| − | Development for [[Drawn to Life: The Next Chapter]] began in 2008, shortly after the release Lock's Quest. 5th Cell aimed to be more ambitious with this title, improving almost every aspect of the original game. THQ was more open to their ideas this time round, resulting in a change in gameplay direction and tone compared to the first game. It's development cycle was not free of issues, however; it was also affected by crunch time, resulting in a portion of the game being rushed and a fair amount of content being left out of the final release, including an entire section of [[Lavasteam]] and an additional wind-based village. Being developed in tandem with another 5th Cell title, [[:wikipedia:Scribblenauts (video game)|Scribblenauts]], as well as a separate Wii entry in the ''Drawn to Life'' series, further complicated development. | + | Development for [[Drawn to Life: The Next Chapter]] began in 2008, shortly after the release of Lock's Quest. 5th Cell aimed to be more ambitious with this title, improving almost every aspect of the original game. THQ was more open to their ideas this time round, resulting in a change in gameplay direction and tone compared to the first game. It's development cycle was not free of issues, however; it was also affected by crunch time, resulting in a portion of the game being rushed and a fair amount of content being left out of the final release, including an entire section of [[Lavasteam]] and an additional wind-based village. Being developed in tandem with another 5th Cell title, [[:wikipedia:Scribblenauts (video game)|Scribblenauts]], as well as a separate Wii entry in the ''Drawn to Life'' series, further complicated development. |