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JumpStream was the second Digital Continue game released in 2018, developed in only a few months. This was a competitive platformer that utilized streaming interactivity, allowing for the audience to co-operate or mess up the player's progress within a level. Unlike Next Up Hero, which had Twitch integration, this was solely utilized with Mixer. According to archives within the Wayback Machine, no playthroughs of JumpStream were featured on Mixer, and the game was nowhere to be found on the site. The game had very little critical reception, with the Steam score of 65% Positive Reviews coming from just 20 players. With Mixer itself closing it's doors in June 2020, the game's interactive elements were discontinued, rendering it unplayable. The game is still available for download on Steam, however, and is able to load menus and let players explore the level select area, but very little of it can actually be completed.
 
JumpStream was the second Digital Continue game released in 2018, developed in only a few months. This was a competitive platformer that utilized streaming interactivity, allowing for the audience to co-operate or mess up the player's progress within a level. Unlike Next Up Hero, which had Twitch integration, this was solely utilized with Mixer. According to archives within the Wayback Machine, no playthroughs of JumpStream were featured on Mixer, and the game was nowhere to be found on the site. The game had very little critical reception, with the Steam score of 65% Positive Reviews coming from just 20 players. With Mixer itself closing it's doors in June 2020, the game's interactive elements were discontinued, rendering it unplayable. The game is still available for download on Steam, however, and is able to load menus and let players explore the level select area, but very little of it can actually be completed.
 
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After two and-a-half years of development, the genre-blending title SuperMash released in 2019 on the Epic Games Store, with console releases coming in January 2020 and a Steam version coming the following year. Although the rejected Drawn to Life pitch would inspire SuperMash, the idea of a game that can make games came to light back in 2016, and would developed in three phases.<ref>[https://www.hollywoodreporter.com/lifestyle/arts/a-game-makes-games-how-an-indie-studio-crafted-genre-blending-supermash-1264607/ A Game That Makes Games: How an Indie Studio Crafted the Genre-Blending ‘Supermash’, Hollywood Reporter]</ref> The game's format allowed for six genres to be blended together - Platformer, JRPG, Stealth, Metroidvania (titled "Metrovania" in-game), Shoot-Em-Up and Action-Adventure - resulting in every Mash being different from the last.<br><br>
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After two and-a-half years of development, the genre-blending title SuperMash released in 2019 on the Epic Games Store, with console releases coming in January 2020 and a Steam version coming the following year. Although the rejected Drawn to Life pitch would inspire SuperMash, the idea of a game that can make games came to light back in 2016, and was developed in three phases.<ref>[https://www.hollywoodreporter.com/lifestyle/arts/a-game-makes-games-how-an-indie-studio-crafted-genre-blending-supermash-1264607/ A Game That Makes Games: How an Indie Studio Crafted the Genre-Blending ‘Supermash’, Hollywood Reporter]</ref> The game's format allowed for six genres to be blended together - Platformer, JRPG, Stealth, Metroidvania (titled "Metrovania" in-game), Shoot-Em-Up and Action-Adventure - resulting in every Mash being different from the last.<br><br>
    
Although critics were initially impressed by the concept prior to release, the game released to middling-to-negative reviews. Reasons cited include imprecise controls, technical issues, an underdeveloped story, some of the Mashes being considered either too bland or too random, and a generally lackluster execution. Digital Continue promised more genres would arrive as DLC, however no new genres were added following the game's release; two genres can be found within the game files - Rhythm and Beat-Em-Up (titled "Brawler" internally) - suggesting that Digital Continue did in fact have further plans for the game at one point.
 
Although critics were initially impressed by the concept prior to release, the game released to middling-to-negative reviews. Reasons cited include imprecise controls, technical issues, an underdeveloped story, some of the Mashes being considered either too bland or too random, and a generally lackluster execution. Digital Continue promised more genres would arrive as DLC, however no new genres were added following the game's release; two genres can be found within the game files - Rhythm and Beat-Em-Up (titled "Brawler" internally) - suggesting that Digital Continue did in fact have further plans for the game at one point.
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