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===Development of Drawn to Life===
 
===Development of Drawn to Life===
After publishing [[5th Cell|5th Cell's]] early mobile titles, THQ was pitched an original title for the [[Nintendo DS]], one that allowed the player to draw items into the game world. THQ agreed to publish the title, and development on [[Drawn to Life]] began in early 2006.
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After publishing [[5th Cell|5th Cell's]] early mobile titles under the THQ Wireless division, THQ was pitched an original title for the [[Nintendo DS]], one that allowed the player to draw items into the game world. THQ agreed to publish the title, and development on [[Drawn to Life]] began in early 2006.
    
There were a number of issues both THQ and 5th Cell faced throughout development, ranging from development crunch time to the art conversion process proving difficult. One major issue in particular was in relation to the game's cartridge size; according to Jeremiah Slaczka, THQ opted to pay for a cheaper, smaller cartridge than what the final game had for the team to import it to, which resulted in drawings not being saved upon completion.<ref>[https://www.youtube.com/watch?v=EoxNnnrowm4&t=2897s The Drawn to Life Fanbase Interviews Jeremiah Slaczka, 1:00:54]</ref> A THQ executive would help the team oppose this, however, convincing THQ to allow for a bigger cartridge size to keep the drawing saving intact.
 
There were a number of issues both THQ and 5th Cell faced throughout development, ranging from development crunch time to the art conversion process proving difficult. One major issue in particular was in relation to the game's cartridge size; according to Jeremiah Slaczka, THQ opted to pay for a cheaper, smaller cartridge than what the final game had for the team to import it to, which resulted in drawings not being saved upon completion.<ref>[https://www.youtube.com/watch?v=EoxNnnrowm4&t=2897s The Drawn to Life Fanbase Interviews Jeremiah Slaczka, 1:00:54]</ref> A THQ executive would help the team oppose this, however, convincing THQ to allow for a bigger cartridge size to keep the drawing saving intact.
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<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
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thqwireless.png|The logo for THQ Wireless, the company's mobile department.
 
DTLPAL.jpg|Initial concept art of the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]] by Daniel McGuffey, titled ''Drawn to Life Pal'' during development.
 
DTLPAL.jpg|Initial concept art of the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]] by Daniel McGuffey, titled ''Drawn to Life Pal'' during development.
 
DTLPAL2.jpg|Updated mockup of the Drawn to Life Pal, with a closer resemblence to the final uDraw GameTablet design.
 
DTLPAL2.jpg|Updated mockup of the Drawn to Life Pal, with a closer resemblence to the final uDraw GameTablet design.
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