| | 505 Games acquired the Drawn to Life IP in the second lot of [[THQ|THQ's]] auctioned assets in April 2013, which gave them rights to all assets of the mainline series.<ref>[https://www.polygon.com/2013/4/22/4254116/drawn-to-life-series-acquired-by-505-games-second-thq-auction/ Drawn to Life series acquired bt 505 Games, Polygon]</ref> The studio the first thing to do with the franchise would be to re-release the games on mobile devices, emulating 5th Cell's earlier attempts with Scribblenauts' transition. | | 505 Games acquired the Drawn to Life IP in the second lot of [[THQ|THQ's]] auctioned assets in April 2013, which gave them rights to all assets of the mainline series.<ref>[https://www.polygon.com/2013/4/22/4254116/drawn-to-life-series-acquired-by-505-games-second-thq-auction/ Drawn to Life series acquired bt 505 Games, Polygon]</ref> The studio the first thing to do with the franchise would be to re-release the games on mobile devices, emulating 5th Cell's earlier attempts with Scribblenauts' transition. |
| − | Right as development on DuckTales: Remastered was coming to a close, WayForward was tasked with bringing the first [[Drawn to Life]] to iOS. This port would be handled by many of the same developers behind another well-received handheld title, [[:wikipedia:Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!!|Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!!]]; Jeff Luke, a producer on said title as well as the original Drawn to Life game, would sign on as the director. Not much is known about this port's development beyond this, however fans have speculated what could've happened based on the game's build. Rather than being natively ported, the game was instead loaded into a Nintendo DS emulator. This suggests the port's development was rushed, as the drawing mechanics ended up being unresponsive difficult to navigate with the virtual D-Pad. | + | Right as development on DuckTales: Remastered was coming to a close, WayForward was tasked with bringing the first [[Drawn to Life]] to iOS. This port would be handled by many of the same developers behind another well-received handheld title, [[:wikipedia:Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!!|Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!!]]; Jeff Luke, a producer on said title as well as the original Drawn to Life game, would sign on as the director. Not much is known about this port's development beyond this, however fans have speculated what could've happened based on the game's build. Rather than being natively ported, the game was instead loaded into a Nintendo DS emulator. This suggests the port's development was rushed, as the drawing mechanics ended up being unresponsive and difficult to navigate with the virtual D-Pad. |
| | Drawn to Life would release on iPhone and iPad on May 6th, 2014, to mostly negative reviews. Both fans and critics lambasted the poor optimization, lack of widescreen support, virtual button placements and functions, music being mismatched or missing and general technical issues. The port would receive a few updates following release, including one that allowed controller support, but would eventually be delisted. The exact date of delisting is unknown, however; the App Store's most recent archived page for the game is dated at 2019, suggesting the port remained accessible to download for five years before being taken off the store. The port would be among 505 Mobile's best-selling apps at the time upon release, however this has since been overtaken by more modern mobile releases. | | Drawn to Life would release on iPhone and iPad on May 6th, 2014, to mostly negative reviews. Both fans and critics lambasted the poor optimization, lack of widescreen support, virtual button placements and functions, music being mismatched or missing and general technical issues. The port would receive a few updates following release, including one that allowed controller support, but would eventually be delisted. The exact date of delisting is unknown, however; the App Store's most recent archived page for the game is dated at 2019, suggesting the port remained accessible to download for five years before being taken off the store. The port would be among 505 Mobile's best-selling apps at the time upon release, however this has since been overtaken by more modern mobile releases. |