to trial using both versions of Drawn to Life: The Next Chapter to help engage kids in art.<ref>https://www.mcvuk.com/business-news/publishing/drawn-to-life-conquers-the-classroom/</ref>
 
** A competition was also held in the UK to get participants' heroes displayed on a billboard, with ten regions being represented.
 
** A competition was also held in the UK to get participants' heroes displayed on a billboard, with ten regions being represented.
 
* According to [[Drawn to Life: The Next Chapter (Wii) Credits|Scott Rogers]], the uDraw peripheral was created to make drawing on the Wii easier after seeing the difficultly of drawing with the Wii remote<ref>[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]</ref>.
 
* According to [[Drawn to Life: The Next Chapter (Wii) Credits|Scott Rogers]], the uDraw peripheral was created to make drawing on the Wii easier after seeing the difficultly of drawing with the Wii remote<ref>[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]</ref>.
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