After realizing the drawing controls of the game weren't ideal due to reduced tactile feedback with the Wiimote, THQ got the idea to develop more games in the series with a specialized tablet accessory. This would ultimately result in the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]]<ref>[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]</ref>, released in 2010 for the Wii with no Drawn to Life branding at all. The tablet was initially a success, only for it's expanded re-release on other consoles to result in a $100M loss for THQ, contributing to their closure in 2012. | After realizing the drawing controls of the game weren't ideal due to reduced tactile feedback with the Wiimote, THQ got the idea to develop more games in the series with a specialized tablet accessory. This would ultimately result in the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]]<ref>[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]</ref>, released in 2010 for the Wii with no Drawn to Life branding at all. The tablet was initially a success, only for it's expanded re-release on other consoles to result in a $100M loss for THQ, contributing to their closure in 2012. |