| | Development for [[Drawn to Life: The Next Chapter]] began shortly after the release of Lock's Quest. 5th Cell aimed to be more ambitious with this title, improving almost every aspect of the original game as well as expanding on the story and universe. THQ was more open to their ideas this time round, resulting in a change in gameplay direction and tone compared to the first game. One major change to the series would be made with [[Mike]], a character introduced in the first game. Introduced in the first game as a joke character, being the only [[Human]] in a world of [[Raposa]], Miah decided to revolve the story around him and change the status quo. This would be accomplished with the story setting up the game's [[Real Life|infamous ending]], directly inspired by the Canadian TV series [[:Wikipedia:The Odyssey (TV series)|The Odyssey]], which featured a kid falling into a coma and visiting a new world within his dreams, which he becomes aware of. | | Development for [[Drawn to Life: The Next Chapter]] began shortly after the release of Lock's Quest. 5th Cell aimed to be more ambitious with this title, improving almost every aspect of the original game as well as expanding on the story and universe. THQ was more open to their ideas this time round, resulting in a change in gameplay direction and tone compared to the first game. One major change to the series would be made with [[Mike]], a character introduced in the first game. Introduced in the first game as a joke character, being the only [[Human]] in a world of [[Raposa]], Miah decided to revolve the story around him and change the status quo. This would be accomplished with the story setting up the game's [[Real Life|infamous ending]], directly inspired by the Canadian TV series [[:Wikipedia:The Odyssey (TV series)|The Odyssey]], which featured a kid falling into a coma and visiting a new world within his dreams, which he becomes aware of. |
| − | It's development cycle was not free of issues, however; it was also affected by crunch time, resulting in a portion of the game being rushed and a fair amount of content being left out of the final release, including an entire section of [[Lavasteam]] and an additional wind-based village. Being developed in tandem with another 5th Cell title, [[:wikipedia:Scribblenauts (video game)|Scribblenauts]], further complicated development. To the team's confusion, a second [[Drawn to Life: The Next Chapter (Wii)|Drawn to Life: The Next Chapter]] was being developed around the same time for the [[Wii]] by [[Planet Moon Studios]]. Miah had initially rejected the idea of doing an entry for the system due to it not matching the scope he wanted,<ref>[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, Game Developer]</ref> however he gave his blessing for them to go through with it anyway. 5th Cell would also be thanked in the game's [[Drawn to Life: The Next Chapter (Wii) Credits|Special Thanks]] section in the credits, and was even declared canon by the DS version's lead designer Matthew Pellicane<ref>[https://www.ign.com/articles/2009/05/27/pre-e3-2009-drawn-to-life-the-next-chapter-ds-interview Pre-E3 Drawn to Life: The Next Chapter DS Interview, IGN]</ref> - which Miah and Joe would both later backpedal on, not considering it part of the main story. | + | It's development cycle was not free of issues, however; it was also affected by crunch time, resulting in a portion of the game being rushed and a fair amount of content being left out of the final release, including an entire section of [[Lavasteam]] and an additional wind-based village. Being developed in tandem with another 5th Cell title, [[:wikipedia:Scribblenauts (video game)|Scribblenauts]], further complicated development. To the team's confusion, a second [[Drawn to Life: The Next Chapter (Wii)|Drawn to Life: The Next Chapter]] was being developed around the same time for the [[Wii]] by [[Planet Moon Studios]]. Miah had initially rejected the idea of doing an entry for the system due to it not matching the scope he wanted,<ref>[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, Game Developer]</ref> however he gave his blessing for them to go through with it anyway. 5th Cell would also be thanked in the game's [[Drawn to Life: The Next Chapter (Wii) Credits|Special Thanks]] section in the credits, and it was even declared canon by the DS version's lead designer Matthew Pellicane<ref>[https://www.ign.com/articles/2009/05/27/pre-e3-2009-drawn-to-life-the-next-chapter-ds-interview Pre-E3 Drawn to Life: The Next Chapter DS Interview, IGN]</ref> - which Miah and Joe would both later backpedal on, as they didn't consider it part of the main story. |