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{{UnusedImage|image=[[File:Concept.png|250px]]}}
 
{{UnusedImage|image=[[File:Concept.png|250px]]}}
 
As seen in [[Drawn to Life: Two Realms Credits|Justine Raymond]]'s [https://www.jmarieray.com/portfolio/drawn-to-life-two-realms/ Portfolio], the box art was originally supposed to have [[Heather]] sitting on the [[Unused & Removed Features/DTL3#Teeter|Teeter]] with [[Mike]] instead of [[Aly]]. It also showcases the game's production name - ''Drawn to Life: Two Worlds''.
 
As seen in [[Drawn to Life: Two Realms Credits|Justine Raymond]]'s [https://www.jmarieray.com/portfolio/drawn-to-life-two-realms/ Portfolio], the box art was originally supposed to have [[Heather]] sitting on the [[Unused & Removed Features/DTL3#Teeter|Teeter]] with [[Mike]] instead of [[Aly]]. It also showcases the game's production name - ''Drawn to Life: Two Worlds''.
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===Early Draw Mode/Build Mode===
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{{UnusedImage|image=<tabber>
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|-|Draw Mode=
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{{#tag:tabber|
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{{!}}-{{!}}Chern Fai=[[File:DrawModeMockup.png|center|250px]]
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{{!}}-{{!}}Justine Raymond=[[File:NewFlowDraw.png|center|250px]]
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}}
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|-|Build Mode=
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{{#tag:tabber|
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{{!}}-{{!}}Chern Fai=[[File:BuildModeMockup.png|center|250px]]
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{{!}}-{{!}}Justine Raymond=[[File:PlayPhaseArtboard-5.png|center|250px]]
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}}
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</tabber>}}
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On the websites for both Chern Fai and Justine Raymond, early mockups of both Draw and Build Mode can be found. Unlike the final game, three of these utilized a sprite-based design style, much like the previous games. The mockup of Build Mode on Raymond's portfolio used the raster style the game used, albeit as a much simpler depiction of the UI. It is unknown why the initial UI style was changed, however the number of pixel-based assets being unused may indicate it was abandoned early on in development.
    
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Hidden within the game files is an unused tutorial video, titled "Tut_002-3". The clip is just 2 seconds long, and shows a [[Hero]] stomping on a stunned [[Green Baki]] to defeat it. One notable attribute of this snippet (though not included in this preview) is the presence of audio - a trait not shared with the other tutorial videos.
 
Hidden within the game files is an unused tutorial video, titled "Tut_002-3". The clip is just 2 seconds long, and shows a [[Hero]] stomping on a stunned [[Green Baki]] to defeat it. One notable attribute of this snippet (though not included in this preview) is the presence of audio - a trait not shared with the other tutorial videos.
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Interestingly, the clip contains a [https://clideo.com/ Clideo] watermark. This may indicate that this service was used to compile the video files seen in the final game, but this is merely speculation.
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Interestingly, the clip contains a [https://clideo.com/ Clideo] watermark. This may indicate that this service was used to compile the video files seen in the final game, with the watermarked version indicating a trial version was also used at one point.
 
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